Thanks for your fast response.
I don't aim for a specific gameplay, i just want to succeed with my first try. The thing is, i'm sick of Nature, i overplayed this class because i love pets. So i would like to avoid it. But if you told me it's mandatory to succeed easily i will consider it.
The other thing is I want the others achievements, like these where you have to finish legendary with that class and that class... so i need 5 heroes to mix the 10 classes for that.
And ATM i already have a lot of characters but if i sort them a lit i'll keep only my Ritualist, an Oracle, a Hunter (who can be associated with another class), and a Stonespeaker.
Sooo... Nature,Dream,Spirit,Storm,Runes,Earth are covered.
Conqueror seems nice (Warfare+Defense) with a Bandit (Hunting+Rogue), then all the classes will be covered.
So i guess i will stick with Conqueror (if i do a Guardian i'll have to put Warfare somewhere else but where?

) , i would like to know if it's viable, what warfare can give to survivability ? Can i wear better armor ? Are some skills or passive defense-oriented ? Or the only thing is "the better defense is the offense" -stuff ? Like when you see a minotaur : "no it's not you who charges me it's me who charge you !" *Headbutt intensifies*
For the resistances, i noticed that vitality is a must-have versus typhoon, hades, etc... but i fear all the cc, stun,net,immobilize, i've seen some of my characters been disabled for a long time doing nothing (cant even drink a potion) and die. And i hate these monster who sucks my life so much °° Specially the Dactyl !
For the attributes, i think i need more Strength to put the best armors possible, but Dexterity seems important too... for defense ability (and dodge?), should i aim a certain Set ?
PS: How do you go to Atlantis before Act 4?
Yeah the verification fields in the forum. I hope it will disappear... maybe when i'll have more posts to my account ^^