Titan Quest Fans Forum

Titan Quest - Anniversary Edition => Legion of Champions AE => Topic started by: nargil66 on 01 August 2024, 16:00:23

Title: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 01 August 2024, 16:00:23
And here we go - let the testing begins. As @Bumbleguppy would say, expose my shame to the world, haha :D
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: sauruz on 01 August 2024, 21:23:44
It seens every MI and blues have this in their Info

(https://i.imgur.com/jEEo2Ic.png)
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 02 August 2024, 00:26:10
It seens every MI and blues have this in their Info

(https://i.imgur.com/jEEo2Ic.png)
Yes, i haven't enough time to finish this. That will be one of my main focus for the next version, to fix these ugly tags. Also have to check if i can move the suffix as a prefix, as "Hermit's" in this example, or it is possible to appear with "double prefixes". In the worst case i'll have to reinvent the suffix names to really look like suffix ("of the Hermit")... thank you for first feedback!
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: sauruz on 02 August 2024, 01:00:10
Alright.

Played until Athens Monster camp, but im having some crashes around that area, (the cursed zone), but might be my pc.

My thoughts so far :  i enjoyed my time playing it, the combat pace its nice, tried with nature + storm, the ice golem destroys big group of monsters with ice boulder attack its kinda funny :).

-like the reworked dryads pets and enemies as well, i think the Ascacophus type that appears with then, the tree they have on top it feels a bit to big as it covers almost the whole monster visual (in my opinion)

- the ghost npc in tegea (leimon quest) could have a quest mark show in mini map, as he appears right  in the entrace where the big zombie wave is , it can be easly miss by the player.

-boss loot , it could be improved the loot drop by some mini bosses acording their difficulty, for exemple the spider "goblin snatcher" , as it took some tries to defeat it , his chest didnt drop almost no item, in total if i remenber correctly it was 4-5 yellows, unlike some other bosses.

- the dryad "tree form" , maybe could give more hp recovery as it dont seens have much impact ,as the pets can kill then during the form.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 02 August 2024, 08:12:25
Ok, Tree Form got buffed both for the pets and monsters, also the Dryads start with level 2 of the skill on Normal now.
Added a map icon on the quest giver NPC, Map > Include in Map did the trick
I dont have access to 3ds max right now so i cant edit any models, but i'll see about reducing the tree when i can.
Lastly about the loot - maybe you were just unlucky? Last playtrough of LoC i was amazed of how generous this mod is in term of drops.

I wonder if possible to add new custom icons on the mini-map? Does ActorVariables > miniMapEntity can do the trick? I'm not sure, but i'd love to change the map icons for fishing sites to something different than quest objects.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 02 August 2024, 10:44:11
First bug - not installing properly.  When I either copy/paste or move the download into CustomMaps I get CustomMaps - LoC2024 - LoC2024 - legion of champions 2024 then the database and resources are in the last one.  Too many folders.  The mod doesn't show up ingame.

Also on the download site it says the compressed size in 745mb, uncompressed is 771, but the download is only 710.

Edit: Okay, got around the download thing by opening it and then just moving the last folder over.   Diving in now!   :)
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: ttzlttzl on 02 August 2024, 11:47:58
First bug - not installing properly.  When I either copy/paste or move the download into CustomMaps I get CustomMaps - LoC2024 - LoC2024 - legion of champions 2024 then the database and resources are in the last one.  Too many folders.  The mod doesn't show up ingame.

Also on the download site it says the compressed size in 745mb, uncompressed is 771, but the download is only 710.

Edit: Okay, got around the download thing by opening it and then just moving the last folder over.   Diving in now!   :)


710M, right?
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 02 August 2024, 15:28:58
Are the mineral deposits harvestable or not yet?
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 02 August 2024, 22:58:28
Are the mineral deposits harvestable or not yet?
Not at the moment, i removed the Mining skill for now, it is unfinished.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: ttzlttzl on 03 August 2024, 03:40:56
 There is a slight stat difference when picking male or female character now - male starts with +5 Str and +30 Health, female starts with +5 Dex and +30 Energy

This is not effective
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 03 August 2024, 09:43:08
There is a slight stat difference when picking male or female character now - male starts with +5 Str and +30 Health, female starts with +5 Dex and +30 Energy

This is not effective
Hmm, i guess it doesn't work on a Custom Quest game. I'll try something with quest editing, if it doesn't work again, i'll abandon this feature.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: ttzlttzl on 03 August 2024, 11:03:22
Will the previous new map be added later?
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: ttzlttzl on 03 August 2024, 11:41:22
(Permanent Pet damage and resistance buff),   No text

This is the task reward。
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 03 August 2024, 14:13:56
Might want to reduce the numbers of zombies who turn into skellies around Tegea a little.  With all the ones so far my game starts to stutter a little. 
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: ttzlttzl on 03 August 2024, 14:53:04
Might want to reduce the numbers of zombies who turn into skellies around Tegea a little.  With all the ones so far my game starts to stutter a little.

