Titan Quest Fans Forum

Titan Quest - Anniversary Edition => Legion of Champions AE => Bug Reports LOC AE => Topic started by: Bumbleguppy on 29 November 2018, 04:08:57

Title: Alpha tester bug reports
Post by: Bumbleguppy on 29 November 2018, 04:08:57
Post the bugs here. EXPOSE MY SHAME TO THE WORLD.  :))
Title: Re: Alpha tester bug reports
Post by: nargil66 on 29 November 2018, 04:36:27
Sure, since you insist :P

Some feedback:
First, new content is great. I stated a brigand, lvl 10 in Megara now. Man, these pirates are awesome... and their leader is uber :o. I died 2 times from him, and he chased me back to Tegea lol, where the immortal guards helped... otherwise i dont think i could of win at this lvl. Btw, if I farm pirates, are there green pirate MIs?
Noticed something else, the karkinoses and the blue karkinoses on Megara coast are immune to poison. Throw a gas bomb - nothing. Is it intentional?
The new traps are really deadly, my first death was from a trap. But no complains about it, traps are meant to be deadly.
The only other things are missing skills in Warfare and Rune, and missing skill from amulet of skill suffix.
The Nessus new skills are cool.
Title: Re: Alpha tester bug reports
Post by: sauruz on 29 November 2018, 09:37:49
Heya!

1st of all congrats on alpha!

Made a batlemage lv 9 so far in Tegea . ( No crashes so far ) :)

Bosses.

I really enjoyed the changes, feels great. ( Nessus , Tegea spider ) so far

Satyr brute and Pandarus could be buffed

things i noticed :

- Desecrated Skeleton~ Priest , is going attack  at mellee range, instead of being a ranged mage
- Festering Zombie seens being a litle tuff than the rest of monster i faced until now

-I get horn of apollo ( the warfare archer summons at lv1 ) and i think they are bit strong :
  - They got a very long range , monsters dont even go after then.
  - They tanked Tegea spider with a full hp.


Like  Nargil said:
(https://i.imgur.com/x9ISXzR.jpg)
Missing icon and skill description of Ancestral Horn

(https://i.imgur.com/2nXomsE.jpg)
Missing icons and, are those skills intended to be linked to each other ?
Menhir wall skill have no info


is  this intended , feels weird ( the rewards)
(https://i.imgur.com/qzFJPQx.jpg)
Title: Re: Alpha tester bug reports
Post by: sauruz on 29 November 2018, 14:40:09
 Feedback -2.0  ( some are bugs and other in my opinion some booses and heroes improved )

I arrived to monster warcamp before Athens , lv 17 - ( found 2x titanic essence from Bosses and five our six champion hearts)

The things i noticed while ingame:

-Leimon The vengefull, he tries summon 4x zombies, theres animation , but only one appears.

-The Pirate Lord boss, the special mellee attck is deadly  to much hp from a single hit

-Prince of blade , from skeleton raiders quest, dropped a lv 25 helm ( is a nice one btw)

-Cinder bone, oh my, one of hardest foe i faced so far, his fire explosion is very strong for mellees chars

-Clycops Polyphemus have low hp, died super fast.

- I loved the new dungeon behind him, very well made, but now theres a thing that cant be bad, i found the boss ( troglodyte boss). The problem is you can lure him into the door and he will be stuck, that means you can kill him safely with a ranged weapon.

-Got a few hp pots from dread pirate robert ( was suprised to see then dropping from chest)

- The shark beast minion, summoned by Daughter of poisedon, dies in 2 hits

-Found 2x Sildon Barbed Net ( Centaur hero) in same spot in ambrossus farmland ( in the area you made)

-Arachne summons , can be buffed, the boss is fine

-Ino have a room for a buff as well

-Found a Goblin Catcher inside cave in criase falls, ancestral archers tanked the boss good while, maybe because they are ghosts ( ? )

- Oestrus - satyr general, can have litle more hp, his dmg is fine

-Turgox manslayer ( aracnhos hero), ancient limos and cepharos ~Master of flame , they all die to quickly

-Gorgons sisters ( except medusa) die very fast

- No crashes so far :D
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 29 November 2018, 15:37:28
Btw, if I farm pirates, are there green pirate MIs?
Yes, especially for a Brigand.
Noticed something else, the karkinoses and the blue karkinoses on Megara coast are immune to poison. Throw a gas bomb - nothing. Is it intentional?
Yes. All insect type monster have 50% bleed and poison absorption.[/quote]
missing skill from amulet of skill suffix.
Only way you could help with that is if you get the properties from TQ vault for the affix file path.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 29 November 2018, 15:50:25

Satyr brute and Pandarus could be buffed
Okay, I hadn't got to that yet. Done.
things i noticed :

- Desecrated Skeleton~ Priest , is going attack  at mellee range, instead of being a ranged mage
- Festering Zombie seens being a litle tuff than the rest of monster i faced until now
That Priest...he's always done that no matter what I do to his record, I can't seem to fix him, that file is cursed. So I copied a venom liche and changed his skills to match the old priest . I'll see if that helps.

Zombies are by design.
-I get horn of apollo ( the warfare archer summons at lv1 ) and i think they are bit strong :
  - They got a very long range , monsters dont even go after then.
  - They tanked Tegea spider with a full hp.

Had their "angerMultiplier" set way too low. Also, reduced their senses to a smaller radius.

Ancestral Horn ~ Onslaught had a broken link. Fixed.

Also, that missing skill in Rune isn't missing, it was an extra that's been removed.

I don't know what's up with Menhir wall's description yet. It's the same file vanilla uses.


is  this intended , feels weird ( the rewards)
(https://i.imgur.com/qzFJPQx.jpg)
Yes.

In order to display the reward skill (in this case extra health) the actual NAME of that reward skill MUST be the text that describes the reward.

For example, the +health reward skill is actually named "+50- Health" in the text. Not "Player Health Bonus Skill".

So this mod will announce that quest bonuses will be described in your journal, not at the moment you get the reward in game.

This allows me to consolidate bonuses into one file instead of one for each difficulty that each have a different name.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 29 November 2018, 18:59:46
Ok, I'll definetly farm pirates then :)

Feedback 2:

- If i teleport to town from cyclops lair, i cant use the town's portal to go back
- Cyclopes cannot go through the cave tunnels or the ancient gate. I assume it is limited by the map? Not really complaining tho, i killed most standing in a tunnel where they cant reach me.
- Found 2 thrown hoi polloi blades, but their volley skill doesnt activate at all.
- Just got killed by a dryad priestess and her swarm of boggies :o. In this version even champions are harder, i like it!
Title: Re: Alpha tester bug reports
Post by: sauruz on 29 November 2018, 19:09:25
alright thanks for the answers

Lv 22- finished act 1, with 9 champion hearts and 2 titanic essence , well round number

Feedback- 3.0

Theres 2x Empedocles , i spell him righ i think , ( lich boss) inside Athens Tomb before the city - one on the room you addead and the other on  the spot where the zombie hero is in vanilla

Seagul dropped witch plume ( is intead ? )

Piraetes heroes can have bit more hp ( like blackbeard for exemple)

Goblin boss ( guarding the healer staff quest) hits to hard and very fast.

Found a Goblinsnatcher ( spider boss) in that cave aswell, that mean the one that appear in cave in criasae falls shouldnt be in there i guess

I notice you can see some part of the maze in the mini map, its a minor thing
(https://i.imgur.com/8AyCa5c.jpg)

Minotaur Lord - hes fine in dmg,  but a tiny extra hp dont hurt

Telkine- hes perfect, but his lighting bolt hurts alot, it  kill me with 30% lighting resistance and 1.1k hp
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 29 November 2018, 20:25:00
- If i teleport to town from cyclops lair, i cant use the town's portal to go back
- Cyclopes cannot go through the cave tunnels or the ancient gate. I assume it is limited by the map? Not really complaining tho, i killed most standing in a tunnel where they cant reach me.
- Found 2 thrown hoi polloi blades, but their volley skill doesnt activate at all.
Oh yeah, I totally forgot about Map Zones. You have to go to Region->Add to Zone in the editor and addit to a region or it won't know where to display your teleport icon when you use a town teleporter. Fixed

Hmm...I reworked the Cyclops cave a little...added a one-way door to the Cyclops boss that only unlocks after you kill him,

Also tried to mitigate the ramp width by placing stactites in front of the entrances so you can't shoot from the ramp. ANd widened halls that weren't ramps.

I am going to try something with Hoi Polloi (I haven't changed it btw, it's vanilla). I am going to add a "base_at_self_onequip" AI controller in it to see if that will work.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 29 November 2018, 20:34:45

Theres 2x Empedocles , i spell him righ i think , ( lich boss) inside Athens Tomb before the city - one on the room you addead and the other on  the spot where the zombie hero is in vanilla
Fixed.

Seagul dropped witch plume ( is intead ? )
Yep. Enjoy!

Piraetes heroes can have bit more hp ( like blackbeard for exemple)
Done.

Goblin boss ( guarding the healer staff quest) hits to hard and very fast.
Okay, I set Onslaught - Ardor to zero for Normal difficulty and reduced the skill value of some of his special attacks. He is supposed to be hard.

Found a Goblinsnatcher ( spider boss) in that cave aswell, that mean the one that appear in cave in criasae falls shouldnt be in there i guess
Yep. Left over from when I didn't have a map. I fixed that and created a new minibposs: Ghost Widow. I altered that cave in the editor near the hidden merchant there and created a new spider type for it as well.

I notice you can see some part of the maze in the mini map, its a minor thing
Nothing I can do, the minimap is built in teh editor when I build that region. The devs at Nordic custom made a mini-map for that area and added it manually. The map editor makes them automatically otherwise.

Minotaur Lord - hes fine in dmg,  but a tiny extra hp dont hurt
Done.
Telkine- hes perfect, but his lighting bolt hurts alot, it  kill me with 30% lighting resistance and 1.1k hp
Ruduced skill level for chain lightning for normal difficulty.
Title: Re: Alpha tester bug reports
Post by: sauruz on 30 November 2018, 01:30:32
Lets kept it rooling!

Nice work you did so far :)

Mid wat in act 2- ( got 2x titanic essence and 3x champions heart)

Feedback 4.0

-Mantle of Evisceraton , gives +2 invalid skill profile, and  on pet bonus  gives 0% bleeding damage with 100% improved duration ( what that means ) ?

-Jackalman from sword quest is very fragile

Shades mobs have very low hp

Found Huang Fay the unclean, zombie hero, in some tomb, i dont think it fits well in the act

the lowest of low quest, i defeat the bad demon, and as reward i got a yellow ring that gives +13 dexterity, i cried a litle lol

You removed the dark obelisk hero in the tomb before Menphis ? just for curiosity

Nehebkau , dropped eye of chaos ,as well the altar. So i had 2x eyes of chaos

Also Nehebkau does a skill , a bleeding skill like plague, it didnt had much effect on me, very our almost no dmg from it

Beast of legend,  needs to be harder, it gives a nice +2 skils for the effort

-After i defeat the skellies mages for khufu staff. just for fun
(https://i.imgur.com/IYtNceW.jpg)

-The two dark obelisks. where shade boss lives, near faym. doesnt die, also they dont spawn anyhting aswell
(https://i.imgur.com/Kv2nhjZ.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 30 November 2018, 02:03:41
-Mantle of Evisceraton , gives +2 invalid skill profile, and  on pet bonus  gives 0% bleeding damage with 100% improved duration ( what that means ) ?

It means that it improves the duration of any bleed damage you do, but it doesn't boost the damage. Fixed broken skill link, now it adds +2 blade honing +2 open wound

-Jackalman from sword quest is very fragile

He has NO ARMOR in vanilla. None. Fixed.

Shades mobs have very low hp
Okay, they have a lot of dodge but I will boost their hp by 20%.


Found Huang Fay the unclean, zombie hero, in some tomb, i dont think it fits well in the act
Have to look into it. Cant find by name have to search for name in game text, then search by name tag.

the lowest of low quest, i defeat the bad demon, and as reward i got a yellow ring that gives +13 dexterity, i cried a litle lol

What would you like? Did you get the boss chest? How about a champ heart. Or maybe an arcane recipe?


You removed the dark obelisk hero in the tomb before Menphis ? just for curiosity
.
Fixed the proxy pool and proxy limits so it should spawn all the time now.


Nehebkau , dropped eye of chaos ,as well the altar. So i had 2x eyes of chaos
I kept getting the bug where you couldn't get the eye, so I added it to his file to drop.


Also Nehebkau does a skill , a bleeding skill like plague, it didnt had much effect on me, very our almost no dmg from it
Yeah, I will give him a higher skill level. It lowers your bleed resist.

Beast of legend,  needs to be harder, it gives a nice +2 skils for the effort
Hmm, have to think about it.

-The two dark obelisks. where shade boss lives, near faym. doesnt die, also they dont spawn anyhting aswell
Yeah, got that today with my Summoner (I'm not leaving you guys to do all the testing! I'm not lazy.  :) ).

When ever that happen, it's because the monster doesn't have a controller set. Fixed it by adding the controller, no problem.

Give me more!   :))
Title: Re: Alpha tester bug reports
Post by: sauruz on 30 November 2018, 13:58:08
a arcane scrool would be good for a reward.

Completed act 2 , lv 31, ( found 2 titanic essence, 4 champions hearts)

I enjoyed this act alot , big groups to fight, challange bosses and few other aspects :)

Feedback 5.0

-ShadowLord (hero) gives 259 xp

-Trickster Tunic gives +2 invalid skill profile

- What the difference between champions hyenas than the regular ones ? same as maggots , Devourers  can have big leech attck in melle range,  to honour his title

-The bosses from valley of kings, are good, i could defeat then all, the difficult one is the storm caster mummy type , main problem is. he cast 3x big thunder orbs that deals alot of dmg, but it can be avoided so its fair. :)

-The inhabited statue hero, his stun attck duration is bit long, if you get caught you are dead

-The obelisks cast by Thuyu boss ,dropped mechanical parts,

-The gildead Skellies Revenants, could have some equiped armor, snce their are the strongest in the ranks

-Telkine, he is fine, i would buff a litle his summons

-Sandwraith lord boss, i would give more resistance against pets, i think he got good hp and dmg

-Found a formulae for Formicid torax and deep carapce  sold by merchants in act 2.

-I decided to craft a hag skin charn , in the formuale is asked for 3x relics ,  so that means if i want a charm i need to use 3x relics and a relics cost 3x charms, i am right ?

Hp potion, i noticed hp pots from Knosos costed around 1200, in whole act 2 costed 800 and in orient cost 2400 gold

ACT 3

-Itchians- Hoplies coud be rename to halberdieres ( to fit more orient type)

-Itchains from seeds of destrucion quest, are tagged as Coastal itchians, and they seens have low hp

- I leave it here, if you want change, you can find the lv 3 tiny spider around parthian Hightland
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 30 November 2018, 15:22:23
I just want to say how grateful I am for the feedback  ^-^

It would have taken me months just to find the bugs you have found so far!

I decided to forego the AI on Hoi Polloi and instead I took Rune's Thunderstrike and removed all the buffs to damage and gave it a 12% chance to activate and +20% pierce damage 5 projectiles. Seems like a better deal.

EDIT: Which gives me an idea.  I could use the weaponrangedspread template like thunderstrike and give it a cooldown like the original Throwing Knives to manage spamming. Start Throwing Knives with one projectile and just have Flurry like the original?

Here's a link to the modified database only:

https://www.dropbox.com/s/bwqz7e1up12wp34/LegionOfChampRagnarok_database_only_v1.zip?dl=0

Just drop it in Documents/My Games/Titan Quest - Immortal Throne/CustomMaps/legionofchampragnarok_v1/database folder and overwrite what's already there.

I am going to set up teh full download on Dropbox later as MEGA doesn't let me update files and with this I can just drop them in and you can just use the same link in the future instead of having to get a new one.


-I decided to craft a hag skin charn , in the formuale is asked for 3x relics ,  so that means if i want a charm i need to use 3x relics and a relics cost 3x charms, i am right ?

Yes. That's how it ws in last version too.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 30 November 2018, 16:12:31
I decided to forego the AI on Hoi Polloi and instead I took Rune's Thunderstrike and removed all the buffs to damage and gave it a 12% chance to activate and +20% pierce damage 5 projectiles. Seems like a better deal.

EDIT: Which gives me an idea.  I could use the weaponrangedspread template like thunderstrike and give it a cooldown like the original Throwing Knives to manage spamming. Start Throwing Knives with one projectile and just have Flurry like the original?

Sounds like an awesome idea. I'd say go for it!
My character got corrupted by accidently launching another mod. Im starting a new berserker.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 30 November 2018, 16:27:23
My character got corrupted by accidently launching another mod.
Oh man, I hate when that happens.

You could use the command console to give back skill points.

It's easy.

Hit the "~" key.

Type in  game.incrementskill

Then hit enter.

Hit up arrow nd the last command you entered pops up, in this case game.incrementskill.

Hit enter again. Repeat until you have all the skill points back you had before.

Hit the "~" key again to exit the command line.
Title: Re: Alpha tester bug reports
Post by: sauruz on 30 November 2018, 17:27:06
Np man, this a pleasure  !

Feedback 6.0

Lv 33, Great wall

-There is a winter wolf hero, with no tagname00, was to slow to take print

-Another TagName
(https://i.imgur.com/NPs5chW.jpg)

Ancestral boss from the cave, Yao ( not sure is name), Hight Shaman Neanderthal ( hero) from Khantai Mountains, and Jungle Raptor from "Child and the Raptor" quest, needs have more defense agaisnt pets, since they fall very quickly.

-Winter Wolf boss ( mother of mongols), let me know if is on my end, but her Hp dont go down after 5% left. 1st boss i couldnt defeat for now
Title: Re: Alpha tester bug reports
Post by: sauruz on 30 November 2018, 20:21:03
Sorry for double post, iam still playing  atm.

-Theres 2x jade Figurine in the map , one in the cave in south, other Top, and so the jade guardian.

-TerraCotta Archers, are in "T" pose, they dont move our attack.

-The itchians~ Lord of deep, attacking the guards in Chang´an fields, are Tagged as normal, instead of champions

-The itchians from "Lession of Despair" quest are same from "Seed of destruction" quest, that means , tagged as Coastal Itchians

-The batle Banner from Tigerman could be the same from act 1, the black one.

-I did check the ordnance shop, i think i didnt miss anything, not sure you fixed now:

-Thane set parts : it have TagOrdinanceAxeNoname04,

-Seider worker Torso is called TagOrdinanceSeirWorker,

- Conqueror/Corsair/Sorcerer/Batlemage armor have no pet bonus,
-Elementalist/Sorcerer/Haruspex/avenger/Spellbreaker/Batlemage/Prophets/oracle/druid/summoner/magican/evoker/juggernaut/illusionist/diviner/dreamkiller/soothsayer Helm , have no pet bonus

-Evoker/diviner armband no pet bonus

-Juggernaut torso skill says : TagOrdinanceJuggernaut01

-Theres no Ritualist and templat armor in shop

-Guardian set , requires 2x champions heart Nature , and no defense
-Warden set , require 2x champions heart rouge , and no Defense
-Assasin set is missing a ingredient ( warfare champion heart)
-Runesmith armor , require 2x champions Rune, and no defense

-Evoker Crow, tagged as TgOrdinacestaff01

edited : sorry for class name typos,  ( lol)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 30 November 2018, 20:48:46
Turned teh quest Raptor into a red firebreathing Chimera and added several big raptors to the party.
While I was at it I added 3 raptor heroes.

Fixed the bug in the WInterwolf, the skill to heal on low life had a life bonus and no cooldown so every time you hit it healed, so I gave it a cooldown and removed the bonus but beefed the regen.


-Theres 2x jade Figurine in the map , one in the cave in south, other Top, and so the jade guardian.
Can't fix. Vanilla issue.

-TerraCotta Archers, are in "T" pose, they dont move our attack.
Now this one has me stumped.
Check animation file has animations for bows. Yes.
Check all archers spawn with bows. Yes.
Check animation file is referenced in monster animationFile slot. Yes.
Check controllers. Yes.

Beats me.

-The itchians~ Lord of deep, attacking the guards in Chang´an fields, are Tagged as normal, instead of champions
Can't make quest monsters display as champs as they are Quest.

-The itchians from "Lession of Despair" quest are same from "Seed of destruction" quest, that means , tagged as Coastal Itchians
Buffed.

-The batle Banner from Tigerman could be the same from act 1, the black one.
Good idea. Done.

Now I will dive into the ordnance issues.

Thank you  :))

EDIT: Went through all the ordnance you listed and fixed them (I think)
As far as some not showing up, just bad luck as far as I can tell.
Title: Re: Alpha tester bug reports
Post by: sauruz on 30 November 2018, 21:50:28
Two cents before i playing

The terracota were generals with bows ( most of then)

The templar and ritualist armor are there byt it gives no info of the stautus everything, it just shows the ingredients.

Btw :
-Found the yerren panda raider boss in the fetid lair ( cave) where all the plants monsters are, does he belong in there ?

- Something fishy appear, while i was clearing the terracota, something invisible was attacking me, it sounded like a fire sprite, i couldnt see anything. heres the place, sorry i cant give more info about this.
(https://i.imgur.com/sjY3BUQ.jpg)

Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 30 November 2018, 22:20:11
The terracota were generals with bows ( most of then)
I've gone through every terra cotta file (and there are many) over and over at least 5 times, both in the terracotta directory and the rumormonster directory and the only ones with bows are the archers. I'm stumped.


The templar and ritualist armor are there byt it gives no info of the stautus everything, it just shows the ingredients.
I fugured that out when I went to changan with my Evoker just to double check the fixes I had made. :)


Btw :
-Found the yerren panda raider boss in the fetid lair ( cave) where all the plants monsters are, does he belong in there ?
Nope, copy-n-paste error, I had copied the panda rider's proxy without pointing it to the new miniboss' pool.

- Something fishy appear, while i was clearing the terracota, something invisible was attacking me, it sounded like a fire sprite, i couldnt see anything. heres the place, sorry i cant give more info about this.
(https://i.imgur.com/sjY3BUQ.jpg)

Sounds like a mesh error. If the game can't find the mesh or it's bad, this is what happens. Either that or a hidden controller glitched.  I have one custom firesprite mesh, I will have to test it.


EDIT: Found the terra cotta issue! WHoo hoo! Will fix.  You said bow and it was spear. That's why I couldn't find it.
Title: Re: Alpha tester bug reports
Post by: sauruz on 01 December 2018, 01:02:48
Thts very nice^^

lv 36- Rhodes

Typhon is well balanced, a good fight it was.

Now i need some help,
- Im doing Djiin quest, i defeat the first two, no problems..but someting is happening with the 3rd one, Sagira, i have kill her twice and the quest didnt trigger, didnt change at all, i tried talk to the merchant that gives the quest , still the same.


-Dragon liche that appear with abyssal liches in wusao have tagname001

-Draconians Ravagers, i kept hearing the adredaline sound on then, but nothing happens, our its my imagination doing tricks ?

-Can i ask, did you removed all itchians around the Jinghe wetlands ?

-The ancestral boss from "Behind Waterfall" could have more protection against pets.


Fun fact: Every boss i found so far, well most of then, are lighting based, the fun thing is i have 10% lighting resistance, ah ah, but they are still killable ^^ ( not a complain tho, just balanced :D )

edited: typos
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 01 December 2018, 03:07:19
Now i need some help,
- Im doing Djiin quest, i defeat the first two, no problems..but someting is happening with the 3rd one, Sagira, i have kill her twice and the quest didnt trigger, didnt change at all, i tried talk to the merchant that gives the quest , still the same.
I'm sorry, this is a main reason I wanted alpha testing because when I fix it, you still may not be able to complete quest as changing a quest file messes up the character's save for that quest.

Anyway, I took a few hours to reengineer the quest and streamline the logic.


-Draconians Ravagers, i kept hearing the adredaline sound on then, but nothing happens, our its my imagination doing tricks ?
Nope. It's just that Adrenaline vanilla isn't very helpful to monsters at all, it never was even in vanilla...just too weak. So I gave them the Jackalman berzerker rage skill which also adds damage resist and better regeneration.

-Can i ask, did you removed all itchians around the Jinghe wetlands ?
Aw, crap! I deleted all the Jinghe River ichthian files a couple months ago because I forgot and thought they were old stuff.  :o

Sigh.

So I re-imported them all from v1.1 and set their skills and stuff. Everything else was already in place: proxies and pool files to spawn them there in the wetlands.

Fixed.

-The ancestral boss from "Behind Waterfall" could have more protection against pets.
Well, according to my text crawler, that was the last enemy that had a broken link to the boss buff that adds resistance to pets. :)


Title: Re: Alpha tester bug reports
Post by: nargil66 on 01 December 2018, 17:00:04
After testing with Berserker for a while, I used defiler to remove Rune skills. Some more feedback on Warfare and Rune.

First the good things:
- I really like what you did with battle rage. Finally the skill is useful.
- Sacred rage was one of the reasons i picked Rune, because of the huge ADCtH at higher lvls. I like it, more then the speed bonus.
- Ancestral Archers are awesome, they dont draw much aggro, except from the big spider before Tegea, which prefered to kill all my pets first.
- Battle standard seems nerfed a bit, but gives a nice regen boost, i think its balanced.

And some critique:
- Ancestral horn and Menhir Wall spawn no pets/walls.
- Jotunn pet has very slow run speed. Sure he should be slow, but his size maybe can compensate?
- The volley animation for Ancestral Archers is a little wonky, they cast the arrows from their right hands.
- War horn has no effect.
Title: Re: Alpha tester bug reports
Post by: sauruz on 01 December 2018, 17:44:54
Feedback v. 6 ( i think)

-The wraiths around the Rhodes Beacon, shouldnt be tagged as Ghosts ?

-Lamia~Ravager , it have same situation from draconians, about adredaline

-Ifrit/Marid/Djiin charms , description doesnt say witch item type  can be enchanted

-Found a shrine with, TagShrineSF02

- About tombs, i can hear some trigger and nothing happens

-The graes bosses, they behave weirdly. at the beging of the fight, they standed idle/ doing nothing for the 5-6 secs, after that it was normal,

- Some monster appear under the bridge, two of then. ( 1st time so far i saw something like that)
(https://i.imgur.com/RkLST0T.jpg)

-King Dorus, oucht!

Btw:
(https://i.imgur.com/4outWcv.jpg)
It is Immortal
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 01 December 2018, 23:10:22
- Ancestral horn and Menhir Wall spawn no pets/walls.
Fixed.

- Jotunn pet has very slow run speed. Sure he should be slow, but his size maybe can compensate?
Okay, I sped him up a bit.

- The volley animation for Ancestral Archers is a little wonky, they cast the arrows from their right hands.
Replaced with lethalinjection animation :)

- War horn has no effect.
Fixed



-The wraiths around the Rhodes Beacon, shouldnt be tagged as Ghosts ?
Yes. Updated.

-Lamia~Ravager , it have same situation from draconians, about adredaline
Added Jackalman Berzerker Rage instead.

-Ifrit/Marid/Djiin charms , description doesnt say witch item type  can be enchanted
It's in the item description. I added yellow text to say it enchants amulets though.

-Found a shrine with, TagShrineSF02
Fixing as I write this.

- About tombs, i can hear some trigger and nothing happens
Mystery. Will take a long time to figure out which trap is broken, how it's broken.

-The graes bosses, they behave weirdly. at the beging of the fight, they standed idle/ doing nothing for the 5-6 secs, after that it was normal,
Vanilla issue.

- Some monster appear under the bridge, two of then. ( 1st time so far i saw something like that)
(https://i.imgur.com/RkLST0T.jpg)
This ALWAYS has happened to me, every time. I moved the proxy behind the doors for the next map update.

-King Dorus, oucht!
Good  >:D

Btw:
(https://i.imgur.com/4outWcv.jpg)
It is Immortal
Ah, thats a Briar Ward with mushrooms. Pretty sweet. Bad controller does this. Fixed.

EDIT: All caught up. Here's teh database link for now. I will update the map etc. files to dropbox later.

https://www.dropbox.com/s/xu7s969q6x7lbpc/legionofchampragnarok_v1.zip?dl=0
Title: Re: Alpha tester bug reports
Post by: nargil66 on 01 December 2018, 23:50:12
- About tombs, i can hear some trigger and nothing happens
Mystery. Will take a long time to figure out which trap is broken, how it's broken.
At least in Greece, i think there is a poison sound after the trigger, but no effect.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 02 December 2018, 00:53:09
At least in Greece, i think there is a poison sound after the trigger, but no effect.
I realized they ALL had that sound in their files lol

So I went through and made the appropriate changes or removed the sounds as needed.

I think I found the guilty skill. You know the blade traps? It was a similar but with fire instead of blades. The staff projectiles never worked, so I made custom projectiles. Since I KNOW the blades work, I just needed projectiles with the same template. We'll see.

While I was at it, I reskinned the Jade Shuriken projectile

https://www.tq-db.net/equipment/jade-shuriken

Made them big for the chest trap and bigger for sarcophagai.

Title: Re: Alpha tester bug reports
Post by: sauruz on 02 December 2018, 01:09:27
Found another one, dont attck and doesnt die, not sure if you spoted that
(https://i.imgur.com/neOuMHJ.jpg)

I may say i found this interesting, you face triple number of monsters from bonepile spawn in act 1, than the later acts, is that because for making the early game more challenging ?, our it have no reason ?

Empusas~soul craver, whats your opinion about the area size of their aoe ( the ones that drain all of your mp/hp)?


Fun Moments:
 those dam casters mushrooms, bloody hell, i got chased by a 10+ monsters, and my pets just kept hitting the briar ward skill, lol , fun times.

Srry if i cant help more about  missing trap, when i hear the click i just run, sometimes into the trap  O:-)
Title: Re: Alpha tester bug reports
Post by: nargil66 on 02 December 2018, 02:00:00
I fall far behind sauruz, just reached Parnassus with the new char... bwahaha, the look of the satyr healer really cracked me up :D. Also nice touch with those ghost spiders in the cave before Delphi. The boss chest dropped warrior's maul and 2 green balanced knives, doing very nice dmg.
Forgot to mention about Aithousa nymph boss after Megara - cool skills and alot of frost burn, but wasn't very hard to deal with, because she returns to her spawn point too fast. About the pirate boss - he didn't follow me this time, you probably fixed it... but with warfare/dream he was possible to be dealt with.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 02 December 2018, 04:41:27
Found another one, dont attck and doesnt die, not sure if you spoted that

Bad controller again, I searched the entire database and that fire trap in Act 4 was the only one lol. You are a natural born bug finder sauruz!  :))

I love it~!

I may say i found this interesting, you face triple number of monsters from bonepile spawn in act 1, than the later acts, is that because for making the early game more challenging ?, our it have no reason ?
No, I will look into it.

Empusas~soul craver, whats your opinion about the area size of their aoe ( the ones that drain all of your mp/hp)?
I hate that it is so big. I will change that.


Forgot to mention about Aithousa nymph boss after Megara - cool skills and alot of frost burn, but wasn't very hard to deal with, because she returns to her spawn point too fast.
Yeah, okay. I updated her controller with a 50 meter pursuit distance. And I set her to "NeverFlee". She's a boss, why would she run?  >:D

While I was at it I reduced the cooldown a little for her geyser buff and increased her health quite a bit. My initial design was for her to be like Hydra or something, a boss that would give great loot, but you have to come back later. Oh well.

I have finished and implemented the Place of Truth quest. The boss there is designed for being levelled after beating Yao Guai or so, so don't be disappointed if you have to "tactically withdraw" until you level a bit...I did lol
Title: Re: Alpha tester bug reports
Post by: nargil66 on 02 December 2018, 08:32:11
About alpha versions, can you numerate the zips somehow (version, date) to see easy which is the latest?
More mod impressions:
Arrived in Athens with ancestral archers and warriors. Trance of Convalescense is maxed, battle standard lvl 5, all the regen + dmg absorbtion and still I died several times. (I bet you are bursting with joy right now) Once was from the Uber liche in the Athens graveyard catcombs, an honorable mention. With so many bosses, heroes and mini bosses, its like a different game. Vanilla seems just... PLAIN compared to this. Thank you for curing my boredom :D
A small issue with maenads before Delphi - their armors seem too big.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 02 December 2018, 14:42:13
The maenads right there in the city?

