Titan Quest Fans Forum

Titan Quest - Anniversary Edition/Ragnarök => Modifications => Other Modifications => Topic started by: koderkrazy on 17 June 2018, 17:29:43

Title: [MOD] TQ Fun - Collection of mods
Post by: koderkrazy on 17 June 2018, 17:29:43
All, I've created cheat table(.CT) for following modifications.  It is way better than modifying game files  8)

1. Filter dropped items - Following items could be filtered now :D
      Broken
      White
      Yellow
      Green and MI
      Epic
      Legendary
      Potion
      Relic
      Quest
      Artifact
      Formula
2. Invisible as ghost - you can walk pass enemies without getting detected.
3. Set/freeze time - you can set game to any time. Also, you can keep time running or freeze it.
 
Some of the mods which were there in Defiler:
4. Show Damage - shows all damages instead of just critical hits. Only damage over time, and pet damage is not shown.
    Enable 'Display critical damage' setting in game.
5. Show Pet Damage - shows damage done by pets.
6. Mute Zeus - no speech or text dialog after you kill Typhon.
7. No gold drops - gold will not drop from chests or monsters.
8. Set potion stack limit to 200 - health and energy potions can stack up to 200.
9. Enable Logs - it logs detail combat info to TQ_combat_log.txt

(https://image.ibb.co/h2Pjuo/TQFunV3.jpg)
(https://preview.ibb.co/dEZwvJ/TQFun_Usage.jpg)


[Download]
============================================
http://bit.ly/2MjaYxd (http://bit.ly/2MjaYxd)
File: TQFunV3.ct
Works with game versions 1.54, 1.56, 1.57

Cheat Engine 6.8 [13.6mb]
Official site : https://www.cheatengine.org/downloads.php (https://www.cheatengine.org/downloads.php). They ask to install plugin.. So use following MegaNz link
Mega Nz: https://mega.nz/#!3fBgmYiC!oxae0l9QULJAGxfF8O9oz4HCIweLYwBkGP1mfb7JcP8 (https://mega.nz/#!3fBgmYiC!oxae0l9QULJAGxfF8O9oz4HCIweLYwBkGP1mfb7JcP8)
Note: Some antivirus like MalwareBytes block this as PUP.(potentially unwanted program) or RiskWare. Because Cheat Engine does modifications in memory. You need to add installer as well as installed exe to Exclusions.


[USAGE]
============================================
 - Run the GAME.
 - Run CE 6.7 or greater.
 - Load the game process via CE.
 - Load this Table - TQFunV1 .ct .
 - Use compact UI mode for convenience. see above image
 - Activate scripts by clicking on its box [X].
 - You can set time by double clicking on time. To freeze it check the box[X] in front of the cheat.
 - For filter dropped items, you can choose any number of item types. Also in game use 'x' key to filter them.
 - Go back to the game and have fun.

[Note]
========================================
I am not doing below mods because, either they've already been done here (https://fearlessrevolution.com/threads/titan-quest-anniversary-edition.565/#post-26393) or not feasible.
- infinite player stats e.g. exp, health, energy, gold, skill points etc..
- super flying bodies
- increase chest items
- undo mastery
- set current fountain
- update item stats e.g. bonus on charms
- increase drop chances


Also, let me know if you have any ideas.
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: Cygi on 17 June 2018, 20:20:38
I'll try to add mods in Defiler. Also, let me know if you have any ideas.

How about you bring back all the mods which were in Defiler?
If it's possible of course.
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: botebote77 on 17 June 2018, 20:25:15
i only want the Typhon Zeus shut up mod.. nothing more

edit: or only talks after last Typhon is dead
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: koderkrazy on 17 June 2018, 20:54:19
I'll try to add mods in Defiler. Also, let me know if you have any ideas.

How about you bring back all the mods which were in Defiler?
If it's possible of course.
Yeah, actually I meant the same... Cheat Engine is way too powerful than modifying .dlls.

And it's possible and I am on it  >:D

Title: Re: [MOD] TQ Fun - Collection of mods
Post by: nargil66 on 17 June 2018, 21:15:14
Man, you should offer your mods on Steam (if you haven't already). The guys from Nordic need to see this.
Awesome work.
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: Cygi on 18 June 2018, 07:37:45
Also the second trainer for the pre-AE version ( https://www.cheathappens.com/12762-PC-Titan_Quest_Immortal_Throne_cheats ) have invisibility option.
Using this was much fun, so consider this too.
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: koderkrazy on 19 June 2018, 12:17:26
i only want the Typhon Zeus shut up mod.. nothing more

edit: or only talks after last Typhon is dead
Done!
Haven't implemented last typhon dead part though.


Also the second trainer for the pre-AE version ( https://www.cheathappens.com/12762-PC-Titan_Quest_Immortal_Throne_cheats ) have invisibility option.
Using this was much fun, so consider this too.
Done!

Title: Re: [MOD] TQ Fun - Collection of mods
Post by: Cygi on 19 June 2018, 14:08:04
Done!

Yes! Thank you.
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: Flix on 10 July 2018, 01:39:17
Very nice work.  I always used "Show All Damage" and forgot that it wasn't part of the base game until switching to AE.

The mods I miss most from TQ Defiler are being able to manipulate drop rates and chances enemies will carry uniques.  There was also one that allowed relics/charms in uniques - Grim Dawn spoiled me with this feature.
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: koderkrazy on 11 July 2018, 12:00:57
Very nice work.
 