4gb_patch.exe  + d9
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 03 August 2024, 14:57:57
Will the previous new map be added later?
Maybe, but I'm not good at map editing, so i can't promise anything at the moment.

(Permanent Pet damage and resistance buff),   No text

This is the task reward。
Which quest is the reward for?

Might want to reduce the numbers of zombies who turn into skellies around Tegea a little.  With all the ones so far my game starts to stutter a little.
I'll check the zombie spawns.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: ttzlttzl on 03 August 2024, 15:49:30
1、The Blindness of the Gods
2、The Sickle of Kronos

These two tasks
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: ttzlttzl on 03 August 2024, 16:30:52
(Djinn'ed Up ~ A Bounty Hunt),This task cannot be completed。 I can't find the enemy。
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 03 August 2024, 18:26:14
(Djinn'ed Up ~ A Bounty Hunt),This task cannot be completed。 I can't find the enemy。
Neither of the 3 Djinn sisters?
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: sauruz on 03 August 2024, 21:42:12
Pit the elder ~Neanderthal hero (mounted) is in T pose

Sandwraith boss 2nd phase is bit to tanky in my opinion

I feel drayd summon ( having lv 21) when they are low hp,  it seens they dont attack that often , they chase the target and stand there trying to cast something (?) need to check with more attention.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: ttzlttzl on 04 August 2024, 03:46:05
(Djinn'ed Up ~ A Bounty Hunt),This task cannot be completed。 I can't find the enemy。
Neither of the 3 Djinn sisters?

Only two,Because another one is in the new map, and the new version does not have a new map.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 04 August 2024, 08:52:49
Probably something you'll have to look at later, but sometimes pets just stand around and don't attack.  Been a bug for years even in the vanilla game so not sure if it can ever be fixed.

(https://i.imgur.com/BjSnb1X.jpg)

Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 04 August 2024, 09:30:46
And for the pet attack command please get rid of the constant talk while holding down the button.  Totally not needed!   :o
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 04 August 2024, 11:36:02
Just done the Sacred Grove.  Doing pretty good so far, only killed 5 things, the rest the pets have dealt with.   :)  Ranger with 3 wolves and nymphs atm, next level I'll get the other nymph out and then head for the bear.  Fresh start since I'm not using anything from the previous versions of the mod.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 04 August 2024, 11:45:41
Had the boss also stuck behind his chest which was quite nice actually even though he did wipe out my pets and I needed to resummon them.  But this skelly can't be reached with a melee weapon and pets can't reach it either.

(https://i.imgur.com/loIXwTL.jpg)

Using a bow worked.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 04 August 2024, 13:25:58
Died to Gobsmacker.  Running around trying to stay away from it (and why did it head straight for me when pets were already attacking it) while pets tried to do their thing.  Had to get out of range and resummon several times before it finally died.  Little poison resist and no movement speed didn't help. 
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 05 August 2024, 12:02:57
Okay, this is weird.  Started an Elementalist today and used pet attack and didn't get any sound from it whatsoever.  When I heard it before it was in the ruins by Tegea as I was forcing my pets to attack the boss in there.  Maybe it's specific to that area. 
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 05 August 2024, 13:26:55
Sorry for my absence.

Pit the elder ~Neanderthal hero (mounted) is in T pose

Sandwraith boss 2nd phase is bit to tanky in my opinion

I feel drayd summon ( having lv 21) when they are low hp,  it seens they dont attack that often , they chase the target and stand there trying to cast something (?) need to check with more attention.

Probably something you'll have to look at later, but sometimes pets just stand around and don't attack.  Been a bug for years even in the vanilla game so not sure if it can ever be fixed.

I have a suspicion about why the melee nymphs arent attacking on low health. I think the Tree Form skill is the problem. They try to cast it uder 34% but sometimes they can't, because it's on cooldown... hmm, i'm not sure exactly how it can be fixed, because i dont want to remove it. I'll have to do some tests.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 05 August 2024, 13:36:34
(Djinn'ed Up ~ A Bounty Hunt),This task cannot be completed。 I can't find the enemy。
Neither of the 3 Djinn sisters?

Only two,Because another one is in the new map, and the new version does not have a new map.

Ok, i'll have to add it to some existing monster pool then.

