Realised this character of mine didn't have a thread yet.
The reason why is that really it doesn't need one. Just going with the flow, not following any strict build, it sailed through Epic. Now in Legendary it seems to need more time to kill mobs than my other characters, but on the other hand is incredibly sturdy. I just facetanked Legendary Polyphemus. The stats look terrible, but stats are actually quite useless on this build; because it get some much of its damage from debuffs and Psionic Touch's staged trigger, and has a lot of life leech, the offensive as well as the defensive stats give no reliable impression of this character's performance at all.
I was going for this skillpoint distribution (https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc707070707070.html?mastery=Diviner&master1=2&master2=9&sa=30&m1=32-6-0-0-8-1-1-0-6-16-1-0-8-0-1-8-1-1-1-1-16-0-0&m2=32-0-12-0-0-8-12-6-16-8-8-0-0-8-8-1-6-0-12-8-1-0-0), with a basic 3:2 Strength:Dexterity ratio. However, I have recently been discussing going full hybrid with @botebote77 . Considering how much electrical burn damage and vitality damage this build puts out, even as a side effect, it should benefit immensely from some investment in Intelligence. I'd say the cut-off point would be something like 440 Strength for Hades' Aspis, and 316 Dexterity for the Sword of Covu, which in turn would leave you at around 382 Intelligence, also because the rather large amount of Intelligence you get from both masteries. It'd probably mean I could also max out Distort Reality, and Temporal Rift too, instead of one-pointing them. The downsides are I wouldn't be able to equip that Abyssal Plate I found casually on a Laconian Satyr (lol!), and that 316 Dexterity might result in too little OA/DA for a weapon using build.
Finally I tend to keep a throwing weapon in my secondary weapon slot, then came across this beauty yesterday:
(https://s33.postimg.cc/5wy98w5fz/Moros_Diviner.png)
It looks just perfect for this build!
(https://s8.postimg.cc/760udpzz9/dreadfulmedallion.jpg)
I think it can roll as high as 100%. And as low as 30%
I had a melee vitality diviner back in IT time. With 400 something strength to Hades aspis and a few more items for physical damage, so true hybrid, and it could have been a big part of his success. Also 500 or 600 int with Marduk's tablet of destiny. Back then there were no absorbing mobs and deathchill was the ultimate solution to any vitality resistance.
Right now I made a ternion vitality diviner because that is what is supposed to be meta for vitality damage, and I had no idea how it plays. Vitality is like poison and bleed and has its own roadblock in the form of constructs and devices. Undead just have high vit resistance, vulnerable to deathchill.
Vitality damage can be absurd powerful with items like above and buff/debuff in spirit mastery, and it scales well with int. But you have to have something for constructs. Physical and electric burn may do but still encounters will be tedious. With just electric burn it was ok in epic but for legendary I had to keep fingerbone of Boreas on swap. There are full areas of constructs, bosses, and main quests are gated behind some. Megalesios statues, Pharaoh Guard. Talos. Mimer's maze, terracottas.