Oh yeah. Just between us, I really don't like having monsters that participate in quest events bring in a separate directory. Why not just put them in the maenad directory instead of rumormonsters/greece? Well, they did in the XPAck, so at least they understood how hard it is to maintain two sets of maenads. One for regular spawns and one just for that scene before delphi.

So I went to rumormonsters/greece directory and set all the maenads there to character gender profile female. That should do the trick.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 02 December 2018, 15:03:26
Update on my Harbinger: Just finished the pirate quest. The island was a really enjoyable experience. But i'm well equipped now, the three pirate bosses were not very hard. I think they can use a buff, as well as pirate mobs on the island. Had an idea - they can drop a piece of pirate map... donno what it will do tho :)
Another thing - sea Naiads in all Act I are named Megaran Naiad, even in the island. Maybe change the name to more general one?
Ok, back to playing, ima go farm some pirate MIs ^^

Edit: Nvm about buffing, the piratess killed me twice lol.
Edit 2: Another idea - You know those dwarf cannoneers from Act V? Maybe can be made to pirate arquebusiers somehow. They can cast greek fire, if you want to stay closer to the ancient theme.
Title: Re: Alpha tester bug reports
Post by: sauruz on 02 December 2018, 15:47:17
Nice Nargil ^^

Well, the drop gods dont like me  , i just find caster stuff  :(

But i found a strong Folg :D


Just a small reports, i didnt have much time to playing it, i will back later today

-Ker´s Fetish, gives +2 invalid profile Skills and , not show pet bonus

-Bonefiend from The Necromanteion, just need a lilte defense against pets

-What you think, adding those spider eggs chest in the  Cave of whispers ? like in fetid cave in greece :)

-I opened a Chest, it gave me Heat Shield, but it gave that buff for all enemies around me , i liked that effect :D

I Found my first Party box ! but just gave ,among the yellows, a blue staff..... bummer :P
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 02 December 2018, 17:55:47
Edit: Nvm about buffing, the piratess killed me twice lol.
Oops...too late.  >:D

-Ker´s Fetish, gives +2 invalid profile Skills and , not show pet bonus
Fixed.

-Bonefiend from The Necromanteion, just need a lilte defense against pets
Done. Added a Spirit Breath skill instead of a projectile skill.

-What you think, adding those spider eggs chest in the  Cave of whispers ? like in fetid cave in greece :)
DOne. :) But I think I went a little too far lol

I Found my first Party box ! but just gave ,among the yellows, a blue staff..... bummer :P
Party Boxes have a skill that has a guaranteed unique drop for that act and difficulty. So it really was all yellows lol
Title: Re: Alpha tester bug reports
Post by: sauruz on 02 December 2018, 21:39:36
I got a few reports  , but this one is more important

Tower of judgment, the new monsters you made ( based on valkyries), something is wrong with then, when they appear/attack, the game became so laggy/delay, it almost had a crash.

edited: i think its on  death animation effect of the monster.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 02 December 2018, 22:33:57
Okay, I just duplicated all teh seetings from Valkyrie since they work,

Here's the database replacement:
https://www.dropbox.com/s/bwqz7e1up12wp34/LegionOfChampRagnarok_database_only_v1.zip?dl=0

Spent the day trying to get an item skill to auto cast on teh Hoi Polloi ranged one-handed weapon.

Volley doesn't work even when I use the "baseatselfonequip" template.

Tried Thunder Strike skill, same thing. No ai controller would cause it to go off. If I used the skill manually with a button, it works.

So I guess the AI controllers with ranged one handed are buggy...at least on ranged-weaponm_spread template skills.

So I mage an attack projectile ring skill with 12 projectiles that causes confusion, but it has to be activated manually by button. Oh well.
Title: Re: Alpha tester bug reports
Post by: sauruz on 02 December 2018, 22:46:58
It fixed the problem!

But..another one appear, theres on type of erinyes, that doesnt show up, the pets can see it and kill it , somekind of stuck
Title: Re: Alpha tester bug reports
Post by: nargil66 on 02 December 2018, 22:55:20
Was thinking too about Hoi Polloi and the Rogue knive skill... tbh, i miss the old skill from v1.1. What if it cast projectiles on every attack, but reduces total dmg by % like ternion? And its a left button skill again.
I spent several hours trying to make a pirate cannoneer, just for the experiment. The bad thing is dvergr and human animation are incompatible, even if they share same bones. First time i see something like this. The result was very wonky  :-\:
(https://i.imgur.com/Rt8nZjd.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 02 December 2018, 23:10:35
It fixed the problem!

But..another one appear, theres on type of erinyes, that doesnt show up, the pets can see it and kill it , somekind of stuck
Well, if it isn't one thing it's another. Sigh.

I will foll around with the controllers. But to be honest, I don't have a test character that high a level yet   :-[

Was thinking too about Hoi Polloi and the Rogue knive skill... tbh, i miss the old skill from v1.1. What if it cast projectiles on every attack, but reduces total dmg by % like ternion? And its a left button skill again.
I spent several hours trying to make a pirate cannoneer, just for the experiment. The bad thing is dvergr and human animation are incompatible, even if they share same bones. First time i see something like this. The result was very wonky  :-\:
Yeah, I don't know about throwing knives. I like that idea of nerfing damage on the modifier for multiple projectiles.

I just recolored the dvergr skin and called it a day.
Title: Re: Alpha tester bug reports
Post by: mountainblade on 02 December 2018, 23:52:38
Defense -
Missing connector on Battle Awareness tree
Typo in shield clang descrip (teh)
Shield maiden kinda holds her hammer funny when standing still (not a big deal)

Rune
Skill connector misaligned on Pets tree
Giant has a weird animation (I assume it is the stomp skill) he turns teal and takes a knee and sits there for a few seconds

Spirit-
Soulstrike UI box is a circle/square combo
Skeleton archers forgot their bows!

Storm-
Frost wisp has a missing name skill

Earth-
Core does not use Gaea rage skill. (I assume it is onslaught type skill like the elementals?)
Earth Fury has a crazy fast castspeed/animation.
Title: Re: Alpha tester bug reports
Post by: sauruz on 03 December 2018, 00:44:25
Sorry :/

-Theres a Satyr altar- TagMonsterSFM819

-Khathonian Razor: it have no requeriments, 2 x invalid profile , No pet bonus listed

-I can hear a lighting sund from chest trap, but nothing happens ( could be my own imagination)

-Found 3x hephaestus Spider Bosses in every cave, 2x in cave of Apollo , 1x in Cave of Artemis ( and it hurts ALOT, 651 in each Bite, but i could kill her :D)

-I just check it now, bit late, but
(https://i.imgur.com/j8hYIc5.jpg)
it is intended , it gave 3x Champion hearts

No tag
(https://i.imgur.com/FS0HOUf.jpg)

"T" pose
(https://i.imgur.com/gNQcnBh.jpg)

Also, theres a few monster under the stairs into Perinthean Armory

Magma Spider quuen ( champions) seens to drop  Titianic essence ( got 4x of those ) when i was in the caves

Notice as well, Dream Mastery is the only class with no lv 40 skill.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 03 December 2018, 01:47:25
Defense -
Missing connector on Battle Awareness tree
Typo in shield clang descrip (teh)
Fixed. I just did a search-and-replace "teh" in theModStrings file, there was like 4 times I did that.

Rune
Skill connector misaligned on Pets tree
Giant has a weird animation (I assume it is the stomp skill) he turns teal and takes a knee and sits there for a few seconds
Fixed skill tree alignement.
Yeah, I was trying to experiment with Mimer's golem's reflect type skill where he just kneels and does reflect, but it doesn't work so I removed it.

Spirit-
Soulstrike UI box is a circle/square combo
Skeleton archers forgot their bows!
Fixed ui for button.
Can't replicate missing bows on my computer.

Storm-
Frost wisp has a missing name skill
Can't find this problem. My Druid has all the skill text in place so I don't know.

EDIT: Found it! Fixed.

Earth-
Core does not use Gaea rage skill. (I assume it is onslaught type skill like the elementals?)
Aw crap. I totally forgot to implement the skill in the pet files! Ah well, I fixed that now.

Earth Fury has a crazy fast castspeed/animation.
Yes. I slowed it a bit, but it's supposed to be fast by design.


-Theres a Satyr altar- TagMonsterSFM819
Fixed


-Khathonian Razor: it have no requeriments, 2 x invalid profile , No pet bonus listed
Fixed

-I can hear a lighting sund from chest trap, but nothing happens ( could be my own imagination)
Hmm...the mystery deepens. I will keep looking.


-Found 3x hephaestus Spider Bosses in every cave, 2x in cave of Apollo , 1x in Cave of Artemis ( and it hurts ALOT, 651 in each Bite, but i could kill her :D)
Ha haha! Oh man you are unlucky tester to get that, the pool was still the one I used without a map with the unique proxy. SO I went through and cleaned that up.  :))

-I just check it now, bit late, but
it is intended , it gave 3x Champion hearts
Yes.


No tag
(https://i.imgur.com/FS0HOUf.jpg)
This should not be there. So I removed them. I moved the fire bonus shrine to the Mystery Shrine pool.


"T" pose
(https://i.imgur.com/gNQcnBh.jpg)
Fixed. Created "dual wield" animations for them. They are just one-handed/spear with extra callback points for left hand weapon hit.


Also, theres a few monster under the stairs into Perinthean Armory
I will fix that.

Magma Spider quuen ( champions) seens to drop  Titianic essence ( got 4x of those ) when i was in the caves
Oops. I mixed up teh champs and the miniboss files when adding those. Fixed.

Notice as well, Dream Mastery is the only class with no lv 40 skill.
Yeah, I don't know. The skill tree is full so I would have to remove one skill or consolidate two like premonition and temporal flus or something. ?
Title: Re: Alpha tester bug reports
Post by: mountainblade on 03 December 2018, 02:24:07

Fixed. I just did a search-and-replace "teh" in theModStrings file, there was like 4 times I did that.

(https://i.imgur.com/zljTtXL.jpg)
Title: Re: Alpha tester bug reports
Post by: sauruz on 03 December 2018, 13:49:21
Act 4- complete , lv 42

Feedback v 8

Hades is fun to face ( p.s : dont forget about vitality resistance :) )

I found 2x  Blade Mistress Anysia~Melinoe Heroes, ( toghter)

Undead typhon, he behaving strange, cast his range attack then he stops, stay idle for ~3 secs, do a few melles attacks , and back to idle.

I found a couple of shrines that didnt work, Shrine of elements and necromancy ( Hades palace)

NagBlade gives +1 skills to all mastery to invalide skill profile , also no pet bonus

The 1st Hades General, Dysomion, doesnt use the bow at all, just casting that bolt non stop D:

Machae~Master archers, oucht

The erebus crystal were easy to get , i believe you didnt implement the suprises yet , im assuming

Now in ACT 5

 Act 5 Relics from formulaes are asking for act 3 charms

I dont want to be the bad guy..but

-Ketos ( the 1st boss) dont spawn
Title: Re: Alpha tester bug reports
Post by: nargil66 on 03 December 2018, 17:41:49
Arrived in Rhakotis. After some farming for pirate MI's, I gave up. It would be nice if you add pirate armors to the MI merchant.
Some feedback on Knossos area:
Goblinshatcher - woah. 1 death, despite maxed Battle Standard and Trance of Convalescence. Now thats a boss!
Leucus, Tyrant of Crete - he was VERY easy, died in 3 hits. Needs a serious buff, and maybe better minions (like champs). To compare, i died from normal skeleton mage champions when swarmed near the palace. Being good at this game is not my strong side, lol
Minotaur Lord - he was easy. Died in 6-7 hits.
Telkine - a few hits more. Both need a buff i think. Telkine can use some minions.
Found 2x Black Bite in the labyrinth.
Labyrinth map is only partly visible.
Btw, nice idea on those animated statues. I'm excited to see new Egypt content :)

Edit: In Wadjet Canyon now. After the beating Scarabeus and the Beast of Legend very easy, im starting to think its not the boss dificulty, but Warfare skills. With the combination of Battle Rage + Battle Standard + Crushing Blow + physical bonus from Weapon Training and the sturdy pets, maybe its just too much. You asked us to test balance, here is my honest oppinion. I only have max ToC from Dream, everything else is Warfare. True, playing with melee is riskier, but all this damage compensates.
Optionally, i suggest you move some skills upper in the tree to unlock on higher lvls. With Warfare level of 10 you have pretty much everything you need to own anything.
My current tree:
(https://i.imgur.com/SFrKpf2.jpg)
Title: Re: Alpha tester bug reports
Post by: sauruz on 03 December 2018, 20:53:37
Mh, im not sure, im playing a batlemage, with mostly the same skills you have ( except for the ancestral mellee summons) , and i think warfare is fairly balanced.

The way i see, warfare is suppost to have great single target dps, but you dont have much resistance to back up. in Later acts, the game will became wayy more harder , the monsters will hit way worse. ( and i got not bad defense/resistance)

Also you are right, its a risky class, while other classes you can poke stuff, warfare class needs to be close , facing the chaos alone, in a true game, our you kill it at 1st strike our you are dead.

The flag isnt boss killer anymore.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 03 December 2018, 21:04:47
Yeah, you're probably right, its still only normal difficulty. Nevertheless, its good to have battle standard maxed :)
Found Eye of Set amulet in the noble family tomb. +1 all skills +1 Dream mastery :D perfect for a harbinger.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 03 December 2018, 23:05:42
I am afraid I agree with nargil66 on Warfare Battle Rage tree.

So I made it start at tier 2. Then counterattack at tier 5. And Crushing Blow at tier 7.

You may balk at tier 5 and 7, but I was comparing the skills from vanilla to my version and they really are OP now with the added damage, especially Crushing Blow with +%physical that vanilla doesn't have.

Added increasing chance for retaliation instead of flat 15% along with 15% chance for +%additional bonus physical retaliation and 15% chance stun retaliation to Counterattack.

Also I tweaked the duration and cooldown of Battle Rage so it rewards more skill points/+skills items to get gud.

I removed the bonus physical damage from Weapon Training. TBH, I don't remember why I added it. Oh well, I forget a lot of things these days. It will get worse before it gets better :)

I nerfed the warfare pets defense a bit and reduced their armor by 10%. The ancestral horn soldiers are still as strong as wolves, but I also changed their fire resist from 0 to -15. Archers are now weaker defensively compared to vanilla wolves. A bit.

I'm wondering if the regeneration from Onslaught and ignore pain is making a difference in survivability like I wanted?

I fixed and tested the Harbor quest in Corinth and it finally works. I am truly sorry about this sauruz, and it took me hours of work to finally get it right so I already received my punishment. :)

I have updated the dropbox link to the mod (not the database only link) because I had to redo the map and quest files to get the harbor quest thing to work.

Oh yeah, nargil66...I finally got around to using one of the textures you sent and added the Tomb Raiders to the Place of Truth :D

I'm not sure they aren't OP. :)

It takes an hour to upload the mod to dropbox, so the other changes will have to wait for another day.

Title: Re: Alpha tester bug reports
Post by: nargil66 on 04 December 2018, 02:22:07
Almost done in Egypt with 2 deaths total vs 12 in Greece. Thank you for these drop rates BG, it almost completely removes the need to farm. Farming imo is one of the things that breaks immersion and ruins the joy. Because of your mod, I enjoy playing again :D
Killed the Telkhine before he used his scarier skills, same with the two forms of Place of Truth boss. My 2 deaths werent from bosses actually, but from normal skelly champ mages again (was careless and didnt had time to cast Battle Standard), got swarmed... i bet their triple bolts nerf resistances or something. Almost nothing kills my pets except traps (tbh in these version traps are VERY scary). Found Marduk's Rage, one of my favorite swords in TQ, and it gives +1 Warfare skills :D
A small bug - the mi MI Khenti torso from the demons in place of truth has no bitmap (both common and rare versions):
(https://i.imgur.com/nwF3xZg.jpg)
Awesome work on Place of Truth scenery, i really admire your skill with maps. Act II was very enjoyable (except maybe the 1000 traps :P). On to Babylon.
Title: Re: Alpha tester bug reports
Post by: fingolfin on 04 December 2018, 10:54:06
Hi,

Just started the great mod and it is looking good so far.

I have decided to play as defence  and just opened up spirit.  The skills seems well balanced at the moment  I got  battle awareness, spirit guardian, armour handling, rally and shield smash going.   In spirit I have gone for the skeletons and death chill aura

The skeletons as expected seem to be a bit fragile  but good against undead.   

The brute  (medicine waylaid)  and the demon for the lost dowry quest seem to be not has hard to beat as in the previous edition of the game.

Also you gain the second level  as soon as you killed the first monster for the rescuing the horse  quest (Timaeus)

The traps are also very deadly    nearly died twice

Title: Re: Alpha tester bug reports
Post by: sauruz on 04 December 2018, 15:06:35

(https://i.imgur.com/TY12PzQ.jpg)
Those railway, in salt mine, is making the navigation a litle hard, since i cant pass through then.

(https://i.imgur.com/EYPLRGv.jpg)
i think Onslaught skill ,from ancestral melle warriors, description is wrong

Bonepiles only in Corinth Zone, spawns monsters from act 4. In the North is fine

Ketos big chest, drops act 4 relics

Karkinos~Razor clawn , found in Corinth, are tagged as normal monster instead of champions

Soulspike gives +3 invalid skill profile

Khathonian Razor, still have +2 invalid skill profile, the rest is fixed.

Trolls~Crushers could throw rocks more often when in range.

There arent any health shrine near the fountains,  like the previous acts, btw

King Goldtooth, troll king, in my opinion,  hes bit to strong in melle range, dealing 1k+ each hit and with a tanky hp, was a long and hardest batle so far. Also he summon trools so very far away from the batle.

Frost trolls are green , im assuming it is correct ( ? )

Nerthus Ancient bosses, of the Soil and  of the wild, can have extra tricks, the others two are fine ( in my opinion ofc)


Now, im not always giving bad news.

Ketos/Bandit Lord/Ghost from salt mines are FANTASTIC! I loved the new designs so great.

Also Chiron as well, well done ^.^
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 04 December 2018, 18:14:12
The brute  (medicine waylaid)  and the demon for the lost dowry quest seem to be not has hard to beat as in the previous edition of the game.
Okay, I buffed them.

Also you gain the second level  as soon as you killed the first monster for the rescuing the horse  quest (Timaeus)
This is by design as I hardcoded that into the first quest file. You don't need to kill the monsters, simply get the horse quest and the quest giver gives you enough xp to get to level 2.
This is a special favor to those who want to do the "no kill challenge" where only pets get the kills. And for me, since I like pets from the start. :)


Those railway, in salt mine, is making the navigation a litle hard, since i cant pass through then.
Now THIS is why I am doing an alpha and not straight to beta. I had to go into the database and set their "allowPAthing" to true.
Then I had to rebuild the map and map's pathing. I just assumed you could walk over tracks as I have done that so many times IRL. Fixed when I upload the next map update.

i think Onslaught skill ,from ancestral melle warriors, description is wrong
I was just lazy. Fixed.

Bonepiles only in Corinth Zone, spawns monsters from act 4. In the North is fine
Okay I will look into this, it's hard to do (there are so many linked files it is hard not to get confused) so I will do it later.

Ketos big chest, drops act 4 relics
Fixed.

Karkinos~Razor clawn , found in Corinth, are tagged as normal monster instead of champions
Fixed

Soulspike gives +3 invalid skill profile
Fixed

Khathonian Razor, still have +2 invalid skill profile, the rest is fixed.
Fixed.

Trolls~Crushers could throw rocks more often when in range.
I updated their skill config, should help. Also updated the range that they can use the skill  to be more flexible.

There arent any health shrine near the fountains,  like the previous acts, btw
Actually there are, but the proxies were set to a low number for chance to spawn. I set them to 100% like all the other acts. You are just really unlucky lol

King Goldtooth, troll king, in my opinion,  hes bit to strong in melle range, dealing 1k+ each hit and with a tanky hp, was a long and hardest batle so far. Also he summon trools so very far away from the batle.
Yeah, I hadn't looked at his file before except to add the global boss properties.

He does 400-500 per hit, plus strength and other bonuses, including a healthy flat offensive ability buff. So I lowered his physical damage to half that, but added a buff to epic and legendary.

Also, the summon skill used an interesting feature. Summon skill templates allow for "alternateSpawnLocation". So if you add a quest location to the map, and list it in the file, that's where monsters will spawn when the skill is used. Neat!

So anyway, I removed that, it's gimmicky. It would be more appropriate for like the Egypt Telkine or Alastor that don't move around a lot.
Instead I made a summon skill like the Tegea Zombie boss that spawns a ring of trolls of different varieties directly around the troll king.

Frost trolls are green , im assuming it is correct ( ? )
Yes, I had to add new textures to their meshes to make them green. Trolls are always green, it's just the way it is. :)


Nerthus Ancient bosses, of the Soil and  of the wild, can have extra tricks, the others two are fine ( in my opinion ofc)

Okay, though I wasn't sure which one is which, Raganrok naming conventions in the database are not as good as the original so I just buffed all of them.


EDIT: The reson the act 4 monsters were spawning from bonepiles in act 5 is because the proxies in Act 5 corinthis are using the treasure accessoriy files from act 4. So I made them act 5, problem solved.
Title: Re: Alpha tester bug reports
Post by: sauruz on 04 December 2018, 19:02:24
Thank you for the answers !
ah, yea i must be unlucky , not suprised at all :p

(https://i.imgur.com/8AmlLYl.jpg)
(https://i.imgur.com/aOEEF7E.jpg)
Is this entrance always closed ? i dont remenber if it the same from vanilla, but its strange.

Can you look the mana leech radius from draug princes ( the caster ones), i think its kinda large radius, as i enter into the tombs in barrows and my mana went to zero in matter of secs.

i Think the healer should be near the portal of King Gylfi's Settlement, and not near of sea captains

The Restless King, 2nd form, could be buffed

Have you changed the casting speed animation of thunderclap skill? i notice on last update, the casting is now 5x faster than before.

The spectral wolf quest, any tips where i should look at ? i explore every cave around the area and not a single clue, our maybe i miss one (?)

Scepter of Erebus, is missing a grant skill description.

Will the troll~ wolf rider , change into champions in the future ? since all mounted enemies are turned into champions ( i enjoyed that change btw)

Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 04 December 2018, 22:35:27

Is this entrance always closed ? i dont remenber if it the same from vanilla, but its strange.
Yeah, this is another reason for alpha testing. When I work with the game map, sometimes doorways will break for no reason. I didn't touch the dorrway or the surrounding area. It just breaks sometimes. I reconnected the doorway, no problem. I just need to test every doorway to see if it's broke.

Can you look the mana leech radius from draug princes ( the caster ones), i think its kinda large radius, as i enter into the tombs in barrows and my mana went to zero in matter of secs.
No problem, I nerfed it  so it has a steeper skill level so it will be just as bad in legendary but gentler in normal.


i Think the healer should be near the portal of King Gylfi's Settlement, and not near of sea captains
I'm not sure what you mean, so I added a healer to the main town by the portal and kept one by the next rebirth as well.


The Restless King, 2nd form, could be buffed
Done, made a new skill Unclean Onslaught with a new effect. Increases attack speed and adds poison damage and +%physical.

It was so cool that I added it to an item skill to several unique axes. Rogue should definitely like it. :)

Have you changed the casting speed animation of thunderclap skill? i notice on last update, the casting is now 5x faster than before.
No, do you mean Storm Surge? Yeah, I changed the particle effect as I never liked the vanilla one. Lightning should be QUICK, the skill itself  and the player animations remain unchanged.

The spectral wolf quest, any tips where i should look at ? i explore every cave around the area and not a single clue, our maybe i miss one (?)
No, I was just going off the bugfix thread. I looked in the map for awhile and never found the quest giver so I added her to the Gylfi settlement by the cave near the portal. I hope that's all that I need to do...

Scepter of Erebus, is missing a grant skill description.
Fixed.

Will the troll~ wolf rider , change into champions in the future ? since all mounted enemies are turned into champions ( i enjoyed that change btw)
Updated them to champ and added skills to them and buffed them up.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 05 December 2018, 05:19:18
The flag isnt boss killer anymore.

After owning in the entire Act 3 because of it, I strongly disagree sauruz:
https://www.youtube.com/watch?v=dtHynA7aBsM
This was my first try vs Typhon. No preparations done at all.
But what i think causes this tremendous damage is actually Crushing Blow.
Finished Act 3 with 1 death from Blood Sister Sagira, just because Battle Standard wasn't on.
I haven't noticed many bugs, except Blood Blossoms thrown unique with invalid skill profile.

Title: Re: Alpha tester bug reports
Post by: sauruz on 05 December 2018, 09:59:07

i Think the healer should be near the portal of King Gylfi's Settlement, and not near of sea captains
I'm not sure what you mean, so I added a healer to the main town by the portal and kept one by the next rebirth as well.


What i mean was ,right now the healer  is here, bit fair away of the city
(https://i.imgur.com/uUDEc8B.jpg)

Now the spectral wolf quest, i walked into birch forest, the wolf appear, when he was 75% hp left, he dissapear, the quest pops out, saying i need talk to local mystic, so far no problem, but now the part im getting lost, the quest info says:
(https://i.imgur.com/0Fsgxo5.jpg)
Now i clear every cave around the area and not a clue of what i need to find. Also i fought the spectral wolf around 5-6x times when i was exploring the map ( birch forest/frozen rizer)

Thunderclap skill i got, is  from Folg MI, before the casting speed animation was the same as vanilla, slow, and now is casting twice as fast than before

Also Artic Karkinos~Clam Crusher is tagged as Normal monster, instead of champion.

@nargil66

Woah! in 3x hit ! that is alot of dmg, i needed to use a scrool to take him down and lots of runing .
The flag doesnt give much dmg anymore, it gives nice hp recovery thats it, from what i noticed, except if you got triumph maybe, those debuffs looks nice in paper
Title: Re: Alpha tester bug reports
Post by: sauruz on 05 December 2018, 10:44:30
double post

I faced this problem now
(https://i.imgur.com/fxTrK4W.jpg)

I clicked on the ancient device, 1st wave of skelletons appear, i defeat then , and nothing else spawns. i relog the game, and its the same.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 05 December 2018, 12:34:35
Quest problem in Orient - i defeated all 3 djinn sisters and the npc gave me the stat reward, but not the key. He keeps telling me sister Shaitan is not defeated.
Another issue with Khenti MI torso - it doesnt show as part of a set and has empty pet bonus.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 December 2018, 16:05:27
double post

I faced this problem now
(https://i.imgur.com/fxTrK4W.jpg)

I clicked on the ancient device, 1st wave of skelletons appear, i defeat then , and nothing else spawns. i relog the game, and its the same.

Well, according to the quest file the door should unlock after killing all the skeletons. There aren't any other conditions besides using the relic on the keystone thing.

I attached a screen shot of the pertinent section in teh quest file so you can see yourself.

I don't know what went wrong for you. All I know is that I haven't touched the quest file, the skeleton proxies or that entire map section.

I will try to change the quest file to unlock the door when you use the item instead of after killing the skellies.
Title: Re: Alpha tester bug reports
Post by: fingolfin on 05 December 2018, 16:08:32
Just had a  though

how about introducing something like the Yotian shards that could be assembled to make the Yotian soldier (summoned pet)   I remember something like this was in underlord/soulvizer mods 

The Yotian soldier could provide enhanced skills and provide increase experience (as a multiplier) for example.

Still battling my way through the mod.   Like the new areas around Medea coast    Pirates are bad ass!  especially the boss    Died  twice
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 December 2018, 17:06:46
Until I have some free time, I'm just fixing bugs

I just spent three hours trying to fix the Djinn quest and the Dvergr doors quest.

Sometimes it's just heartbreaking how much time I have to spend to make things people take for granted (no blame, just a fact) to even work at all. Can you imagine if you downloaded a mod and the door to the Dverger halls was broke> Or the cave entrance was gone? I would uninstall right then.

And I have so many ideas and the mod needs so much new content like unique items and monsters, and I just don't have the time to do any of it. :(

But like Churchhill said "If you are going through hell, keep going" :)
Title: Re: Alpha tester bug reports
Post by: sauruz on 05 December 2018, 17:13:59
was reading the steam foruns, and i saw people complain about Dvergr doors sometimes dont open because of skellies doesnt always appear in game. so maybe one of skellies cant appear ( ? ), i will try deleting the quest files , as they say it can fix the issue.

Hey man, no need to worries, you are doing a FANTASTIC  job, im just unlucky :)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 December 2018, 17:19:32
I just sent you a link to the xpack2 quest files with the updated quest.

You can see from the attachment I had before that the quest has:


then a completely different step:

So I consolidated these two steps into one


so even if a skelly doesn't spwan, the door is already open anyway.

EDIT: When I said earlier I don't have time, I meant energy. Once it's gone...it's gone.  I'm not working right now so I have plenty of time, I just get exhausted, you know? Like my eyes are swimming with database column values and I look at a word and suddenly I don't know what it means. THAT kind of exhausted.

ALso, I have to admit when I look at that screenshot of the door to the Dvergr halls, it's pretty damn beautiful, isn't it? Just fantastic artwork. :)


AND I still don't know why my Djinn quest didn't work for nargil66. No clue yet.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 December 2018, 17:45:52
If anyone wants to help me look for the flw in my quest file, I could use another pair of eyes.

So many time when I am writing code it's a typo or something like that that my eyes just brush past.

Anyway, I'l figure it out eventually.

I attached a PDF printout of the quest file, but the quest editor's pront function doesn't preserve the developr comments which is a dumb oversight in retrospect.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 05 December 2018, 17:50:05
No worries man, your mod is outstanding, no matter the bugs. It got me back to playing, you know what i mean. I do have a clue how much effort is involved for every little thing. Its a tremendous work, i can't even imagine how you did all this by now.
Edit: I don't have much experience with quest structure, but everything seems right. I'll make a dummy character and try to do the quest again, and tell you how it goes.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 December 2018, 18:04:01
Thank you. :)

BTW, I went through the Batle Rage tree and just RIPPED out all the bonuses lol

Totally made it like vanilla.

Removed all the physical bonuses from battle rage and reduced the physical to lower than vanilla. I think a big issue is the fact that it procs 100% instead of like 15%, so I have to treat it like a toggled buff, you know?

Instead of 33% bonus to offensive ability, it starts at like 5% and increases per level to encourage stat dumps into the skill. Also the duration and cooldown do that too. It is still superior to vanilla, just not so OP I hope.

Also nerfed Crushing BLow quite a bit.

Once I update the download and someone tests it, we'll see if it is enough.

Updated the dropbox database ONLY link if you want to try the new version of Battle Rage changes:
https://www.dropbox.com/s/bwqz7e1up12wp34/LegionOfChampRagnarok_database_only_v1.zip?dl=0
Title: Re: Alpha tester bug reports
Post by: nargil66 on 05 December 2018, 19:16:25
Thanks, i'll test it right away.
Btw, i made the dummy char and killed all 3 djinn sisters, but the last one in Obsidian Halls (Sagira) doesn't update quest progress when killed.
I have a suggestion - make them drop quest items (like rings) and with all 3 items collected to finish the quest.
Title: Re: Alpha tester bug reports
Post by: sauruz on 05 December 2018, 19:49:03
yep, Sagira is the one that block the quest progression , is like the game dont recognize it.

Btw : its from new database update

(https://i.imgur.com/zzvSgvo.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 December 2018, 20:09:23
yep, Sagira is the one that block the quest progression , is like the game dont recognize it.

Btw : its from new database update

(https://i.imgur.com/zzvSgvo.jpg)
What is the issue in this image? I can't see anything wrong with this.


EDIT: Anyway, found one bug with the Djinn quest. You can't give an item directly to a player. It MUST be a loottable that is used in teh quest file when giving it. Even if the loot table has only teh one item, it's just the way the system is set up.

That's why you didn't get a key.

So I made three quest item rings and added them to the three bloodsisters perPartyMemeberItem drop slot.

Then in the quest file I gave the token when you pick up a ring. I haven't changed the dialog, since it's tedious, but I set the quest completion conditions to be having all three rings. SO even if the dialog and journal screw up, you can complete the quest now.

I haven't finished the new area that the key unlocks, so that's not something I'm interested in testing right now.
Title: Re: Alpha tester bug reports
Post by: sauruz on 05 December 2018, 21:52:41
yep, Sagira is the one that block the quest progression , is like the game dont recognize it.

Btw : its from new database update

(https://i.imgur.com/zzvSgvo.jpg)
What is the issue in this image? I can't see anything wrong with this.


Counter Attack is already accessible. our its for testing ?

