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Messages - hansuswurstus

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1
@lixiss I seriously think with your amount of dedication and knowledge you should join the team for TQ 2 or next addon. Are you already working in this field or this is just your hobby?

2
well... that's what happens if you don't believe in resistances

 I believe in them, my equipment doesn't  8)

3
I have attached my stats. My gear is:

weapon: headhunters pride
helm: the pointed helmet (also have conquerors helmet)
shield: heras shield (also have eidolon)
armor: berserkers mantle
arms: conquerors bracers
trinket: pendant of immortal rage
legs: nebukadnezzars greaves
artifact: razor claw
rings: alke and timaios

my attribute points are 3:2 strength/dex



4
Thanks for your reply. I have almost completely legendary items and my build is very similar to the conqueror guides. The problem is I am dealing tons of damage but I am too squishy. I think I'll try maxing vitality resistance so that he can't heal and then just attack him, get killed, run back, repeat until he's dead.

How do you get from -100% resistances to like 50% in legendary as a conqueror? It seems like legendary gear rarely gives resistance bonus.

5
Hey all,

I am at level 67/68 on my Conqueror and I beat the boss before you get to the Olymp because he somehow didn't really attack me. Typhon completely destroys me because my resistances are too low. How do I go on from here? I need to farm more gear with resistances, right? But where? Infrequents? Or should I just keep leveling in legendary and hope for legendaries? I don't want to use XMAX mod because I want to play the game as it was intended by the developers.

Thanks in advance!

6
Ok great, now I can finally die in peace with this knowledge, haha thanks again  :D


7
@lixiss Thank you so much for spending the time to test this, I really appreciate it! So this means, that when you play normally, you will probably never get more than 2 consecutive Adrenaline procs, right? And we can assume that this theory also works for all other skills that trigger on hit (or being hit) like Battle Rage, right?

8
having giving more thought about it, there's still one more possible way that might make the items the culprit: if the character is wearing items that have grant skill: adrenaline. the first adrenaline proc is due to skill, then immediately after that, the grant skill from item procced. but i don't know if that's how it works
Good catch, but is not a case... There is good chance what multiple skill instances will activated and effects get overlapped: in this case multiple adrenaline skill icons will appear in effects bar.


Wait, I don't understand. In the latest video, until 17:52, Adrenaline procs EXACTLY like in my tests. It always has a cooldown until it gets activated again. Only from 17:52 until 18:02 it does proc without a cooldown. Am I missing something here?
So about 20 minutes skill cooldown works correctly, and only once it triggered without cooldown? lol. There is good evidence of how it work, and show's what there is some bug or unexplained thing.

I'm only have two theories why it might happens at all:

1. [unlikely] Some calculations eventually get poisoned with "NaN" value, which eventually might be treated as zero. Doesn't like this too much, because... this explain nothing and this can't be tested in sensible way.

2. So my best theory: Probably there is exist small time-frame (for example exactly 1 animation frame) between skill's active phase and skill's cooldown phase when skill might be triggered again without cooldown (e.g. skill already wear-off but still not start cooldown => so it eligible for triggering). In this case, chances to skip cooldown should grow-up with number of enemy hits you receive per second. Relative chances (e.g. "feel") will grow up even more with smaller active-phase and smaller cooldown-time. I probably will try reproduce this later.

Thank you for the clear explanation, that makes very much sense and also explains the strange behavior in the video! Let me know in case you tested this some time!

9
i hate acting like a judge here, and i won't.... but y'know.. if this is a court case, one side has shown evidence already, the other hasn't...

Wait, I don't understand. In the latest video, until 17:52, Adrenaline procs EXACTLY like in my tests. It always has a cooldown until it gets activated again. Only from 17:52 until 18:02 it does proc without a cooldown. Am I missing something here?

10
Please have a look at this video:

In the beginning at around 1:44, it takes several seconds to proc again, but at the end, it procs instantly like in the first video. With this new information and equipment etc., does someone have the answer now? Because I am REALLY confused now.

