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Messages - Iceciro

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Oh man, adjusting up Common, Single Prefix, and Dual Prefix and 0'ing out broken seems to be working perfectly to purge 95% of broken items from the game.

Is there any risk in setting these up high of making the monsters never drop MIs or blues/purples, or is that something that's handled in a sense by the monster drops on an individual level (replacing whatever else they'd carry)?

I really, really appreciate your rapid response and help on this - it's pretty much exactly what the wife and I were looking for. More aggressively equipped mobs are tougher.

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Since you've gone through and made this mod (which I appreciate, but is a little much for me) - Do you know of a simple way to just remove Broken Items from drop lists, or is it something where I'd have to do it for every loot pile? I'd like to make monsters harder and I used to do this with the Defiler, but that doesn't work now, of course. And removing Broken items from the drop lists seems to marginally increase all the other loot, since they're weighted so heavily?

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