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Messages - botebote77

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1
General Discussion / Re: Poorly Thought Out Items
« on: 17 August 2018, 23:19:08 »
i don't think this is poorly thought out.. but it's too weird



looks good for a mage.. until you see the requirements

2
i found a chest armor that seems made for this build

https://www.tq-db.net/equipment/skyrta-of-orvar-oddr

i have a question for you bud.. does increase projectile speed from items also increase the speed of volcanic orb?  O0

3
i know that too that's why i dislike using a staff even though i play casters.. but Sommelier was born to be an archer so an archer he stays

and i got lucky with quest branch offering something.. the permanent resist reward was +5 to elemental.. so my resists now are 35 elem, 46 pierce, 80 vit, poison, bleed, 10 physical.. my DA is 970 which i can get to 1k when i max premonition

and i play x3 and in heavy mobs, most oftentimes than not, range is better than resist.. that also applies to 3 bosses.. plus, there is always scroll of elemental shielding

my other dreamkiller, str + int caster, is using a shield but meh don't know if i will continue playing it.. but maybe sometime in the future

edit: it's easy to play.. very difficult to gear but easy to play.. i drink mana sometimes but I'm used to that.. it's nothing compared to my casters where i carry 50 energy pots with me all the time

4
when looking at these 2 weapons, it seems like tyrant's of speed should be better.. but in-game, it feels like they're just on par because of the damage spikes when reduced resist triggers

Spoiler for Hiden:




and since bramblewood requires 20 less dex, i think i'll go with it

also, a mere flat 55 vit damage means 500 DPS difference?

Spoiler for Hiden:




i'll go with the last pic as my setup.. tunic of the magi is purifying of the impetus (poison and slow res).. that was epic craftsmanship reward.. the normal craftsmanship reward was scholar's golden agris of reasoning.. i can't wear it because my resists get burned

i've written too many on this thread already, i don't feel like making a showcase thread anymore  :-\
but i can say it works, it's just so F***ING DIFFICULT TO GEAR  ;D

5
General Discussion / Re: [AE 1.5.7 theory] Weapon Diviner
« on: 16 August 2018, 20:10:53 »
i did 100 runs there in the past.. not one SB cuffs dropped  ;D

https://www.reddit.com/r/TitanQuestAE/comments/60sr7r/stonebinders_cuffs/

6
General Discussion / Re: [AE 1.5.7 theory] Weapon Diviner
« on: 16 August 2018, 14:37:01 »
that's it dreadful.. and wew dreadful of feasting
melee hybrid has physical damage so it should be good against constructs

also, Laionidas, farm for SB cuffs legendary.. it's not that hard to find in labyrinth.. socket with primal magma.. both epic and legendary versions have 35% standard completion bonus.. it's fire damage but i presume you'll get int now.. that's way better than rogues bracers.. finally get some life steal.. necrosis boosts life steal by almost double

SB cuffs + moros wish and you can say goodbye to that artifact

7
General Discussion / Re: [AE 1.5.7 theory] Weapon Diviner
« on: 16 August 2018, 12:15:28 »
who is this botebote77 steering you to a hybrid lelz >:D

nah I've seen a hybrid diviner before somewhere.. flat vit is good and that weapon has it.. i guess that can be your main now.. your items are not very good yet but it will come.. get some %stat items, those are the key for hybrids.. green rings are good.. also, i remember a good amulet for that is a green with high %vit damage affix.. can't remember the affix

8
Farming Runs / Re: Some of my playthroughs - Cheating Surtr
« on: 16 August 2018, 00:38:13 »
Just what the hell is this?
This is something even i don't want to do  :))



I don't even have any pet jewelries equipped

9
Items / Relic/Charm Standard Completion Bonuses for AE/R
« on: 15 August 2018, 05:04:14 »
This FAQ is still under development

@ALL I want to make an updated version of this[RELIC/CHARM STANDARD COMPLETION BONUSES] but as you all know it's too many. I'm very far from completing this but with your help, hopefully we can get this done

Relics

artemis bowstring - attack speed (8%, 25%, 35%)
valor of achilles - attack speed (8%, 25%, 35%)
anubis wrath - attack speed (8%, 25%, 35%)
sigurd's courage - bleed res  (15%, 25%, 35%)
monkey kings trickery - pierce res (8%, 16%, 26%)
archimedes mirror - 15% chance of life leach retaliation for 1 second (14-22, 24-36, 38-50)
hermes sandal - poison res (20%, 30%, 40%)
aegis of athena - bleed res (15%, 25%, 35%)



