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Messages - mvlad954

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Yeah,I mostly agree.The reason I whouldnt like mercenaries is because it whould be  odd for a hero who is supposed to save the world for impending doom to pay a mercenary(who is paid to kill),to fight alongside him.

General Discussion / Re: Map issues and bugs
« on: 22 March 2018, 15:09:02 »
Wait,what?!Ahhhhh,just copy the link and it should work.I really dont know how to put images here,so dont get mad at me.

General Discussion / Map issues and bugs
« on: 22 March 2018, 15:06:51 »
Here you can post any map issues you encounter while playing Titan Quest.Bugs as well,although,I mainly started this topic to highlight strange/odd issues with the main campaign map,as I find them extremely annoying and they can really ruin your experience sometimes.If you dont know what Im talking about,then this will probably make understand.
I think this was caused by the 1.54 update,because I know for a fact that this wasnt there when Ragnarok came out.

If we get a TQ2 and if mercenaries are required to play the game, I'm out. Won't be touching it with a barge pole.
Mercenaries?What do you mean?

New Projects / Re: Deities Mod - Early Development
« on: 21 March 2018, 19:38:20 »
You were right!I wont be dissapointed that Hecate class has no skeletons.One more question:Will the Lampades change forms on higher levels?And how are the other masteries doing? :D

New Projects / Re: Deities Mod - Early Development
« on: 20 March 2018, 19:04:16 »
Intriguing,but why?Dont we already have the caravan?I know it can be expanded.Same goes for transfer area.

Assuming you wish to spend all your attribute points on dexterity,heres a video on a build that does just this:                                                                                                                         

New Projects / Re: Deities Mod - Early Development
« on: 18 March 2018, 14:35:23 »
This mod is advancing faster than I expected.Maybe modding isnt that hard once you get the hang of it.I might give it a try someday. ::)

General Discussion / Re: Anyone getting the console version?
« on: 16 March 2018, 14:37:32 »

Yeah,well thats because the article is legit.And I will buy it,of course!Im very excited!Ill buy it on PS4!

Items / Re: New Ragnarok Items Showcase (spoilers)
« on: 15 March 2018, 19:31:51 »
Heres a link to TQDatabase.You probably already know about this,but in case someone dosent Ill just put it here.On the site you can find more about the new Ragnarok items and the loot tables.Very useful for new guys.Link:

Update for Piggy.  She's up to L12 and at Megara Bluff.  Had fun running around in the Tegea cave trying to bring the spider boss down, but she managed it.  Now have 2 wolves and bogdwellers and heading for the falcon next followed by piglet.  Struggling with energy at the moment, she had a lot reserved so not much spare and something I've just equipped is causing her to have negative regen so she's losing it slowly as well.  Couldn't spot what it was on a quick look, but may need to find a relic/charm to boost her energy regen. 

Also a funny thing when I started the session.  She was at the Spartan War Camp and I got the Ancient of War side quest and then double checked that I'd got the main one too, only to find I had no quest info at all.  Talked to the guy in Sparta and got it, but a bit later when I went back to Helos to put stuff in the caravan I noticed the guards were blocking the road out of Helos.  I talked to the guy there and triggered the main quest there too, but when the shepherd arrived I was able to get the quest from him to do again.  It seems all my quest progress has been wiped from the quest log for some reason.  A bit strange since this is a new toon started in the game since the last update. Weird.  ???

The wolfs icons look pretty weird.I dont remember them to look like this in LOC.Did it got updated or something?

New Projects / Re: Deities Mod - Early Development
« on: 15 March 2018, 15:05:28 »
Great!Oh,and if your really out of ideas for the Poseidon mastery,you should check out Paths mod.There is a mastery(or path)in the mod called Poseidon,based on mythology and lore.So you should give it a check if you need a little inspiration. ;)

New Projects / Re: Deities Mod - Early Development
« on: 14 March 2018, 19:13:11 »
So Hecate posses necromantic powers,right?How about introducing some ethereal looking skeletons or something like that.Do you remeber those badass skeletons from Spirit mastery in Soulvizier mod?Thats what Im talking about!Since she is the "goddess" of cosmic/ethereal energy,I think it will make a lot of sense for her to be able to summon ethereal skeletons or reapers,how I like to call them.I know you are already planing on adding ghosts or something like that,but I think this will look very badass.They dont have to be permanent summons,if you think it will be inbalanced or it will make the mastery pet-focused.Now, a mastery/class that uses necromancy is usually a summoner class,but I leave that up to you to decide.

New Projects / Re: Soulvizier Ragnarok
« on: 13 March 2018, 18:59:28 »
Wait,wait,wait!Hold up a minute!Is it even possible to port such a complex mod like Soulvizier to TQ Ragnarok?I mean,Im just asking.Im not really an expert modder.

I think this expansion will be closer to Titan Quest.......maybe......

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