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Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« on: 22 June 2021, 15:40:57 »
and just before my week off.
You are a God nargil66
You are a God nargil66
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Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis« on: 22 June 2021, 15:40:57 »
and just before my week off.
You are a God nargil66
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Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis« on: 03 February 2021, 23:06:50 »
You might take a look at his:model/texture posts.
Yes he might be a bit overachieveing in there by doing sooooo much great work, but just to have all those (already done) models in one place is a nice addition.Until now you either had to merge mods or skip some to make it work. The fact that there is sooo much choice means everyone will find something neat for themselves. Even if just a basic nice looking updated human model. You are right that not everyone like everything. Opinions differ sure. But this way you can ignore and focus on the good stuff you approve of because that is in there as well! He mostly mods for fun and because it might be a lot of work, but there are people that love his work no matter how bad the people/work ratio might be for him. 3
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis« on: 03 February 2021, 22:41:38 »
All of that sounds so darn epic my words fail!
You are a god among modders! 4
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis« on: 25 October 2020, 13:31:24 »
Alright mod works great and is a lot of fun, but is there a x-max version?
I have tried changing the gameengine.dbr myself to tripple the spawns, but somehow this mod seems to overwrite the exported file. And I am unable to figure out why it does that. Former versions in the very first post of this thread had an option to do it, but that required replacing the database and that is obviously not a good idea with the newest database-version you released in october.
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