11
having giving more thought about it, there's still one more possible way that might make the items the culprit: if the character is wearing items that have grant skill: adrenaline. the first adrenaline proc is due to skill, then immediately after that, the grant skill from item procced. but i don't know if that's how it works

Right, that could be the case as well. I definitely doubt the version of icefreeze because then, with 20-25 attacks per second like in the video, Adrenaline would proc constantly, not only 2 times in 35 seconds.

12
Thank you botebote77 and lixiss. I think what lixiss said must be true. icefreeze explained in his video that he has indeed 80% CDR build. I also think it might be some bug because when you get attacked by like 25 enemies (like in the video), Adrenaline should proc constantly and the probability for no proc in 6 seconds is almost zero (if your standpoint is that CD starts right after proc). Not only did Adrenaline only proc once, but it also didn't proc for 6 seconds at the end (which happens to be the cooldown time) so I'm pretty sure the normal behavior for such skills is just like lixiss said (and it also worked exactly like that in my tests).

13
yeah, I noticed too that at the end of the video, the skill didn't activate immediately anymore. Very confusing. I tested it myself with Battle Rage and Adrenaline and it always activated again after the same amount of seconds which implied there is indeed a cooldown.

How do you make Adrenaline an active skill? I have no experience with modding and I would really like to see this tested.

NOTICE: If you want just play in game, then just play in it, and don't poison itself with modding. Otherwise you might end what you will be infected with modding, and you will no have time to do normal play anymore... you are warned.

1. You need at least read something about generic modding, about ArtManager... there is exist some tutorails on this forum and on web. Generally it is looks complex at start, but actually much easier than it is described anywhere.
2. You need create new mod with ArtManager
3. Import "records/skills/defensive/adrenaline.dbr" record.
4. Change Class field to "Skill_BuffSelfDuration" (also switch "templateName" to "database\Templates\Skill_BuffSelfDuration.tpl").
4.a. For easy testing there is have sense switch onHitActivationChance to 100.
5. Then build mod and start custom map.

In custom map mod (not bounce mod) new character can use developer console (use "~" (tilde) key) to open it. By command: "game.incrementLevel" you can increment level to get required skills, so you don't need fight with game about game saves.

PS: Also note, when skill activated, animation may appear with some delay... for me it is about for 1-2 seconds for first time, then usually faster, but it anyway depends to animation itself. So when you test - there is better to look on character's health regen and don't take on-screen FX into account at all.

Thanks for the explanation. I think I will just live with it for now though because this is not worth all the work. If you find out more about this some day please tell me though. For now, I will just try finishing legendary difficulty lol

Btw I just watched icefreezes video again and the fact that Adrenaline doesn't proc in the end until 6 seconds cooldown is over actually shows there must be something with his equipment that causes the quick procs at the beginning of the video (just like you said).

14
@lixiss how is this possible? I am really confused now once again. icefreezes video basically proves that cooldown starts immediately after proc?!

There is madness on icefreeze's video, and there is hard to say what is happens at all... at least without access to equipment it is impossible to say what happens, might be some item has proc to recharge? Icefreeze's character already has 6.0 seconds cooldown without resilience. At the end of video skill get activated after about 6 seconds, but first time, yep it reactivated almost immediately.


The way which it can be more or less EXACTLY tested, is taking all gear / skills and making simple mod:

1. Turn Adrenaline skill to player-activated skill buff. (To make this skill selectable only).
2. Put this skill on skill bar.
3. *Revert changes back.*
4. Now on skill bar you will have icon, which will reflect when cooldown starts. ;)

Hey lixiss,

yeah, I noticed too that at the end of the video, the skill didn't activate immediately anymore. Very confusing. I tested it myself with Battle Rage and Adrenaline and it always activated again after the same amount of seconds which implied there is indeed a cooldown.

How do you make Adrenaline an active skill? I have no experience with modding and I would really like to see this tested.

15
@icefreeze thank you for the video. No reason to get angry though, I just said what I observed from my testing.

@lixiss how is this possible? I am really confused now once again. icefreezes video basically proves that cooldown starts immediately after proc?!

I don't care about who is wrong and right, I just want to understand this. Thanks!


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