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Messages - BlackSunSerpent

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1
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 27 December 2018, 22:22:25 »
Merry christmas and happy hollidays to all alpha testers and Bumbleguppy  :))

Sry for long hiatus, have so problems IRL to deal with, now may start new playthrough, again x)

2
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 14 December 2018, 21:16:51 »
Yep, that was the main reason, two kill buttons is somewhat clumsy. Btw you could weaken it for your preference as it'll be passive. I know here only hardcore fans of this game, but I have this game installed on all of my machines from moment when I got this game in 2006 and know it flaws and how it can be made better, btw I never played as summoner before your mod, and even I can tell you that your mod the reason of strange satisfactory feeling when I am killing enemies with pets that I felt never before. So my suggestions come from solid expirience. Btw I am also played very wide variety of ARPGs, from Diablo I to PoE and other that someone may even not even heard about here :)
Oh and my suggestions were to balance number of skills in each mastery little bit, so there is now overcumbering of one mastery for skill point investment.

3
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 14 December 2018, 20:24:56 »
100% trapped chests? As I played yesterday I found some chest without traps in non boss areas, like satyr camps. It was the simplest variant of chest in Greece. Also, it was 3 of ~60 that I opened.

4
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 13 December 2018, 23:33:30 »
Ok, I'll look more into skills and other things, have no much time for fast playthrough, so I just cheking that is close for me now. About ragdoll, never seen this in AE or Ragnarok themselves, I'm no coder by any means, but first thing that comes to mind is that map somehow registers this ragdolls as they are already landed but they still mid air. So just curious, any chanse could be realted to map?
Btw I'm really enjoin new areas and enemies, maybe it'll sound strange but when I playing mods for any games the first thing I expect is new and interesting enemies, and it becomes even better if rare enemies can provide some sort of rare reward (reffering to something like souls from Soulvizier or even just Dark Souls type of reward, that provides challange=reward equally). Maybe It's coz one of my first games was Serious Sam with it's massive enemy lore and background.
And one question: Pets have some type of resistances to elemental or other types of damage? Or weaknesses? From LoC 1.0 I remember that was major thing for them. I'm not trying to say that it was this good as a mechanic in total (some pets were just devestated in second by some damage types) but if in LoC 2.0 there is something like this, can you put in pet's descriptions, please? :)
I'll look more for bugs, also, just remebered, Boar Snatcher has collosal range of chasing, and omg his web is huge. No complains here, my second try for it when I know about web was without deaths but feeling was like I'm in Benny Hill show as of chase range, he came for me to one of the satyr camps that was before the turn to spider area.

5
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 13 December 2018, 21:07:19 »
There is some sort of new mysterios glitch but it nothing horrible. Started new playthrough as runemaster, and Jotunn (for my language for some reason even if change game lang to eng I got Jцtunn) hitting enemies so hard that they just broke gravitation field and stuck in middle beetween earth and heavens.
Spoiler for Hiden:
Have noticed this before when started playing mod, but it was not that intense.

Also there is a problem with range of Jotunn wave atack, he often uses it on enemy that out of wave range.
And last thing, is it intended that so many MI, or rare items have no pet bonuses on them? I'm shure that we, testers, can't look through all the items.

6
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 10 December 2018, 00:49:22 »
Wow so I was partially right about that something wrond with guardian stones, that's interesting.

7
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 09 December 2018, 19:51:36 »
Just moments ago met this guy and super strange AI freeze bug on the screen edge. Also this guy cannot be killed with my damage on normal, and my pet damage also, coz he spams every 0.5 sec Soul Syphon and just outheals any damage dealt. Even mana won't end. Maybe skeletons could destroy it or ghots from warfare but any other pet is just a yummy snack for it.
Spoiler for Hiden:
UPD: Not bug but suggestion, can you make pet's that need target to spawn like nymphs, myconoids and shadow daemons (btw why not shadow demons? Just curious.) be non targattable to summon, coz they feel somewhat squishy and not whery responsive to summon in battle when they die.
EDIT: Shadomaw cavern, now reverse bug, there is the shadowmaw but no his special chest :'(
EDIT 2: Got to the Ghostwidow boss, nice boss, but not very fair as of net atack that can be avoided but when you get into it you just stay there rest of the fight. Maybe longer cooldown? And also no boss chest if there is should be one.
EDIT 3: Have no idea if you fixed double boss chest in act one (or the map update is not what was in last send by you) but this is getting really rediculous and funny.
Spoiler for Hiden:
EDIT 4: Wow, this getting bad for me today, so the map update was as I can unlock the cyclops cave door once, but I got one shotted by rock hurled by the boss (no complains) and then the door is not even reacting to mouse over it, so I cannot beat the boss or get my grave back.
Spoiler for Hiden:
EDIT 5, last for today I hope: As sauruz sad, Satyr zombies not only called Satyr warriors but have Beastman race, not the undead they should have.

