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Messages - Mausi

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New Projects / Re: Deities Mod - Development
« on: 13 February 2019, 17:50:50 »
I just started a new char and selected Artemis. I have invested one point in "Woodlore", but the reduced strenght requirement works only on throwing weapons, not on bows and spears. In the dealer window the reduced request is displayed only on throwing weapons ...


New Projects / Re: Deities Mod - Development Thread
« on: 30 November 2018, 17:44:00 »
What the hell is this cool skin at your char? Did I miss something? That skin looks so beautiful...I like! ^-^

New Projects / Re: Deities Mod - Development Thread
« on: 10 November 2018, 18:53:40 »
Really unlucky with the recipes... :-[

I don`t think the spartoi is too weak in general, but i must spend too much points in it, and must wear pet gear like a real petmaster and i don`t play Miss Deiti as a petmaster...She can handle the game without the spartoi atm...I will skill him when i have points for it (because we may have to wait longer for the other materies...?), then i can see if it`s good...
But i like the dragon, he is really strong against the bosses like Masika and other questbosses, very helpful. The duration is good, it shouldn`t be longer otherwise the pet is too good...I have it on level 1 and its good atm...

New Projects / Re: Deities Mod - Development Thread
« on: 10 November 2018, 16:37:01 »
Miss Deiti arrived in Thebes. She unskilled her toy boy because he was too weak and she can do without him ... But now she has the dragon, who supports her with the bosses. What I've noticed is that I do not have a single recipe for an artifact yet ... that's very unusual ... Or a bug?

Scourge of Phlegethon and Chaos Bolt looks very nice... :)

New Projects / Re: Deities Mod - Development Thread
« on: 07 November 2018, 19:08:57 »
Ok, what if Endurance targets 1 creature only, and with increased cooldown? I really dont want to move it higher, because it will force me to move other skills... my idea was every mastery to have 4 skills at every unlocked tier. About lower duration and increased resists, it sounds as a good idea.

Call of Phobos - i knew that players will complain about fear effect  ;) But Phobos is the god of fear and son of Ares. He just has to be in the mastery.
Now that i think about it - different people (or animals) react differently to fear, not always run, some even can attack you... Hmm. How about adding a chance for different effect - 33% to Fear, 33% Taunt and 33% Immobilize? Or something similar?

It`s your mod and you can do what ever you want... ;D
The adding of a chance for the different effects sounds good and yes, i know that not all monsters run away - i will give this skill another chance when i`m in the tower of justice - it could be useful against the machae...
Im sure you do the right thing and you do a great job, go on!

New Projects / Re: Deities Mod - Development Thread
« on: 07 November 2018, 10:48:55 »
Interim conclusion:

So far I have no problems with my Miss Deiti, but some comments on various skills:

Endurance: "Wow!" - Skill, but in my opinion overpowered. The recharge time is much too low for this great skill. I would make that much higher, as I see this skill more as support for (end) bosses and big chunks, more like colossal form. The recharge time could be more longer, as the skill is just too good to keep it active. For that one i would make higher resistances and would reduce the duration...

Call of Phobos: I scooped away because of the fear. The other effects fizzle when I have to run after the monsters. Fear is already on "Intimidate". Instead, I would remove the paralysis from Call of Deimos and make it on Call of Phobos. Call of Deimos could get some extra damage instead.

New Projects / Re: Deities Mod - Development Thread
« on: 05 November 2018, 16:49:22 »
Hello Medea!

I have been registered here for a while, but have always only read so far... :D

And sorry for my bad english...

New Projects / Re: Deities Mod - Development Thread
« on: 04 November 2018, 19:54:31 »
ok, found no edit-button, so sorry for this post ...

I've played to Arachne now (selffound) and the char feels good, it's going well, but not overpowered. Against undead it is a bit tricky, but its no problem with a relic of Zeus` thunderbolt in the sword also. There is no skill so far that I have something to complain about, everything ok so far.

New Projects / Re: Deities Mod - Development Thread
« on: 04 November 2018, 14:28:27 »
Huhu nargil!

i play your alpha version and it looks great! But i miss a masterie who is similar to spirit...

is it right that shield ram don`t work with throwing weapons?


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