A few months ago, i tried to build a thunderer but it appears soon to be so squishy that i stopped the char. Now with better gear, i make another try in Xmax.
The main objective is to push as far as possible the thunderer main skill: rune weapon. When fully charged at max level, rune weapon increases intelligence by 100%, and 140% at ultimate level, asides from raising elemental damages. Therefore skill rotation implies first rune weapon (with melee or ranged weapon) to gain charges and either a high damaging spell like ligthning bolt, either thunderstrike for discharge.
A high dps should be obtained if the maximum attribute points can be afforded in intelligence for a big boost and no points in strength.
This tactics implies fighting at close or medium range with a char of terrible health pool. On the other hand, the thunderer has a few means of protection:
- squall
- menhir wall
- energy armor
- sacred rage
- energy shield
But it is unlikely sufficient in Xmax.
So, the first stage consists in leveling up to L55, fighting from afar with iceshards and wearing the best green armor possible.
At L55, the char will be able to wear one of the two sets for mages: Wodan or Freyja's set. Unfortunately Wodan's set is bugged.
At this level, it will be the time to engage with rune weapon skill as a booster for lightening bolt.
This journal will keep track of leveling, difficulties and progress. The char is not expected to survive along the whole journey.
But relative success will be achieved if at the end of legendary, the thunderer will not be a glass-canon mage.
Up to now Tokamak is a young thunderer level 10, ending its first encounter Nessus:
(https://i.imgur.com/ypaF48j.jpg)
Level 20
Leveling consisted in quickly filling Squall and go up to storm mastery to uncover summon wisp and eye of the storm.
Titan calc (https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc464c464crunee80e.html?mastery=Thunderer&master1=10&master2=8&sa=0&m1=4-0-0-1-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&m2=32-0-1-1-0-0-1-0-12-0-0-0-1-1-0-0-1-1-0-1-0-0)
Squall is damn powerfull at low levels. Remembering Mammoth_hunter's thread i played with lvl 36 harpies right at the beginning along the way.
The spell can be casted really far, it seems there is no limit. Without entering into the gorgons arena, i could cast it. Is it a cheesy skill ? Yesss, but that's fun ;D
(https://i.imgur.com/o3eHLJe.jpg)(https://i.imgur.com/zfPuXlb.jpg)
Gear & main perks;
(https://i.imgur.com/a4G3w9y.jpg)
Master Seer robe: 10% elemental dmg + Golden Fleece: -15% energy cost
Light winding of acuity: -10% requirments + Amun-Ra's glory: health
Boots of the Valkyrie: +1 to all skills, 18% mov speed + Hermes' sandal: 15% mov speed
Ceremonial circlet: 8% int, 12% experience + Amun-Ra's glory: health
Cartouche ring: 20% elemental dmg, 53% casting speed, -11% energy cost
Storm eye: 18% lightning dmg
Spellbound medallion: 26% elemental dmg, -20% energy cost
Skeletal darts: high base dmg + Zeus' thunderbolt: 33% lightning dmg
Outrider's Buckler: -9% requirments + Turtle shell
Shroud of Eternal Night
In particular, i try to incorporate high armor gear when possible:
(https://i.imgur.com/EgZ3xbK.png)(https://i.imgur.com/nxljPix.png)
Edit: a question to storm addicts, what is the best way to deal with Typhon: Squall + Spellbreaker + (Lightning bolt or Iceshards ?)
Level 30
Time to raise rune mastery. Squall still does the job, with some help of thunderstrike.
Titan calc (https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc464c464crunee80e.html?mastery=Thunderer&master1=10&master2=8&sa=1&m1=24-0-0-1-0-1-1-0-1-0-1-0-0-0-0-0-1-0-0-0-0-0-0&m2=32-0-1-1-0-0-7-0-12-0-0-0-1-1-0-0-1-1-0-1-0)
As hoped (https://titanquestfans.net/index.php?topic=863.0), it has been possible to wear a chest of high armor value for a mage as soon as lvl 25, provided that other weightless items are available.
(https://i.imgur.com/fXOlX4V.jpg)