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Forum News and Info / Re: Birthdays
« on: 19 July 2026, 12:01:21 »
Hope you had great day BG
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Titan Quest News and Info / Re: Happy Birthday Titan Quest« on: 26 June 2026, 20:56:18 »
Happy Birthday TQ !
Thanks for every wonderfull moments
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Legion of Champions AE / Re: LoC 2024 - Development Thread« on: 25 December 2025, 21:35:23 »
Great changes, well done , kinda agree the npcs in later acts are bit weirdly looking ah
Hope we can see new version soon
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Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins« on: 08 October 2025, 22:02:30 »
Hello Nargil,
Just stopping by to say congrats on the release, Kept with good work 6
Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)« on: 28 July 2025, 22:30:39 »Hello, I love this mod so much but it's been a long time since I played TQ. I have two questions though which are: Is EG nightly build compatible with EE (Eternal Embers) and the second question is, is there a way I can download Legions of Champions without a discord? Because I really want to try it. You can doownload Legion of champion mod in the LOC thread - https://titanquestfans.net/index.php?topic=1862.0 /1st post) 7
Legion of Champions AE / Re: LoC 2024 Alpha - Testing Thread and Bug Reports« on: 24 May 2025, 00:01:06 »
Found a Deathweaver Chitin (aracnhos MI torso) that gives +1 to invalid skill profile
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Legion of Champions AE / Re: LoC 2024 - Development Thread« on: 12 May 2025, 01:33:15 »
Started playing LoC during this weekend, oh the joy.
I agree with the post i read few pages ago, there are a bit to many ambush monsters attacking Tegea gates (arachnos and zombies) that affects the game performance. Reducing the numer of those monsters wouldnt be a bad ideia. Second impression , it feel there are a very few new monsters like dryads-nereids numbers "unbalance" than vanilla existing ones, for exemple in kerata forest, you only see 1-2 dryads roaming around and groups of 10-15 harpies/crows and undeads chasing you, it looks like the new proxies dont have the extra density apply. 9
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )« on: 20 March 2025, 23:32:24 »
Hello,
How the times flies...seing my lastes post update in 2023, i apologize for my absence. Real life issues and work as taken most of my free time to invest in the mod, as well other factors as Eternal Embers came out , some of custom element i implemented stoped working our needed a major changes (for exemple event music progression between areas ) as well i needed the (re)import the whole new act zones and chaos dungeoons messed with the original map i had. Maybe im to much of perfecionist, when i was re import the old stuff i didnt like some content i made and was present , i needed to change the content once again. While i liked how the progress ive made i think its not ready for now, and i believe it will take a while as my ambicion are huge for this project. In past year and half, i didint had the chance of kept working on the mod, due mostly of real life strugles. Sometimes when i look back at this thread i feel depressed, i feel like im stuck in loop , back and forward all the time. Maybe it just me, im bad at this. I still like alot of Titan Quest , i do, and i dont want to quit and give up. So i decide to hold on this project and started to working diferent one , a " bounce mod" , without map changes, but with the same concept in mind, wich is monsters, updating their models and bring new foes to face using the game proxies and encounters and as well fixing the vanilla monster bugs their skills and effects, and so far the progression is going well. When i feel its have some "ground" i will share to try out. I do beleive its a "easy" start for now, well its not easy as you might know, but it will be a warm up project and pillar for Titanomachy in the future. Sorry for opend up i think you all deserved it to know. 10
Forum News and Info / Re: Birthdays« on: 20 March 2025, 22:53:22 »
Thank you so much @nargil66 and @Bumbleguppy !
I kinda miss the good old LoC chat update development topics from the past.
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Forum News and Info / Re: Birthdays« on: 07 March 2025, 21:13:19 »
Hope you had a great day Nargil
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Legion of Champions AE / Re: LoC 2024 - Development Thread« on: 29 December 2024, 18:18:23 »
Pretty cool indeed!
I would change the vitality with a animated skull if possible, to be more unique, or the bleeding with a drop of blood. 14
Legion of Champions AE / Re: LoC 2024 Alpha - Testing Thread and Bug Reports« on: 29 December 2024, 18:09:39 »
While ago i was having about more 10 crashes while i was playing the mod specially during the 1st act. The game doesnt work well with huge monster density specially with the recent version of Anniversry edition.
Not long ago i installed the 4gb patch and helps alot the performance of the gameplay if not fixes 90% or more the crashes. I advice install the patch I think you can find the patch in the forum or in soulvizer mod main page. 15
Legion of Champions AE / Re: LoC 2024 Alpha - Testing Thread and Bug Reports« on: 27 December 2024, 00:13:29 »
In Nature mastery you can acess the skill Gaea Avatar before unlocking the final mastery tier (you can unlock in tier 30ish i think and not 40)
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