Since im posting

Gaer Bolgo Spear gives +3 invalid skill

I will leave the rest of feedback for tomorrow, today was a long day , im looking at you Big door :)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 December 2018, 22:01:43
Counter Attack is already accessible. our its for testing ?

*bangs forehead on desk *

Derp derp derp, I am so smart! SMRT...I mean SMART

Oh well, how about this for a new loading screen?

(https://i.imgur.com/3biQnBu.png)
Title: Re: Alpha tester bug reports
Post by: nargil66 on 05 December 2018, 23:21:04
Muahaha, I'm catching up with you sauruz. In the City of Lost Souls right now. Untrained all the pets and switched speed to very fast. Overconfidence i guess, but it's more heroic this way. :D I still have temporary pets from the Khenti MI armor to absorb a projectile or two. My only death in Act IV was from Nightblossom quest boss (got hit by all projectiles at melee range). I was close to dieing several times when fighting fungoids tho.
BG, you asked if the regen is making a difference. It makes big difference when countering DoT dmg and in general too. Right now with the combined regen from Trance of Convelescence and Warfare skills i dont buy expensive poitons, the tier 1 potions from Helos are enough :) 
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 December 2018, 23:30:10
BG, you asked if the regen is making a difference. It makes big difference when countering DoT dmg and in general too. Right now with the combined regen from Trance of Convelescence and Warfare skills i dont buy expensive poitons, the tier 1 potions from Helos are enough :)

Hmmm....what do you think? Well, we will see in Legendary, load up on Ankh of Isis, or was that Ra relics? Well, good luck!

Oh I had an idea, it's pretty specific....how about a monster banner for sleep, which is already in teh database, but here's the idea.

Attack radius duration, 5 of them....I did something similar in v1.1. first has 8m radius, 2nd has 10m, 3rd has 14m, 4th has 24m radius. The trick is to use the config delay setting to get the banner to cast each one as the fist one counts down to zero.

Or better yet an attack projectile AOE skill.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 06 December 2018, 00:01:30
Hmmm....what do you think? Well, we will see in Legendary, load up on Ankh of Isis, or was that Ra relics? Well, good luck!
Haha, yep Normal is still Normal :)
About that banner of sleep... you mean the phantasm pet? Or its something else? (Edit: NVM it just stupid or blind. Its a good idea)
Just met and defeated the Wicked Witch of the West :D MAN her hat gives awesome stats. I'll buff Int just to equip it. Have 600+ Str anyway. But im lvl 42, 8 more lvls untill i meet the requierements.
A small bug with the witch, she spawns poppies of lethe that have no texture and cannot be killed. Otherwise she looks awesome  ^-^
Edit: Found Delysid staff and it has 2x Invalid skill profile.
Edit2: Idea about wolves anywhere - their Alphas can cast Strength of the Pack
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 06 December 2018, 00:19:23
Thank you on the poppies, bad controller and forgot to add the texture. Fixed.

Was she hard at all?

I already fixed Delsyd in teh update on dropbox right now if you want to update.

EDIT: Hmm...what about a defensive ability penalty in Onslaught? -% per level?
Title: Re: Alpha tester bug reports
Post by: nargil66 on 06 December 2018, 01:05:11
Nothing is very hard for my awesome (normal) char! 8)
Yeah, the Onslaught idea sounds good.
In Tower of Judgement camp now. That NPC line always cracks me up:
"Remember, me and those daimones - nothing happened!"  :))
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 06 December 2018, 01:19:28
"Remember, me and those daimones - nothing happened!"  :))
Me too! My absolute favorite line in the whole game. I have sat there and opened and closed the window just to hear that line lol
Title: Re: Alpha tester bug reports
Post by: nargil66 on 06 December 2018, 01:41:42
In Elysium now. I think to make a video of the great battle (if you dont mind showing spoilers of your mod).
Thank you for this great experience. I enjoy playing TQ more than ever, and even got through my hardcore-only addiction. :)
Edit: These ones are my favorite: "I remember... Life! Yeees, it was long ago..." and "A mountain..."
Edit2: A bug with Erebus Crystal - it's indestructable.
Title: Re: Alpha tester bug reports
Post by: mountainblade on 06 December 2018, 04:12:16
Rogues pets unlock a tier early.

figured out that its only at lvl 17 (and maybe above?) that skeleton archers have no bows.
Title: Re: Alpha tester bug reports
Post by: sauruz on 06 December 2018, 09:25:44
im having very hard time beeing alive, im close to finish normal, and its true i dont have almost any luck on drops, ( still using rings that i found in act 1), pets cant kept it as well, maybe im just having a bad gameplay but it hurts a litle.

Now a some  questions:

-Golden belt artefact, is there any special reason for asking a act 1 relic ( golden fence ) while the rests of ingredients are from act 5

-Golden belt artefact dont give any pet bonus ( only so far )

-Monster summons, for exemple you face Satyr necromancer with his zombies around, you kill the necromancer and the summons dies right away. now when you face a valkyrie , she summons monsters, you kill her but the summons still are alive.

-Found a Mystery shrine in Halls of Dverger that dropped act 3 relics and equipements-

-Heron Gear Missing a skill description

-The Aesir Fight ( when you face Norse Gods) , the batle is meh, i will they the reason why, they just focus on Ylva ( the girl with the spear that you just save) , so you can attack then with no feeling of danger, also they could have more skills instead doing basics attack all over the place

- Does  monsters found in Yggdrasil  have 100% chance of reflection dmg ?

Also in that area
(https://i.imgur.com/AFbUAB8.jpg)
They cant move, pets cant reach then, also when it comes to live they do tigerman voice
Title: Re: Alpha tester bug reports
Post by: Prosoro on 06 December 2018, 09:38:52

First report  :D

Only one bug found so far;
-Encountered two level 20 Desecrated Altars in wilderness near The Dowry Necklace quest giver and in the ruins before Spartan camp.  I was level 5 and only the deathchill aura was visible, nothing representing an altar.  My skeletal minions wouldn't attack the altar, only the summons.
The altar also spawned level 9 ghost guardians btw. 

Feedback;
-This is awesome so far Bumble  ;D actually loving my 'Necromancer' with her skeletal legion. 
-I like the wagon and spear rack lootables, nice.
-Traps are so kool and deadly.
-Great idea with the shrines being a lucky draw rotation





Title: Re: Alpha tester bug reports
Post by: sauruz on 06 December 2018, 09:43:23
Sorry man, i hate myself

(https://i.imgur.com/zJPaVBD.jpg)
(https://i.imgur.com/I5LLMGp.jpg)

This place, my char just dissappear, cant move/get stuck
Title: Re: Alpha tester bug reports
Post by: nargil66 on 06 December 2018, 14:33:05
In act 5, found a Rat's Track armor that cannot be sold.
Forgot to tell you before, almost all formula drops in Orient were for Egypt artefacts.
Edit: Arrived in Scandia. All 5 deaths after Nightblossom were from traps, 1 poison and 4 lightning. I really fear the trap damage in Epic and Legendary. Can you please add something that protects from devices, traps really are a thing in your mod.
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 06 December 2018, 17:26:49
Ok did some test here and there, my suggestions will be posted in topic for suggestions. For skill bugs, everything working fine for first look, but here and there are slight problems. For bugs noticed few that has no real effect on skills.
I think there shoud be description of pet skills and also they do not need Menhir Wall looking how far they now.
(https://i.imgur.com/2Y47bbi.jpg)
Strange + 6 bonuses. Or is this intentional?
(https://i.imgur.com/iQLtNpy.jpg) (https://i.imgur.com/auZGM2y.jpg) 

Also all desecrated altars have no model.
Need to start playthrough for more detailed skill and pet testing in different ocasions.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 06 December 2018, 19:08:40
Edit2: A bug with Erebus Crystal - it's indestructable.

Bad controller, fixed in next update.

Rogues pets unlock a tier early.

figured out that its only at lvl 17 (and maybe above?) that skeleton archers have no bows.
Fixed Rogue skill tier.

I still can't sse the skelly bow problem in the mesh files, so I will have to take some time to test it today to see what I missed.

im having very hard time beeing alive, im close to finish normal, and its true i dont have almost any luck on drops, ( still using rings that i found in act 1), pets cant kept it as well, maybe im just having a bad gameplay but it hurts a litle.
I had removed the AE pet bonus you get after defeating the Giant Yeti. And since I have heard no complaints about pets in Act 3, I added a quest skill pet bonus (50% health and 15 armor) to defeating Typhon.
Then added another quest skill pet bonus for defeating Hades (another 50% health and another 15 armor).
If you didn't get the bonus when you went through (because it didn't exist yet lol) I added a trigger in teh initialization quest file that checks if you defeated Typhon but don't have the quest skill pet bonus, it gives it to you there. Same for Hades.

Now a some  questions:

-Golden belt artefact, is there any special reason for asking a act 1 relic ( golden fence ) while the rests of ingredients are from act 5

-Golden belt artefact dont give any pet bonus ( only so far )
I haven't imported Act 5 artifacts to the mob yet, but remember that for later.

-Monster summons, for exemple you face Satyr necromancer with his zombies around, you kill the necromancer and the summons dies right away. now when you face a valkyrie , she summons monsters, you kill her but the summons still are alive.
From a modder point of view, this is a cool new game mechanic added to teh spawn pet template. There is not a bit that you can set that says "surviveAfterMasterDeath". We modders have been summoning invisible monsters that spawn new monsters when they die after living only 0.1 seconds just to do this in the past, so this is SO much easier than the complicated workaround we used.

Anyway, the devs used this new setting on the Valkyrie summon skills, so this is a vanilla Ragnarok thing.

-Found a Mystery shrine in Halls of Dverger that dropped act 3 relics and equipements-
Oh lord, the shrines...THE SHRINES.
So many files...hunrdreds of new shrines I have to make...HUNDREDS. A dozen new directories and hundreds of new proxy pool entries.

This is going to be an issue for awhile until I get to making all the shrine files for Act 5.

-Heron Gear Missing a skill description
No, it si a toggled skill that you add to your hotkey bar. BUt nevermind that, it was using Rogue's Disarm Traps skill, so I copied that skill and made it an item skill and added a "baseAtSelfOnEquip" AI controller so you don't have to toggle it. It isn't duration so this is ideal solution.

-The Aesir Fight ( when you face Norse Gods) , the batle is meh, i will they the reason why, they just focus on Ylva ( the girl with the spear that you just save) , so you can attack then with no feeling of danger, also they could have more skills instead doing basics attack all over the place
Something I will have to look into.

- Does  monsters found in Yggdrasil  have 100% chance of reflection dmg ?
I think so, I noticed that in my vanilla playthrough.

Also in that area
They cant move, pets cant reach then, also when it comes to live they do tigerman voice
I spent this morning reengineering these statues to be the way I want them, new files etc. I fixed the issue where some are supposed to be decorations (like the ones by Bifrost) and others come to life.


First report  :D

Only one bug found so far;
-Encountered two level 20 Desecrated Altars in wilderness near The Dowry Necklace quest giver and in the ruins before Spartan camp.  I was level 5 and only the deathchill aura was visible, nothing representing an altar.  My skeletal minions wouldn't attack the altar, only the summons.
The altar also spawned level 9 ghost guardians btw. 
Yes, it was referencing the mesh from version 1.1 instead of the new mesh. I think I will rework this and make them proxies so I can control the difficulty and variety of spawns.

(https://i.imgur.com/I5LLMGp.jpg)

This place, my char just dissappear, cant move/get stuck
I remember people complaing about the stairs in Rhakotis doing this. I had this happen in the Great Sphinx not long ago right as I entered.
It's a mesh/pathing error, but I haven't touched the meshes or that map so I don't know.

In act 5, found a Rat's Track armor that cannot be sold.
I looked through the files and I don't know why that happened, what would cause that? The "quest" bit in actor variables is still set to 0. I don't know.
Forgot to tell you before, almost all formula drops in Orient were for Egypt artefacts.
I tweaked the vanilla formula loot table for act three a little, but this was a vanilla issue.

Edit: Arrived in Scandia. All 5 deaths after Nightblossom were from traps, 1 poison and 4 lightning. I really fear the trap damage in Epic and Legendary. Can you please add something that protects from devices, traps really are a thing in your mod.
I'm not sure right now. Maybe I will rework all the traps later to do less damage, but Rogue's Disarm Traps is really a life saver now, where it was a one-point skill that no one cared about.

I think there shoud be description of pet skills and also they do not need Menhir Wall looking how far they now.
I don't understand. Do you mean the pet skill descriptions need to be changed?

What would you suggest for Menhir Wall?
Strange + 6 bonuses. Or is this intentional?
Actually yes, I forgot to implement it but it was easy to do after you reminded me.

All masteries now can be advanced to 100 skill points.
You don't get anymore skill tiers, but the mastery then adds additional stats and some other benefits like Defense ability.

Somone from teh old forums suggested this and I implemented it. If a build you are playing has leftover skill points, just dump them in the mastery for additional str/dex/int/life/mana etc .
Will be available in next update.





Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 06 December 2018, 19:18:49
Sorry for confusion. As you can see at the screenshot Guardian Stones have reqierment to unlock Menhir Wall first, even it's like not even connected anymore. And second that as you can see at screenshot too there's blank description for Guardian Stones and it stays blank in any level, maybe original DLC bug?
Title: Re: Alpha tester bug reports
Post by: sauruz on 06 December 2018, 20:28:59
good news!

after some tries i could finally pass the bridge!

The trick is  going on the borders and avoid staying in middle. yes its bad pathing the pets are also affected.

(https://i.imgur.com/V2bTd9I.jpg)

It have a beautifull view btw
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 06 December 2018, 20:46:11
Sorry for confusion. As you can see at the screenshot Guardian Stones have reqierment to unlock Menhir Wall first, even it's like not even connected anymore. And second that as you can see at screenshot too there's blank description for Guardian Stones and it stays blank in any level, maybe original DLC bug?
Oh I see, okay I removed the skill dependency from Guardian Stones.

As far as the tool tip not showing Guardian Stone abilities, it is a original bug. I can only flip the "isPetDisplayable" bit in the pet skill file, after that it's out of my hands as a modder.


good news!

after some tries i could finally pass the bridge!

The trick is  going on the borders and avoid staying in middle. yes its bad pathing the pets are also affected.

It have a beautifull view btw
Awesome sauruz. :D
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 06 December 2018, 20:50:30
Wow I'm being a bit blind nowdays to. Menhir wall requiring 10 point's in tree level instead of one. I'm sorry for missing it for the first time, so you need to check it again  :-[
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 06 December 2018, 21:18:54
Yep, it was set to tier 3, I set it to tier 1. Fixed
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 06 December 2018, 21:28:30
And another one, hope you not getting bored with me. I know many items have no pet bonuses, such as Horns of Cyprus, Marathon Greaves, Outrider buckler etc, that's some of that i found in first 40 minutes of playing fresh character. Also, maybe you already got this in checklist, you should revisit artifacts, coz for example, Amber flask gives +2 to wolwes and +2 to Storm Wisp, for normal artifact that drops in Greece +2 to skill that will open on high lvl of mastery is outright insane in balance. So, still here on duty  C:-)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 06 December 2018, 21:41:16
And another one, hope you not getting bored with me. I know many items have no pet bonuses, such as Horns of Cyprus, Marathon Greaves, Outrider buckler etc, that's some of that i found in first 40 minutes of playing fresh character. Also, maybe you already got this in checklist, you should revisit artifacts, coz for example, Amber flask gives +2 to wolwes and +2 to Storm Wisp, for normal artifact that drops in Greece +2 to skill that will open on high lvl of mastery is outright insane in balance. So, still here on duty  C:-)
I encourage my alpha testers to post as often as they feel necessary. The more bugs reported, the faster the mod is finished. Imagine me playing through every mastery and stopping to fix bugs, then starting again.  :P

I haven't really dived seriously into artifacts or MIs yet, just a once-over dusting.

I kind of really liked teh bonus to pets early on myself, but I'll reconsider. I mean, when I play vanilla, I always play a summoner and search out a shrine of mastery to get my third wolf every time :D
Title: Re: Alpha tester bug reports
Post by: sauruz on 07 December 2018, 02:34:26
This isnt a really bug..our is it :P

Normal is done ! my bags are a mess as always ( Batlemage btw)
(https://i.imgur.com/kXMP1tF.jpg)

My opinion in the mod, it is GREAT! its Harder than the previous version , but hard in a good way, in the way of having a challange, being smart putting the skills, using scrools at right time and using the big diversity of relics and charms to correct your flaws.

Champions Hearts and titanic essence  drop rate are fine

As you Know, the pets in lateres game/acts ( on my playtime) didnt bring alot to the table, because they couldnt stay alive very long. and with my mana being SUPER low i only summon the archers since they are cheap to use ( i say your post , im just unlucky :p)

I like the traps  the way it is, we shouldnt able to tank everything, but maybe i would say increase the warming time before the trap appear, so we could have a chance to run lol.

 side note : Now playing again act 5 it reminds me how poor is the devs choice in terms  of monsters in late game areas , no fire dragons our fire wolfs around ashlands areas , what you were thinking Nordic, jeez


I will write some feedback

Jotuns should be  champions type monsters, they deserve it

Lasts waypoints in act 5 didnt have a healer ( dark lands /Asgard and Jotunheim)

On next time when work in act 5 map , can you move the dveger enchanter close to the others in , Master Forge Chamber, idk why he sits there alone, so far away

Sinmara - Preistess of the Flame, and Surtr could have some less fire resistance skill, because once you capped the 80% you can tank their dmg with no problems

Walls of Utgard area feells a litle empty , a tiny extras monsters would be neat

Phantons , atm when killed drains all your mana, maybe they could drain 25% of it (?)

Question :

Why some Eldjotun~cinder warrior are champions and others are not ?

Bug :
Seidr  Bones artefact has +2 invalid skill profile

Ghost summon from dead bodies around the batlefield are tagged as Humans, shouldnt be ghosts (?)

Nidhoggr - Tormentor of the Dead , summons are all mess up, he summons zombies but they die right away ( i dont even attack then), seens they are timed summons


What you need right now/want?
-Continue in epic to legendary

Our

-Make a new class
Title: Re: Alpha tester bug reports
Post by: nargil66 on 07 December 2018, 02:57:24
Finished Normal as well, but i'm too hyped for Epic right now...  :D Will give you some feedback on act 5 later.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 07 December 2018, 03:11:43
As you Know, the pets in lateres game/acts ( on my playtime) didnt bring alot to the table, because they couldnt stay alive very long. and with my mana being SUPER low i only summon the archers since they are cheap to use ( i say your post , im just unlucky :p)
As I said a few posts ago, I am adding a pet bonus for health and armor at the end of act 3 and again at the end of act 4, so we will see then what needs to be done after that. I should increase chance of pet affixes in act 4 and 5 though.

I like the traps  the way it is, we shouldnt able to tank everything, but maybe i would say increase the warming time before the trap appear, so we could have a chance to run lol.
I could do this.

Also, I already have another plan as well. You know the affix of Necromancy? There's one for damage to demons as well.

What about "of the Tinkerer", "of the Mechanic" and "of the Artificer" that gives defense from construct/trap in radius on equip? Yeah, that will be great. :)

Ghost summon from dead bodies around the batlefield are tagged as Humans, shouldnt be ghosts (?)
Whoops. It's always something I forget. :)

I would like if you could play through Epic for awhile. The files that buff champions and bosses may need tweaking or not.

Just act 1 if you would please.

Thanks for your ideas and suggestions and observations sauruz, I will keep this handy as I work.

EDIT: Wow! I never knew there was an enchanter in teh dveger halls at all! He was easy to miss, so I moved him beside the merchant there.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 07 December 2018, 04:17:19
The game started crashing at Epic Megara Coast, while figthing pirates :(. 3 times now.
I'll make a different class and start anew.
Title: Re: Alpha tester bug reports
Post by: Prosoro on 07 December 2018, 06:52:58
What about "of the Tinkerer", "of the Mechanic" and "of the Artificer" that gives defense from construct/trap in radius on equip? Yeah, that will be great. :)

^I like this idea man, imo traps being deadly is perfect and adding more ways to mitigate damage/risk of death from them is a good way to go about it.  Just my 2 cents  :D
Title: Re: Alpha tester bug reports
Post by: sauruz on 07 December 2018, 12:05:19
Thanks BG :)!

Im on Epic , i can confirm with Nargil

Something with the pirataes area before Megara is causing  crash in game ( boss area ?, new meshes ? some error spawn ? maybe is the new aura ( unholy aura)) ?

But so far i can share some feedback to you

Votality skill ( lv 40 in earth) doesnt say how much mana is needed to use it

Found A energyzing bonus in one tomb ( it did recovery my hp and not my mana)

Tegean Spider from Fetid Lair needs have a Buff, i have -20 poison resist and i didnt have any impact on me, also she couldnt dmg my pets

Leimon The vengefull ( from arcadia tomb) needs have a buff , he feels very quickly

Votality and earth enchantement shares the same icon (?)

-I Know this isnt a bug but can you up a litle the numbers of Naids and karkinos groups around Megara Coast ?

Also i forgot to tell you:

-Frost liles around Frozen river , dont attack you very often


Things i like so far:

-Champions numbers are great :D

-Fire shaman from helos is interesting.

-Nessus is deadly and he NEVER runs out of mana like before :D


Things im worrie, so far

-The price of pots already are 14k , its early game i ddint use pots very much, but is something i need look at
Title: Re: Alpha tester bug reports
Post by: fingolfin on 07 December 2018, 13:03:55
There is a n area you can wander around into the sea  at Megara Coast    It acts as a short cut to get to Megara missing out the Pirates that lurk around there.

Is this intentional?   and  does it contribute towards the crashes in EPIC.?
Title: Re: Alpha tester bug reports
Post by: nargil66 on 07 December 2018, 14:29:19
Reports from Epic Ambrossos ( I was able to pass through the area with crashes). Noticed 2 other things.
- "Kingly" prefix doesnt give flat HP/EP regen as Exalted.
- The ancient door in Cyclops cave is locked and i cant find the key. Am i missing something?
Edit: In Knossos now. The game crashed on 3 more places - Parnassus/Lower warcamp (fighting satyrs/boarmen) and on the pirate quest. Sorry, BG, dont want to bring you this. I'm having a real blast with the mod, drop rates are great and havent noticed any other bugs in Epic so far.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 07 December 2018, 16:58:04
The game started crashing at Epic Megara Coast, while figthing pirates :(. 3 times now.
I'll make a different class and start anew.
Thanks BG :)!

Im on Epic , i can confirm with Nargil

Something with the pirataes area before Megara is causing  crash in game ( boss area ?, new meshes ? some error spawn ? maybe is the new aura ( unholy aura)) ?

I deleted the unholy aura proxy from teh database so t won't spawn.

I updated the database only download on dropbox so please let me know if that was the crash issue:

https://www.dropbox.com/s/bwqz7e1up12wp34/LegionOfChampRagnarok_database_only_v1.zip?dl=0



Reports from Epic Ambrossos ( I was able to pass through the area with crashes). Noticed 2 other things.
- "Kingly" prefix doesnt give flat HP/EP regen as Exalted.
- The ancient door in Cyclops cave is locked and i cant find the key. Am i missing something?
Added som regen to Kingly.

No, the Cyclops door should NOT be locked, and it is set to unlocked in the database file for the door. I don't know what the issue is.

I force unlocked the door on load in teh quest file for next update just to be sure.




But so far i can share some feedback to you

Votality skill ( lv 40 in earth) doesnt say how much mana is needed to use it
Volatility is a passive and doesn't use mana.

Found A energyzing bonus in one tomb ( it did recovery my hp and not my mana)
Unknown. There is only one skill file for that kind of shrine and they all share the same skill file.

Tegean Spider from Fetid Lair needs have a Buff, i have -20 poison resist and i didnt have any impact on me, also she couldnt dmg my pets
You know the poison clouds around the spider? I forgot to add a "duration" to the poison damage so it did nothing.

I added 1 second duration to the poison damage so that should do it. Now it the way it should have been as that was a bug.

Added poison debuff aura and boss buff to spider in epic and legendary and boosted HP in epic and legendary as well.

Leimon The vengefull ( from arcadia tomb) needs have a buff , he feels very quickly
Added boss properties and doubled HP for epic and legendary. Also gave him distortionwave and distort reality in epic and legendary as well as distortion field.


Votality and earth enchantement shares the same icon (?)
Changed icon back

Also i forgot to tell you:

-Frost liles around Frozen river , dont attack you very often
Thank you, there was a bug with the attack skill file pointing to the wrong file. Fixed.

I think they may be too dangerous now though.




There is a n area you can wander around into the sea  at Megara Coast    It acts as a short cut to get to Megara missing out the Pirates that lurk around there.

Dang.

See, when you add the original game map to your mod and rebuild a section, it forgets the original no-passing areas. So you have to manually re-paint the no-passing areas by hand and it is really time consuming.

I don't know why it forgets all teh no-passing information from the original game, but it is a fan-made tool to get the map at all so I am not going to complain.

So I re-painted the no-passing zones for those map sections and it will be in the next map update.

Is this intentional?   and  does it contribute towards the crashes in EPIC.?

Ha ha, welcome to my nightmare. You will come to know how much you don't know if you mod this game, and the panic and fear of that unknown.  >:D

EDIT: BTW, finding passable areas that are not-passable in vanilla is an alpha test issue I need, so if you can, check areas like water areas etc. that shouldn't be passable when you think of it. No pressure, but it's necessary to test.
Title: Re: Alpha tester bug reports
Post by: fingolfin on 07 December 2018, 17:05:23
I  have noticed the  Cyclops door  to be locked  in the normal  play through as well.     It been looked since the last  update
Title: Re: Alpha tester bug reports
Post by: nargil66 on 07 December 2018, 17:08:39
Tested with the new database, and it still crashes. What could it be? Can it be the new arquebusiers? If so, im sorry for bringing you this trouble :(
Edit: Nice touch on Leucus boss, hes far more challenging now :)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 07 December 2018, 17:14:28
Edit: In Knossos now. The game crashed on 3 more places - Parnassus/Lower warcamp (fighting satyrs/boarmen) and on the pirate quest. Sorry, BG, dont want to bring you this. I'm having a real blast with the mod, drop rates are great and havent noticed any other bugs in Epic so far.

Well, this takes priority over everything else for now.

This is why I quit modding before, this stupid game is so fragile to mod.
Title: Re: Alpha tester bug reports
Post by: sauruz on 07 December 2018, 17:24:56
i could run into Megara without fighting it didnt crash

1st run- it crash me at the Piratae Boss

2nd run-  it crashed when pirataes with dual swords  champs attacked me

3rd run- crash near boss area, when 2 pirataes with shields ( champions) charged at me

4th run- crash when some pirataes attack me ( there were melle champions, regular ones and the ones with the canon), some seagulls as well
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 07 December 2018, 18:04:42
Maybe the canoneers, it's an xpack2 mesh, I think I will remove them to be sure.
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 07 December 2018, 18:24:53
Just checked pirates without new database in normal, no crushes, even not a sign of one. But I haven't met pirates with dual blades, canoneers atack me and my pets with no problems. It's somehow related to Epic I think. Also, this damn magic seagulls drop witch plumes, I always knew they had this in them.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 07 December 2018, 18:54:34
It's somehow related to Epic I think.

See? This is what happens....I start wildly guessing as to what the issue is. It makes me crazy, like reading chicken bones or runes.

I have no tools to see what's happening in game as a modder, though there was during Nordic's initial release of AE in custom maps, but they took it out eventually.

The Pirate mages had ranged one handed weapons, so I took those out and gave them staves.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 07 December 2018, 19:01:50
Epic Nile Floodplain. Few small bugs.
Found 2 Shrines of the Elements that doesnt give bonus.
Summoner's Totem Artifact gives +3 to invalid skill profile.
Dark Core artifact skill bonus is missing tag.
Title: Re: Alpha tester bug reports
Post by: sauruz on 07 December 2018, 19:04:38
I think its from Navigators,

I lure  one with the canons, no problem

I lure one with sword and Shield no problem

I lure the Navigator mages, i crashed

edited : yep 100% sure its from Then,
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 07 December 2018, 19:16:12

I lure the Navigator mages, i crashed

edited : yep 100% sure its from Then,

I had them equipped with throwing knives, they have given me trouble before.

Only some monsters can use them as others cause crashes. I had the same problem in v1.1. Satyr throwing knife champs caused crashes so I gave them a skill like THrowing Knives from Rogue mastery and then added a ranged one-handed weapon as amiscellaneous item drop in their config to prevent crashes.

I already removed them and gave them staves so that's good.

Nice job sauruz, that's some mighty fine testing logic to get the job done. Thank you. :)
Title: Re: Alpha tester bug reports
Post by: sauruz on 07 December 2018, 19:37:54
Im super glad i could help !!  :D

Nasty Pirataes trying to loot yours fun
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 07 December 2018, 19:49:50
lol :D


Yep, I implemented Satyr bladeflingers and gave them ranged one handed weapons, totally forgot about my experience in v1.1 with satyrs and ranged one handed.

So I ahve done a search for all creatures using them and found some culprits I am fixing right now. Giving them a throwing knife skill and tring to match the damage of ranged one-handed per difficulty.

The throwing knife and default arrow projectiles have a range of 19m. Ranged one handed have a range of 11m, it really think this is the problem. THe AI controllers are trying to attack at 19 range but the weapon doesn't have it and balks.
Just my hypothesis on the issue.

I will update the mod and remove all ranged one handed from creatures that Nordic hasn't already tested such as Maenads and Duneraiders, which seem to work okay.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 07 December 2018, 21:08:31
I have updated the database to remove ranged one-handed weapons from Satyrs etc. and gave them a throwing knife skill to substitute.

While I was at it I created Ratman Bladeflinger champs to greece and orient ratman pools.

https://www.dropbox.com/s/bwqz7e1up12wp34/LegionOfChampRagnarok_database_only_v1.zip?dl=0

The cyclops cave issue will have to wait for next map update though

EDIT: Interesting news. I found that the XPack quests contained a quest file to control boss chest swaps for repeat farming.

It seems they also tried to redo the act1 - 3 chests. So I removed al teh quest code from teh XPack chest quest file for act 1 - 3 and bingo, no more multiple chests in act 1.
Title: Re: Alpha tester bug reports
Post by: sauruz on 07 December 2018, 21:38:23
its seens it is fixed ! hurray

But noticed something funny but at same time weird about the cannoers, they cant hold their cannons ( something with their meshes) not a important to fix right now
(https://i.imgur.com/IuJm0ic.jpg)

P.s: i killed the piratae lord right now :)  its is working
Title: Re: Alpha tester bug reports
Post by: nargil66 on 07 December 2018, 22:19:57
Thank you! Downloading as i write this :D
I started a new seidrworker. Harbinger is parked at epic Memphis for now.
New LoC is totally epic!
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 07 December 2018, 23:14:57
Boss Cyclops in cave's chest didn't spawn.

So I spent the rest of the morning re-engineering the map and quest files to more closely match teh control structure Nordic/Pieces used to control boss chests. I made a separate file for my chest swap quest code as adding it to the vanilla file was making it far too long to scroll through to get to what I want and then I added the quest file to the map.

I manually created  a quest that opens the cyclops door, then closes it when you enter a trigger then opens it after defeting rh boss cyclops.

I can't figure out why it keeps saying it is locked so I gave up and used brute force.

I re-added teh correct animations for the pirate canoneers.


EDIT: Took the time to update all the Act 5 artifacts.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 08 December 2018, 01:47:52
Quest bug in epic Thebes - the NPC that gives you the Place of Truth quest is replaced by high priest Zazamankh. He just says "Thank you for the staff of Khufu" and thats it.
Please add some ninja-like defensive skill or bonus to Rogue. At least Dodge.
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 08 December 2018, 01:56:43
Please add some ninja-like defensive skill or bonus to Rogue. At least Dodge.
Never used flash grenade playing o Rogue? It's just does what you asking for.
Title: Re: Alpha tester bug reports
Post by: sauruz on 08 December 2018, 02:04:15
Lv 53 , lower war camp

1st of all NO CRASHES so far , its a great thing!

2nd, epic greece so far is so GOD DAM FANTASTIC, oh my ! normal wasnt like that !! so addictive right now :D

Some feedback  and questions

-(https://i.imgur.com/KgjXnPM.jpg)

I found this insteresting, there is a duo of karkinos~sand runners inside the cave before Megara, they are different than the ones roaming the coast, its okay ? our something is missing ?

