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Messages - tikondrusss1994

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there the distance is unlimited if you not use the "shift" key the teleportation distance is ~ 10 meters
Teleports like Diablo 2 didn't bother anyone, but here you can sometimes teleport long distances

3
I saw a teleport in "Destiny mod" with unique gloves and it was wonderful  8)

Warfarer mastery: I always wanted to see an aura or buff on the speed of spells (so that the possibilities for merging with magic mastery were higher) or something like that, and the speed of spells for a warrior will also not be superfluous, although not mandatory  :)

Perfect Block: What tests do need to do? Can i be helpful?

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       What do you think of "lightning dash" can teleport short distances instead? The skill of the storm really does not need to get close to opponents, and in addition, there are so many close encounters with opponents in the game (fast approach to opponents and mastery of the storm is a dubious idea), this ability is used in really rare cases. And teleporting over short distances, with a reasonable cost of mana, will be in demand, since you can more effectively avoid hits

       The energy shield / heat shield in Atlantis for some time absorbed damage in%, and in SE in units in a complex mode. And the units, I think, are few.
is it so conceived?

     Add batle stances to the warrior - this will give great variability and combinations with other schools. You can choose only one stance (as in a dream mastery with a trance)
     1 stance (combat stance) gives armor reduction of ~ 110 and 15% for all speeds at the maximum level

     The 2nd stance (the position of an angry berserker) gives ~ 90 spell speed and ~ 17% the total damage at the maximum level, but reduces the resistance to physics or piercing (or something else, it's a berserker)
     You can combine skills from a branch of possession of 2 weapons or from the synergy of "war dance" or or remove the ability "Hew" - to save space for skills

     What do you think about adding the possibility of hunting:
2 types of pets (different bonuses are used for hunting: traps, lures, pets), but you can choose only one of 2 (like trances in a dream mastery)
1) which lures enemies (serves as a bait and is able to provoke and survive) a bear, a turtle, etc.
2) serves as an assistant to drive the victim into a corner, adds to the owner the effect n% of the total damage (this can be a tiger)
therefore, the connection with the hunt was completed
(you can combine the spear skill (active ability) in 1 to make room for pets
     if the mechanics of the game are limited for this action, then it would be possible to summon 1 pet, but in random order or only for 1 pet of support (control over a certain crowd: an example is fear causing a roar of a bear) on opponents)

    The perfect block is a very situational skill, which is rarely used even to survive (it is usually taken by those who play through assistants or reflectors of the templar)
    what i suggest: absorption of ~ 50-40% damage over ~6 seconds, but reduces total damage by 40-50%, attack speed 15% and spells by 30% cd ~ 200 sec
so that it does  require shields or cd 40 seconds, but so that the reload does work like a "trowhing knife"
    this will not only prevent a hit, but also give time for regrouping
 
What do you think about these ideas?

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