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Messages - rakshir

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There's no rhyme or reason to why some masteries are more valuable in terms of stats. One of the first things I did when I started modding was to balance them, making them all equal in terms of equivalent investment.

Hey soa. I don't have a lot of time to play but I'll drop a little feedback when I can. Enjoying the mod so far!

1. I ran into Goatsucker, the bat hero, in the cave where you get the quest necklace. I had cleared everything up to that point. He was absolutely unkillable. He would one shot me if I stood still, refill himself, and I could hardly dent his health bar anyway.
2. I got one of those rare arachnos poison daggers. it was "of ignition" and it had a casting speed bonus. I only mention it because I was expecting a fire affix with that name.
3. I find the vanilla flame surge spell to be useless, not only in endgame, but very early on. I don't love the way they tried to "fix" it with the lowered defense and chance of fear either. For such a short range spell, what it needs is much higher damage. That having been said, the spell template is lame as well. I don't mind the concept but I think if they would have had a wave template when they made the original game, that's what they would have used. Actually, the current template has the bolts coming out of the character's crotch or lower, which looks silly. So for what it's worth, my recommendation if you want to keep the concept would be change to wave and re-scale damage.
4. One last opinion: Speaking of flame surge, I don't love the concept of modifiers turning a cooldown skill into a no cooldown skill. I think it's much more intuitive for the player and easier to balance when a skill is just one or the other.

Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 24 April 2020, 16:33:00 »
Well thanks for looking into it, anyway. I'll sure let you know if I figure anything out.

Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 24 April 2020, 04:40:41 »
I had the same issue with heat shield, although putting a point into heat Accretion seems to fix it.  :-\
Good to know I'm not crazy, although I tried it with and without Accretion to no avail.

Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 24 April 2020, 02:42:37 »
I don't really see how a bad installation could cause this. Send me the save by private message here (use a dropbox, or anything to share the file).
Hey soa. I sent you a message with a mega link. If you can, just let me know that you got it okay. I'd actually never used it before.

Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 23 April 2020, 20:59:48 »
Can you send me your save (My Games\Titan Quest - Immortal Throne\SaveData\Main => make a zip of the folder of you character) ?
So far I tried only with a male PC with unarmed and staff. I was targeting myself or a pet.
Do you play on Very Fast Speed (I play on Fast) ?
DX9 or DX11 ? (I'm on DX11)
Quickcast enabled ? (I have it enabled)
Sure I can send you my save. Just let me know where to send it. I can't promise it's not an install error on my end but I tried to follow the instructions. I tried on all speeds after I read your post. I tried DX9 and DX11. I tried with and without quickcast.

Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 23 April 2020, 19:44:37 »
Works well for me. What kind of weapon were you using ? Male or female pc ?
Hey soa. Just checked again. Tried several different weapons. Same result. So far the other skills are all fine. Male pc.

Bug Reports SV AERA / Re: Soulvizier AERA bug topic
« on: 22 April 2020, 02:44:51 »
First of all, congrats soa and others on the release! Earth's heat shield skill is bugged in my game. The pc just goes through a very fast animation and nothing else happens. Just wanted to let you know in case it wasn't just an install error.

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 07 April 2020, 04:36:47 »
That drake looks great!

New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 23 March 2020, 13:39:41 »
As someone who's gone through acts just redoing monster stats and skills (not adding new ones), I have some idea of the amount of work it takes to complete an act. It's enormous, so congrats! I only made it through act 2 when doing so, so keep it going!

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 10 January 2020, 03:48:51 »
That is much better indeed.

New Members Introduction / Re: Hello...again!
« on: 05 November 2019, 04:54:33 »
Hey Defboy99. I remember you too, welcome back!

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 04 November 2019, 03:30:05 »
I love the Hermes set and the owl!

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 26 October 2019, 14:06:26 »
That is beautiful.

New Projects / Re: Hamunaptra Mod - Development
« on: 09 October 2019, 04:46:41 »
Good stuff Prosoro! The text boxes to enter secret areas made me smile. :)

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