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Messages - efko

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New Projects / Re: Deities Mod - Development Thread
« on: Today at 00:48:02 »
This one is serious candidate for forum banner, next year

Mods from KP will have to be linked as main source for downloading and posts used from KP will need to have link to KP.

Guys we have tags system here, so for posts should be placed tags as well.

So what are requirements to become a beta tester and do you get game later for free?

New Projects / Re: Soulvizier Ragnarok
« on: 16 November 2018, 22:17:58 »

New Projects / Re: Deities Mod - Development Thread
« on: 15 November 2018, 23:53:51 »
You mean the vanilla icons, right? I dont think people will recognize custom icons from mods.
Edit: You want square icons or round btw?
All, from all existing mods which are available, uploaded somewhere like package or created something like that from private message - see pm.

New Projects / Re: Deities Mod - Development Thread
« on: 15 November 2018, 23:45:03 »
About icons, can you and other guys make them available somewhere so we can use them later as forum awards? They should be at least 35x35px in size.

New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 15 November 2018, 04:23:09 »
Finally finished Necromancy... this is for you, petmancers.
Maybe to add something like confusion, stun or petrify or something like that in % for active aura for Necromancy.

Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.

Other Modifications / Re: [MOD PACK] Collection of old mods
« on: 07 November 2018, 17:09:50 »
Interesting, I hope its not on German language.

    General change / Game mechanics
Note: Changes include: Increased stack limit for potions and scrolls, carrying two weapons without warfare mastery training, health regeneration increases with player level, VQ influence on melee dodge and damage reduction changed, and extended camera angle when zooming in and out.
About this, few days ago I noticed how someone was speaking how 2 handed weapons can't be created anymore so this might be somehow from help if I understood.

Other Modifications / Re: [MOD PACK] Collection of old mods
« on: 07 November 2018, 15:35:29 »
Any info about Lost treasures hard mod?

I like this addition to the forum a lot but as others have said there's issues with sizing. If you let me know the desired sizes I'll create some new banners  ;)
Not sure what do you think guys, but this looks fancy.
Size is 1055x174, that was size from youtube link from hamunaptra banner, and then I set limit to be 750x? like this
Code: [Select]
[img width=750][/img]Also if you want we can specify size to be 1200x200 for example, so when its resized it can be in any size? Or even bigger to take more in width and less in height.

What we need now is more banners for:
Titan Quest Ragnarok
Titan Quest Anniversary Edition
Titan Quest Immortal Throne
Lilith map
Frozen World map
Legion Of Champions
Diablo II Immortal
Lilith Masteries
Kirmizi Perfect

About Titan Quest in name, maybe big letters TQ in cool style and full name Ragnarok and others.

Other Modifications / Re: [MOD PACK] Collection of old mods
« on: 07 November 2018, 03:19:15 »
Sure, I'll make a list.
So? I hope on click it won't start downloading? Also is this for AE or IT?

Technical Support / Re: Frozen World Mod: Is there a fix?
« on: 07 November 2018, 03:14:59 »
I guess no one knows answer on your question. In near future I will try this map.

Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 07 November 2018, 02:44:32 »
Here is what I installed. Note: Do I need to reinstall Half Elf?
Please use 3rd party hosting for images.

Got it. Well if you could add a quick shoutout to my mod it would be highly appreciated!
I will, post text which should be added. Also when to expect name change (epicus) ?
Spoiler for Hiden:
just kidding xD

about the news painel, i see Hamunaptra mod trailer in there , but i think it caused litle problem here, video it self dissapears while playing it
I added 2 random things just to test and left it like that, so you could see behavior of image and youtube link. Maybe link will work when rss is disabled.

It wont work with images, seems only text will be used. Later will try with blocks. Or maybe to turn off RSS.

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