-(https://i.imgur.com/vh6jaVM.jpg)

I found this big chest inside the cave found around Phoencian Swamps, but no boss around. Im wondering if this belong to Shadowmaw boss ? it is correct ?

-(https://i.imgur.com/U78NNsr.jpg)

Is missing the "Epic" Word, so far is the only one i think.


i enjoyed the death effect of Ghost window boss, i died right away lol

Battle Standard cast from monsters need to be more dangerous in epic , the flag itself is lv 1 , it could cast fear on pets our reduce defense/resistance for exemple ,our even total hp

The enchant buffs cast by some monsters , for exemple Boar riders, why it doesnt affect all nearby allies ?

Centaurs Battle Standard visual could be different, right now it looks like the same cast by the player

Satyrs that appear when you destroy the altars should be ghosts instead of undead

The summons used by satyrs~spirit callers, their lvs are kinda distant, the boars are lv 15 and the bats lv 48, not sure if can make any difference

Some Malevalent Spider~Deathspinners are champions are others are not

The Adrenaline skill used by Boarmans enforcers doesnt make any difference, in my opinion.

When you deliver the olive Branch to Temple of Apollo it doesnt say how much resistance you gain.

Ratman~sappers  , could have different colour, orange our red, just for flavour, so they doesnt look all the same.

Limos - Life Eater, need be more dangerous, they doesnt add any feels of danger

Xaktil Etherweb - Arachnos Hero , dies very quickly

What kind of dmg is that ranged attack used by cyclops Champions? it seens he throws something at me ,cant understand wht is it . it deals alot of % hp

Can you up the chances of Monstrous Boar  and  Eurynomus~Corpse Monger appear ingame ?

Termus~Master blacksmith, could have a % to sell some epic itens, to make him more unique, and not some random merchant from Helos
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 08 December 2018, 02:27:09
Quest bug in epic Thebes - the NPC that gives you the Place of Truth quest is replaced by high priest Zazamankh. He just says "Thank you for the staff of Khufu" and thats it.
I will look into it again.

Please add some ninja-like defensive skill or bonus to Rogue. At least Dodge.


Well, since the crash bug was ranged one-handed and not the new rogue skills, I can still replace calculated strike with Shadow Blade. The modifier added dodge attack and projectile.

I just have to make the particle effects. Last time I made them they sucked. This time I think I will just base it on the Shadowstalker smoke effect and make it grow per level. Keep it simple.

Added new rare pet bonus suffix for jewelry that grants 10% elemental and 10% vitality resistance and some hp.

Oh, yeah. I am studying Surtr for the end battle, and sauruz is right, if you have good armor and fire resist, you can tank him easy.

Trouble is his skill tree is full.

So I added a Squall skill to the fire imp that is black smoke and cinders and red lightning that does fire and lightning damage.

The Infernals get a red lightningbolt that does fire and lightning damage.

That's all I have so far, that's something that will take time to figure out.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 08 December 2018, 03:06:17
I found this insteresting, there is a duo of karkinos~sand runners inside the cave before Megara, they are different than the ones roaming the coast, its okay ? our something is missing ?
By design. Cave Karkinos


I found this big chest inside the cave found around Phoencian Swamps, but no boss around. Im wondering if this belong to Shadowmaw boss ? it is correct ?

I could swear a string of curses for how many times I fix that stupid proxy for shadowmaw.

So I made a new one from scratch in another directory and a new pool file, opened the map and deleted the existing proxy and placed my new one in there. I don't know why it never fires, people have been talking about how shadowmaw doesn't spawn, but even when you set the spawn rate to 100% he still doesn't so the heck with it.


Is missing the "Epic" Word, so far is the only one i think.
Yep. Only one, fixed.


The enchant buffs cast by some monsters , for exemple Boar riders, why it doesnt affect all nearby allies ?
By design, self buff.

Satyrs that appear when you destroy the altars should be ghosts instead of undead
Fixed.

The summons used by satyrs~spirit callers, their lvs are kinda distant, the boars are lv 15 and the bats lv 48, not sure if can make any difference
Vanilla issue. I will go through all the summon files later and add levels for epic and legendary. It's not really important right now and extremely time consuming.


When you deliver the olive Branch to Temple of Apollo it doesnt say how much resistance you gain.
Look in your quest log.

In vanilla, the skill name is the display text for the quest reward, for example the reward for poison resist's skill name was "+5% poison resist" in normal and a separate skill "+7% poison resist" for epic. That's why there were three separate skills for each reward totalling like 9 or 10 different quest skills filling up the player quest tree, just so players could see the pop up after the quest announcing exactly what they got.

I consolidated all teh olive branch rewards into 4 quest skills to free up all those player skill slots in the player quest skill tree. the only way to tell you what reward you got specifically is to use the quest journal and create a whole bunch of quest steps to update the journal.

I'm sorry if this is confusing, but I would rather  people had to look in their journal to see which resistance got boosted and free up several quest tree skill slots (and get a new quest skill like the Djinn quest reward)  than to go back to the way it was in vanilla where the quest skill tree was full already.

I will look into the text and add "(see journal)"


Limos - Life Eater, need be more dangerous, they doesnt add any feels of danger

Xaktil Etherweb - Arachnos Hero , dies very quickly
Okay will buff them later

What kind of dmg is that ranged attack used by cyclops Champions? it seens he throws something at me ,cant understand wht is it . it deals alot of % hp
Big rocks, I should increase the scale on teh projectile if you cant see them

Can you up the chances of Monstrous Boar  and  Eurynomus~Corpse Monger appear ingame ?
Okay

Termus~Master blacksmith, could have a % to sell some epic itens, to make him more unique, and not some random merchant from Helos

That's a good idea, but it would require a couple days of steady work creating 30 or 40 merchant loot file. So I may do that some day
Title: Re: Alpha tester bug reports
Post by: Prosoro on 08 December 2018, 11:59:31

Moar feedback

Bugs;

-Managed to somehow summon the Shade of Thanatos (argh runawaay!) His summoned Ghouls were stuck in the 'T' position and didn't attack.

-The door inside the Cyclops Lair is locked (as others have mentioned though this is occuring in Normal) ..also haven't updated with latest build yet so may be fixed already

-Heatshield chest buff.  Worked great on my character and pets but then all surrounding enemies I encountered also gained Heatshield ..is this intended?


Feedback;

-Really love all the new out-of-the-way areas like the centaur camp near Ambrossos, awesome detail.  The bosses in these areas are very challenging which is great.

-Sweet new MI sets! Have a few pieces from the Wraith set. 

-Currently playing a Theurgist and had a suggestion: Using Spectral Strike with bow is good but perhaps add a visual trail to the arrows (e.g flame trail from Earth Enchantment)







Title: Re: Alpha tester bug reports
Post by: nargil66 on 08 December 2018, 13:17:06
Quest bug in epic Thebes - the NPC that gives you the Place of Truth quest is replaced by high priest Zazamankh. He just says "Thank you for the staff of Khufu" and thats it.
I will look into it again.
Ah, nevermind, it unlocks after you kill the Telkine. My bad.
Another small thing - Distortion field ultimate level is 4, not 10 lvls higher than max lvl
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 08 December 2018, 17:26:23
Ok, about skills after some tweaks. Freezing blast, now with 5k int it could kill 4-6 lvl skellies on it's own, not bad, also debuff for elemental resistances is ok now for it's cooldown, this skill now can be used for mages, wow. Tested it more about this -100% physical res and I have no idea, maybe monesters have no phys res or it just not working, even with bare fist crit's and damage remains the same +-.
We have lost Rouge icon skills, rouge Dagger skill look like it's mixture of passive and active at this moment (round skill icon (but you already changed it to be active!) with square corners), maybe it's just my visial bug but for now i'll leave it here.
Also no correct name for Regrowth that was used on Call of The Wood. Now it's just code name.
Also it's really minor and you can leave it as it is, Seagulls still drop Witch plume.
Waiting for changes that we disscused previously, also I'm really happy that Shadow Blade was not the case of crash, ehh, I hope it'll not be the second case.
On playthrough, playing in a free time, not much of it. Also it's weird, but just remembered, can you look at Knossos beach where you arrive, coz there was strange passable area through the rocks to small cave, it's totally bug but maybe can be used for some secret plot's or other stuff  :))

EDIT: Found that all skills that was renamed have broken names now.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 08 December 2018, 21:30:44
Ok, about skills after some tweaks. Freezing blast, now with 5k int it could kill 4-6 lvl skellies on it's own, not bad, also debuff for elemental resistances is ok now for it's cooldown, this skill now can be used for mages, wow. Tested it more about this -100% physical res and I have no idea, maybe monesters have no phys res or it just not working, even with bare fist crit's and damage remains the same +-.
Okay, I tweaked it some more for this latest update dec 12 2018. Thank you for testing it, I never use the skill....but I may now that I've changed it lol


We have lost Rouge icon skills, rouge Dagger skill look like it's mixture of passive and active at this moment (round skill icon (but you already changed it to be active!) with square corners), maybe it's just my visial bug but for now i'll leave it here.
Also no correct name for Regrowth that was used on Call of The Wood. Now it's just code name.

Waiting for changes that we disscused previously, also I'm really happy that Shadow Blade was not the case of crash, ehh, I hope it'll not be the second case.

EDIT: Found that all skills that was renamed have broken names now.
Yeah, all these were the result of the new database referencing icons and text that are in the Resources that weren't included.

If you download the latest version I uploaded this morning, they will all be fixed. If not, please let me know.

Also it's really minor and you can leave it as it is, Seagulls still drop Witch plume.
This is by design, sorry I should have said something earlier.

I fixed the ultimate level for Distortion Field in this update, too.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 08 December 2018, 21:48:02

-Managed to somehow summon the Shade of Thanatos (argh runawaay!) His summoned Ghouls were stuck in the 'T' position and didn't attack.
Ah, the old T-pose, eh? Bad animation reference. Fixed.


-Heatshield chest buff.  Worked great on my character and pets but then all surrounding enemies I encountered also gained Heatshield ..is this intended?
I will try an experiment next update.

I will give the trap monster a Buff Other skill, set the controller thusly: to use skill whenever possible, heal ally health percentage 100. Then have the skill with 0 cooldown/mana and give the trap monster 100 cast speed. Put the skill in the config buffOther slot and see what happens.

The RIGHT way to do it would be to make a Shrine with a treasure chest mesh and animations and sounds. Then place it in teh accessory file of  all the game's treasure chest proxies (monster and chest proxies).

This would mean that I would have to create a treasure chest shrine with the mesh for every kind of treasure chest, and skills for each area and act. Hundreds of treasure chest shrines.

So you can see why I just made it spawn in the same pool as trap monsters. :)
Title: Re: Alpha tester bug reports
Post by: sauruz on 08 December 2018, 22:20:23
Sorry if this is a silly  question

Golden belt Artifacts, , gives 20% strenght as one of Pets bonus, but how this actually works ? same way as the players ? i tought pets ddint have strengh , intelligence and dexterity status

The reason im asking this is because its 1st time i see this as bonus, i might be wrong tho
Title: Re: Alpha tester bug reports
Post by: nargil66 on 08 December 2018, 22:41:15
Sauruz, normally pets have their own stats, increasing as they lvl up.
BG, there is a small vanilla glitch with Onslaught, when using the skill rings become too big, then smaller, then again big.
If you want to make them increase gradually, switch rings 4 and 6 in the effect file.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 09 December 2018, 00:10:11
Sorry if this is a silly  question

Golden belt Artifacts, , gives 20% strenght as one of Pets bonus, but how this actually works ? same way as the players ?
Yes. Though it's harder to control, you have to do the math for str-->dmg but once in awhile, just do it. :D

Thanks nargil66. I switched Effects\Warfare\343_Onslaught_04.pfx to records\effects\warfare onslaught_06.dbr and vice versa.

I fiddled around with trying to spawn a monster that buffed the party and not the monsters, and I can't do it. I tried every combination of character/defaultTeamMajor and defaultTeamMinor and you either get all party AND monsters getting buffed or no one. Phooey.

You would think that TeamMajor_Human and TeamMinorHuman_Friendly would do the trick, but nope.

So I just made a bunch of shrines that pop into existence (they have no bones in their mesh and shrines don't have a spawn animation slot anyway, so POP...they arrive)

So a battle standard and a rally standard and a bunch of Mystery Shrines that give buffs from all the different masteries like trance of convalescence etc. as 60 second party buffs.

It should be fun.

Title: Re: Alpha tester bug reports
Post by: sauruz on 09 December 2018, 00:33:00
okay! thats is one thing i ddint knew thank you both.

Just a quick report before i forget  ( for some reason i cant post pics on imurg)

-The smaller boarmen have TagMonsterNameSFM119 in their names
Title: Re: Alpha tester bug reports
Post by: nargil66 on 09 December 2018, 00:53:09

I fiddled around with trying to spawn a monster that buffed the party and not the monsters, and I can't do it. I tried every combination of character/defaultTeamMajor and defaultTeamMinor and you either get all party AND monsters getting buffed or no one. Phooey.

You would think that TeamMajor_Human and TeamMinorHuman_Friendly would do the trick, but nope.
I don't know what TeamMajor/Minor do, but i had an idea. chest spawn monster, which spawn pet, which changes alliance after its death. It buffs you, then die. Would it work?
Title: Re: Alpha tester bug reports
Post by: mountainblade on 09 December 2018, 03:46:18
defenses heavy weapon has a description about increasing pierce ratio which i believe actually belongs to cleave.

cleave is similar to how earth fury was... distractingly fast.

the concussive blow skill works for axes, description says only clubs.

I don't think I have encountered any bugs out in the wild so either I am oblivious or this mod is perfect.
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 09 December 2018, 19:51:36
Just moments ago met this guy and super strange AI freeze bug on the screen edge. Also this guy cannot be killed with my damage on normal, and my pet damage also, coz he spams every 0.5 sec Soul Syphon and just outheals any damage dealt. Even mana won't end. Maybe skeletons could destroy it or ghots from warfare but any other pet is just a yummy snack for it.
(https://i.imgur.com/WhiPm45.jpg)
UPD: Not bug but suggestion, can you make pet's that need target to spawn like nymphs, myconoids and shadow daemons (btw why not shadow demons? Just curious.) be non targattable to summon, coz they feel somewhat squishy and not whery responsive to summon in battle when they die.
EDIT: Shadomaw cavern, now reverse bug, there is the shadowmaw but no his special chest :'(
EDIT 2: Got to the Ghostwidow boss, nice boss, but not very fair as of net atack that can be avoided but when you get into it you just stay there rest of the fight. Maybe longer cooldown? And also no boss chest if there is should be one.
EDIT 3: Have no idea if you fixed double boss chest in act one (or the map update is not what was in last send by you) but this is getting really rediculous and funny.
(https://i.imgur.com/sS0aJUW.jpg)
EDIT 4: Wow, this getting bad for me today, so the map update was as I can unlock the cyclops cave door once, but I got one shotted by rock hurled by the boss (no complains) and then the door is not even reacting to mouse over it, so I cannot beat the boss or get my grave back.
(https://i.imgur.com/vxHYSRO.jpg)
EDIT 5, last for today I hope: As sauruz sad, Satyr zombies not only called Satyr warriors but have Beastman race, not the undead they should have.
Title: Re: Alpha tester bug reports
Post by: sauruz on 09 December 2018, 22:10:38
Finish act 1 (epic) minuts ago, i can say its one of my favourite acts now

I didnt found any Crashes our bug, aside of TagName for boamens, but i will share my feedback.

-Not sure if you can do it, can you move the fountain from megara Outskirts to kerata forest? the reason i ask this is , if you die, for exemple in the Halcyon Coast , you need to walk a very long way , not a urgent matter but  will save big ammount of time.

-Ghost window boss, part of me says is fine, but i may have some worries, bacause the spider is a ghost boss, melle users will find this boss bit frustrating. since it can avoid some of basic attack, making a tanky boss. Oh yhea, no shinny chest to loot

-Ancient Limos, from " trapp in ruins" quest, i would say to bosst his dmg agaisnt pets, because it took him a far amount of time to take down a simple magna sprite.

-Epic and maybe legendary Titanic essence can have a different colour ? because it looks like the same of normal version.

-Satyr~shamans, sometimes they use a skill effect like squall on themselves, our its a buff (?)

-Storm liche boss before Athens, in my opinion i would nerf 5% of his hp, because of constant squall he uses and the ammount of skellies he summons that causes alot of Skill Disruption

-The piratess captain boss, she hits like a truck, especially the shields attacks  plus the fast attack speed, all of that in non collosus form. After she kill me, i return  and find out she went under the floor, in front of 1st cave , could be a unlucky situation.

Goblin boss dropped his helm, a very nice one :D! worth every death.

Gorgons, their groups are very low, 2-3 per group, not a important thing right now, but maybe in future.

Zombies satyrs summoned by necromancers are named  Satyr~warriors, not sure if this is inteded

I found way less amount of traps in this difficulty, i assume it was a recent change, right ?

(https://i.imgur.com/el5dwAj.jpg)
The armbands are  off the place ( ratman priest boss in warcamp)

Conclusions:

I liked this act alot, the big ammount of bosses and heroes are great, big and diverse group of smart foes to fight.

I enjoyed the new areas you made, alot

It can bring some moments of frustration and breakdowns ,ahah, in a good way :D

Also i found a special guest in Crete, i giggled :)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 10 December 2018, 00:30:22
I want to show you something.

The game crashed today when quitting to main screen and trying to play again, oh well. ANyway, look at this:

Code: [Select]
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//77e3acbbe0b38de25d1b82be73473617.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//750a9eb0b7c68f4d810827010618279a.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//83289f56feeb94eba4da766bd059978a.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//9050f46d57d7a86d18fa5916364c7704.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//306b54604f27777e2295aa8b64d974e3.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//6eefc953b6d1dc30ff171cfae15821c0.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//71477c75a4400e85e661150994894d94.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//d21a7f8df38049057b19c3d290033b07.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//a3eaf863eb822af7b5473d1e800794aa.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//be7b720c41ec390e0812268699343745.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//f454e7ebb031b0474e20a8f3a80804d5.que
StreamQuestProperties (read) - C:\Users\Bumbleguppy\Documents/My Games/Titan Quest - Immortal Throne/SaveData/User/_locragv1_St_06/Levels_world_world01.map/Normal//77bd09d5b6f40049f46c8138f7ebd35b.que

I would wager one reason the boss chests aren't spawning is that I placed proxies in the map where only a quest location was before.

The game saves the map data and so doesn't bother to reload the modified map data to spawn the boss chest.

Since the quest locations are in the saved map as well, then the repeat chest spawns work.

Tested today on the ratman trio in athens.


Also, the reason gorgons aren't spawning very many is that I had the wrong ProxyPoolEquation file in a bunch of proxy pools so it was erroring and only spawning the base amount and not the calculated amount it should.


EDIT: Also, Guardian Stones have the wrong skill file in their pet files so they won't work for now.
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 10 December 2018, 00:49:22
Wow so I was partially right about that something wrond with guardian stones, that's interesting.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 10 December 2018, 00:55:45
Yes, I get confused between guardian stones and wall stones still. :)

Also, I changed the template on both nature summons to plain span pet and removed the projectile.

I increased the boss health by a bit in teh global boss file. I reduced the damage bosses do to pets as well

As far as the Athens Liche, remember that he has the same treasure chest as Hydra. I just made it available in normal and epic. Next update I changed teh lightning skeleton attacj skill to have a chance at disruption instead of 100%.

I forgot I had made an entire selection of Satyr zombies: casters, pillagers, brutes. So I made proxies/pools and replaced many of the ratman proxies around the ratman priest boss before the gorgons there.


Removed the web from ghost widow boss, nerfed the dodge a little.

Reduced the pirate captain female attack speed a bit.

EDIT: Completely gave up on the game handling the cyclops door, So now the quest file opens the door when you walk up to it automatically and closes behind you by quest directive. Only way to open from inside is kill boss, but it should open again when you walk up to it if you had died.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 10 December 2018, 14:17:57
Started a new Rogue. Two things i noticed with pirates:
Arquebusier's cannons have glitched texture. I think the game recognizes a single texture for the combined dwarf/cannon mesh. You can try attaching the extracted cannon i sent you as entity to a plain dwarf mesh and apply texture to each. Maybe there is an easier way to fix, but i don't know it.
The boss chest was missing after beating the pirate lord.
Title: Re: Alpha tester bug reports
Post by: sauruz on 10 December 2018, 15:34:42
I reached Hathor Basin right now, got 3x question:

-  Do Jackalman~bladefinger, have bleeding dmg on their attacks ?

-I think the adredaline isnt very effective on jackalman~bersekers, i notice on other champions the skill is doing the work , could be wrong tho.

-Scarabeus boss, i think hes semi bugged, the reason i say this, is because, he just cast the ranged poison attack, then he standed on same spot trying to run our attack without any sucess
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 10 December 2018, 17:01:15
Started a new Rogue. Two things i noticed with pirates:
Arquebusier's cannons have glitched texture. I think the game recognizes a single texture for the combined dwarf/cannon mesh. You can try attaching the extracted cannon i sent you as entity to a plain dwarf mesh and apply texture to each. Maybe there is an easier way to fix, but i don't know it.
The boss chest was missing after beating the pirate lord.
I noticed that yesterday when playing, I added the texture to the monster actor variabl efiles and facepalmed. Removed the monster file texture reference as it is already in teh mesh I made and it's fixed.

I reached Hathor Basin right now, got 3x question:

-  Do Jackalman~bladefinger, have bleeding dmg on their attacks ?

-I think the adredaline isnt very effective on jackalman~bersekers, i notice on other champions the skill is doing the work , could be wrong tho.

-Scarabeus boss, i think hes semi bugged, the reason i say this, is because, he just cast the ranged poison attack, then he standed on same spot trying to run our attack without any sucess

Bladeflingers have bleed damage,yes.

I will look into the adrenaline skill.

I haven't touched Scarabeus's controller, I don't know what the issue is.

I'm getting really frustrated with boss chests at this point to be honest. Everything is set up exactly the same way as vanila as far as proxies, quest file, quest locations. SOmetimes it works and other times it doesn'I'll keep trying I guess.
Title: Re: Alpha tester bug reports
Post by: sauruz on 10 December 2018, 17:49:36
i did some testing, if this helps

 scarabeus dont do almost any action when im close to him, dont use any auto attacks.

But he acts fine when im not close to him, he uses the spit poison, summons minions and casts that big cloud.

edit: maybe is something about attack parameters?
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 10 December 2018, 21:12:36
OKay, I fiddled around with Scarabeus. If nothing else, I have made him really difficult lol.

His summoned beetles are little clones of Scarabeus with a lot more health and defense than vanilla.

I finally found the boss chest bug, or should I say : bugs.

It seems while I was adding the boss chest proxies in a few locations, I accidentally placed duplicates of the boss chest location in the map instead of a boss chest proxy. So I went through the map and fixed them. I hope I haven't missed one.

I tweaked Sparta and moved the mystic and healer around and added a caravan.
Title: Re: Alpha tester bug reports
Post by: sauruz on 11 December 2018, 00:52:39
Glad you squashed the bug, and buffed the other bug , ok i better stop lol

im on Giza, lv 57

Some feedback

1-Ammit- its a fun boss design, but the problem i face  is, i cant see the skill that drains all energy and hp, sometimes i see the circle, i assume is this, but duo of the bright of terrain plus effect of the water, its kinda difficult to notice it

Dragorath the destroyer, from lowest of low quest, the chest drops act 1 equipements and relics

Champion mummys cast a skill on you with is "TAgnoskillname", was to slow to write it :(

(https://i.imgur.com/xodsL0I.jpg)
No pet bonus

(https://i.imgur.com/bn4ayb1.jpg)
Found this formulae,  dont have any info, our it shouldnt be there

(https://i.imgur.com/NXYVVC6.jpg)
Dark´s obelisk´s spawns in top of each other ( 2x in total), i dont mind it btw
Title: Re: Alpha tester bug reports
Post by: Boergie_YouKnow on 11 December 2018, 11:05:12
Hello together ... ;D

I dont report any Bug(s) ... I only want to say : GREAT ... GREAT ... GREAT ... This Mod is incredible (Already in the Alpha-Version ... O0)

My Plan is to go with a Magican (Rogue + Earth) ... I love the ("new") Traps and my Alltime-Favourite is (ever, ever AND ever ... ;)) Earth (Give me Fire, Babe ... >:D)

OK ... 100 Level per Mastery ... Is it intended ? Interesting Concept ... ^-^

Best Regard from Wolfgang / Germany
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 11 December 2018, 13:33:23
Hello together ... ;D

I dont report any Bug(s) ... I only want to say : GREAT ... GREAT ... GREAT ... This Mod is incredible (Already in the Alpha-Version ... O0)

My Plan is to go with a Magican (Rogue + Earth) ... I love the ("new") Traps and my Alltime-Favourite is (ever, ever AND ever ... ;)) Earth (Give me Fire, Babe ... >:D)

OK ... 100 Level per Mastery ... Is it intended ? Interesting Concept ... ^-^

Best Regard from Wolfgang / Germany

I remember the very first time I ever booted up TQ:IT and selected a battlemage, fire & war, baby!

Boy, was I disappointed lol

No int for Earth, no strength for Warfare.

I would love to see you finish Normal with a  Magician, I don't think I ever have

Yes 100 levels is intentional.

Same strength.int/dex/HP/MP per level.

Something to consider late game when you have points in all of the skills you want but have points left over.

EDIT:

Dream changes:

I moved Distort Reality ~ Temporal Rift to tier 7. Beefed up teh electric burn and added +%phys and vitality to boost the base skill damage as well. Increased the petrify duration. Decreased cooldown by a small token amount per level and increased the mana per level after level 10, increased radisu per level by a small amount.

Moved Nightmare ~ Mastermind to tier 7.

Added petbonus to Lucid Dream and Temporal Flux.
Title: Re: Alpha tester bug reports
Post by: sauruz on 11 December 2018, 16:26:05
Dont have much to report right now, just 2x things

-Reaper scythe MI , is missing grant skill description.

-Iznu and the guardian from "missing brother" quest, can be more deadly
Title: Re: Alpha tester bug reports
Post by: nargil66 on 11 December 2018, 16:45:58

Dream changes:

I moved Distort Reality ~ Temporal Rift to tier 7. Beefed up teh electric burn and added +%phys and vitality to boost the base skill damage as well. Increased the petrify duration. Decreased cooldown by a small token amount per level and increased the mana per level after level 10, increased radisu per level by a small amount.

Moved Nightmare ~ Mastermind to tier 7.

Added petbonus to Lucid Dream and Temporal Flux.

Nice! Good news for my harbinger. I still cant decide - dreamkiller or warlock for the rogue. Any recommendations?
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 11 December 2018, 17:19:13
Hmm, I think Warlock is less like your last character. Try that.


Added two new chest/sarcophagai trap types: Runecircle and Grenade.

Fixed an existing trap type, fireball like the Monster Fire Trap's skill only from a chest. Had the AOE projectile in the fragment slot and vice versa.
I think that is the one that made a sound but nothing happened.


EDIT: Hey nargil66, don't you agree that Surtr should be wielding the Ragnarok sword in the final battle, I mean, that's the name of the expansion, right?
Title: Re: Alpha tester bug reports
Post by: nargil66 on 11 December 2018, 19:03:46
Alright, i'll test Warlock, almost Mastery 40 on rogue. More squishy maybe, but still going for melee. Skeleton archers + liche + shadow demons will be great for debuff; spirit blade + sneak attack = heal to full health :D Imagine Sneak attack with no cooldown... Btw, just reached Parnassus, no deaths so far (twinked).
I couldnt find the Ragnarok Blade on tq-db. It sounds good though.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 11 December 2018, 19:22:54
The sword is in teh equipmentweapons/sword in xpack2.

I tried attaching it to the Surtr mesh, but the mesh had a freaky shader glitch that filled the whole screen with flickering planes of colors. So I can't change the Surtr mesh as I don't want to learn shaders.

So I just had him wield it in his equipment right hand weapon slot and added one-handed animations to the monster files.

The sword appears perpendicular to his palm, the pommel coming through the back of his right hand.

(https://i.imgur.com/XJ32myd.jpg)

If Endymion was around, I would ask him to rotate the XPack2/items/equipmentweapons/sword/h_surtrsword01.msh 90 degrees on the X-axis, but I haven't seem him around lately.

I even tried creating a MIF file and archiving it in the resources, but the game ignores it. Even if it didn't, I still have the rotation issue.

So I am left with learning blender/3dsmax and how to convert them to TQ mesh, or dropping it altogether.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 11 December 2018, 19:40:23
You can rotate R Hand attachments in the Surtr mesh by renaming x axis to z, y to x and so on. I dont know the exact formula tho.
Edit: Sword looks epic btw.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 11 December 2018, 19:45:00
Thnks for the info on attach rotation!

But I can't use my version of the Surtr mesh as there is a critical shader issue when I do.

Could I do it on the sword?
Title: Re: Alpha tester bug reports
Post by: nargil66 on 11 December 2018, 19:48:18
Maybe, but i dont know how.
Edit2: Fixed attach point:

AttachPoint
{
    name   = "R Hand"
    parent = "Bone_R_Weapon"
    origin = (0.200000, 0.000000, 0.000000)
    xAxis  = (1.000000, 0.000000, 0.000000)
    zAxis  = (0.000000, -1.000000, 0.000000)
    yAxis  = (0.000000, 0.000000, 1.000000)
}

Changing axis value from 1.000000 to -1.000000 rotates (flips) the attach point by 180 degrees. The sword was pointing downwards after swapping y and z, thats why i used the "-" trick.

(https://i.imgur.com/h79ReT1.jpg)
Title: Re: Alpha tester bug reports
Post by: nargil66 on 11 December 2018, 23:10:38
In the valleys after Pythian Caves now. Still 0 deaths. Haven't noticed any bugs except the missing boss chests and boarmen with no tags, but you probably fixed both already.
I think I'll aim for something like this with my build, but with Warlock instead of Dreamkiller:
https://www.youtube.com/watch?v=JcyO-QJ2lrM
Looks fun as hell :D
Edit: A suggestion about throwing knives - what if you make them deal 50% piercing, rest physical? They will benefit from more types of skills. I dont know how this will change balance tho.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 11 December 2018, 23:14:28
Maybe, but i dont know how.
Edit2: Fixed attach point:

AttachPoint
{
    name   = "R Hand"
    parent = "Bone_R_Weapon"
    origin = (0.200000, 0.000000, 0.000000)
    xAxis  = (1.000000, 0.000000, 0.000000)
    zAxis  = (0.000000, -1.000000, 0.000000)
    yAxis  = (0.000000, 0.000000, 1.000000)
}

Changing axis value from 1.000000 to -1.000000 rotates (flips) the attach point by 180 degrees. The sword was pointing downwards after swapping y and z, thats why i used the "-" trick.

(https://i.imgur.com/h79ReT1.jpg)
OMG you are my hero!

I gave the sword a staticglowskinned shader and made a glow texture form the base texture. I added a white gradient to the sword tip too to amke it extra hot looking :)

Thank you nargil66!  :))
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 11 December 2018, 23:48:55
Wait, I changed the sword mesh R Hand attach point and nothing changed in game. Still poking through his hand perpendicular.

I tried changing Surtr's mesh and it looks like this in game:
(https://i.imgur.com/R084k93.png)

So I guess I did something wrong. I dunno.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 11 December 2018, 23:58:57
Hmmm, i'll test with the real Surtr then. The attachnment data is for his mesh, not for the sword. I never tried doing it for a weapon, but it swould work differently, and not sure how.
Btw, maybe the shader problem is caused from the hair.
Edit: I dont understand what causes the visual glitch for you. Tested ingame with the real surtr and he spawns with the sword:

(https://i.imgur.com/LL2vi4y.jpg)

Maybe the mesh you have is corrupted somehow. I'll send you the modified one.
Edit 2: Sent :)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 12 December 2018, 00:50:52
I'd be very happy if you could send me that mesh you made for Surtr already. :)

EDIT: You have to increase the scale of the sword by 100% so it looks epic enough  ^-^
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 12 December 2018, 01:10:20
Thank you nargil66!

(https://i.imgur.com/Qn0ORvx.jpg)
Title: Re: Alpha tester bug reports
Post by: nargil66 on 12 December 2018, 01:13:27
A Surtr pet... man it must be OP  ^-^
Found a small bug - Grieving Widow quest gives 3000 xp, not 30000.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 12 December 2018, 01:30:59
THe sword doesn't dissolve when he  dies, so I copied the mesh and opend it with MeshEditor and removed the sword attachment in the TextData. I saved it and created an asset and built.