The mods I miss most from TQ Defiler are being able to manipulate drop rates and chances enemies will carry uniques.  There was also one that allowed relics/charms in uniques - Grim Dawn spoiled me with this feature.
Thanks!
The mods you are looking for are here:
https://fearlessrevolution.com/threads/titan-quest-anniversary-edition.565/#post-26393 (https://fearlessrevolution.com/threads/titan-quest-anniversary-edition.565/#post-26393)
The table still works for the latest versions...

You could use both mine and above table at the same time.
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: CloudyNinja on 11 July 2018, 17:09:14
I've never used cheat engine before. Would this be fine in multiplayer, specifically the ones that only matter client side like the item filter and damage numbers?

Also curious if there's any chance these get added to the workshop so I don't have to deal with cheat engine. Thanks in advance :)
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: wolpak on 11 July 2018, 19:04:49
How about charms and relics on Epics and Legendaries. 
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: koderkrazy on 11 July 2018, 19:38:58
Would this be fine in multiplayer, specifically the ones that only matter client side like the item filter and damage numbers?
These are just cosmetic changes, in other term QoF(quality of life). They don't affect player stats.
So these should work in multiplayer even if you are client:
  -Filter dropped items
  -Set/freeze time
  -Show Damage
  -Show Pet Damage
  -Mute Zeus
  -Set potion stack limit to 200
  -Enable Logs

These won't work on clients, because server handles these
  -Invisible as ghost
  -No gold drops:


Also curious if there's any chance these get added to the workshop so I don't have to deal with cheat engine. Thanks in advance :)
Developers of the game have not made these features configurable. So they can't be affected in traditional mods.  >:(

Also, item filter code(for other items) is not even implemented in the game. New implementation had to be injected. This is where Cheat Engine is good at. It can inject code and data without modifying any game files on disk!


I've never used cheat engine before.
Try it! :P
It is not for just cheating in games...
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: andyblast on 09 October 2018, 10:13:39
Can u enable "show hidden affixes" option mod please?
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: Kirschrose on 20 October 2018, 09:15:51
I was looking for a way that allows me to see the damage dealt, but I couldn't find one. I'm glad that I stumbled over your post, awesome work! :D
It requires a little bit of extra work every time I want to play, but it works fine so I don't mind.

Now I wonder, is there a way to change the font color of the displayed damage?
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: wolpak on 20 October 2018, 19:12:22
Would this be fine in multiplayer, specifically the ones that only matter client side like the item filter and damage numbers?
These are just cosmetic changes, in other term QoF(quality of life). They don't affect player stats.
So these should work in multiplayer even if you are client:
  -Filter dropped items
  -Set/freeze time
  -Show Damage
  -Show Pet Damage
  -Mute Zeus
  -Set potion stack limit to 200
  -Enable Logs

These won't work on clients, because server handles these
  -Invisible as ghost
  -No gold drops:


Also curious if there's any chance these get added to the workshop so I don't have to deal with cheat engine. Thanks in advance :)
Developers of the game have not made these features configurable. So they can't be affected in traditional mods.  >:(

Also, item filter code(for other items) is not even implemented in the game. New implementation had to be injected. This is where Cheat Engine is good at. It can inject code and data without modifying any game files on disk!


I've never used cheat engine before.
Try it! :P
It is not for just cheating in games...

Is this still something you are developing?  In terms of information, how much can you access?  Is there any way you can display variables as they change?  Like, I put a shield on and a shield block number floats up?  I put on a weapon with fire damage and my Fire Damage% floats up? 
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: Kirschrose on 21 October 2018, 10:32:29
I did run into an odd problem today while using nargil66's nymph mod. If I minimise the game, to run your CE script, it messes up my char model.

It looks like you can't tab out of the game without messing up custom character skins. I guess I have to edit the dll file now, if I want custom skins and displayed damage. :/
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: atom0s on 02 November 2018, 06:46:41
Hey guys, just found this site tonight. Found this thread just skimming the forums and wanted to share some of my personal info from a while back. I made a giant cheat table for the game as well over a year ago that I can share parts of. It's partially broken currently since the game has updated a lot since I made this, before Ragnarok was released as well but most of the table is very easy to fix. Here's info on what it includes if there are any specific parts people are interested in:

Preface

This cheat table is for the Titan Quest Anniversary Edition which was released on Steam.
The version of the game is current v1.43 as of this post.



Cheat Scripts

Note: Scripts that start with a (!) mean that they require the master code to be enabled to work properly! If a script is a child script of a parent that requires the master code, the child script will not work without it as well! Child scripts will be hidden until their parent script is enabled anyway.



Manual Edit Cheats
Cheats that require user input of some kind to use.

Note: Cheats that start with a (!) mean that they require the master code to be enabled to work properly!



Player Information -- Player* / Character* Structure

Too many items to list here. This section of the cheat table has nearly 200 entries at this time. This includes nearly every bit of information contained in the main player pointer object, such as your health, stats, gold, world position, and so on. It includes some other information that can be useful to edit while playing that doesn't really warrant its own script.

GAME::gEngine Structure
GAME::gGameEngine Structure

Like the player structure, too many items to list here and this is ever-changing so I'd rather not list everything here. Most of the structures are mapped out so the majority of any kind of info people would be interested in seeing is available. All of the debug information settings are available as well to turn on the internal tools of the game for debugging various things and seeing info for parts of the game and how it's working. (Threading, network info, rendering, etc.) I may mention specific bits of these structures at some point if I feel they are worth talking about though.
Title: Re: [MOD] TQ Fun - Collection of mods
Post by: aminef on 20 November 2018, 00:53:31
Is there a way to increase MI drop rates? I feel they are too low and i dlike a small boost to it.