Charms

Eitr - slower attack for 3 seconds (33%, 50%, 66%)
Demon's Blood - defensive ability (25, 35, 45)
Primal Magma - attack speed (25%, 35%, 35%)
bat fang - attack speed (8%, 15%, 15%)
turtle shell - + to strength (5, 11, 18)
diseased plumage - offensive ability (+25, +45, +65)
boar hide - bleed res (15%, 25%, 35%)
pristine plumage - bleed res (15%, 25%, 35%)




as many of you know, standard completion bonus is the bonus you get if you complete the relic/charm on the item instead of in inventory

10
Earth AE / Re: Hybrid Melee/Caster Juggernaut
« on: 14 August 2018, 22:00:30 »
wow you have giant's tooth

actually I've tested eruption before on a test character and i can also confirm just pure strength also deals very good damage.. it just lacks the coolness factor  8)

11
Guides IT / Re: RELIC/CHARM STANDARD COMPLETION BONUSES
« on: 14 August 2018, 13:59:03 »
it would be nice if we can make an updated list of this.. anybody care to contribute? some of the things i know:

artemis bowstring - attack speed
valor of achilles - attack speed
anubis wrath - attack speed
demons blood - defensive ability
monkey kings trickery - pierce resist

12
Earth AE / Re: Hybrid Melee/Caster Juggernaut
« on: 14 August 2018, 13:40:16 »
the armor in stone skin, battle awareness, and rally are all flat so they should be additive.. the mutiplicative part in armor is armor absorption

but you're right, where will i get reduced resists? Benitot hasn't updated his guide yet

edit: mammoth i have megingjord and mjolnir.. they're over rated i think.. not that good

13
Earth AE / Re: Hybrid Melee/Caster Juggernaut
« on: 14 August 2018, 12:59:34 »
yep that's why i mentioned Benitot

man your explanation makes me wanna run a hybrid juggernaut.. ohohohoho I'm not scared to build hybrids  ^-^

ok but hmmm well I'm also thinking str+int caster summoner

edit: summoner as in nature + earth but I'll play it mage

14
Rogue AE / Re: Concept: Traps and Poison Assasin
« on: 14 August 2018, 12:29:00 »
ok so I've looked at my toon.. i forgot my exact marbod's mask + archmages clasp setup so i just played around a bit

Spoiler for Hiden:







it's still good even though it only has 1 pet ring because i also attack with onslaught and throwing knife.. +3 all skills but battle standard makes it +4.. 80% CDR.. i might've put a few points on int but if i did, it's not more than 5 stat points.. my bleed res was on secondary.. no poison damage, just physical and pierce.

but i like to play my thunderer more so i gave it my archmages clasp.. this is the current setup of this char:

Spoiler for Hiden:




maybe it's easier if i equipped a shield but I'm adamant that this be a dual wielder

If you want closer to pure trapmaster, it's easier if you go str+int+dex, then requirement reduction like Odysseus Armor or Thoth's Glory.. I've tried this before with Mbutis Advocate + Shield + 2 or 3 pet jewelries

and you're right in maxing ancestral warriors in your titancalc because at 80% CDR, cooldown becomes just 1 minute so you can use it even against heavy mobs and it will still be ready when you get to bosses.. very useful in late legendary

15
Rogue AE / Re: Concept: Traps and Poison Assasin
« on: 13 August 2018, 23:30:12 »
i have the same character but different build.. same recharge battle standard traps idea though.. one thing i noticed is pre-ragnarok, it's very hard to equip if your stats are str+dex, i had to sacrifice some resists.. but with all these OP ragnarok items, it's possible now.. i had to sacrifice DA but whenever I'm under battle standard, I'm ok.. i still like it better than high DA but low recharge.. of course that means you have to play more carefully because if you forget to cast battle standard, you become squishy.. one thing i can guarantee: 3 pet jewelries (physical), and you won't need poison.. most of the time i don't even need to attack.. it's different from other trappers like illusionist because you usually throw traps away from you, but with assassin you cast traps near you so they get under battle standard.. battle standard gives high 200+ flat physical damage to traps and throwing knife and those are both rapid multi attacks

if you have marbod's mask and archmages clasp, it becomes easy to gear.. but if you have some of those OP ragnarok items, it's possible even without those 2.. I'll take a look at my toon in a few hours

edit: you need some cast speed for this build

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