8
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 08 December 2018, 17:26:23 »
Ok, about skills after some tweaks. Freezing blast, now with 5k int it could kill 4-6 lvl skellies on it's own, not bad, also debuff for elemental resistances is ok now for it's cooldown, this skill now can be used for mages, wow. Tested it more about this -100% physical res and I have no idea, maybe monesters have no phys res or it just not working, even with bare fist crit's and damage remains the same +-.
We have lost Rouge icon skills, rouge Dagger skill look like it's mixture of passive and active at this moment (round skill icon (but you already changed it to be active!) with square corners), maybe it's just my visial bug but for now i'll leave it here.
Also no correct name for Regrowth that was used on Call of The Wood. Now it's just code name.
Also it's really minor and you can leave it as it is, Seagulls still drop Witch plume.
Waiting for changes that we disscused previously, also I'm really happy that Shadow Blade was not the case of crash, ehh, I hope it'll not be the second case.
On playthrough, playing in a free time, not much of it. Also it's weird, but just remembered, can you look at Knossos beach where you arrive, coz there was strange passable area through the rocks to small cave, it's totally bug but maybe can be used for some secret plot's or other stuff  :))

EDIT: Found that all skills that was renamed have broken names now.

9
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 08 December 2018, 01:56:43 »
Please add some ninja-like defensive skill or bonus to Rogue. At least Dodge.
Never used flash grenade playing o Rogue? It's just does what you asking for.

10
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 07 December 2018, 18:24:53 »
Just checked pirates without new database in normal, no crushes, even not a sign of one. But I haven't met pirates with dual blades, canoneers atack me and my pets with no problems. It's somehow related to Epic I think. Also, this damn magic seagulls drop witch plumes, I always knew they had this in them.

11
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 07 December 2018, 00:07:56 »
Omg, that was unexpected thing to happen. Looks like you moded something that even SkyNet could not handle. >:D
BTW, thanks, and now I'm feeling bad for skill that could destroy your work.  :-[

12
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 06 December 2018, 23:06:28 »
Yeah it'll be great, even if spellbreaker is not related to shadow, I think it's suit much better for shadow then spirit, imho.

13
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 06 December 2018, 21:28:30 »
And another one, hope you not getting bored with me. I know many items have no pet bonuses, such as Horns of Cyprus, Marathon Greaves, Outrider buckler etc, that's some of that i found in first 40 minutes of playing fresh character. Also, maybe you already got this in checklist, you should revisit artifacts, coz for example, Amber flask gives +2 to wolwes and +2 to Storm Wisp, for normal artifact that drops in Greece +2 to skill that will open on high lvl of mastery is outright insane in balance. So, still here on duty  C:-)

14
Bug Reports LOC AE / Re: Alpha tester bug reports
« on: 06 December 2018, 20:50:30 »
Wow I'm being a bit blind nowdays to. Menhir wall requiring 10 point's in tree level instead of one. I'm sorry for missing it for the first time, so you need to check it again  :-[

15
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 06 December 2018, 20:41:11 »
Wow, that's awesome ideas you got from my little points that I found digging up in to the trees. Shadow Blade skill not only sounds nice but will be good damage boost for shadow based clasess.
About refresh - yes, just make it passive that ads cooldown reduction, coz it's real to get more of 100% uptime on some crazy powerfull skills like Battle Standart, Colossus etc. About Enslave spirit, maybe just remove it completely, or change into some new skill of your liking? I bet no one ever use this skill in their playthrough eather. So, about Freezing blast, maybe nerf to cold damage will get the deal, but skill still may be very weak, when you change it i'll do more testing. If i'll get more from my head and playthrough in old and new LoC I'll give some more suggestions. Also I still need to remind myself that you have not implemented all the stuff that you wanted.  ;)
Oh, and maybe add pet bonuses to Lucid Dream passive tree as well?
And remember I have no idea of what you have planned for pet bonuses, just checking that was perfect in 1.1 LoC :)

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