Got the flipping screen full of colors again.

It isn't the shaders, it's my copy of tamchi's meshview or the ArtManager v1.6 or something else. The mesh you made works awesome.

So I just removed the mesh from the sword item file and made a copy that I put in his right hand, now it dissolves on death no problem.

EDIT:
Also a not to modders. Setting the dropItems bit to 0 in the Monster Parameters doesn't affect misc equipped items.

Surtr still drops a titanic essence sometimes. I though I was going to have to do an invisible monster spawn on death thing.

Found a small bug - Grieving Widow quest gives 3000 xp, not 30000.

That's what it's supposed to give in normal difficulty.

EDIT: All of Surtrs melee attacks are actually Attack Radius spells. I halved the fire damage in the spell file and put that half in raw elemental damage so it does phys+fire+elemental now.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 12 December 2018, 02:01:12
So I just removed the mesh from the sword item file and made a copy that I put in his right hand, now it dissolves on death no problem.
You mean he wields it now? I have the same problem with most of my pets, attach items arent dissolving.
I was about to ask you something:

(https://i.imgur.com/X80iICA.jpg?1)

See the ponytail? the texture gets overrided by the helm texture. Do you know waht causes it or how to fix?
Same happens with gorgon helms. Sorry for asking in your thread btw  :-[
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 12 December 2018, 02:18:12
I think it's in the armor female mesh of the helmets.

In the medusa helmet for example, under "ArmorParameters" there is an entry for armorFemaleMesh --> Items\EquipmentHelm\Default\MedusaCircletFemale01.msh

If you look at the mesh shaders entries, you can see how the texture for the helmet ponytail is baked into the mesh:
(https://i.imgur.com/SOfnoJ0.png)

So you would need to override Items\EquipmentHelm\FemalePC01hairhelmet.tex and Items\EquipmentHelm\FemalePC01hairhelmetBMP.tex for the Medusa helmet to accept the new ponytail texture.

You could just do that in the resource folder of your mod and mimic the directory structure to the texture there, then it will be global for all helmets.

Otherwise you would have to manually change all teh female helmet meshes to add a new texture.

So just make a FemalePC01hairhelmet.tga, and in your resources create a Items directory, then an EquipmentHelm directory an place the texture there. If you mimic the game's directories, you can override existing game textures by using the same file name and directory structure.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 12 December 2018, 14:21:15
Tried yesterday, and the hair is still bugged. I don't know what i'm doing wrong  :-\
Haha, while fighting pirates in Knossos, found a jolly roger :D Nice idea. If there is a green version...
Can you do a small update with the chest fixes? Most of the new boss chests in Act I were missing.
Title: Re: Alpha tester bug reports
Post by: sauruz on 12 December 2018, 22:27:38
completed act 2 epic, lv 60

Some bugs and feedback

-Rogue Greaves is missing pet bonus discription

-Dark Obelisks in the boss room from tomb of amenmeses ( i think i spell this one right), in the other words, the ones that spawns frost skelies, are invisibles

-The skellie hero in Tomb of Merenptah shouldnt be a boss ?

-I remenber in Normal was a tought Hero statue in Tomb of Seti I, and not in epic, he found only in normal  ?

-Theres one type of dark obelisk that doesnt spawn anything

-Place of truth quest info, is placed on act1 side quest log

-I notice theres no healer around thebes, our she moved to another place ?

-I hope to see more skellies revenants in the future

-i think the bosses from VoK should have better rewards when defeated, most of then dont have a simple chest

Conclusion of the act

-This act is difficult, if you dont have pierce/poison/vitality/bleeding resistance, believe me it hurts :)

-I JUST LOVE THE NEW DUNGEONS! so freaking brutal :D

-Kept the good work, man :) i hope you get a big wonderfull presents this xmas, because you DESERVE IT!



edited: ultima trap (hero) dont die and dont attack ( act 3)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 12 December 2018, 23:47:45

-Rogue Greaves is missing pet bonus discription
Fixed

-Dark Obelisks in the boss room from tomb of amenmeses ( i think i spell this one right), in the other words, the ones that spawns frost skelies, are invisibles
Fixed

-The skellie hero in Tomb of Merenptah shouldnt be a boss ?
Fixed

-I remenber in Normal was a tought Hero statue in Tomb of Seti I, and not in epic, he found only in normal  ?
This one has me puzzled. First, I don't know which tomb is which in the map editor as they are named in generic terms. I remember Thuyu and Rameses. I am better at remembering which mini-boss it was. Lightning Mummy? Green Scorpion?

-Theres one type of dark obelisk that doesnt spawn anything
Can't figure this one out.

-Place of truth quest info, is placed on act1 side quest log
Fixed

-I notice theres no healer around thebes, our she moved to another place ?
I was in teh middle of restoring all the NPCs I had turned into healers when I got sidetracked and forgot. I spent some time today adding healers to Egypt and the Orient.


-i think the bosses from VoK should have better rewards when defeated, most of then dont have a simple chest
I don't understand. They all have boss loot treasure chests, unless the chest isn't spawning again. Some of them are shaped like sarcophagai, but that is simply cosmetic.


edited: ultima trap (hero) dont die and dont attack ( act 3)
Bad controller. If you can't kill it and it doesn't do anything, it's a bad controller. Fixed.



EDIT:
Added a new area to the forest outside the great wall town across the river. Just a bunch of zombies for now, nothing special....just fun exploring.
Title: Re: Alpha tester bug reports
Post by: sauruz on 13 December 2018, 00:00:41
Inahabited statue, is a hero, ( it have minoan statue mesh) it appear with bunch of sandstatues

I think the dark obelisk doesnt spawn those sandwraiths phantons our the skelletons ( i forgot their names) , because the mummies and ghost versions are working

never mind of boss chest, they are there
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 13 December 2018, 00:11:24
Inahabited statue, is a hero, ( it have minoan statue mesh) it appear with bunch of sandstatues
I put him in a new tomb outside of Thebes.
Title: Re: Alpha tester bug reports
Post by: sauruz on 13 December 2018, 18:04:06
Couple of reports

-I reach lv 40 on warfare Mastery ( yey), but i got already, Crushing Blow skill, without spending any point ( lv 1 already)

-Ice King Sprite gives 1362 exp in epic

-Raptor~Bonegnawer (Hero) gives 1591 exp in epic

-Primitive altars found in khantai Mountain, gives act 1 relics, also not sure if you put spawns in then.

-Primitive altar found in Mongolian Plateau ( before new dungeon) spawns Satyrs

-Hight Shaman Snuuk , Neanderthal Hero, could be buffed in the future
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 13 December 2018, 18:39:22

-I reach lv 40 on warfare Mastery ( yey), but i got already, Crushing Blow skill, without spending any point ( lv 1 already)


How? It's not possible.

I would have to set it level 1 in the skills/warfare/warfareskilltree.dbr and it would be visible as soon as you chose the mastery.
Or a quest file would have to specifically award a point to that particular skill, but there isn't a quest condition trigger for "reaching level 40 mastery". How would it know to do it then?

This is a mystery.

Did you have a point in that skill before I moved it to tier 7 in an update?
Title: Re: Alpha tester bug reports
Post by: sauruz on 13 December 2018, 19:08:12

-I reach lv 40 on warfare Mastery ( yey), but i got already, Crushing Blow skill, without spending any point ( lv 1 already)


How? It's not possible.

I would have to set it level 1 in the skills/warfare/warfareskilltree.dbr and it would be visible as soon as you chose the mastery.
Or a quest file would have to specifically award a point to that particular skill, but there isn't a quest condition trigger for "reaching level 40 mastery". How would it know to do it then?

This is a mystery.

Did you have a point in that skill before I moved it to tier 7 in an update?

I forgot to remove a skill point on my Stupidity..

So sorry, i forget crushing blow was tier down before, *hides in a deeeeppp hole*
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 13 December 2018, 20:34:54

-I reach lv 40 on warfare Mastery ( yey), but i got already, Crushing Blow skill, without spending any point ( lv 1 already)


How? It's not possible.

I would have to set it level 1 in the skills/warfare/warfareskilltree.dbr and it would be visible as soon as you chose the mastery.
Or a quest file would have to specifically award a point to that particular skill, but there isn't a quest condition trigger for "reaching level 40 mastery". How would it know to do it then?

This is a mystery.

Did you have a point in that skill before I moved it to tier 7 in an update?

I forgot to remove a skill point on my Stupidity..

So sorry, i forget crushing blow was tier down before, *hides in a deeeeppp hole*

No, no, no!

I am just so relieved there wasn't some new mystery glitch, huzzah!  :))

I spent the morning remaking the Knossos to Egypt outside area after the telkine into an area with some pirates etc. just for fun.

(https://i.imgur.com/YjnSF45.jpg)
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 13 December 2018, 21:07:19
There is some sort of new mysterios glitch but it nothing horrible. Started new playthrough as runemaster, and Jotunn (for my language for some reason even if change game lang to eng I got Jцtunn) hitting enemies so hard that they just broke gravitation field and stuck in middle beetween earth and heavens.
(https://i.imgur.com/h64snc2.jpg)
Have noticed this before when started playing mod, but it was not that intense.

Also there is a problem with range of Jotunn wave atack, he often uses it on enemy that out of wave range.
And last thing, is it intended that so many MI, or rare items have no pet bonuses on them? I'm shure that we, testers, can't look through all the items.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 13 December 2018, 21:37:29
I don't have any control over the ragdoll of enemies besides increasing it in an attack skill. But making them stop in midair like that, I wouldn't know how to affect a change besides removing all ragdoll amplification from skills.

I haven't started adding petbonuses to MI, or even the sets (which I already have, I just haven't implemented them in the MI items themselves. DOn't worry about that for now, that will be for beta test

I am looking for game breaking bugs and really bad OP or really bad balance issues.

Just that first kiss on your first date with the game  :))

EDIT: you know what is spooky? I had just finished updating the Kinslayer ax, dragonian ax, dragonian armor and added a dragonian shield and implemented the set for them when I got the email alert for a new post.  :o

Also, there have been updates to the ragdoll physics from Nordic, there were some comments in the Steam forums regarding issues with it I seem to remember.
Title: Re: Alpha tester bug reports
Post by: sauruz on 13 December 2018, 22:42:39

-I reach lv 40 on warfare Mastery ( yey), but i got already, Crushing Blow skill, without spending any point ( lv 1 already)


How? It's not possible.

I would have to set it level 1 in the skills/warfare/warfareskilltree.dbr and it would be visible as soon as you chose the mastery.
Or a quest file would have to specifically award a point to that particular skill, but there isn't a quest condition trigger for "reaching level 40 mastery". How would it know to do it then?

This is a mystery.

Did you have a point in that skill before I moved it to tier 7 in an update?

I forgot to remove a skill point on my Stupidity..

So sorry, i forget crushing blow was tier down before, *hides in a deeeeppp hole*

No, no, no!

I am just so relieved there wasn't some new mystery glitch, huzzah!  :))

I spent the morning remaking the Knossos to Egypt outside area after the telkine into an area with some pirates etc. just for fun.

(https://i.imgur.com/YjnSF45.jpg)

Tha area looks beautifull!

Talking about pirataes,..you know whats missing ? parrot! Polly ! Polly cracker amulet !!
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 13 December 2018, 23:33:30
Ok, I'll look more into skills and other things, have no much time for fast playthrough, so I just cheking that is close for me now. About ragdoll, never seen this in AE or Ragnarok themselves, I'm no coder by any means, but first thing that comes to mind is that map somehow registers this ragdolls as they are already landed but they still mid air. So just curious, any chanse could be realted to map?
Btw I'm really enjoin new areas and enemies, maybe it'll sound strange but when I playing mods for any games the first thing I expect is new and interesting enemies, and it becomes even better if rare enemies can provide some sort of rare reward (reffering to something like souls from Soulvizier or even just Dark Souls type of reward, that provides challange=reward equally). Maybe It's coz one of my first games was Serious Sam with it's massive enemy lore and background.
And one question: Pets have some type of resistances to elemental or other types of damage? Or weaknesses? From LoC 1.0 I remember that was major thing for them. I'm not trying to say that it was this good as a mechanic in total (some pets were just devestated in second by some damage types) but if in LoC 2.0 there is something like this, can you put in pet's descriptions, please? :)
I'll look more for bugs, also, just remebered, Boar Snatcher has collosal range of chasing, and omg his web is huge. No complains here, my second try for it when I know about web was without deaths but feeling was like I'm in Benny Hill show as of chase range, he came for me to one of the satyr camps that was before the turn to spider area.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 13 December 2018, 23:45:33
I will look at Boarsnatcher's controller as that is what decides it's pursuit range. I increased the cooldown for Goblinsnatcher's ranged web attack and made sure it had a minimum range of like 4m instead of 0 to use.

Yes, pets have weaknesses and strengths in v2, I will add to description.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 14 December 2018, 00:34:12
First death in normal by Goblinsnatcher. I think he's almost immune to poison and piercing, traps cannot even scratch him. Well, my feeble attempt for hardcore has ended... will have to continue normally. :(
Bladeflinger armor is having invalid skill profile
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 14 December 2018, 00:55:26
First death in normal by Goblinsnatcher. I think he's almost immune to poison and piercing, traps cannot even scratch him. Well, my feeble attempt for hardcore has ended... will have to continue normally. :(
Bladeflinger armor is having invalid skill profile

Goblinsnatcher has 20% pierce resistance and 65% poison resistance. It has  the global boss buff which decreases damage from pets.

EDIT: Global boss file adds another 10% pierce and poison resistance in normal difficulty.

Ha ha, I keep changing Rogue skills and items keep breaking. Whoops :)


EDIT: haha, added webbed goblins to goblinsnatcher's lair:
(https://i.imgur.com/oK7lJZy.png)
Title: Re: Alpha tester bug reports
Post by: sauruz on 14 December 2018, 01:43:04
looks creppy nice!

Few reports

(https://i.imgur.com/y1hS4uG.jpg)
Missing info

(https://i.imgur.com/f6IdJco.jpg)
this guy right there, is the only one standing in "T" mode, its a fixed place,  i tried 2x runs, always on the same spot

(https://i.imgur.com/8dbNvCj.jpg)
something its burning, wasnt me

(https://i.imgur.com/YmCRiBp.jpg)
wrong info

Also, templar armor ordinace ( upper) is missing pet bonus details, also some have discription of skills granted and other not, if you want i can take a list later.

Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 14 December 2018, 02:22:03
Ritualist robe had a bug in the formula where the text in teh editor is just too small for me now. I need new glasses. So I manually selected the file from the file picker instead of trying to fix the typo.

Fixed the rings, I had the flavor text already, just neglected to add it to the quest item when I was making them.

Fixed the templar petbonus, it was pointing to the v1.1 version. Pleas let me know if you see any missing petbonus on Ordnance items. There may still be bad file paths and I don't know how to search better than the regex "petbonus_0[4-9]{1}\.dbr". THe Templar was pointing to petbonus_07.dbr, but there aren't any others with that particular bug.

If an item skill has blue text, then that means it has to be assigned to a hotkey slot as it is manually activated. Once you do that you can see the skill via the tool tip like any skill.

If it says "grants skill:" and then there's nothing, that's a bug.

Yeah, I am slowly adding the environment skills for burning wagons etc. so don't stand near fires.

Fixed that one Terra Cptta, it was a bad animation file reference.
Title: Re: Alpha tester bug reports
Post by: sauruz on 14 December 2018, 13:50:02
Thanks for the explanation about the ordinances i will kept in mind, i didnt made one yet, only because im missing some class hearts, i will see if i can make one before legendary

How i can acess the new dungeon in mongolian plateau ? its related to djiin quest ?

Got to act 4 , lv 63

Couple of stuff

(https://i.imgur.com/levi8oS.jpg)
i ddint saw any weapon, but its the only one i found, forest of ancients

(https://i.imgur.com/bNPQlxy.jpg)
This area, after leaving the temple of marduk, you can walk into the river and exploring this area, that shouldnt be acessible, unless it could be a extra area :)

i notice some fire sprites ( bigger ones) dropped champion hearts, they are tagged normal.

I did check the ordinance shops, and everyhting is good , atlast in epic, only those two were bugged.

I didnt found any abyssal liches in wusao, maybe i was lucky (?)

Sugestion for the future:

-Master automatoi~champion could be tagged as champions


Just to report , I did get the pet bonus when defeat Typhoon btw (50% pet hp and 15 armor), it is working :)
Title: Re: Alpha tester bug reports
Post by: Boergie_YouKnow on 14 December 2018, 13:58:00
Hello ...

Either i have soooo many Bad Luck ...  :-[ ... OR are now ALL the Chests = Blade-Traps ??  :o ::)

In my Opinion there are to many Traps in the newest Version ... Faster kill as i can see  :'(

Best Regards from Wolfgang / Germany
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 14 December 2018, 14:57:51
Hello ...

Either i have soooo many Bad Luck ...  :-[ ... OR are now ALL the Chests = Blade-Traps ??  :o ::)

In my Opinion there are to many Traps in the newest Version ... Faster kill as i can see  :'(

Best Regards from Wolfgang / Germany

Ha ha, no you don't have bad luck

One day earlier this week, I was testing traps and set the spawn rate to 100% in normal Greece so I could see traps in game. I forgot to switch the number back to a normal trap spawn rate.

I was wondering the same thing while playing and I thought "OH NO!" and here we are, you have the version with 100% chest trap spawn rate.

It will be fixed next upload.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 14 December 2018, 15:55:38
How i can acess the new dungeon in mongolian plateau ? its related to djiin quest ?
Yes, though it isn't finished by far.
The key from the end of the Djinn quest should open it, if I have got that far...I don't remember.


i ddint saw any weapon, but its the only one i found, forest of ancients
Too bad, that was supposed to be a MI staff, but I hadn't imported it yet. Fixed.

This area, after leaving the temple of marduk, you can walk into the river and exploring this area, that shouldnt be acessible, unless it could be a extra area :)
Good idea, thought of that myself but the map area is too small and I am getting tired just thinking about adding extra map sections to expand it. I re-painted the no passing tool over that area and rebuilt the map sections and pathing. That should fix it.


i notice some fire sprites ( bigger ones) dropped champion hearts, they are tagged normal.
Fixed

I didnt found any abyssal liches in wusao, maybe i was lucky (?)
Lucky. None of the liche sproxies have a 100% chance to spawn, so you just rolled lucky numbers. I increased the chance for the proxies to run while I was checking though :)


-Master automatoi~champion could be tagged as champions
I could swear that you were the one to suggest that in the last version lol, fixed.

While I was checking, I added dual wield animations and made the olympus master automotoi dual wielding swords.
Title: Re: Alpha tester bug reports
Post by: sauruz on 14 December 2018, 18:36:00

-Master automatoi~champion could be tagged as champions
I could swear that you were the one to suggest that in the last version lol, fixed.

While I was checking, I added dual wield animations and made the olympus master automotoi dual wielding swords.

indeed i was :D ahah

edited: i think i still have most of old ideias in a doc file around, if you want take a look let me know.
Title: Re: Alpha tester bug reports
Post by: BlackSunSerpent on 14 December 2018, 20:24:56
100% trapped chests? As I played yesterday I found some chest without traps in non boss areas, like satyr camps. It was the simplest variant of chest in Greece. Also, it was 3 of ~60 that I opened.
Title: Re: Alpha tester bug reports
Post by: sauruz on 15 December 2018, 01:53:13
Who doesnt love Traps ? :)

Two things,

-Summoner Totem artefact, gives +3 invalid skill profile

-Theres a desecrated altar ( spawns satyrs) near cybe mushrrom in sonoris
Title: Re: Alpha tester bug reports
Post by: mountainblade on 15 December 2018, 05:13:45
i think i mentioned the defense mace skill working for axes, cleave also works with maces.

harpy hero Phyronia was t-posing in heraklion.

gorgon slayers in acropolis have insane hp regen.
Title: Re: Alpha tester bug reports
Post by: sauruz on 15 December 2018, 15:58:38
few reports

(https://i.imgur.com/MjRqmlk.jpg)
Tagnotfoundskill from a shrine ( i belive it was necromancer ?) inside of that tomb

-Anouran MI ( bramblewwod bow and Mbuti advocate) cannot be sold

-Warfare mastery at lv 45 lost physical damage bonus, is this intended ?

-oh my, i could defeat King Dorus, but he is very very deadly , even with capped lighting resistance, i think the wisps he summons deal alot of dmg, not sure
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 15 December 2018, 16:22:42

Tagnotfoundskill from a shrine ( i belive it was necromancer ?) inside of that tomb
Fixed, thank you.

-Anouran MI ( bramblewwod bow and Mbuti advocate) cannot be sold
There is no setting in ArtManager that would allow me to set a bow or spear as "cannot be sold" that I am aware of.

I would have to set it to "quest" in the actor variables I think. Which they are not. I have no explanation for this bug.

-Warfare mastery at lv 45 lost physical damage bonus, is this intended ?

I don't understand. Here is the actual physical damage boost for warfare mastery per level, all 100 levels:
0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;0.000000;5.000000;7.000000;9.000000;11.000000;11.000000;13.000000;14.000000;16.000000;17.000000;18.000000;20.000000;20.000000;22.000000;23.000000;25.000000;26.000000;27.000000;29.000000;30.000000;31.000000;32.000000;34.000000;35.000000;36.000000;38.000000;39.000000;41.000000;41.000000;43.000000;44.000000;46.000000;47.000000;48.000000;50.000000;51.000000;52.000000;53.000000;55.000000;56.000000;57.000000;59.000000;60.000000;61.000000;62.000000;64.000000;65.000000;66.000000;68.000000;69.000000;71.000000;71.000000;73.000000;74.000000;76.000000;77.000000;78.000000;80.000000;81.000000;82.000000;125.000000

level 45 = 11.000000;

Again, I have no explanation for this.

-oh my, i could defeat King Dorus, but he is very very deadly , even with capped lighting resistance, i think the wisps he summons deal alot of dmg, not sure

Well, I guess I could increase the loot ha ha :D
Title: Re: Alpha tester bug reports
Post by: sauruz on 15 December 2018, 16:35:42
lv 44 is 11.000000; lv 45 is 11.000000;

maybe as they are the same number the game doesnt show up ?

btw:(https://i.imgur.com/rOxniVr.jpg)
both dont have stats requeriments, maybe thtas the issue ?
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 15 December 2018, 18:25:56
Maybe, but not the obvious maybe.

Back in the day a long time ago, I downloaded a template mod where someone (can't remember who) updated all the template parameter information flavor text for all the templates. In the art manager, you could select View --> Descriptions and the flavor text the modder implemented would show in a column next to the parameter names.

In a couple, he placed the flavor text in the default value by mistake.

Both these items had flavor text descriptions in the template level requirement value slots.

Maybe some change in AE engine vomits when it sees "Level requirement for item" instead of a number? I removed the offending text from the items, that's all I can see that's different in these two items right now.

Took time today to add mystery shrines to act 5. I had just put in some from other acts, but I created all the shrines needed for all of act 5.

While I was at it, the loot shrines now have a guaranteed unique drop for that act and difficulty.


As for the mastery +%damage per level, there isn't any fractions so it goes from 11 to 11 to 12 to 12 to 13 to 13. Imagine +60% damage for level 100, I don't think so.
Title: Re: Alpha tester bug reports
Post by: sauruz on 15 December 2018, 18:58:04
could be it ,i remenber Melonie MI sword had same problem before ( couldnt sold it), and i think it hadnt status requirements


im almost half way to lv 65, i will see how it goes the mastery up bonus go to lv 46,who knows
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 15 December 2018, 19:59:11
Yep, the Melinoe sword had that text in the level requirement slot, too.

So I did a search and replace for that text and replaced it with "0". If that was the problem, it isn't any more. :)
Title: Re: Alpha tester bug reports
Post by: sauruz on 16 December 2018, 00:18:01
i lvl up, up the mastery to lv 46, and everthing is working as intended, it shows the physical dmg bonus and every other bonus, im assuming lv 44 is working as well even if isnt writing on the info. so its good news

(https://i.imgur.com/nX2bYnx.jpg)
few monsters are lost on the other side of the wall, pets are crazy :P

lost souls and tagged as undead and ghost, it is right ?

it just me our stygian fungoid~brutes are easier to take down than the regular ones ?

i forget to say, the gaia sprites found in the cave around forest of ancients, where marid boss lives, are tagged as magical , not sure if this is right.

fun thing, while i was clearing the pools of Mmemosyne, i was saying to myself " this area could be a nice place for a boss"..and then, i saw the red name monster, ahah, nice suprise :D
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 16 December 2018, 02:53:03
I moved the proxies there to prevent that from happening

lost souls are undead and ghosts yes...they are like some kind of zombie ghost

I buffed the fungoid brutes a bit, but they are technically much stronger and better armored and have more life than regular fungoids. You are just a brute killer :D

changed the sprites to demon
Title: Re: Alpha tester bug reports
Post by: sauruz on 17 December 2018, 13:26:32
another few reports post

(https://i.imgur.com/b72uGcj.jpg)
it have no  description ( only so far in the act) and is asking for act 4 normal relics

Bonescourge - Soul-feeder, in Necromanteon, droped a party box and gave act 4 relics from normal difficulty. Also i find it curious and funny, it was from him i get party box while i was in normal, must be lucky lol.

Erinyes~curses ,mostly dont come down, they prefer to attack from the skies, only the pets can attack then.

While i was  into Delian Caves  and cave of artemis, i notice something was missing..then i saw there are no hephaestus spiders, just magna arachnos. it is intended ?
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 17 December 2018, 15:24:58
Fixed all this but the party box.

Can't figure out why normal relics spawned. So I removed the party box.

I removed the hidden aspect of all Eryines, they just spawn visible now.
Title: Re: Alpha tester bug reports
Post by: fingolfin on 18 December 2018, 10:41:19
Hi,

Been playing through act 1 with the previous update  encountered no major problems/crashes so far.

There was a scary encounter however, with  Thanatos  (Deity of Death) when I opened one of the chest in the spider cave near Parnassas.  I died  3 times in a row trying to take him down  eventually succeeded with trusted pets  (horn of Apollo/call of the woods)  The reward  was a huge party box  full of goodies.   Is Thanatos a random spawn throughout the acts?

Also looking at Rogue mastery the  knife throwing mastery  is no longer a passive skill.  It is also no longer selectable for the LMB only for the right.   Does Knife throwing mastery skill  combine with the shadow blade skill which is assigned to the LMB?
Title: Re: Alpha tester bug reports
Post by: sauruz on 18 December 2018, 11:53:55

There was a scary encounter however, with  Thanatos  (Deity of Death) when I opened one of the chest in the spider cave near Parnassas.  I died  3 times in a row trying to take him down  eventually succeeded with trusted pets  (horn of Apollo/call of the woods)  The reward  was a huge party box  full of goodies.   Is Thanatos a random spawn throughout the acts?


He can appear inside of any tomb on any act.

I did found him in act 2 in epic

:)

edited : i did play a litle bit before playing new patch, i fought only with 2x shades from crystal of erebus. The shade of set ( i think i spell it right) is super strong ( couldnt damage him) and minotaur lord ( could defeat it)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 18 December 2018, 14:45:52
Rogue has no passive to support ranged one handed weapons anymore.

Any passive I make for ranged one handed is already duplicated somewhere else. Especially hunting.

The Shadowblade skill works with piercing weapons: Sword, axe, spear, bow and ranged one handed.


He can appear inside of any tomb on any act.

I did found him in act 2 in epic

:)
I have only made two of him, one that can spawn in Act 1 and 1 that can spawn in act2. I've never spawned any of them unless I created a test spawn.
edited : i did play a litle bit before playing new patch, i fought only with 2x shades from crystal of erebus. The shade of set ( i think i spell it right) is super strong ( couldnt damage him) and minotaur lord ( could defeat it)
I nerfed the shade of the avatar of set in the crystal quest spawn. I think I added an extra zero to his health on accident :)

I tweaked the minotaur as well.

I was thinking, maybe I should increase the range on the ranged one handed projectiles? They are all set to only 11m whereas arrows are 19m.
Title: Re: Alpha tester bug reports
Post by: sauruz on 18 December 2018, 20:35:37
the range on the ranged one handed projectiles? from who ? im kinda lost


some things:

(https://i.imgur.com/1cBGak3.jpg)
From Boar Snatcher cave, they are tagged as demons.
Nice feature you added ! How about when you destroyed the web, the monsters will attack you , boosted with frenzy. Crazied from being imprisoned.

(https://i.imgur.com/eIbasQ5.jpg)
it have wrong name, i suppose

(https://i.imgur.com/91DPrfr.jpg)
did you change the colour of green itens our MIs? right now common greens itens have a colour of MIs, didnt found a MI yet to check the colour

Also, oracle leggings are missing pet bonus description.

 
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 18 December 2018, 21:08:10
the range on the ranged one handed projectiles? from who ? im kinda lost
Yes. All ranged one handed weapons.

All the projectiles for all ranged handed weapons are separate files from the weapon you equip.

All ranged one handed weapon projectiles have a range of 11 meters hard coded in the projectile "range" slot.

I could change that value for all ranged one handed projectiles to anything I want.
Title: Re: Alpha tester bug reports
Post by: sauruz on 18 December 2018, 22:32:21
the range on the ranged one handed projectiles? from who ? im kinda lost
Yes. All ranged one handed weapons.

All the projectiles for all ranged handed weapons are separate files from the weapon you equip.

All ranged one handed weapon projectiles have a range of 11 meters hard coded in the projectile "range" slot.

I could change that value for all ranged one handed projectiles to anything I want.

Ahhh! i see

11m seens quite close,  you can have a choice to equipe 2x throwing weapons, the attack speed and dmg can make dueling safe , if they have long range distance. mhm

Giving extra 2m our 3 m could help the player agaisnt meelle brutes.

Title: Re: Alpha tester bug reports
Post by: nargil66 on 19 December 2018, 07:12:16
Continuing with the Harbinger through epic, in Outer Mongolia now. Some bugs:

- exotic armguards MI has 2x invalid skill profile
- distortion wave and it's modifiers ultimate lvl is +4 of max lvl (idk if not intentional)
- the 3 neanderthal heroes in sacred weapons quest can drop green or better weapons.
- Summoner's totem artifact have +3 to invlid skill profile
- ninjas in outer mongolia have missing name tag
- some ninja proxies in mongolian plateau are not attacking and cannot be killed.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 19 December 2018, 14:19:41
Me: Spend hours importing monster dbrs, MI dbrs and loottables. Hook up all the MIs, update the skills and petbonuses, create proxy pools, create proxies, open the map editor and add bandit proxies, build the mod and dust my hands off...place my hands on my hips and declare ALL DONE!
nargil66: You missed a controller
Me: D'OH!
Title: Re: Alpha tester bug reports
Post by: sauruz on 19 December 2018, 14:49:53
No worries , it just a simple controller, you still are controlling the situation.

This is not a bug,( i think ? ) just sharing a funny moment
After i defeat the big Limos, a majestic chest appear, i was so suprised and excited to see whtas loot hides inside. Then this happend,
(https://i.imgur.com/MFOPPot.jpg)
ahah, nice touch :D
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 19 December 2018, 15:09:18
lol, no that's a bug. I fixed the container loot tables.
Title: Re: Alpha tester bug reports
Post by: fingolfin on 19 December 2018, 16:02:20
Is anyone trying out an ice shard build  for this mod

Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 19 December 2018, 16:08:16
I think you just volunteered. :D

Take a tip from sauruz: when you point something out in this mod, it is made to be even more difficult and frustrating.

EDIT:
ha ha, seriously though the Frost Wisp's cold resistance debuff aura should really make Ice Shards shine.
Title: Re: Alpha tester bug reports
Post by: fingolfin on 19 December 2018, 16:19:30
I will give it a go

There were some posts online regarding using a Paladin build with ice shards

Just wondering what a runemaster/storm combo would be like



Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 19 December 2018, 18:39:15
Runeweapon can be used with staves now, so a pure caster build should be workable. Jotunn summons can be quite the tank and can draw aggro.

Wall Stones could be a good way to corral mobs to make it easier to strafe them
Title: Re: Alpha tester bug reports
Post by: sauruz on 19 December 2018, 20:40:20
yhea,  im not a good person to follow around  ::) O:-)

Did complete act 1 in normal, just playing with skellies and shieldmaiden, fun ride !