And for the pet attack command please get rid of the constant talk while holding down the button.  Totally not needed!   :o

Hmm, the only way i can fix it is by removing the voices from the pets or mixing them with default nymph vox or something.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 05 August 2024, 14:29:46
Well, I've tried it a couple of times with my Elementalist including down where I heard it before and there were no sounds at all.  So must be tied to the nymphs or wolves; don't have the bear out yet.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 05 August 2024, 16:25:27
Can't find the old fisherman in Megara.  Did see him with my other character, but not with the Elementalist.  No sign of him.  Could have sworn I saw him when I first entered the area, but going back after killing the Cyclos and he doesn't seem to be there.

Edit: Also the pirate boss in the cave on Halcyon Coast didn't spawn for my Ranger yesterday, but did for my Elementalist today.  Is he meant to be a 100% spawn or only occasionally?
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: sauruz on 06 August 2024, 11:38:03
Im having alot of crashes (random) during my gameplay( mostly act 1 but in others acts as well) , does anyone is facing issues  ?
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: sauruz on 06 August 2024, 12:54:21
(Djinn'ed Up ~ A Bounty Hunt),This task cannot be completed。 I can't find the enemy。
Neither of the 3 Djinn sisters?

Only two,Because another one is in the new map, and the new version does not have a new map.

I just did the quest just fine,

1x spawns in wusao cave
1x spawns in cave outside jade palace
1x spawns in last floor in yeti cavern
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: ttzlttzl on 07 August 2024, 04:12:36
Vitality Damage Resistance,Bleeding Resistance,(Epic/Legendary)Not reducing resistance。
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: ttzlttzl on 07 August 2024, 06:19:51
(Djinn'ed Up ~ A Bounty Hunt),This task cannot be completed。 I can't find the enemy。
Neither of the 3 Djinn sisters?

Only two,Because another one is in the new map, and the new version does not have a new map.

I just did the quest just fine,

1x spawns in wusao cave
1x spawns in cave outside jade palace
1x spawns in last floor in yeti cavern


Thank you
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: fanity on 21 August 2024, 09:28:27
(https://i.imgur.com/61GFTlD.jpeg)

there a problem

with the energy cost , this item will always drain out energy till lower then its cost

is this intended ?
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: sauruz on 27 December 2024, 00:13:29
In Nature mastery you can acess the skill Gaea Avatar before unlocking the final mastery tier (you can unlock in tier 30ish i think  and not 40)
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 27 December 2024, 00:28:55
In Nature mastery you can acess the skill Gaea Avatar before unlocking the final mastery tier (you can unlock in tier 30ish i think  and not 40)
Fixed, thank you
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Akunde on 28 December 2024, 08:53:52
Hey Nargil,

I've been playing a Nature + Defense build and having a great time overall, but there are a few things to raise after testing the latest build over the last couple of days.

1: Crashes - I am crashing to desktop regularly with the mod in it's current state, but can't identify a common link in the crashes. Sometimes it's when I am opening a chest or transitioning areas, but mostly when I am just walking around. I'm not getting any bug reports or feedback as to why the game crashed either, so unless there is a log somewhere that might shed some light on it, all I can really do is raise the issue as is. I'd say I'm up to about 20 crashes so far and have just made it to the outskirts of Athens. This has been the main issue so far, the next few are largely cosmetic / minor.

2: Flute sound on the Overgrowth Skill - The flute sound for the Overgrowth skill is quick loud compared to other game sounds. It was also very puzzling as to what it was when I first heard it, trying to find out where it was coming from. I like the idea of it, but it's quite distracting in its current form.

3: Place name missing for Parnassus Caves - When entering the caves, I could see the little symbols that are at the start and end of a place name when it appears in the middle of the screen, but the words for Parnassus cave was missing.

4: Character is now grey upon loading - I used one of the god cosmetics on my character but it didn't seem to work. Now each time when I load into the game, my character is grey until I apply a new dye to them.

5: Fishing and Mining skills are unclear - I wasn't sure how to interact with the fishing spots until I hit Megara and found the vendor. I still don't know how to interact with the mining spots.

6: Fishing and Mining markers - With the abundance of fishing and mining markers that have been added, there are a couple of areas where they are quite distracting and can make finding quest markers a little more difficult. Would it be possible to change them or are they needed at all?

Overall, I am really enjoying this mod and the direction you have taken with it though, so keep it up :)
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 28 December 2024, 11:45:35
Hey Nargil,

I've been playing a Nature + Defense build and having a great time overall, but there are a few things to raise after testing the latest build over the last couple of days.

