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Messages - icefreeze

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1
Guides AE / Re: [Paladin] Tanky tanky Ice Shards
« on: 06 December 2018, 04:56:36 »
I think you should make video that run at the last of Act4 or 5, because Lower Warcampt is too easy for all class to run through it with fully character( even with Massboss).

2
General Gameplay LOC AE / Re: Gameplay Videos
« on: 06 December 2018, 04:51:49 »
If your internet quality is good, you can try livestream on youtube. I usually livestream by OBS software.

3
Guides AE / Re: ↜ Hunting Mastery by WNG ↝
« on: 03 December 2018, 17:08:25 »
- Ensnare: this skill can be useful for caster who need to lock some monster like Dactyl. I use it to lock Dactyl then kill him with Throwing Knife + Trap by Brigand Caster char.
- Monster Lure: this dummy is quite tough when max out, its can be help you to distract enemies( even boss). I using this skill to distract many Hades to free run around and summon Bolt Trap when rung massboss with Brigand Caster char. This dummy can be your shield too, protect you from some range attack( hero's tomb stone can do that too  >:D ).
- Gouge + Volley: when spend skill points to both of these skill, when Volley Proc, that hit will have Gouge effect too.

4
- Flame Surge, Barrage, Flame Arch: you no need get items that -%recharge to make it zero delay, if you have items that +4 all/Earth/Barrage skill(s), Flame Surgue will have no recharge/cool down time.
- Ring of Flame, Soften Metal: RoF is not worth to invest to max skill, its cost too much energy to deal that fire dmg per tick. Soften Metal can be usefull for Physical/Physical Hybrid Melee Character, by it -armor and reduced enemies's OA.
- Stone Form, Motel Rock: SF can combine with Reflecting dmg build greats.
- Core Dweller can be use like a cheese bait to lure enemies/boss come close to you, far away from their crowd, it very useful when playing in xmax, massboss on some bosses.

5
Runemaster AE / Re: Help/Advice for a Seidr Worker
« on: 01 December 2018, 16:06:01 »
- Transmutation convert your Physical Base dmg on weapon to Elemental dmg. This converted before convert piercing dmg( if that weapon have piercing ratio). This converted Elemental dmg boost by Int, not by Str. Transmutaion is alway active if you spend at least 1 point in it, no matter you use or not use Rune Weapon. Elemental dmg is 3 in 1 dmg. E.g: if after converted, your weapon deal 300 Elemental dmg => your deal ( 100 Fire dmg + 100 Cold dmg + 100 Lightning dmg).
- You can using Energy Armor, but more or less Energy Armor lv is depend on how many enery your character have.
- The skills that you should invest to max is depending on your playstyle, build. E.g: if you like play with throwing Weapon to deal dmg => you should max Thunder Strike, this skill can deal much dmg with throwing weapon.
- Those skills works well in Legendary, you can boost its dmg by max Rune Weapon skill, attack enemies with Rune weapon to max and cast those skills, dmg can be 1,5 or more( depending on how many Rune Weapon Charge that you get when those skill trigger).
- You can test it to find it suit or not with your playstyle, build.
- Nightmare synergy skill can reduced resistances of enemies, it can be help you to boost deal dmg sometime.

Physical and Piercing melee dmg can crit, other dmg type melee not. If you are newbie for game, i think you should spend stat point for pure build, not hybrid( if you are already spend point to str, so continue spend stats point to str and Dex, don't go with Str + Dex + Int when you are newbie).

6
New Projects / Re: Deities Mod - Development Thread
« on: 29 November 2018, 03:11:22 »
Oh man, i try to play mod 2 times, and it crash after some minutes 2 times @.@!
I create a Accomplished hero then import them to start mod with Epic Difficult.
Could you send a crash log? I'll try to figure out what causes it.
Its just crash, nothing notice box show. It happens some minutes after run mod. I try again and it still happens  :'(

7
New Projects / Re: Deities Mod - Development Thread
« on: 28 November 2018, 12:36:23 »
Hecate update is live! You can download from here:
https://titanquestfans.net/index.php?topic=38.0
Link is at the end of the first post.
Oh man, i try to play mod 2 times, and it crash after some minutes 2 times @.@!
I create a Accomplished hero then import them to start mod with Epic Difficult.

8
New Members Introduction / Re: Farewell, I'll be gone for a while
« on: 28 November 2018, 03:19:48 »
Yes, live your life first, everything else is next.
Keep fighting for your life, your goal :D

9
New Projects / Re: Deities Mod - Development Thread
« on: 26 November 2018, 13:33:36 »
The skill grant by items you can still don't care about them.
Not many people using them and even don't know about them =))

10
New Projects / Re: Deities Mod - Development Thread
« on: 26 November 2018, 04:42:31 »
Hecate mastery is almost done. Empusa changes appearance and has new skills on her second tier. Lampades are with updated textures and bumps. The only skill that is not finished is the Hound summon, it just refuses to cast projectiles. I'm out of ideas for a strong non-projectile skill, any suggestions are wellcome.
The other thing not done is relinking vanilla items to the new mastery, but with Text Crawler it shouldnt take long. After that the mastery will be ready for testing.
Animation when summon Hound?
Hero sign a signal on the ground then that signal shining/burning and " kaboom " summon the Hound  >:D
I just think that  :))

11
New Projects / Re: A Few Bug Fixes AE & Ragnarok
« on: 22 November 2018, 06:40:02 »
@Endymion Did this mod cause conflict to mod or any items from store and character's stash?
I want to play this mod with some xmax, massboss mod.

12
General Discussion / Re: Achilles relic and transmutation
« on: 22 November 2018, 06:36:59 »
If you play melee, no matter what your dmg type is, still need high OA enough to hit enemies.
If you want to play with elementals dmg and don't have high OA, just go with throwing weapon + shield/bow or dualwield throwing weapon.
Thunder Strike works best with Dualwield Throwing Weapon.

Just Physical dmg( and may be Piercing dmg too) from melee hit can crit.

13
New Projects / Re: Deities Mod - Development Thread
« on: 21 November 2018, 13:53:01 »
Eh, i see you move camera direction in Hecate's skill preview video, its in can you send the the link to download it?( and how to install if needed).
Hope you increase number of enemies in Deities Mod and anything that make game better :D

Link to the Camera Mod:
Yes, i plan to make Deities more difficult with increased monster spawn.
About your question in the texture thread - someday i'll make a texture pack, but for now there are not enough skins.

Thank, using camera mod will make hero deal easily vs boss in some scenario :D

14
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 21 November 2018, 09:06:44 »
@nargil66 Do you have intent to group all color dye texture to one mod/add on and release?
Keep up the good work, guy  :))

15
New Projects / Re: Deities Mod - Development Thread
« on: 21 November 2018, 09:01:39 »
Early video preview of Hecate skills:



Some of the skills need new effects, also empusa and hound pets are still WIP.

Eh, i see you move camera direction in Hecate's skill preview video, its in can you send the the link to download it?( and how to install if needed).
Hope you increase number of enemies in Deities Mod and anything that make game better :D


P/S: The Skills are looking great :D

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