Its nice to see some Mis coming back :), found 2x pieces of piratae Mi :D

Some toughts

-I could manage to handle most of bosses except:
    -Shadowmaw, i was lv 16 when i face him ,  didnt have a chance,  i skip it, maybe i should try again now.
    - Aithousa, the frostburn dot is kinda hight, i face her when i completed the act and i died 3 times because of that. Our i didnt have enought of resistance maybe.

-Minotaur Lord, im mixed, he have good dmg and hp, but still the pets can shred him fast. im afraid if get defense against pets, players might not handle him. :-\

-im feeling water traps got less hp than the rest, not sure.

-What type of dmg do spirit liches ? vitality ? they hit like a truck ( just curious)

- the 2nd form of Zombies captains summoned by gorgons, are kinda weak, our its their design ?

(https://i.imgur.com/sIAPvpe.jpg)
shouldnt be 5% less dmg ? not sure

(https://i.imgur.com/KRZf7a4.jpg)
I was able to get that big amount of Pristine Plumage charms , not sure if i get blessed by the drop rates.

(https://i.imgur.com/fyld0NC.jpg)
I think you answer this question  in the previous version, but sometimes like 1/10, skellies archers dont have a visible bow
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 19 December 2018, 21:55:19
Finally found the culprit for the missing skeleton bow. One of the 4 meshes for the mid level skeleton archers had a missing letter "q" in the file path to the bow in the mesh attachment parameter. One letter and it all goes to blazes.

Spirit Mage skeletons had the wrong skill, it does vitality damage, but there is a special wimpy version they were supposed to be using.
Title: Re: Alpha tester bug reports
Post by: sauruz on 20 December 2018, 01:14:54
glad you found it ! :)

I forget to say:

Telkine could mindcontrol ShieldMaiden summon, even it says she is immune against that effect, our telkines are a exception ? i think i answer myself lol

Beast of Legend
(https://i.imgur.com/nWecCPi.jpg)
is this is rigth colour ?looks weirdly cool

Also i can tell you he seens to misses half of Auto attacks, like trying to cast something, and the plants he summons doesnt do much dmg. The sting and poison breath are working and it hurts :)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 20 December 2018, 01:21:37
Forgot to add teh base texture to the monster files. He is supposed to look like this:
(https://i.imgur.com/v4adjhG.png)

As far as Shieldmaiden, I guess teh game engine doesn't recognize passive mind control resistance skills on pets.

So I guess I will have to change the flavor text then as there is nothing I can od.

I guess the player must have the mind control resistance on them to effect their pets.

Oh well, nothing I can do to change that then.

She should still be immune to fear, right?
Title: Re: Alpha tester bug reports
Post by: sauruz on 20 December 2018, 01:32:31

She should still be immune to fear, right?

Yep. 
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 20 December 2018, 01:39:31
Okay, there isn't anything else I can do. I will remove the "immune to convert" from teh skill description and call it done.
Title: Re: Alpha tester bug reports
Post by: sauruz on 20 December 2018, 01:42:22
Okay, there isn't anything else I can do. I will remove the "immune to convert" from teh skill description and call it done.

She could be immune to petreficacion/slow effects ? if it works, if not let it go.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 20 December 2018, 01:51:34
Immune to fear is enough. She is a tank as she is.

Playing a female PC as a Guardian is ladies night :)
Title: Re: Alpha tester bug reports
Post by: sauruz on 20 December 2018, 01:59:48
Fair enought.

Its a beauty-deadly wombo combo   O:-)
Title: Re: Alpha tester bug reports
Post by: fingolfin on 20 December 2018, 10:17:58
Started a  Paladin build  for ice shard

In side the first cave  (missing brother quest)   when I opened the majestic chest  a   Greek Philosopher character appear  (RED TITLE) At first  I thought it was someone to chat with  however to my shock and horror  I got taken down   with some form of speech breathe    Yes  the guy  spoke and I died     LOL

I couldn't even damage this guy  so after a few attempts I ran away

Other than that doing ok with the ice shard build  opened up velocity skill which helped   Might put a few points into squall when levelling up.    Frost wisp is a nice bonus to have  and got a few points in shield maiden to help with defence.

Now at Tegea and will do the poison spring   quest

Title: Re: Alpha tester bug reports
Post by: sauruz on 20 December 2018, 11:48:29
Happy to see the Tedious Oracle is back ahah

I think i found some map issues
(https://i.imgur.com/NfHjOWV.jpg)
Cant get pass of this area, neither me our the monsters.  Kingdoom ruins dungeon is closed ( cant go in)

Also you can go walk deep into the river
(https://i.imgur.com/I1hFve9.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 20 December 2018, 15:11:55
Well phooey. I didn't make any changes to this map section, but I di d make changes to the map NEXT TO this map section so naturally the door link broke and the map edge un-knit from the one I changed.

Sigh.

I went through and re-linked the door and re-painted the no-passing areas and used the smooth tool on the map edge and rebuilt the map section and rebuilt the map pathing so I hope that's enough.

I'll have to get my Ranger to act 2 to test it though.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 20 December 2018, 16:39:19
Well, finally fixed it.

Modding tip: keep "cliff tile" objects away from map edges. It causes all kinds of pathing problems. Once I removed a cliff tile that was spanning the border between the two map sections, it knit back together. I just added cliff end pieces to the cliff tiles on either side and used cliff decorations xxl to cover up the gap left by the removed one.

Ran the smooth tool over the edge and built. Bingo.

I'm uploading the fixed map to dropbox as I write this, but it will take awhile. I will send a PM once it's finished uploading.
Title: Re: Alpha tester bug reports
Post by: sauruz on 20 December 2018, 19:34:23
First of all, thank you for everything  :))

Now some stuff:

-Ramses greaves, no pet bonus description

-Dune Raider assassin mini boss, need to be more tougher against pets

-Jackalman bersekers inside of tomb of khufu, need to be toughter our even be changed, because they fall very quickly.

-I didnt saw any healer around Memphis

- Nehabkau stomp attack  dont do any damage

-Hesy-su-neb-ef - Ancestral Guardian, is acting weird , only in 1st form, it seens to have some troubles to chase and do melle attacks, the fire attacks are working well :), and the 2nd form is working fine.
Title: Re: Alpha tester bug reports
Post by: sauruz on 21 December 2018, 14:27:01
Some Reports:

-(https://i.imgur.com/PstbKix.jpg)
You can  swin along Dashur coast, only. Upper Nile is fine.

Corrupted Priest reward isnt working, i didnt get 3% vitality resistance, i reloged and its the same. So far the other quests are working as intended.

Spectral swords from bonepiles in act 2 are lv 4/ 5

ShieldMaiden cant get past lv 20 .

Ethereal Leggings Mi give +1 Invalid Skill profile
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 21 December 2018, 15:42:12
Stop swimming in the river!

Ran the no-passing tool along there again.

Fixed Shieldmaiden skill.

I neglected to add the quest skill to the quest skilltree file. Fixed.

A couple quest skills in Act 5 weren't yet in the quest skill tree so I fixed those and tidied it up a bit so it's easier to keep track when I've forgotten everything in 6 months.

Removed redundant healer in Babylon outskirts.

Fixed broken skill link in those MI.

Title: Re: Alpha tester bug reports
Post by: sauruz on 21 December 2018, 18:49:23
 it was last available spot in the act ! :P

Two minor things

-I couldnt see the name, was to busy looking at my pets, but theres is a Mummy hero ( priest) that gives 422 exp, found it in place of truth ( btw)

-Mummy staff and Anubis guardianship pieces, have regular green colour and not the MI colour, so it can be easly be skipped


I got a piece of golden scarab relic, looks so tempting collect full relic for juggernaut build
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 24 December 2018, 19:11:29
I added the quest file for the Djinn quest in Act 3, if you were wondering why it wasn't working. I had it in an existing vanilla quest file and moved the body of the quest to it's own file. I then promptly forgot to add it in the map editor.

Tweaked the map area around the Ichthian minboss so fording the river doesn't get you in up to your neck anymore :)

Finally got Yao Guai's fire breath working, and I fixed his volcano summons.

Tried adding text to the dialog to indicate the pet buff for killing Typhon and Hades.

I've updated the Dropbox files if you want to down;oad the latest version
Title: Re: Alpha tester bug reports
Post by: sauruz on 29 December 2018, 00:52:35
Hiya BG  and everyone! i hope you had a happy xmas

got a litle time off and same as the net around here :p!

I played litle bit , during the week got to mid act 4 normal , as spirit and defense as you know.

-Spirit class: it have to many attack bonus against undead and ghosts, they doesnt have a chance, i would say to remove the % bonus to undead on spirit strike skill, it will be good.

.Skelletons, i could get then to lv 24 ( with shrine mastery and few skill bonus on sets) , not sure how they will be on epic, but right now they are a killling machine, also they tank more than my poor shieldmaiden, i dont resummon then much, since then are tought.Not even fire stop then

.liche king, got lv 13, but he can tank bosses as well, the wraith shell is to good, he tanked the big spider (blooted one) and the might king dorus, without get a single hp off. ( i love the new summon sound effect :D)

.skellies archers, could get lv 24 , they seens fine but they dont have a visible bow, just the 2nd tier ( could be my pc to)

Now some thing i noticed, if you fixed ignore it. i ddint download the new version ( if theres any)

-Chimera, was affected by skellies terror skill, was the only boss i saw that.

-Bandari Mi helm, gives +3 to spirit strike and +2 to spirit strike ( normal)

-the guardian of treasure boss ( fu xu ?), found in forest of ancient is Lv 60 in normal

-i saw you fixed yao guai, nvm

-Bandit ninjas in act3 drops tropical venon sac

-bandits and itchian staff Mis are listed in normal green than MI colour

-Shade~fallen warlod in act 3, needs be more tought

-3x quests in act3 ( three sisters, terracota at large and emperor clay soldiers) give +2 atrribute points , for me its okay, but since you finish those quests in liniar way it feel kinda weird, if you understand what i want to mean

-lord of swamp boss, could have different colour , and it had some issues on doing basic attacks and moving, the poison spit is fine

Lampido potion and stygian lurker, the bonus to str/dex/int doesnt work, ( its a vanilla issue btw)

Not a bug, but champions monsters needs to have a hight resist to fear, my lovely skellies are casting fear on everyone lol

edited: Raksashas~warlord are litle to tanky

Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 29 December 2018, 17:05:29

-Spirit class: it have to many attack bonus against undead and ghosts, they doesnt have a chance, i would say to remove the % bonus to undead on spirit strike skill, it will be good.
Okay. I already consolidated Spirit Ward + Spirit Bane into one skill.

.Skelletons, i could get then to lv 24 ( with shrine mastery and few skill bonus on sets) , not sure how they will be on epic, but right now they are a killling machine, also they tank more than my poor shieldmaiden, i dont resummon then much, since then are tought.Not even fire stop then
Hmm, okay I made Revenant Heart skill only absorb physical + pierce instead of all damage. Skellies are already immune to bleeding and poison and vitallity without it.

.liche king, got lv 13, but he can tank bosses as well, the wraith shell is to good, he tanked the big spider (blooted one) and the might king dorus, without get a single hp off. ( i love the new summon sound effect :D)
Nerfed his wraith shell a bit


-Chimera, was affected by skellies terror skill, was the only boss i saw that.
Can't explain. Has the same boss buff as every other boss with 1000% fear resist.

-Bandari Mi helm, gives +3 to spirit strike and +2 to spirit strike ( normal)
Fixed.

-the guardian of treasure boss ( fu xu ?), found in forest of ancient is Lv 60 in normal
He wasn't supposed to spawn there but in the mongolian tomb, fixed. Also he is level 60 in Normal difficulty. Well observed.

-Bandit ninjas in act3 drops tropical venon sac
Yes.


-3x quests in act3 ( three sisters, terracota at large and emperor clay soldiers) give +2 atrribute points , for me its okay, but since you finish those quests in liniar way it feel kinda weird, if you understand what i want to mean
Any ideas?

-lord of swamp boss, could have different colour , and it had some issues on doing basic attacks and moving, the poison spit is fine
Made a blue-green texture and tweaked his skill set. Tested him and he is fine now.

Lampido potion and stygian lurker, the bonus to str/dex/int doesnt work, ( its a vanilla issue btw)
Fixed the skill level entries and  imported the XPack quest skill tree and cleaned it up a bit.

Not a bug, but champions monsters needs to have a hight resist to fear, my lovely skellies are casting fear on everyone lol
Okay good idea,

edited: Raksashas~warlord are litle to tanky
I removed their ghost resistance buff.
Title: Re: Alpha tester bug reports
Post by: sauruz on 29 December 2018, 20:29:01
Yes i have something on my mind for those quests.

-Emperor clay soldiers, leave it be, it can give +2 attribute points


-Terracota at Large, now it is possible to adjust the spawn in the proxies ? if yes, instead you defeat the random terracota soldiers, you must defeat the Generals terracota our ghosts who commands then. The generals can use bow, sword and spear.
The reward is energy regeneration bonus and a green weapon


-Three sisters,if its possible to change the tigermans proxies guardian the last sister? if yes they could be replaced by two Tigerman Blood-Warlords.

-Nargui, the arrow of despair, a fearless tigerman that never miss his prey, his kit can be
  -Ensnare
  -Scatter shotts
  -Study prey
  -molten orb

And the infamus Gantulga, a tigerman who master the winds and the death itself, his kit can be
  -Takedown
  -Charge
  -Collosus form if isnt possible, summon outsider
  -Storm Nimbus

After you defeat the deadly duo, the sister gives you  magical amulet and skill point


One question,

-Wht damage type do the green clouds cast by Epiales? it is only poison ? i got 59% poison resistance and it does alot of dmg

edited: also shieldmaiden is vunerable to poison attacks, since she is a ghost could have some resistance to it, our its by the design ?
 
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 29 December 2018, 22:01:58
Shield maiden absorbs 50% of any poison attack, then resist applies. I increased her resist to 65%.

Epiales poison orb attack just does stupid amount of poison damage (from skill):
200.000000;266.000000;334.000000;401.000000;467.000000;534.000000;601.000000;667.000000;735.000000;802.000000;867.000000;935.000000;1001.000000;1068.000000;1135.000000;1201.000000

over 3 seconds.

The two versions of the ones that use the skill have a skill level of 4 and 5 respectively. That's 1,002 and 1,203 poison damage, and that's not including the new dex multiplier as a bonus.

poisonDamageDV * ((dexterityDV / 500) + 1)

1,002 * ((271 / 500) +1) = 1545 total damage

Yeah. I just passed through that area myself with good poison resist and Herbal Remedy and it was hard. I nerfed it in v1 so I will nerf it in this version too.

And the ideas for the quests are perfect! Thank you very much :)

Also, the Erinyes in Tower of Judgement froze my computer for a couple seconds every time so I am replacing them with a Peng mesh.

Title: Re: Alpha tester bug reports
Post by: sauruz on 29 December 2018, 23:09:24
holy thats was insane ammount of poison dot, im happy to see the problem wasnt on my side.

im on 1st floor on tower of judgement and i dont have any delay our problem when i face Erinyes, some still are stuck in the skies but as side that.

I did had that problem before,  you fixed then  by giving same controller as the valkyries and it worked well, im playing the version ( from 20th december)

edited: glad you liked!

edited twice: now i see why shieldmaiden was eated alive by poison, im looking at you epiales
Title: Re: Alpha tester bug reports
Post by: sauruz on 30 December 2018, 23:05:32

-Shade of Alastor have bad animation file , in other words a "T" mode,

-Shade of Ormenos droped  Adamantine Sickle of kronos weapon ( not sure if was intended)

-Shade of Satyr Shaman didnt droped shade essence

And Sword of ohm´ehns gives no pet bonus description
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 31 December 2018, 00:50:41
Thank you, all fixed.

I didn't like Peng mesh for Erinyes. So I made pitch black female PC skins and a glow texture with crazy tattoos I found in the old AllSkins mod files.

The Nerthus ancients were a cake-walk, going to have to do something about that. Just have to mention that the area before the Nerthus is so maze-y and non-linear it took me 30 minutes of backtracking and searching to find the ford to cross to get to the cave. Especially with the night cycle in play. Not fun.
Title: Re: Alpha tester bug reports
Post by: sauruz on 31 December 2018, 01:06:04
that will fit better for Erinyes, to bad the old version had problem, they looked like angels of deaths, next time.

I dont remenber 100% the nerthus area, but I remenber i  had and still have some false path issues among the way, " why i cant cross to other side ?" lol, aside that issue,  its a well looking area, specially the ancients batle rooms :)

I forget to write:

Hades did drop a epic version of prometheus flame relic

I had droped from a chest in corinth harbor ( not boss chest) a act 4 relic ( blade of thanatos one)

The fact that Hades couldnt do any dmg, our litle, against liche king ( except on his 3rd form when casted that elemental explosion) is because of wraith shell skill, right ? i just want make sure im looking to root of the problem .

you removed the turtles around corinth, right ?
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 31 December 2018, 02:05:31
Yes, I removed the turtles and I would do it again.

I think the wraith shell is the thing, that and undead are immune to Hades vitality attacks which are the majority of his skills.

EDIT:
I don't think it was his Wraith Shell skill. I based the new Liche King off of the old Outsider skill as  far as resistances HOWEVER, I added a bunch of innate dodge/deflect projectile. So I removed that.

Now he actually starts with weaker resistance than Outsider and needs his Wraith shell to catch up.


EDIT:
The Act 4 relics dropping around Corinth is because there aren't any treasure chest containers in XPack 2 for that area. They are all imported from XPack, the clamshells for instance are the same ones that appear around Rhodes beach.

It isn't worth anyone's time to implement the 40 or 50 files and linking them all together and to the proxies just so an act 5 relic drops. Sorry.
Title: Re: Alpha tester bug reports
Post by: sauruz on 31 December 2018, 12:31:22
Yes, I removed the turtles and I would do it again.

What happend ? im curious :o


EDIT:
The Act 4 relics dropping around Corinth is because there aren't any treasure chest containers in XPack 2 for that area. They are all imported from XPack, the clamshells for instance are the same ones that appear around Rhodes beach.

Thank you for the explanation, i didnt knew that.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 31 December 2018, 19:22:10
Yes, I removed the turtles and I would do it again.

What happend ? im curious :o
Nothing happened. I just didn't like them and I, being as I have absolute dictatorial control over my mod, removed them in a huff. It's an indulgence I allowed myself so I don't do something even more drastic to channel all my frustrations.

EDIT:
The Act 4 relics dropping around Corinth is because there aren't any treasure chest containers in XPack 2 for that area. They are all imported from XPack, the clamshells for instance are the same ones that appear around Rhodes beach.

Thank you for the explanation, i didnt knew that.
Yeah, neither did I until yesterday when I went snooping in the database. I had already spent a  lot of time switching accessory and treasure proxies to get the relics from act 5 to drop in Corinth as it was, and when I saw that there wasn't any treasure chest files in the act 5 database directory, I kinda just rolled my eyes.  ::) So in that one way, the Nordic/Pieces developers and I agree...it isn't worth my time to create act 5 clamshell treasure chests, so I am in good company :D

I created three new blood colored tigerman heroes for the three sisters quest and changed the reward to 2 skill points. I know you suggested 1 skill point, but that was before I made the three tigerman blood heroes. 2 isn't nearly enough reward but that's as much as I am willing to give lol
Title: Re: Alpha tester bug reports
Post by: sauruz on 31 December 2018, 20:19:56
I created three new blood colored tigerman heroes for the three sisters quest and changed the reward to 2 skill points.

Thats even better! triple trouble :D

This probably will be my last post of 2018.

 I wish you a happy new year :)
Title: Re: Alpha tester bug reports
Post by: sauruz on 02 January 2019, 00:21:47
Alright , lets go 2019 :)

theres a small typo in titanic essence text description it says " montrous " instead of monstrous

Prowler legguard and Anubis Hand is missing pet bonus description

Prowler upper and armband mi isnt linked to the set

Gandmaster She dao  helm is tagged as "Tglocitemhelm07"

Shade of the yeti is missing a controller, as he doest die and do anything.

crystal of erebus completion bonus in epic gave me +2 to warfare and rouge plus -16% fire reistance, as the same bonus that gave me in normal difficulty, it was just coincidence ?

Oh jeez, the shade of dark satyr shaman ( in epic), every fire abilitie ( volcanoes and meteors)  insta kil me with max fire /pierce resistance , oucht!

Question: Are tongue of the frog and fiend skull charms still dropping ingame ? i see then being sold in shops
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 02 January 2019, 02:41:26
Yeah, crystal bonus is coincidence. There is a small chance of getting +2 in normal and you were lucky is all.

I was wondering when someone would notice that the Crystal Satyr Shaman is the toughest boss in the game.

Fixed everything else, thanks for the reports!

EDIT: You get +1 to a class combo in normal only. I don't know how you could get +2, I'm looking at the completion bonus table in the charm file and it's +1 to a class. Double checked the loot randomizer bonus table. Yep, all +1 to a class combo.
Title: Re: Alpha tester bug reports
Post by: sauruz on 02 January 2019, 18:33:47
EDIT: You get +1 to a class combo in normal only. I don't know how you could get +2, I'm looking at the completion bonus table in the charm file and it's +1 to a class. Double checked the loot randomizer bonus table. Yep, all +1 to a class combo.

you are right, what i mean was,  i get in normal +1 rouge and warfare plus -8% fire resistance and in epic i get +2 rouge and warfare plus -16% fire, thts why i was  suprised, sorry for the trouble , should be more clear.

two reports:

- when you craft epic batlemage armband is asking for a normal version of earth champion heart, instead of epic earth champion heart. ( i think its the only one, i will double check once more) , i could craft 2x pieces already! i just need half of warfare heart to get full set :D

-Reach of Helios (legendary spear) is missing Grant skill and pet bonus description

this isnt a bug, the devs made the monsters in whole act 5 super agressive, you pull one single monster and 10 more are coming as well ( especially the trolls),  ah, its interesting.

edited: that shade made me wondering, what if theres a small % to appear that powerfull version of satyr shaman in helos, ahah
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 02 January 2019, 19:00:55
Yeah, Battlemage was asking for normal hearts in all difficulties for armband. Fixed.

I placed a normal skinned (not shade) version of the Satyr Crystal quest shade in the epic and legendary boss proxy pool for the Helos Satyr Shaman and he drops the same uber chest. He has a 1 in 225 chance to spawn.

Fixed spear pet bonus.
Title: Re: Alpha tester bug reports
Post by: sauruz on 02 January 2019, 23:56:27
ahah sweet :D

couple more

(https://i.imgur.com/pmw7nzv.jpg)
notag in the name

(https://i.imgur.com/2KassY0.jpg)
rune reenevant melee champ got wrong name, the casters are fine.

Plissken ( legendary sword) is missing pet bonus description

Act 5 relic formulaes are asking for act 3 charms, instead of act 5 charms (?)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 03 January 2019, 00:17:11
that "tagItemHelm" issue is a Ragnarok issue. All the c01, c02, c04, c05, c07, c08 base helms have this as their item tag. I added "tagItemHelm" to my ModStrings and have it equal to "Helm". Whatever.

Already fixed teh tag for Rune Revenants.

Just fixed the recipes for relics in act 5, they actually work right now and take act 5 charms, I just forgot to create and add the dummy "Any Act 5 Charm" charm to the database to show in the recipe windows. It's essentially a UI issue I guess.
Title: Re: Alpha tester bug reports
Post by: sauruz on 03 January 2019, 11:14:51
alright thank you for the clarification!

Help me out about something, what lv do pets turn into 2nd tier ? past lv 20 right ? because i have corey lv 21, magna sprites lv 21 and horn of apollo lv 22 and they still looking the same.

Logged my another character and skellies ar lv 21 and they unlocked their 2nd tier.

also the giesel ( the one you need save the sheep) quest, maybe i got confused, in the quest info it says you get a relic fragment, but when you complete you only get exp and gold
Title: Re: Alpha tester bug reports
Post by: sauruz on 03 January 2019, 20:59:44
this is the previous version btw, maybe you already spot those, i will get the newest version now

couple of things

-Meerkwood bow, missing pet bonus description

the skelletal dveger boss that appear when you unlock the south gate is named as "skelletal dverger~lurker", not sure if this is the correct one

traps ( bolt trap, fire trap and so on) are spawning in top of each other , you see 2x of thens, inside of Halls of dveger (only)

Ratman mi armband is missing pet bonus description

Guardian of vahool statue hero, cant move our attack, looks like a bad animation file (?)

edited: i got the newest version, the pets got their 2nd form! but when i summon a 2nd tier horn of apollo, this happend
(https://i.imgur.com/Vm0GI1J.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 03 January 2019, 22:26:18
edited: i got the newest version, the pets got their 2nd form! but when i summon a 2nd tier horn of apollo, this happend
(https://i.imgur.com/Vm0GI1J.jpg)

This is a link to the database only for the newest version that fixes the archers.

https://mega.nz/#!AxoHXCbJ!4YgN3wR7AZrXMG6NODbeM1tInMSNWGlFDrpDkWz-O3A

I can't fix it.

It's a copy of the archer that does work, which is a copy of the Elesium archer escorts that you get in act 4 that do work.

So I rebuilt them from the elysium archers from scratch linking every texture exactly like the archer that does work. Doesn't work.
I give up for now.

So I simply removed the reference to the broken mesh from the archer higher level files so no uber form.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 03 January 2019, 23:55:34
Maybe your MeshView version is corrupted. If it can help, try the ones from this folder:
https://mega.nz/#F!bj53jIwS!X4HrP7jnGa7iZxquqR66uw
The 2 fixed ones are edited by Koderkrazy and can see some items that doesnt show normally.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 04 January 2019, 00:24:12
Thanks! I've never seen a loaded texture in MeshView before lol :D

I decided to redo all the archers anyway.

It took some time, but I deleted the weapons and shields from the texture/glow texture for the ancestral warriors. Then duplicated all 5 meshes and added the new textures and a bow.

It'll be in the next update.
Title: Re: Alpha tester bug reports
Post by: sauruz on 04 January 2019, 01:03:46
glad you found a way to fix it :)

i think i dont have much to share except:

-fire bettles, normal ones, found around ashlands seens to drop champion hearts

-Traps spawns in double in Surtr fortress

-Nidhoggr - Tormentor of the Dead ,summons dies right away

Also in bitfrost bridge, theres a spot that makes your chars gets stuck/dissapear, to avoid it you need to walk in the borders
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 04 January 2019, 02:20:32

-fire bettles, normal ones, found around ashlands seens to drop champion hearts
Fixed

-Traps spawns in double in Surtr fortress
Yeah, I was going to change the spawn rate but instead I just changed the Proxy Config/placementExtents so that they spawn 5m apart heh heh. :)

-Nidhoggr - Tormentor of the Dead ,summons dies right away
I must have met up with this boss because I beat normal a long time ago, but I don't remember him.

So I looked into the files and see, the zombies are MEANT to die right away. They have an ondeath explosion skill that is supposed to hurt the player.

But the particle effect for the explosion is just the act 2 normal fire staff impact effect, it's no surprise you didn't notice it in game.

So I changed the skill template for their ondeath explosion so I could increase the radius per difficulty and added a better explosion effect and sound.

The original had a 2.7m radius explosion. So I set it to 4m, 5m and 6m in normal epic and legendary. I also increased the damage and gave the zombies themselves a fire glowing mesh.

I also increased the number of zombies that spawn and increased their lifespan from 10 seconds to 20 seconds.

I think now you will say "OH CRAP!" when he summons them instead of "Oh look, some zombies."

Also in bitfrost bridge, theres a spot that makes your chars gets stuck/dissapear, to avoid it you need to walk in the borders

I can't fix this, it's a vanilla ragnarok mesh issue. I don't even have the files for that in my database.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 04 January 2019, 03:53:44
Oh man, you know it took me over 30 minutes to find Nidhoggr in the map. I didn't know!

I wanted to see the area he spawns in to get a feel for the flavor. He has three kinds of elemental attacks but the Zombies were named "Frost Zombies"?

Anyway, I renamed the zombies and added poison skeletons that have a poison radius attack on death and ghosts that cast a lightning bolt on death. I created an invisible monster that spawns a proxy that points to a pool that contains these three monsters and that is what he summons.

So his summon will include all three monsters.

I fixed the spawn at the door to the Dvergr halls so it spawns two different giant skeleton bosses instead of one which is what I wanted, it was actually a bug lol

Title: Re: Alpha tester bug reports
Post by: sauruz on 04 January 2019, 16:07:23
something seens fishy with cyclops troglodyte boss in cyclops lair, about his basic attacks, it seen dont do almost any dmg, i can stand in front of him at lv 14 and not being insta killed

Also didnt he had a throwing rock ability ? and the cyclops troglodyte maneater as well?

edited : i found this,

(https://i.imgur.com/LxgfoEV.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 04 January 2019, 19:58:12
I had to play around with the Cyclops boss, but I fixed him. THe controller was the same one that Polyphemus used, but that one is tailored for the close quarters of the area before the cave with limited sight distance so I gave the boss a different controller. And buffed him up some more.

I'll fix the greaves.
Title: Re: Alpha tester bug reports
Post by: sauruz on 04 January 2019, 21:50:42
glad to know ! :)

I defeated the gorgons , the music still playing, the door is unlocked, but i could open the chests, the quest ddint updated as well.

is some invisible monster around the area ?

(https://i.imgur.com/sv6bx6L.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 04 January 2019, 22:27:59
Drop this new Quests.arc in your Documents/games/titanquest - immortal throne/custommaps/legionofchampragnarok_v1/resources driectory and overwrite the one that is already there.

https://mega.nz/#!YlRiCKTQ!7RXoQ97_oyI3ngyC6NM3b8A5OPP4ZzMJTVXHaH7DaDw
Title: Re: Alpha tester bug reports
Post by: sauruz on 05 January 2019, 00:19:45
Drop this new Quests.arc in your Documents/games/titanquest - immortal throne/custommaps/legionofchampragnarok_v1/resources driectory and overwrite the one that is already there.

https://mega.nz/#!YlRiCKTQ!7RXoQ97_oyI3ngyC6NM3b8A5OPP4ZzMJTVXHaH7DaDw

i downloaded and replaced the quest.file.

Killed the gorgons twice, the door still is closed, maybe the character is corrupted (?), and only works on new ones ?

edited: i tried with my spellbreaker who get in act 5 recently, killed the gorgons and the door still closed, something tells me is some kind of problem around the gorgons bosses
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 January 2019, 01:39:54
Yeah, so I don't know why it's doing that. All I did was change "Kill all creatures from medusa proxy" to "Kill medusa 1" and then everything broke. I never changed the code to open the doors and it really really should work.

So I removed the quest file completely and removed any reference to that quest from other quest files and everything I had added about the gorgons from the quests and database too. I'm uploading it to dropbox as I write this.

Now the Charon oar quest won't work though since you can't get the "Normal Difficulty" token.

I guess further updates won't be possible unless I figure out a way to determine which difficulty the player is in that doesn't break the game or remove charon's oar equippable quest item.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 January 2019, 02:34:36
Ha! I did it! I figured out a way to determine which difficulty your in at the very beginning of the game!

I added a proxy to Helos. The proxy has three proxy pools, one for each difficulty. Each pool has one of three identical female non-speaking NPCs, the only difference being their file name in the database.

I created a new quest file from scratch and added it to the game map.

On game level load, the quest tells NPC1 to play an animation, when the animation is complete give the Normal Difficulty token and complete the quest

On game level load, the quest tells NPC2 to play an animation, when the animation is complete give the Epic Difficulty token and complete the quest

On game level load, the quest tells NPC4 to play an animation, when the animation is complete give the Legendary Difficulty token and complete the quest

See, if the quest can't FIND NPC2 or NPC3, it just fails silently and moves along.

I tested it by updating the dialog of each NPC to some radically different NPC dialog like Leonidas and the Athens Philosopher for each difficulty. Worked flawlessly.

So I removed all the test stuff, compiled and uploaded to dropbox.
Title: Re: Alpha tester bug reports
Post by: sauruz on 05 January 2019, 14:25:38
Ha! I did it! I figured out a way to determine which difficulty your in at the very beginning of the game!


You are the real hero ! big BRAVO to you :)

i could continue into the game, i notice when i enter knossos palace and phoencian swamps for the 1st time, the intro music of the area didnt played

Also when you face the liche boss ( magoi of athens ) in the catacombs before athens, the door that leads the boss arena dont close, it stands open, that means yo can run safely

Boarman mi helm have no pet bonus description

Cave itchian~murklord have bad animation file ( T pose)

shieldmaiden still cant  past lv 20

edited for small typo
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 January 2019, 19:10:08
Can't speak  to the music, I didn't edit anything to change it I am aware of. I would need a crystal ball or a dowsing rod to determine the cause.