1: Crashes - I am crashing to desktop regularly with the mod in it's current state, but can't identify a common link in the crashes. Sometimes it's when I am opening a chest or transitioning areas, but mostly when I am just walking around. I'm not getting any bug reports or feedback as to why the game crashed either, so unless there is a log somewhere that might shed some light on it, all I can really do is raise the issue as is. I'd say I'm up to about 20 crashes so far and have just made it to the outskirts of Athens. This has been the main issue so far, the next few are largely cosmetic / minor.

2: Flute sound on the Overgrowth Skill - The flute sound for the Overgrowth skill is quick loud compared to other game sounds. It was also very puzzling as to what it was when I first heard it, trying to find out where it was coming from. I like the idea of it, but it's quite distracting in its current form.

3: Place name missing for Parnassus Caves - When entering the caves, I could see the little symbols that are at the start and end of a place name when it appears in the middle of the screen, but the words for Parnassus cave was missing.

4: Character is now grey upon loading - I used one of the god cosmetics on my character but it didn't seem to work. Now each time when I load into the game, my character is grey until I apply a new dye to them.

5: Fishing and Mining skills are unclear - I wasn't sure how to interact with the fishing spots until I hit Megara and found the vendor. I still don't know how to interact with the mining spots.

6: Fishing and Mining markers - With the abundance of fishing and mining markers that have been added, there are a couple of areas where they are quite distracting and can make finding quest markers a little more difficult. Would it be possible to change them or are they needed at all?

Overall, I am really enjoying this mod and the direction you have taken with it though, so keep it up :)

To answer on your points:

1. Crashes have been there in LoC since forever, neither Bumbleguppy or I have found the reason by now. Sorry i don't know the cause, so i dont know what to fix.

2. I'll try to find less intrusive sound for the nymph's flute. In the worst case i'll tune down the sound significantly.

3. Hm, that is strange, I havent changed anything on the locations tags, the map is also untouched. I'll look for the cause.

4. There are two ways to fix the grey textures issue - a "soft" way and a "solid" way. The first way is to press the K hotkey ("Reset player"), this will teleport you to the active rebirth fountain and restore your character's textures.

The second way is to take these steps:
Quote
For the dyes to be applied permanently, you need to do the following instructions. Otherwise, your characters will look grey/shaded when you reload the game.
This procedure may have to be reapplied if the skins are updated and your character becomes shaded again. Otherwise, doing it once will suffice.
If you have installed the mod manually (Custom Quest)
1
- You need to copy this file:
...My Games\Titan Quest - Immortal Throne\custommaps\-legionofchampions_2024\Resources\LoCNewSkins.arc
2
- Paste it in this directory:
...Steam\steamapps\common\Titan Quest Anniversary Edition\Resources (if you load the mod through Steam) OR
...Titan Quest Anniversary Edition\Resources (if you play the GoG version)
(the directory may vary depending on where the game is installed)

5. About Fishing and Mining - Maybe i will add the Fishing pole to the Bumbleguppy NPC Vendor, thank you for feedback. Mining is unfinished and unusable ATM, along with the rest of the harvesting skills.

6. I added the markers for easier finding of the sites, but there is no problem to remove them again for the next update.

Other than that, enjoy the mod :)

Edit - about the non-working god illusion: have you installed the DLLs and have you launched the game as admin?
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: sauruz on 29 December 2024, 18:09:39
While ago i was having about more 10 crashes while i was playing the mod specially during the 1st act. The game doesnt work well with huge monster density specially with the recent version of Anniversry edition.

Not long ago i installed the 4gb patch and helps alot the performance of the gameplay if not fixes 90% or more the crashes. I advice install the patch

I think you can find the patch in the forum or in soulvizer mod main page.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Akunde on 30 December 2024, 02:57:08
Didn't know about the 4GB patch. I have now applied that so we'll give it a go.

Still getting the grey character though. I have confirmed that the DLLs are installed correctly, so not sure what's going on. Not a major one though.

Came across an issue with an item name this morning:

(https://i.imgur.com/W6DTg7n.png)

I have seen this on a couple of items now where the prefix looks to be applied as the suffix and vice versa.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 30 December 2024, 04:31:27
Didn't know about the 4GB patch. I have now applied that so we'll give it a go.

Still getting the grey character though. I have confirmed that the DLLs are installed correctly, so not sure what's going on. Not a major one though.

Came across an issue with an item name this morning:

(https://i.imgur.com/W6DTg7n.png)

I have seen this on a couple of items now where the prefix looks to be applied as the suffix and vice versa.
I haven't enough time to fix those tags. It was caused after showing affixes on all items, normally they should be hidden. But i'd rather rework them than hide them again. It will be fixed in the future.

