Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - rakshir

Pages: [1] 2 3 4
1
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 17 April 2021, 14:19:06 »
I like the new lightning skill!

2
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 14 March 2021, 13:56:09 »
I like that water skill that the "Prophet of the Seven Seas" uses toward the end of the video!

3
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 13 March 2021, 13:12:43 »
Not speaking from any knowledge of how she "should" look, the new version is much better and more consistent with the looks of the others.

4
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 23 February 2021, 13:33:49 »
I like those wraiths! The sirens are scaring me lol.

5
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 23 February 2021, 13:31:56 »
Morrigan looks amazing!

6
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 31 January 2021, 13:58:01 »
Wow that's pretty major! Definitely first time I've seen anything like it in TQ. Congratulations.

7
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 23 January 2021, 14:13:11 »
Nice! The new zombie and skeleton looks are great.

8
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 19 January 2021, 12:57:30 »
Very cool! Thanks.

9
Quest Modding / Re: [Tutorial] Create your own quests!
« on: 19 January 2021, 02:12:32 »
Thanks @Bumbleguppy and @sauruz for responding. Hopefully I'll get it figured out when I've got some more time. I'll post it if I figure anything out.

10
Quest Modding / Re: [Tutorial] Create your own quests!
« on: 18 January 2021, 22:15:03 »
Thanks again for the reply. So with the most recent patch it should be possible to modify a quest by adding an "xpack" directory to the source tab, a "quests" directory in it and then placing the .qst file in it, create asset, build and build? Tried it again and  nothing. In your experience does it just not work for some quests? The Stygian Lurker side quest is the one I'm trying to mod and I can change my plans for it but later I really need to mod the end of the main Act 4 quest to accomplish one of my main goals.

11
Quest Modding / Re: [Tutorial] Create your own quests!
« on: 18 January 2021, 15:36:27 »
Hello again @Bumbleguppy or anyone else who might be able to help. After successfully modding several quests, I've hit a roadblock again. I've spent an entire day trying to figure out why the game isn't reading the last quest I'm working on. Not a fun way to spend a day :(. I should have thought of this sooner but I only recently began suspecting that the reason the game isn't reading my latest quest is that it's the only "Immortal Throne" quest. The game keeps those quests in a different arc file: "Resources/Xpack/quests.qst. instead of Resources/quests.qst. My thought was to create a new directory in the source tab of Art Manager. I've tried source/xpack/quests/quests.qst, source/xpack quests/quests.qst, source/quests/xpack/quests.qst. At this point I'm going out of my mind. Can anyone tell me how "Immortal Throne" quests should be set up in Art Manager? Any other suggestions on why the game isn't reading this particular quest?

As a side note, in my testing, I've seen that the game is reading from my new quest reward skill tree and yet somehow still giving me a reward that has been removed from the tree. What the heck!

12
Quest Modding / Re: [Tutorial] Create your own quests!
« on: 06 January 2021, 21:35:21 »
@Bumbleguppy Thanks for responding! After hours of frustration I finally got my first quest to be read. I'd love to share what worked but I'm honestly not one hundred percent sure. One of the actions I was looking for I had put in the wrong place in the file. Also, I had copied my Sources/Quests folder and an unused Token.bin from another mod because for some reason mine didn't have them. So I made my mod new and added the files. Anyway, something worked. Your response helped me to keep plugging away at it!

13
Quest Modding / Re: [Tutorial] Create your own quests!
« on: 06 January 2021, 18:22:06 »
Hey Bumbleguppy or anyone who can help. I gather from your post that we can edit existing quest files without using the game map. I've been trying to do this and failing. All I'm trying to do is simply change some quest rewards and stuff like that using Quest Editor, but I can't seem to get the game to read my files. If I simply put the originally named, modded quest files into Sources/Quests, create asset, build asset, and build mod, is the modded game supposed to read those files? That's what I've been doing, trying different variations of how I import, when I use the quest editor, etc. to no avail. Anyone know what I might be doing wrong? Thanks for any help!

14
Modifications / Re: Modding Question
« on: 05 January 2021, 00:59:42 »
Thanks Sauruz!

15
Modifications / Modding Question
« on: 03 January 2021, 03:46:21 »
Hi. I'm getting back into TQ modding after a long break. Starting with mastery reworks. I'll eventually post details if I make enough progress. I'm trying to figure as much out on my own as I can and doing well, but I'm going to have occasional questions. Hopefully experienced modders don't mind answering.

The first things I'm wondering is if Ragnarok needs to be installed to have a working 10th mastery and if Atlantis needs to be installed to have fully functional mastery bars up to 40 pts and 7th tier skills. I have both but don't always play with them installed.

Thanks in advance!

Pages: [1] 2 3 4

SimplePortal 2.3.7 © 2008-2021, SimplePortal