Liche Boss is pretty tough and like the Hydra, you can just run away.

Fixed other stuff.
Title: Re: Alpha tester bug reports
Post by: sauruz on 05 January 2019, 20:59:27
Can't speak  to the music, I didn't edit anything to change it I am aware of. I would need a crystal ball or a dowsing rod to determine the cause.

I dont mind it, i just mentioned because it can be a fator in the future.  Ahh a crystal ball would be perfect mhm :P

Liche Boss is pretty tough and like the Hydra, you can just run away.

i could tell you the door closed in the past, nevermind then, its unique concept :)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 05 January 2019, 21:01:18
I tweaked the Liche multi-lightningbolt spell so they go off either immediately, in a quarter second or a half a second randomly so it isn't just one big boom.

Also added act 5 Kallikantzeroi to the Yggdrasil area since that is where they are in the mythology.
Title: Re: Alpha tester bug reports
Post by: sauruz on 06 January 2019, 00:18:48
I belive this big fellow is a boss ? he droped a big chest after he died
(https://i.imgur.com/S4ZzUzS.jpg)

(https://i.imgur.com/f13mi15.jpg)
there are a couple of robbers  sitting in the cliff around there ( before entering the cave) in the slums

(https://i.imgur.com/i4Ijmjl.jpg)
Have tagmiarmorsf02 in name and the bitmap icon is half square
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 06 January 2019, 00:46:04
Yeah, he's a boss and drops a chest.

Moved the bandit proxy.

Added the right item tag to ghost greaves.
Title: Re: Alpha tester bug reports
Post by: sauruz on 07 January 2019, 14:29:24
the promethean surrounded quest, didnt gave any item as reward , i think it gave before, not sure, but looks like its trying to give something but the reward text is blank our some item may be bugged

(https://i.imgur.com/hgA3G3u.jpg)

Hesy-su-neb-ef , temple guardian from missing brother quest, the 1st form have alot of troubles moving and attacking, the whole batle was he trying to chase me and only did one burning attack. BUT his 2nd form is working very well
Title: Re: Alpha tester bug reports
Post by: sauruz on 08 January 2019, 19:21:44
silent runners have no pet bonus description

this one, is this correct ? it says 0.0 secs recharge
(https://i.imgur.com/I3kUIA5.jpg)
Title: Re: Alpha tester bug reports
Post by: sauruz on 09 January 2019, 01:02:48
Bandari MI helm it gives +1 spirit strike and +1 to spirit strike

Place of truth quest didnt gave me any item as reward, unless im getting confused with epic
(https://i.imgur.com/G63gJUa.jpg)

wolf of Aiolo (?)~winterwolf hero, looks like that, not sure if its the correct colour, also he died quickly
(https://i.imgur.com/DjEfrKt.jpg)

btw: it just me, our sandwraith lord boss dies to fast in normal , it feel weird
Title: Re: Alpha tester bug reports
Post by: fingolfin on 09 January 2019, 10:45:04
Hi and Happy New Year to Everyone,

Did the Gorgon Quest issue with the doors not opening get sorted out.   I have updated the new download and  got to this point in the game. The  promethean agent does not change back to normal from stone and hence give the quest reward to open the door.

I tried this with a new character and still does not work

Also  came across ethereal legging  with  invalid skill  reference

otherwise this mod is awesome and  thank you for your invaluable time creating it and to the other play testers  offering their advance/suggestions.

One idea that I was thinking of to mention was to include a sunken swamp cave/tomb  in the Athens's Marshes with  like a monster prison effect.

I am still carrying on with the ice shard build   got to Egypt been slow progress so far  as  had to do quite a bit of farming to get the right gear   Frost moon amulet really helps   +2 to ice shard   (in the previous version  you also had +1 to Storm Mastery Skills).


Title: Re: Alpha tester bug reports
Post by: sauruz on 09 January 2019, 11:11:11
Hi and Happy New Year to Everyone,

Did the Gorgon Quest issue with the doors not opening get sorted out.   I have updated the new download and  got to this point in the game. The  promethean agent does not change back to normal from stone and hence give the quest reward to open the door.

I tried this with a new character and still does not work

Also  came across ethereal legging  with  invalid skill  reference



The gorgons and ethereal leggings are already fixed.

Did you check the last download in the dropbox ? its fixed the issue for me ( last saturday)
Title: Re: Alpha tester bug reports
Post by: fingolfin on 09 January 2019, 11:17:27
the last  drop box update that I got was 3rd January, is this the current one to use?
Title: Re: Alpha tester bug reports
Post by: sauruz on 09 January 2019, 11:19:13
the last  drop box update that I got was 3rd January, is this the current one to use?

 theres one 5th january, that fixes the gorgons / some other bugs and added more stuff
Title: Re: Alpha tester bug reports
Post by: fingolfin on 09 January 2019, 11:21:56
I have not got that one.  Please  how could I get it?
Title: Re: Alpha tester bug reports
Post by: sauruz on 09 January 2019, 11:25:51
I have not got that one.  Please  how could I get it?

its simple ! check the download link Bumble send you trought pm, it automatic updates.

you can check the version in the dropbox link, see about option and you can see where was the last addition
Title: Re: Alpha tester bug reports
Post by: fingolfin on 09 January 2019, 11:28:20
the last option  I got from BG was for the 3rd January   I this the one that been updated ?
Title: Re: Alpha tester bug reports
Post by: sauruz on 09 January 2019, 11:28:57
the last option  I got from BG was for the 3rd January   I this the one that been updated ?

yes its the main link
Title: Re: Alpha tester bug reports
Post by: fingolfin on 09 January 2019, 11:31:00
so if I download this  option it will be the 5th January's update
Title: Re: Alpha tester bug reports
Post by: sauruz on 09 January 2019, 11:31:53
yes it will be
Title: Re: Alpha tester bug reports
Post by: fingolfin on 09 January 2019, 11:37:50
Ok thank you  will do.

You are helping BG a lot with this mod  so much appreciated


I noticed that the hunting mastery does not have any level 40 skills assigned to it  whereas all the rest do so?   Is this meant to be a game balance issue  with the hunting mastery?

Be nice if the  Deities mod  classes could also be somehow incorporated into this mod.
They have done some mod incorporating with Grim Dawn  (just wondered if it could be done with Titans Quest?
Title: Re: Alpha tester bug reports
Post by: sauruz on 09 January 2019, 11:57:12
Ok thank you  will do.

You are helping BG a lot with this mod  so much appreciated

Im happy to help, im being following BG work since the IT version, i absolute love the mod concept design since around the start, everything about it, im honored for having a chance to help Bumble when we needs


Be nice if the  Deities mod  classes could also be somehow incorporated into this mod.
They have done some mod incorporating with Grim Dawn  (just wondered if it could be done with Titans Quest?

Its two differents mods.
I dont think that will be possible. PLus the TQ only allow 10 masterys
Title: Re: Alpha tester bug reports
Post by: sauruz on 09 January 2019, 14:54:01
two reports

Bandari MI greaves are invisible on equip, their stats are working
(https://i.imgur.com/BoUeWkb.jpg)

Bandit Ninja boss give 658 xp when killed
Title: Re: Alpha tester bug reports
Post by: sauruz on 10 January 2019, 01:36:11
cannot be sold
(https://i.imgur.com/tvnc4kI.jpg)

Signet Ring of skills gives +1 to invalid skill profile ( green ring)

im felling the Shaitan ( the marid hero from djin quest) isnt alright, the batle was quick, its dies to fast than her sisters, in terms of hp

The tigermans heroes from sister quest, the big brute is alright ( tuff and deadly) , but the others two was Miao Miao and the Jun Shan, Warrior-Monk, they fell super fast
Title: Re: Alpha tester bug reports
Post by: sauruz on 11 January 2019, 11:14:08
when you kill Typhon the game crashes. tried a few times

when you relog the game, the quest is marked as complete and the pet bonus are listed. i can assume the zeus speech is causing the crash
(https://i.imgur.com/1wbq1bz.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 11 January 2019, 19:08:56
Removed my attempted fixes for Zeus speech.

Dropbox files updated, use existing mod download link to get new version.

If I was smart enough to fix some of the things I want to fix in Titan Quest, I probably wouldn't still be making mods for Titan Quest.

I miss the ease of use of the original TQDefiler.
Title: Re: Alpha tester bug reports
Post by: sauruz on 11 January 2019, 23:29:53
That fixed the problem, im crossing Sonoris as im writing this.

If isnt today will be tomorrow,I believe thts one part of the magic , accomplish things by testing multiple scenarios.

You are doing great!


Anyway : the shadow lord boss that commands the nightstalkers in ixian woods, from "Outpost in the Woods" , is  tagged as Anteok hero

edited: this litle fella, have some issues attacking and runing
(https://i.imgur.com/Jt2uShM.jpg)

How do i open the secret door into spell piece room ? the fountain doesnt do anything,  our im looking at wrong place ?
(https://i.imgur.com/uRFlETW.jpg)
Title: Re: Alpha tester bug reports
Post by: sauruz on 12 January 2019, 14:30:26
have issues on attacking/moving, the skills are working fine
(https://i.imgur.com/YycHEK4.jpg)

The cyclops hero guarding hades passage have quest monster icon on mini map

Charon 1st form gives 649 xp ( not sure if is the same value on vanilla)

Both lampido and stugian lurker rewards stats arent showing up, our they have hidden bonus ?

The one who lead quest, the game isnt seeing the new Charon's Oar as quest item,  why not replacing the quest item? instead of us collect the the Oar  it could be asked for a stone our a medallion droped by Charon
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 12 January 2019, 22:23:14
So what I am seeing is the same bug with XPack quest changes being ignored by the game. I thought this was fixed, but evidently it isn't fixed.

So this is what I am going to do:

Since I am now using, for all intents and purposes, my own game map as far as the game engine is concerned, I am going to delete all the XPack quests from the game map itself.

Then I will copy and paste all the xpack quests into the vanilla quest directory, build and then add THOSE quests to the game map.

This will bypass this ANCIENT bug in this game, the game engine still ignores XPack quest changes.

The Xanthippus quest works flawlessly with 3 versions of equippable quest items based on the difficulty token I set up and that is set up the same way as Charon's oar quest. The ONLY reason the game wouldn't see the equippable oar is if this same ancient game engine bug were still in play.

THis also applies to the potion quest and stygian lurker quest.
Since all those quests are using the vanilla quest file and NOT the custom quest file, you will not see rewards.

Of course I am swamped at work so it will be awhile before I get to it.
Title: Re: Alpha tester bug reports
Post by: sauruz on 12 January 2019, 22:48:44
darn i remenber the vanilla version had that issue about the quest rewards in hades.

its no problem, you have the plan, its all that matters.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 12 January 2019, 22:53:06
Had a break at work today, it only took a couple minutes to implement the plan in the game map and source directory of the ArtManager and I am building the mod as I write right now.

Theoretically it should solve the problem. The offending quest files are gone replaced by exact duplicates that the game thinks are radically new quests and will be none the wiser.
Title: Re: Alpha tester bug reports
Post by: sauruz on 13 January 2019, 19:25:54
good to know!Hope so :)

Btw the "noisy diversion" quest rewards  you bleeding resistance and the "flight the mensager" tht should give you boost on your moviment speed arent showing up, its because of the engine of  xpac ? like the side quests ?

Shade of the sandwraithlord is trying to cast some buff/speell without sucess,  all the batle and not attacking

Shade of the Charon is tagged as telkine ( 2nd form)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 13 January 2019, 20:35:16
How do i open the secret door into spell piece room ? the fountain doesnt do anything,  our im looking at wrong place ?
(https://i.imgur.com/uRFlETW.jpg)

I didn't have the quest file that controls that quest as it was introduced to the game in an update after I had extracted all the quests. I have the latest MAP, but didn't have the latest quest files extracted.

I figured that out AFTER opening every single damned quest file in the whole damned game looking for the secret basin trigger. Hours. Found that the achievements are assigned in the Quests\testquestopendoors.qst if anyone is interested.

Well, after going to the game map and seeing the new quest file in the list, I re-extracted all the XPack2 quest files and there it was.

According to the primrose control quest, you MUST have the eye of the greys in your inventory to unlock that basin and open the door.
Title: Re: Alpha tester bug reports
Post by: sauruz on 13 January 2019, 20:52:19
Oh my, for real, Thank you for the effort! Sorry for this trouble, i didnt even remenber to check google to see if there were any secret. I didnt did the secret quest in vanilla , i was litle lost . Atlast now i will not forget about that trick.

Btw i found another one : The giant rats, in act 5, arent moving/attacking ( its a issue on their animation ? our they are trying to do some thing and cant do )

edited: it seens the rats are in sleppy mode, it means if you hit then, they will act normally

Also: rune mastery dont have bonus pos lv 40 in mastery, our isnt implemented yet?
Title: Re: Alpha tester bug reports
Post by: sauruz on 15 January 2019, 13:27:31
There some kind of invisible barrier that dont let you pass further (  the river that cross the Nerthus Cave)
(https://i.imgur.com/MGvfC5L.jpg)

Also you can walk deep in the woods of the wild Heathtlands
(https://i.imgur.com/mGCiZYI.jpg)

what that means ? it says Reward and no info of what gives
(https://i.imgur.com/Sa6HsIE.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 15 January 2019, 17:53:40
I have uploaded the fix to the pathing in act 5.

As for that quest, it wasn't one I added so I added it. The only thing I could see was that the reward for the quest was in the final action list UNDER  the "Complete Quest Now" directive. I am assuming that was the issue and updated the order in which the actions are listed placing the complete directive UNDER the reward.

I don't know what else it could be so I hope that works. If it doesn't, it's a vanilla issue I tried to fix and that's all.
Title: Re: Alpha tester bug reports
Post by: sauruz on 15 January 2019, 20:05:31
I have uploaded the fix to the pathing in act 5.

As for that quest, it wasn't one I added so I added it. The only thing I could see was that the reward for the quest was in the final action list UNDER  the "Complete Quest Now" directive. I am assuming that was the issue and updated the order in which the actions are listed placing the complete directive UNDER the reward.

I don't know what else it could be so I hope that works. If it doesn't, it's a vanilla issue I tried to fix and that's all.

Just to report it worked! i could re complete the quest and i get a yellow weapon :)

One thing i notice, the Ancient of the Wilds , his basic attacks dont deal any dmg.
Title: Re: Alpha tester bug reports
Post by: sauruz on 16 January 2019, 01:37:14
Few things:

-Rune Renevants archers are named as one of  Pirataes heroe

-There is two Gyda npcs ( from spectral wolf quest in king Gylfly(?) camp) one near portal and other inside the cave.

(https://i.imgur.com/VojEJHJ.jpg)
Theres a ":" after Torso

(https://i.imgur.com/s0NjnAe.jpg)
Another blank Reward like the other quest, must had same problem
edited: i relog the game and this quest didnt gave me the relic as promised, must be the missing reward

two side notes:
-whats % drop rate of trolls tusk charm ? i almost dont see then dropping

-im feeling the hp of snow wolfs are somekind low , not sure
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 16 January 2019, 02:01:22
All the Act 5 Revenants had 39 armor. So I fixed that, should be 90 in normal at least.

Oops, I couldn't find that NPC since I never do the cauldron quest I never thought to look there for her.

The tag for the quest reward for the restless king in the ui.txt is literally "Torso:". Why the colon? Ah, the mysteries of life...

Troll Tusk charms were only dropping from the big Crusher trolls, that's it. So I added them to all trolls and they drop with the relics drop so 2/3 of the time its a relic and 1/3 charm.

EDIT:
There's a bug in the resources\Quests\Ragnarok\XPack2\x2sq17_giesela.qst file.

Under the trigger that gifts the player a relic, the reward slots have the quest reward tag "tagRelicShard"  in them and not a file path to the relics table.
Title: Re: Alpha tester bug reports
Post by: sauruz on 16 January 2019, 13:51:51
Never suspected about less armor of the renevants, interesting

what a dumb decision made by the devs, why only the bigger ones dropps the charms?the charm isnt that much strong, oh well we never know

Couple more reports

Theres a few frost trolls stucks between the trees
(https://i.imgur.com/cnc6jCg.jpg)

Dvergr Giant bosses before Southern gate and Great shroom drop "Mykical orb" not sure if this intended

Gray Nymph summoned by  Nar ( the Dvergr boss mage) cant attacking you, just chase you.

 Kallikantzaros~Stumpbuster ( in the other words the giants ones) are tagged as beastman instead of demon like the rest of his kind

The great Shroom just cast that bomb that puts you on sleep , he dont use the rest of his kit very often ( even in melle)

Valkyries have bad animation file ( T pose)

I need help with Spectral wolf quest, so i could get the wolf skull inside the wolf den, but now i dont know where i should face the ghost wolf, he kept disappear when i found him around the map.
Title: Re: Alpha tester bug reports
Post by: sauruz on 17 January 2019, 00:58:01
Nidhogg basic attacks and stomp area dont deal almost any dmg, i can stand in front of the boss with no felling of warning

edited: There a bad visual texture in the door, its no blocking the entrance, before the Lady quarters
(https://i.imgur.com/4iYKytc.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 17 January 2019, 02:09:37
sauruz: One Nidhogr, extra damage please.
Me:
(https://i.imgur.com/0MXv1DT.png)

Quote
edited: There a bad visual texture in the door, its no blocking the entrance, before the Lady quarters

I don't understand...it IS blocking the door or it ISN'T blocking the door. I can't see any issue in the map editor.
Title: Re: Alpha tester bug reports
Post by: sauruz on 17 January 2019, 02:11:16

Quote
edited: There a bad visual texture in the door, its no blocking the entrance, before the Lady quarters

I don't understand...it IS blocking the door or it ISN'T blocking the door. I can't see any issue in the map editor.

Isnt blocking, must be a bad texture at my end maybe, i will check tomorrow

edited for small typo

yea i know, must be weird seing someone asking for something like that
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 17 January 2019, 02:16:04
yea i know, must be weird seing someone asking for something like that

You want Sriracha on that, sweetheart? :D
Title: Re: Alpha tester bug reports
Post by: sauruz on 17 January 2019, 02:23:41
Mhmm....Sounds tasty  >:D

A litle wouldnt hurt much, ahah
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 17 January 2019, 03:57:46
Just played my elementalist in act 4 and the crab quest, the potion quest work great! Got the strength buff right away, and no hacky onreload quest workarounds either. Nice. :)
Title: Re: Alpha tester bug reports
Post by: sauruz on 17 January 2019, 16:39:56
Just played my elementalist in act 4 and the crab quest, the potion quest work great! Got the strength buff right away, and no hacky onreload quest workarounds either. Nice. :)

Its  great news indeed :D! No more missing rewards in act4!
(https://media.giphy.com/media/xT5LMEp0rYgYc9XKFy/giphy.gif)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 17 January 2019, 17:38:28
Replying with a Simpsons gif? :o Now you're on the trolley!  :))
Title: Re: Alpha tester bug reports
Post by: sauruz on 17 January 2019, 18:00:46
 A great achievement deserves  a big "Hurray", i am right :D


btw : The satyrs shamans sometimes behave strange, one time they just run  , other times they  actually support  his allies
Title: Re: Alpha tester bug reports
Post by: sauruz on 18 January 2019, 15:11:38
I noticed the spiders summoned by Ghost widow boss, are not that aggressive instead they prefer walking around, being harmless against the player.

In rogue the skill is called "Summon Shadow daemon" when you select the summon is nammed as "Shadowdemon", i know it have the same meaning. Isnt really a bug our a typo, not sure now lol


Talking about Spiders, the  big spider hero attacking delphi before going to Parnassus, prefer attacking the immortals city guards, complety ignoring the player, isnt a bug tho, just to point thta out
Title: Re: Alpha tester bug reports
Post by: Akunde on 19 January 2019, 13:35:44
Found a few things to report tonight:

1: Firstly, a piece of passable cavern wall in the cyclops cave outside of Megara:

(https://i.imgur.com/jpGl48il.jpg?1)

Found here specifically:
(https://i.imgur.com/koXoU6fl.jpg?1)

2: Secondly, 2 weird bugs in the Athens catacombs where a visual glitch appears in the doorway as you walk down stairs. Happened on levels 3 and 4.

What it should look like:
(https://i.imgur.com/jhNU1Dql.jpg?1)

And when you walk away a little bit:
(https://i.imgur.com/ohPBZ4Cl.jpg?1)

Example of where I found it:
(https://i.imgur.com/SNvgEfGl.jpg?1)

3: Another visual glitch in the catacombs:
(https://i.imgur.com/sHM5WPbl.jpg)

Found here:
(https://i.imgur.com/auUrl84l.jpg?1)

4: In the Minoan Labyrinth, a good portion of the map was showing while the rest was black. I seem to remember you taking the map away in a previous version (or doing something to obscure it at least).
(https://i.imgur.com/4GRuhvUl.jpg?2)

5: Soul Carver has a typo under the Soul Touch text: "Cursed dark energy infuses the daster and nearby allies with life draining power.
(https://i.imgur.com/xhHVwvXl.jpg?1)

6: Issue with the Sentinels set, the helm in particular. It shows as the "Guard's Helm" and is grayed out.
(https://i.imgur.com/5jcEfiFl.jpg?1)

Hope there was something new for you here.

AK
Title: Re: Alpha tester bug reports
Post by: sauruz on 19 January 2019, 13:43:25
About the minion lab, the reason the map is all dark was made by Nordic devs on AE version, they wanted turn into a real labyrinth, not a good move by then, since you can miss some rooms with monsters,  and less exp for you.

I notice you can see some part of the maze in the mini map, its a minor thing
Nothing I can do, the minimap is built in teh editor when I build that region. The devs at Nordic custom made a mini-map for that area and added it manually. The map editor makes them automatically otherwise.
Title: Re: Alpha tester bug reports
Post by: Akunde on 19 January 2019, 14:13:31
About the minion lab, the reason the map is all dark was made by Nordic devs on AE version, they wanted turn into a real labyrinth, not a good move by then, since you can miss some rooms with monsters,  and less exp for you.

Ah bugger. Didn't go that far back in this thread to see that  :-[

Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 19 January 2019, 15:11:03
Found a few things to report tonight:

1: Firstly, a piece of passable cavern wall in the cyclops cave outside of Megara:
I can't see a problem there.

2: Secondly, 2 weird bugs in the Athens catacombs where a visual glitch appears in the doorway as you walk down stairs. Happened on levels 3 and 4.
Not a mod glitch, this is normal and has existed since the initial release of Titan Quest. You are seeing the interface of the portal connecting two map levels. Even if it was a mod glitch, it's beyond my technical know-how to address.

5: Soul Carver has a typo under the Soul Touch text: "Cursed dark energy infuses the daster and nearby allies with life draining power.
No, that's the font keming. It's actually CLASTER, it's just that the C and L are lower case and close together.

Nah, just pulling your leg. Fixed. :D

6: Issue with the Sentinels set, the helm in particular. It shows as the "Guard's Helm" and is grayed out.
Thanks. All 3 versions had the bug where the non-monster infrequent (white & yellow) was referenced in the set file. Fixed.

Title: Re: Alpha tester bug reports
Post by: sauruz on 19 January 2019, 15:49:25
Ah bugger. Didn't go that far back in this thread to see that  :-[

No worries! kept it up :D


Some reports:

Duneraiders stuck before entering Memphis
(https://i.imgur.com/E84Ah6S.jpg)

I had lv 23 Forests Nymphs, but it didnt unlock her´s 2nd tier form

Theres no Hp recovery shrine when you enter Artesian Quarters ( before going into Desert wastes) its the only place missing so far
Title: Re: Alpha tester bug reports
Post by: mvlad954 on 19 January 2019, 16:16:06
Alright,so I started playing an assassin(Warfare+Rouge),wich uses spectral archers as pets(maybe more later on).

There are not a lot of things to report,no bugs so far.

This is the only thing close to a bug that I could find:

https://pasteboard.co/HXbu8cw.jpg

Even though the skill Weapon Training is for pets in this mod,it says "-17% Dexterity Requirement for all Weapons".This does not make sense, since pets dont use items.Is it supposed to be for the player as well?Or it was simply left of from the original skill?

Anyway,I continued on and I found this giant crystal sticking out of the ground.Nothing special about it,but it adds more detail and makes the TQ world look more ravaged:
https://pasteboard.co/HXbtCiP.jpg

Here there was a trowing knives/spikes(whatever they are)trap wich almost killed me.In fact,I died 3 times because of them:https://pasteboard.co/HXbSfPf.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)
Nice ideea,deadly,but nice.

https://pasteboard.co/HXbuRex.jpg
Oh,hellooo Boar Snatcher!Didnt expect to see you here in Normal Difficulty(I skiped him,he was level 17,Ill come back for him).

I like those spider egg clutches.I know there was something similar in previous versions,but those are much better:
https://pasteboard.co/HXbvizH.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)

That was kind of it.I am currently in Tegea at level 10.

I do have a question:Are the masteries finished?I mean,you are going to realease them in this form or are you planing on adding more skills?Because even though I have not played all masteries yet,I looked trough their skill trees and most seemed to have less pets than the previous version.The only masteries who looked like they had more pets were Spirit,Nature and Rune(who had none and wasnt featured in previous versions,because it didnt exist at the time).This is just my opinion,maybe others feel different.There a lot cool new things like the shield sling skill from Defense mastery,but the pets from previous versions seem to be left out.Why not assign the old pets from other versions to items(weapons,armor,artifacts,rings,etc)?Again, this is just my opinion.
I will report to you if I find any bugs and I might do an occasional report even without bugs.

Edit:Damnn!My images are not posted!This didnt happened to me on other forums.I will try to see whats wrong

Edit2:Nevermind,I used Pasteboard.


Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 19 January 2019, 16:46:37
Oops, the weapontraining petbonus was blank. It still needed values...well, fixed now.

I dunno about more pets. We'll see.

I am playing an elementalist and just reached act 5 and I haven't had any real issues as a pure petmancer.

Don't stand next those obsidian crysta;s for too long. They have an aura that takes a % of health and can confuse, frighten and even convert your pets.
Title: Re: Alpha tester bug reports
Post by: mvlad954 on 19 January 2019, 17:24:34






Don't stand next those obsidian crysta;s for too long. They have an aura that takes a % of health and can confuse, frighten and even convert your pets.
Good to know.
Title: Re: Alpha tester bug reports
Post by: sauruz on 19 January 2019, 17:56:34

I do have a question:Are the masteries finished?I mean,you are going to realease them in this form or are you planing on adding more skills?Because even though I have not played all masteries yet,I looked trough their skill trees and most seemed to have less pets than the previous version.The only masteries who looked like they had more pets were Spirit,Nature and Rune(who had none and wasnt featured in previous versions,because it didnt exist at the time).This is just my opinion,maybe others feel different.There a lot cool new things like the shield sling skill from Defense mastery,but the pets from previous versions seem to be left out.Why not assign the old pets from other versions to items(weapons,armor,artifacts,rings,etc)?Again, this is just my opinion.


I agree and desagree.
For once this is complety new version of the mod, it wil be different from the past in terms of skills.

I like the masteries having diferent pets then having the same old ones , it brings a new variety, more strategies and new mechanics to the player play around. As far for the number of pets, its true some masterys have 2 types of summon while others have only one, but that dont mean the summons are weak our single handed.

Rogue mastery can have 4x shadow demons plus 3-4 trap bolts, earth have corey plus 4 magna sprites, you will have army of pets in every forms with infinite ways :)

As for old summons witch one its missing ? Most of then are in this version,Jottun from Rune mastery is almost the same as collosus from defense in previous version. The ninjas and shadowdemons are identical, bogs and melle nymphs are doing the shield meat  from nature. Storm have  frost wisp ( witch is stronger) rather than frost imps. Just no falcon our hammers, but the rest its all around her

I would prefer seing the some of old summons as uber bosses if they re-appear into the game

I did complete the game with some combos ( epic) and with rune+storm i had only 3x pets and i ddint feel lonely, in fact i was well guarded :)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 19 January 2019, 18:55:04
A couple people have expressed a kind of disappointment that their old companions won't be joining them on this adventure.

I think I understand how that feels.

"Make new friends but keep the old, one is silver the other gold".

And it's always the ugliest dog that is the one you love most I suppose....Bogdwellers come to mind :)
Title: Re: Alpha tester bug reports
Post by: sauruz on 19 January 2019, 21:05:55
People are afraid of changes, they were used of the same things for some time, 1.1 version was active for how long even before AE ? 4+ years if i remenber correctly.

For me, i  like their looks! and im sure im not the only one, and even in the future more will love then! The players need have more time and exploring the new summons , they will understand and see how brutal they are.

For me i wasnt big fan of the Aktaios (?) Hammers on Defense mastery on previous version, not sure why dunno. Now the Shieldmaiden, its a different talk :)

Btw: theres no Hp shrine near the rebirth in Fayum Passage
Title: Re: Alpha tester bug reports
Post by: sauruz on 20 January 2019, 00:39:23
Couple of things

-Anuket Flood ( act 2 relic) its says on the description " can be enchanted on relic only" but you can enchant on amulets as well.

-Magma obelisk/Shrine dont cast anything  (?) our if they do its very slow.

-Sometimes the fire explosion spell cast by the Egyptian Telkine dont do any dmg. Also it causes more our less 200ish dmg on 50% fire resist

-There somekind of invisible trap around , i open one tomb while i was in dungeon right away from Thebes, and i died right away without any effect showing up.

-Was this room always dark in the map ( the room in  tomb of Set I before going into tomb of Khuyu , where fire bettle boss is)
(https://i.imgur.com/yV4pwkQ.jpg)

Also no Reward on Place of truth ( if theres any)
(https://i.imgur.com/4tLAcSa.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 20 January 2019, 01:59:56
Cannot replicate issue. So I can't fix it. It works for me every time.
(https://i.imgur.com/XosJYfj.png)

Yeah, I got K.O.'d by that invisible trap in the Treasue Hunter's Tomb near Fayum. It's exasperating as the whole system of trapping chests is so complicated...grrrr.

Magma Obelisks are fixed now.

Added amulet to Anuket relic description.

Oh, I finally was able to complete the Spectral Wolf quest after fixing it today. So you can complete it in the next update.


EDIT: I think I found the problem for that quest reward. There is no table for unique caster greaves. I assumed there was and added the table caster_n02.dbr but there is no caster greaves for act 2 OR act 3.

So it generated a unique item, got the imaginary vaster greaves and just pooped on you.

And remember: being an alpha tester means I never have to say "sorry". :D
Title: Re: Alpha tester bug reports
Post by: sauruz on 20 January 2019, 12:47:19
I had a feeling it was something related with some missing item file, because on my batlemage i had the blue item as reward.

You know me, it is good  those weird bugs appear during my gameplays :D

About the invisible trap, do you remenber some trap you made and never appear in game ? that must be it , Let me think of the traps thta comes out from tombs,  i faced so far
-Water nova trap
-Blade trap
-fire explosion trap
- fire bombs trap
-the dream nova trap
- poison gas trap
-Rune trap
-freezing orbs trap
Title: Re: Alpha tester bug reports
Post by: sauruz on 21 January 2019, 14:02:03
Some Notes:

Shadow Dragon boss found in Temple of Marduk is lv 53 while i was lv 34 , i could defeat him tho, but not sure if his lv is correct.

Babylonian armor ( upper, blue item) just have 6% fire resistance as pet bonus is that correct ?

I found Hu-Fay the unclean zombie hero, in the waterfall cave , when i killed it , dropped act 2 relics

-Guardian Stones summoned by High Shaman Snuuk, Neanderthal Hero, dont have any colour, they have a very light bland grey

-dragonian~ravager dont have a yellow champion name

- the winter wolf boss dont have a good chase/agreesive radius, as you can see my blade traps are hitting the boss without any fight back
(https://i.imgur.com/WTtFFn2.jpg)

-Found two spots where only 1 frozen skelleton appear ( was champion mage), in ice cavern
(https://i.imgur.com/TPxHTwV.jpg)
(https://i.imgur.com/pXsWJTV.jpg)

Ragnarok ( sword) from ninja bandits is grey out, or its a alternative weapon to complete the set ?
(https://i.imgur.com/cC64TuJ.jpg)

Clay soldiers quest give no reward, but in the quest info it said it gave me 2x attribute points
(https://i.imgur.com/qv58W1o.jpg)

edited: theres a missing bonepile spawns in act3, as i hear the trigger and nothing appear

No bugs notes
-I LOLed when i killed the thief boss related with general treasure quest, nice touch ahah

-Will Gojira ( stalker in the forest boss) have in the future sounds effects?
Title: Re: Alpha tester bug reports
Post by: mvlad954 on 21 January 2019, 18:25:22
Greetings!I have some things to report.....