The character being gray is unrelated to the DLLs. It means that the game is not finding the custom textures from the mod among it's base resources. Copy "LoCNewSkins.arc" and paste it in the "Resources" folder of your main game installation directory.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 03 January 2025, 15:05:21
Finally able to take a break from playtesting what feels like everything and give this a go.  Good fun.  Not quite at Megara yet; had 2 crashes.  Been playing all day so might be something to do with long play sessions.  Game just vanished; one minute there, the next it had shut down.

I see we get 3 wolves when they're maxed out; does that apply to other pets like the Nymphs? 

Oh, and please remove the voices from the Nymphs.  They're annoying as hell when you're using Pet Attack with them.  No need for them to have voices at all. 
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Akunde on 20 January 2025, 05:43:31
Hey @nargil66, just touching in after testing this build for a couple of weeks now.

Ever since using the 4GB patch it has run like a dream. Can't believe I didn't know about that one.

So far, I have taken a Conqueror to through act 3 and completed Atlantis and about to start IT. Only some minor things that have popped up (T posing enemies in act 3 for example) but otherwise it's been great to play this mod again.

The new boss in the Atlantis Bath House (added by BG I think) was a bit of a grind to get through and Conqueror really struggles against enemies with high lightning damage output (have had my team completely wiped a few times) but overall really enjoying the changes.

Can't wait to see what's in store in the future!
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 12 February 2025, 08:04:46
Had another crash the other day just as I was exiting the spider cave in Tegea.  Don't remember older versions of the mod doing this, but it is a while since I played them.  Have found and installed that 4gb patch so hopefully that's going to help.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 17 May 2025, 18:20:35
Not sure it's the mod's fault, but anyone having problems using TQVault with the mod?  When I try to put stuff from the Vault into the game storage it often crashes.  Have posted in the TQVault thread, but that's not been active for a while so not sure anyone will see it there.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 17 May 2025, 20:12:55
Not sure it's the mod's fault, but anyone having problems using TQVault with the mod?  When I try to put stuff from the Vault into the game storage it often crashes.  Have posted in the TQVault thread, but that's not been active for a while so not sure anyone will see it there.
You transfer from vault to the caravan or to the character's inventory? Just have in mind that in new LoC the base inventory space has been removed. There are only 3 bags now. I'm not sure that it is related to the crashes, just guessing. I haven't used TQVault for a long time.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 17 May 2025, 20:40:26
Either the transfer part or the storage part of the caravan.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: sauruz on 24 May 2025, 00:01:06
Found a Deathweaver Chitin (aracnhos MI torso) that gives +1 to invalid skill profile

Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 25 May 2025, 15:00:03
Found a Deathweaver Chitin (aracnhos MI torso) that gives +1 to invalid skill profile
It was the new Caltrops, fixed for the next patch, thanks.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 15 June 2025, 12:02:50
Okay, getting some weird stuff happening today.  Started playing a Prophet and went to hit "1" to call up another nightterror after one died and hit the wrong key on my keyboard.  The key I hit has a double SS intertwinded.  The screen then dimmed.  What the? I'm saying to myself.  Tried hitting it again and the screen brightened up again, but I lost a lot of energy somewhere and then every time the energy increased to a certain point it automatically resummoned a nightterror.  Couldn't find any way to cancel that so saved, exited the game and re-started.  Now got as far as Spartan camp and suddenly I've got this icon under my character's icon; no idea why it suddenly appeared.  Did hear a noise when pets were fighting foes and then there it is on the screen.  Again no idea how to get rid of it. 

https://imgur.com/SDB16fh
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: HekTo on 15 June 2025, 13:19:23
I've got this icon under my character's icon; no idea why it suddenly appeared
(https://lh3.googleusercontent.com/d/1WJWvlVlt4vlJkYaTRcUkQTgYqWGktKsB)
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 15 June 2025, 13:31:07
Weird.  I never hit "V" which is what my voice chat is attached to.  I'll take that off of there anyway though as I'll never need it since I don't multiplay.
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: Medea Fleecestealer on 14 September 2025, 09:46:21
Just fired up the mod after not playing for a while and I see missing tags on green items.  Is there an update somewhere I'm missing? 

https://imgur.com/a/LvoThHY
Title: Re: LoC 2024 Alpha - Testing Thread and Bug Reports
Post by: nargil66 on 15 September 2025, 19:08:24
Just fired up the mod after not playing for a while and I see missing tags on green items.  Is there an update somewhere I'm missing? 

https://imgur.com/a/LvoThHY

No, you did nothing wrong. They just aren't added yet. Maybe I'll just add empty spaces for start to save time.
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