The new tomb in Tegea Graveyard is not marked on the map,although the exit is from the inside:
https://pasteboard.co/HXv0wrA.jpg


This npc in Tegea is floating in the air:
https://pasteboard.co/HXv1GbA.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)

This is not a bug report,though I was wandering if there is any way we could have those cannon as items.Those were on some pirates(and dverg only in vannila).Probably a dumb,Im not a modder,just asking:https://pasteboard.co/HXv28du.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)

When I tried to exit the catacombs in Old Elusius,the game stopped for a second and then straight up crash!There is no image of this,because.....well,it was a crash.
I didnt played much today.It wasnt really a great day for me.I am currently in Kerata Forest at level 13.I think Im going to skip the Prince Brothers in Old Elusius for now,until I get more powerful.Even in previous versions,my LOC strategy was to skip very powerful enemies and come back later.Since you are the developer,what do you say?Is skiping certain enemies normal or am I doing something wrong?When I was playing the old version I didnt felt like I did something wrong,though to be fair,that version wasnt as buffed as this one and it was less detailed.I whould like to have your thoughts on this.

PS:The Xl mod "will be a fine additon to my collection".
Title: Re: Alpha tester bug reports
Post by: sauruz on 21 January 2019, 20:39:12
I happly try answer your questions

This is not a bug report,though I was wandering if there is any we could those cannon as items.Those were on some pirates(and dverg only in vannila).

Im afraid that might not be possible duo of the current limitation with the model of character animation, same answer as using 2nd weapons

When I tried to exit the catacombs in Old Elusius,the game stopped for a second and then straight up crash!There is no image of this,because.....well,it was a crash.

I will re-run that area later tonight, but i think it might be some random crash, i will let you know
edited: i went that area, i enter and exit the dungeon it played well, you just faced some random crash.

I think Im going to skip the Prince Brothers in Old Elusius for now,until I get more powerful.Even in previous versions,my LOC strategy was to skip very powerful enemies and come back later.Since you are the developer,what do you say?Is skiping certain enemies normal or am I doing something wrong?When I was playing the old version I didnt felt like I did something wrong,though to be fair,that version wasnt as buffed as this one and it was less detailed.I whould like to have your thoughts on this.

As far from the Princes , they are not that deadly, except the ice magican Prince, you shouldnt have any problems to take then down.

Bumble said it some posts ago, ITS  no shame turning back and face some bosses later, you still are in early act1, but as long you go deeper into the game you will face more dangerous bosses that will be hard on 1st time, no need to worries since all of then are placed on side areas, away from main quest. Unless you like playing your character beyond their limits, like myself :P

You are not doing anythig wrong, if you cant defeat then, come back later with full arsenal :)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 21 January 2019, 21:19:59
I am the Twinkmaster! :D

My first character just farms pet rings and amulets so my next characters can get decked out with pet bling at level 3.

I think equipment, especially pet and any +skills are the secret to greasing your wheels in this mod.

EDIT: Also remember you can't buy any pet rings or ammys until act 5. You have to find them. Or get them from your shared stash like me :D

Untwinked is a real slog at first. Skip what you want in early act 1, soon you will be railroading through bosses.

EDIT: And just so you all don't feel bad/frustrated, I was just killed by a poison gas trap in epic Egypt. :)

I posted a video of my Elementalist in the game videos thread. https://titanquestfans.net/index.php?topic=126.0
Take a look at the equipment and you will see why I just steamroller over everything. (I forgot to show my Eye of Flame another character put in the shared stash...+2 to Earth Mastery? Yes, please.)

EDIT: I just started modifying the petgamebalanceattributes.dbr. This won't affect Normal difficulty, but I removed all the pet resistances for epic and legendary.
Title: Re: Alpha tester bug reports
Post by: mvlad954 on 22 January 2019, 15:16:08
I am the Twinkmaster! :D

My first character just farms pet rings and amulets so my next characters can get decked out with pet bling at level 3.

I think equipment, especially pet and any +skills are the secret to greasing your wheels in this mod.

EDIT: Also remember you can't buy any pet rings or ammys until act 5. You have to find them. Or get them from your shared stash like me :D

Untwinked is a real slog at first. Skip what you want in early act 1, soon you will be railroading through bosses.

EDIT: And just so you all don't feel bad/frustrated, I was just killed by a poison gas trap in epic Egypt. :)

I posted a video of my Elementalist in the game videos thread. https://titanquestfans.net/index.php?topic=126.0
Take a look at the equipment and you will see why I just steamroller over everything. (I forgot to show my Eye of Flame another character put in the shared stash...+2 to Earth Mastery? Yes, please.)

EDIT: I just started modifying the petgamebalanceattributes.dbr. This won't affect Normal difficulty, but I removed all the pet resistances for epic and legendary.
Thanks for sharing some tips.Im not frustrated,its just that some bosses are too hard for my character at the moment.Im gonna keep an eye out for those rings.

Quote
Bumble said it some posts ago, ITS  no shame turning back and face some bosses later, you still are in early act1, but as long you go deeper into the game you will face more dangerous bosses that will be hard on 1st time, no need to worries since all of then are placed on side areas, away from main quest. Unless you like playing your character beyond their limits, like myself :P

You are not doing anythig wrong, if you cant defeat then, come back later with full arsenal :)

Also thanks sauruz.I know there are a lot of side bosses and like you,I like playing my character beyond their limits(or you know,at their maximum potential).I only get frustrated when I mess up a build completly,wich now isnt the case.
Title: Re: Alpha tester bug reports
Post by: nargil66 on 22 January 2019, 15:28:33
I forgot to show my Eye of Flame another character put in the shared stash...+2 to Earth Mastery? Yes, please.

Yeah, twinking +Skills gear is the best tactic in LoC. Your character will die alot when you first start, but after you find some skills gear... its a different story :)
Title: Re: Alpha tester bug reports
Post by: sauruz on 22 January 2019, 21:31:00
Do you beleive i have a shared stash full of nice weapons/equips and i never used then ? i just have more joy playing with everything the game gives to me , except champions hearts our titanic essence  O:-)

btw: while i was  going into  the Marid boss in that cave around Forest of ancients, some earth sprite our marid dropped a "Stone chip" charm.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 22 January 2019, 21:37:54
Earth Sprite dropped a Stone Chip. Yep.
Title: Re: Alpha tester bug reports
Post by: Akunde on 23 January 2019, 04:13:54
Just letting you know of a bug my wife found while playing last night. She killed the Pirate champion before Megara and portalled back to Sparta to sell some stuff. When she went to portal back to the marker, the orange/red portal icon was not showing up on the list of locations. She was in that new little area you  created if that makes any difference. She ended up running the entire way back as she had left a blue item on the ground and didn't want to lose it.

We weren't able to replicate this however, so this is just an FYI in case someone else comes across the same bug.

Additionally, I'd like to see a miniboss at the top of the Hanging Gardens exterior. It is one of my favourite locations (pretty visuals) but there isn't much to actually to there except go to the temple of Marduk. That area at the top outside the entrance of the temple looks perfect for a boss battle :) maybe a giant mantis or quillvine or something similar.
Title: Re: Alpha tester bug reports
Post by: Akunde on 23 January 2019, 12:24:17
Couple of things found tonight:

Firstly, the Treant that you summon as a part of the Soothsayer specific torso armour just holds the 'T' pose and doesn't actually do anything.

(https://i.imgur.com/b3kDOFpl.jpg?1)

Secondly, there is something funky happening with the mini-map in the Jingyang woods. Looks like the map isnt rendering the shadows from the trees in that area, but in a rectangular shape for some reason:

(https://i.imgur.com/ibpqCpwl.jpg?1)

Cheers,
AK
Title: Re: Alpha tester bug reports
Post by: sauruz on 23 January 2019, 12:57:01
Among the ruins , before completing the quest , one of the rewards were 2x attribute points, but when i deliver it it just gave me a yellow amulet.



Secondly, there is something funky happening with the mini-map in the Jingyang woods. Looks like the map isnt rendering the shadows from the trees in that area, but in a rectangular shape for some reason:

Cheers,
AK

Its because BG added one side area in the game map, and tthas may the reason of that.
Title: Re: Alpha tester bug reports
Post by: fingolfin on 23 January 2019, 13:16:30
Hi,

Think I found a bug with  storm mastery: heart of frost skill   which should provide some protection from cold   However when I check the character sheet the skill resistance does not indicate any cold resistance bonus




Title: Re: Alpha tester bug reports
Post by: sauruz on 23 January 2019, 15:41:44
Hi,

Think I found a bug with  storm mastery: heart of frost skill   which should provide some protection from cold   However when I check the character sheet the skill resistance does not indicate any cold resistance bonus

you are looking at wrong resistance, it not giving cold resistance BUT freezing resistance, and its working i have at lv 4

in the other words freeze resistance helps you not getting frozen by ice theme monsters

(https://i.imgur.com/E2cRkkL.jpg)
Title: Re: Alpha tester bug reports
Post by: fingolfin on 23 January 2019, 15:49:55
Lol

I wondered  why  I was freezing a lot !!!

ok glad it is working

My ice shard build is finished    died around 20 times   The trick  is to   keep the pets balance with other skills and use them as shields      Energy is the key  you just use so much    I did find frost moon  which helped with the shards



Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 23 January 2019, 17:58:28
The Pirate miniboss  area outside Megara needed to be added to a teleport "zone" in the map, fixed.

Ascocaphus summon had weapons equipped which the animation file doesn't support. Another "copy-n-paste" error. Fixed.

sauruz you have the worst luck, I got the attributes in Epirus first try. I can't explain why you didn't.

The minimap is built automatically from the map view when you build the map in the editor. I have no direct access to the process. Unless you want to take each completed mini map .tga file and touch them up in photoshop one by one and manually archive them into the finished map archives, then that's going to be the result.

EDIT: sauruz, the Epirus rescue quest is one of those quest files where there are two spearate conclusions: one where you got the quest from the guy by the rebirth fountain and the other when you ran by him. The conclusion where you ran by him and didn't talk to him gives you 2 attribute points but if you first get the quest you don't. Fixed.

That's as close as you get to an apology  :D

Title: Re: Alpha tester bug reports
Post by: mvlad954 on 24 January 2019, 11:22:12
Continuing with my assasin build,things seem to go much more smoother now.Here are some bugs I have found...

The map in the region of Kerata Forest has this strange-looking texture.Im not sure if its caused by the mod,since it also happens in vanilla:
https://pasteboard.co/HXUA0v1.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)

I have returned to beat some bosses I skiped.After I killed Boar Snatcher,I saw those satyrs trapped in spider web.I released all 3 of them,but nothing happened:
https://pasteboard.co/HXUAJdb.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)
https://pasteboard.co/HXUBWfQ.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)

Some cyclops I stumbled upon near Delphi(the last rebirth fountain before Delphi)refuse to attack me once I get close to the fountain.
Currently level 17 in Parnassus Caves.

Title: Re: Alpha tester bug reports
Post by: sauruz on 24 January 2019, 11:33:36
The map in the region of Kerata Forest has this strange-looking texture.Im not sure if its caused by the mod,since it also happens in vanilla:
https://pasteboard.co/HXUA0v1.jpg

The mini map is like that is because of extended side area nerby, heres the BG answer

The minimap is built automatically from the map view when you build the map in the editor. I have no direct access to the process. Unless you want to take each completed mini map .tga file and touch them up in photoshop one by one and manually archive them into the finished map archives, then that's going to be the result.


I have returned to beat some bosses I skiped.After I killed Boar Snatcher,I saw those satyrs trapped in spider web.I released all 3 of them,but nothing happened:
https://pasteboard.co/HXUAJdb.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)

They do not attack, they are just for looks :) ( yet)

Title: Re: Alpha tester bug reports
Post by: sauruz on 24 January 2019, 15:41:20
EDIT: sauruz, the Epirus rescue quest is one of those quest files where there are two spearate conclusions: one where you got the quest from the guy by the rebirth fountain and the other when you ran by him. The conclusion where you ran by him and didn't talk to him gives you 2 attribute points but if you first get the quest you don't. Fixed.

That's as close as you get to an apology  :D

Eheh, im glad i can find those nasty bugs :D

I need your help, i just arrive into Hades Palace, but the last chapter of main quest dont trigger,
(https://i.imgur.com/a4EmTLC.jpg)

I will go and face Hades to see if the portal into ac5 is stuck our not i will report later the results.

Edited: i defeat Hades, got exp and pet bonus and portal into act 5 appear.

edited 2: How funny  , Talking about Hades and i got 666 posts lol
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 24 January 2019, 17:05:00
https://www.youtube.com/watch?v=KUEaMGIu9Pw
Title: Re: Alpha tester bug reports
Post by: sauruz on 24 January 2019, 18:03:18
:D!

I got some questions:

- the formicid thane boss from Pools of Mnemosyne cave , gave me 11k xp, while the shadow renevant boss and hephaestus spider just give me around 7k exp.

-Noisy diversion, ( the one where you need to kill Melinoe Queen) gives you 5 % /7 % /10 % bleed resistance, while the other quests that rewards resistance bonus,   gives you  3 % /5 % /7 %

Bugs:

I was checking the special merchant in Hades, the Harpy Mi Ring and Dragonian MI Ring costs 0 gold. i still couldnt buy any of those

Dragonian ring Mi is missing grant skill description

Something i notice, rarely when you kill a hero in act 4 it dont pop up the "Hero killed X exp". For exemple i killed
Sentinel Nok-Hai – Guardian of the Necklace, Machae hero, and didnt gave  exp
Title: Re: Alpha tester bug reports
Post by: nargil66 on 24 January 2019, 21:19:44
The minimap is built automatically from the map view when you build the map in the editor. I have no direct access to the process. Unless you want to take each completed mini map .tga file and touch them up in photoshop one by one and manually archive them into the finished map archives, then that's going to be the result.

Nice, i didn't knew this is possible. I pack them back with archive tool? I just want to return back the old Labyrinth map.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 24 January 2019, 21:29:48
Oh my, don't take my word for it. I've never been able to do it myself.

But it stands to reason, I mean look at the forest after the great wall. The trees are only noted as their impassable bits. It totally looks like the thing was touched up after the map was built.

I imagine you would have to use the archive tool directly. I've tried adding the old labyrinth map by overwriting the mini-map .tga in the Art Manager, but that didn't work.
Title: Re: Alpha tester bug reports
Post by: sauruz on 26 January 2019, 18:14:37
Theres no Health shrine near the fountain in Scironean Rocks ( act 5)

Ino in the new chiron quest in act 5 is lv 14 ( if do any impact on the game)

King Goldtooth give 1209 exp


Title: Re: Alpha tester bug reports
Post by: sauruz on 27 January 2019, 17:36:55
I couldnt enter  this cave, tried relog its the same, maybe the cave isnt linked into the map ?
(https://i.imgur.com/hEDIZid.jpg)

Another question about "Spectral wolf " quest, i manage to find the final ghost but it seens his hp dont go down and if it goes it heal up
Title: Re: Alpha tester bug reports
Post by: sauruz on 27 January 2019, 20:33:12
Double post

I cant cross by this side , it seens blocked by a invisible barrier. ( i hope you like my paint skills lol)
(https://i.imgur.com/mFXrexo.jpg)
(https://i.imgur.com/ePXU68i.jpg)

Nar-Dvergr mage boss, is runing alot,  avoiding to fight at all
Title: Re: Alpha tester bug reports
Post by: Akunde on 28 January 2019, 12:04:27
Made it to Epic today with the Soothesayer. It's a pretty powerful class, but very weak against fire. Going up against Surtr and the Eldjotun was very difficult.

Found a few things in the last few nights. I can confirm that the cave entrance and the impassable, invisible object in the Dvergr realm both exist for me as well.

Firstly, the panda didnt fall over when I killed it (that is a sentence I never wanted to say or type). Can't remember the boss' name though, hopefully panda rider is descriptive enough :p Might be an animation issue? But I think this does occur from time to time as well.

(https://i.imgur.com/lQdP1Qgl.jpg?2)

Secondly, the Jinghe valley gate (leading back into Chang'an after visiting the yellow emporer) remained locked, even though I had completed the quest. Ended up just portalling to Chang'an and continuing.

(https://i.imgur.com/p8TbB9Ql.jpg?1)

The next few are about item stats / abilities not displaying correctly:

Bow of the Lampedes: "Bonus to all Pets" and "Grants Skill" not showing.
(https://i.imgur.com/9EWlE2wl.jpg?1)

Shredwind: "Grants Skill" not showing
(https://i.imgur.com/2W4L5X0l.jpg?1)

Clasp of the Mothers: "Grants Skill" has no detail
(https://i.imgur.com/8HSyvcol.jpg?1)

Delysid: "Bonus to All Pets" not displaying anything
(https://i.imgur.com/1dG41Zkl.jpg?1)

Bone Armour: "Grants Skill" not displaying correctly
(https://i.imgur.com/nFjIjVYl.jpg?1)

AK
Title: Re: Alpha tester bug reports
Post by: sauruz on 28 January 2019, 18:00:08
Jinghe valley gate issue its even from IT times, its something about the game itself, sometimes it opens sometimes it wont.

Couple of things.

Does  Thrym - King of the Jotunheim and Sinmara - Preistess of the Flame give any exp ? it dont appear any boss defeat text , i have doubts about those two.

Dark Despair debuff ,casted by dark elfs, text have a typo , its written "..lowers poerce resistance"

This is how shows ingame the door into lady quarters, you can pass it
(https://i.imgur.com/KmjMPFN.jpg)

edited :  Nymphs ( melles and ranged) from nature dont transform into 2nd form , ( i have both of then lv 21)
Title: Re: Alpha tester bug reports
Post by: Akunde on 29 January 2019, 10:22:41
Jinghe valley gate issue its even from IT times, its something about the game itself, sometimes it opens sometimes it wont.

Ahh, fair enough then. I don't think I have ever come across this bug previously. Suppose my luck had to run out eventually  :P

Update:

Just remembered a bug:
The Level 21+ Skeleton Marksmen use an invisible bow. The animation works fine then they fire an arrow, just no bow.
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 31 January 2019, 00:13:48
The path blocking in the Dvegr halls was caused by a "feature element". That whole little rectangle with the stairs and lowered center area is one big mesh you place in the map.

For some reason, it has now refused to knit witht hte regular floor mesh and there wasn't any way I found to get it to work the way it did before I rebuilt the map.

So I removed the feature and replaced it with regular floor tiles.

This kind of thing really sucks the enthusiasm and fun out of development.

EDIT: Added Dvergr caravan to the Dvergr forge area
Title: Re: Alpha tester bug reports
Post by: sauruz on 31 January 2019, 11:47:53
Wolfs from hunting mastery don't seems to deal any damage
Title: Re: Alpha tester bug reports
Post by: fingolfin on 31 January 2019, 12:16:34
yes I just notice that the wolves do hardly any damage.   I love the howl that they do  though!!!
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 31 January 2019, 21:36:55
Oops, they still had their attack skill from the Nature mastery file in their config attack slot, not the one from Hunting.

Over level 20 is okay.

EDIT:
Finally traced the bug with the Skeleton Archers. Two things actually, one the path to the bow attachment in the mesh was misspelled. tw: I tried to use the "prop" template and select the "L Hand" attach point didn't work. Changing them to a "weapon_bow" template did the trick.
Title: Re: Alpha tester bug reports
Post by: mvlad954 on 01 February 2019, 16:39:53
I got some things to report....

The wraith mini-boss from a tomb near the Athenian Passage is missing.I only found its wraith minions:
https://pasteboard.co/HZa6Fwr.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)

I was exploring a new cave you added(full karkinos and ichtians) and I ran out of potions.I opened up a portal to Sparta to resupply,but after buying enough potions and returned to the Spartan Camp portal,I couldnt teleport back.My personal portal stone was gone.I had to restart the game:
https://pasteboard.co/HZa7ZhC.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)


Title: Re: Alpha tester bug reports
Post by: sauruz on 01 February 2019, 19:17:18
I got some things to report....

The wraith mini-boss from a tomb near the Athenian Passage is missing.I only found its wraith minions:
https://pasteboard.co/HZa6Fwr.jpg(https://titanquestfans.net/proxy.php?request=http%3A%2F%2F&hash=867441410b9f73fc9c0c87f854a082b4)


Sometimes some monsters dont appear at 1st sight , have you tried to teleport and go back ? it can happen in vanilla game

If i remenber correctly its 2x random wraith fixed heroes... not mini boss lvs ( yet)
Title: Re: Alpha tester bug reports
Post by: sauruz on 01 February 2019, 23:42:20
Centaur Cuirass Mi is tagged as grey  from Trapper kit set

A question, does Premonition ( from dream mastery) affect pets as well ? or only the player? because temporal flux and lucid dream gives bonus to pets
Title: Re: Alpha tester bug reports
Post by: sauruz on 02 February 2019, 18:09:38
Arachne can chase you into Ambrossus

fun fact: if you dont kill her fast enought, you are in trouble  >:D
(https://i.imgur.com/eX6N6Vl.jpg)


Also, what cursed banner cast by Davey jones do ? i hardly see any differences with and without it
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 02 February 2019, 18:31:10
Arachne's controller is the vanilla controller from the very first release of Titan QUest. I haven't changed it.

The GHost Pirate Banner grants nearby allies damage absorption and adds vitality damage to their attacks.

Dream's Premonition has no pet bonus.
Title: Re: Alpha tester bug reports
Post by: sauruz on 03 February 2019, 00:55:57
Thnk you for the answers! Arachne never chased me for that long , but thinking about it.. i never had a reason to ran before lol

Two things

-I found a  uberboss  ( named Ossyrus the risen i think its the correct name)  and ddint gave any exp, only his summon skellies.

.I think i found a typo, not sure, in the skill  " summon Myconoid" and in skill description is wriiten as Myconoid, but in summon abilities , mycellum and hypnotion skills and even when you select the pet is written as Myconid

if is not a typo, take this as my sincere apologies ^-^
(https://i.imgur.com/XqOhT1V.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 03 February 2019, 01:18:51
Uber Easter Egg creatures are of the "Common" classification. That easter egg monster was worth 1000xp.
Title: Re: Alpha tester bug reports
Post by: sauruz on 03 February 2019, 01:32:46
ah, gotcha.

Since it ddint appear the " boss killed" text ingame i tought something was off, i will kept that on my mind in the future.

edited: His MI is very pretty  btw
Title: Re: Alpha tester bug reports
Post by: Akunde on 05 February 2019, 10:25:17
So I cocked up when installing the new version of the mod and my Soothesayer is now unplayable (totally my own fault) so I have started a Conqueror.

I came across a bug with the new peirate quest on Knossos which I think has to do with the order that you kill the 3 bosses. Instead of going into the first cave, I followed my pets up to hill and into the second cave, killing both bosses on the way. I then came out and entered the first cave and killed the 3rd boss. I didn't get any notification to return to the quest giver or that the quest had been completed. When I went back to the quest giver, he didn't acknowledge that I had finished the quest.

Might be worth someone trying this quest in the same order to see if they can duplicate it.

Cheers,
AK
Title: Re: Alpha tester bug reports
Post by: sauruz on 05 February 2019, 10:44:40
So I cocked up when installing the new version of the mod and my Soothesayer is now unplayable (totally my own fault) so I have started a Conqueror.

I came across a bug with the new peirate quest on Knossos which I think has to do with the order that you kill the 3 bosses. Instead of going into the first cave, I followed my pets up to hill and into the second cave, killing both bosses on the way. I then came out and entered the first cave and killed the 3rd boss. I didn't get any notification to return to the quest giver or that the quest had been completed. When I went back to the quest giver, he didn't acknowledge that I had finished the quest.

Might be worth someone trying this quest in the same order to see if they can duplicate it.

Cheers,
AK

I went with my batlemage who ddint complete the quest and went into same way as you do, worked for me

(https://i.imgur.com/EtCF11D.jpg)

edited: try to re-instal, and do the quest again with same order to see the results .
Title: Re: Alpha tester bug reports
Post by: sauruz on 06 February 2019, 01:19:53
Few things

Mirage ( blue upper) is missing  pet bonus discription

Magma Shrine still doesnt do anything

Some wadjets groups ( mostly archers) spawns in top of each other, also some wadjets~archers are using spear and shield ( not sure if is intended)

In act 3, i open a bonepile , hear a click, but nothing appear
Title: Re: Alpha tester bug reports
Post by: Akunde on 06 February 2019, 02:10:44
Hmm, tried that Quest again and it was fine this time around. Hopefully just a once off hiccup locally. I'll try to replicate it on all future characters though.
Title: Re: Alpha tester bug reports
Post by: Akunde on 07 February 2019, 11:16:41
2 bugs found tonight:

Firstly, the Counter Attack skill in the warfare tree appears in the 4th tier (16 points in warfare) but doesn't actually unlock. Hovering over it shows that it still requires an additional 8 points in warfare (i.e. Tier 5, 24 points)

(https://i.imgur.com/oC6koCZl.jpg?1)

Secondly, you can swim outside the Memphis outskirts!!

(https://i.imgur.com/ggLuyenl.jpg)

Watch out for sharks though!!!!

(https://i.imgur.com/LwlIwA4l.jpg?1)

I could get into the water just south of the pier shown in the map:
(https://i.imgur.com/Tq0rncSl.jpg?1)

AK
Title: Re: Alpha tester bug reports
Post by: sauruz on 07 February 2019, 16:02:48
Looks like im not the only one who likes taking baths along side of the Nile, eheh

Is not a bug but in "Mechanical parts" charm, its need to be in yellow where you can enchant it.
Title: Re: Alpha tester bug reports
Post by: sauruz on 09 February 2019, 19:50:13
I think, theres one type of marid that isnt tagged as champion ,  a big one that cast a self buff  a different from the rest , i am right ?

this isnt a bug, i notice the exp from ninja boss and thief boss ( from general repouse quest) give less exp than other bosses, both of then gave me less than 3000 xp. A random tigerman and dragonian hero can give near 4000 xp.
Title: Re: Alpha tester bug reports
Post by: sauruz on 12 February 2019, 13:49:15
Theres is a typo, after i defeat the first two Djinn heroes.

"..and banished.." shouldnt be "are banished" ?

(https://i.imgur.com/TOPynVA.jpg)


Just to confirm are the burning skelletons spawns working as intended ? they appear in small groups than zombies


edited: Formicids summoned by the egg are stuck , cannot move duo rocks nearby
(https://i.imgur.com/RG0VQ1C.jpg)
Title: Re: Alpha tester bug reports
Post by: sauruz on 13 February 2019, 14:37:40
Small thing, i think it should be Formicid egg and not spider egg, ( after you defeat Formicid thane boss)
(https://i.imgur.com/P8w6Ia5.jpg)
Title: Re: Alpha tester bug reports
Post by: sauruz on 16 February 2019, 16:42:57
Shade of Hydra is missing a controller ( "T" pose)


Missing grant skill
(https://i.imgur.com/XvxKyjM.jpg)
Title: Re: Alpha tester bug reports
Post by: MedeaFleecestealer on 17 February 2019, 09:54:33
Shade of Hydra is missing a controller ( "T" pose)


Missing grant skill
(https://i.imgur.com/XvxKyjM.jpg)

Missing it's cost - or something looking at that.  ;D  How can it be zero cost yet not have enough gold.  :o
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 17 February 2019, 22:21:52
There is a slot in the item configuration named "itemCost" (natch), this is another external file that has computations for gold value, level requirements, strength requirements etc. based on which item (weapon, armor) etc.

If the file in the "itemCost" slot doesn't exist OR if the itemCost file doesn't have values for rings, then the the whole thing goes to blazes and just gives up and says "okay, you just can't buy it, I give up". You don't need to add an itemCost file to the slot, you can manually add the values for level requirement, strength etc. in the item file if you want.

In this particular instance, the file I added to the "itemCost" was the normal, epic and legendary item_cost_mage files. I mistakenly assumed the item cost mage files had value computations for rings, but it doesn't.

I just changed the itemCost files to the item_cost_unique_primary files which do have existing computations for rings.

EDIT: The item skill file path was broken and I fixed that too.
Title: Re: Alpha tester bug reports
Post by: sauruz on 18 February 2019, 17:42:20
I think the wolfs dont cast the strenght of the pack abilitie
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 18 February 2019, 21:39:08
Yeah, they do. I have a Ranger in epic that's how I know.
Title: Re: Alpha tester bug reports
Post by: sauruz on 18 February 2019, 21:43:57
I just post that because my wolfies ddint  cast it, well it just lv 1, for what i notice , unless im looking at wrong place.

Does strenght of the pack appear as buff or have a % appear ?  i should try hit a dummy test before asking those questions .
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 20 February 2019, 02:46:29
If you are rolling through enemies really fast, they won't have their "specialSkillTimeout" expire before they can cast.

Once they get past their initial delay time and cast the skill, then they go off their "specialSkillDelayTime" which is the time between casts and they just chain cast it.
Title: Re: Alpha tester bug reports
Post by: sauruz on 20 February 2019, 13:34:16
mh okay thanks for  the explanation!


While i was looking for my ordnace parts in the shop i found a litle bug, the corsair helm and armbands are pointing into corqueror set. The corsair upper armor is working correctly.

Couple itchians swining deep in the sea
(https://i.imgur.com/cQYkunB.jpg)
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 20 February 2019, 20:42:46
Blast! Consarn it!

You were absolutely right sauruz, all the wolf summons pre-level 20 still pointed to the Nature's directory skills for both Maul and Strength of the Pack.

I am sorry I doubted you. I am just so very, very burnt out on modding right now.

Anyway, I fixed the skill slot entries in Hunting's wolves.

I have uploaded the latest version to the existing Dropbox link you already have, just download it from there.
Title: Re: Alpha tester bug reports
Post by: sauruz on 20 February 2019, 22:00:09
I am sorry I doubted you. I am just so very, very burnt out on modding right now.

NO no no no no no, you dont need to say sorry or anything.

Its our job finding , reporting anything that sounds and smells fishy ,right  :)

Since there no more weird strange crash bugs right now , you can take the modding slowing or take a free time :D

Im about to finish normal difficulty with my haruspex, it will take more or less 2-3 hours, then i will report on ideas thread my  feedback about the combo and 2x quest sugestion.
Title: Re: Alpha tester bug reports
Post by: sauruz on 21 February 2019, 00:46:50
Alfhein Mi is missing pet bonus description

Thrym - King of the Jotunheim, just gives 1851 xp
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 21 February 2019, 07:20:19
Yeah, the MI's are tedious. I will get to them eventually.

Thrym is a vanilla Ragnarok boss, I assume there is a quest bonus of xp? That would be my guess why it's so low.
Title: Re: Alpha tester bug reports
Post by: sauruz on 21 February 2019, 18:18:50
not sure :s, hes not blocking any exit

Sorry for bringing this
(https://i.imgur.com/7mcE3KK.jpg)
Conqueror torso is replacing the corsair torso


This is not a bug, but for what i can see, wolfs kept spawning Strenght of pack , what your opinion on increase a tiny bit his CD ?
Title: Re: Alpha tester bug reports
Post by: Bumbleguppy on 21 February 2019, 21:43:33
The Corsair torso had the Conqueror name tag.

The config for the Wolves SoTP skill is vanilla. I don't think I have a better idea for CD than the original. I am going to leave it as is.
Title: Re: Alpha tester bug reports
Post by: sauruz on 22 February 2019, 00:10:02
Alright :)


3x things

Emberseal ( blue staff) missing grant skill discription

Crystalline Greaves gives +3 invalid skill profile

Arges the thunderer ( the cyclops boss guarding Temerus) , his auto attcks deals no dmg and he stays idle ( dont move or attack) if you are in close range , he acts fine in long range
Title: Re: Alpha tester bug reports
Post by: sauruz on 23 February 2019, 21:06:15
Nubian Spear ( legendary spear) and Ironwood staff( blue staff) are missing grant skill discription

The shady looking merchant ( the one in crete that sells you Mi values) in epic had for sale a normal version of "Demon blood", not sure if intended

kallikantzaroi~Burst stomp (?), the giant one, found in Crete is tagged a sbeastman instead of demon