Titan Quest Fans Forum
Titan Quest - Anniversary Edition => Modifications => Topic started by: MatTQFan2006 on 19 March 2023, 20:16:29
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Hey, I tried exporting .msh using the tokloo plugin for 3dsmax.
I followed the tutorial by Endymion (https://titanquestfans.net/index.php?topic=667.0 (https://titanquestfans.net/index.php?topic=667.0)) for static models like a table.
Everything seems to work, but in the editor my mesh is just invisible when placed in the world.
What am I doing wrong?
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This usually happens when you haven't applied the number of shader/texture to the model before exporting. Check Endymion's tutorial, it should be explained there.
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Hmm, I think I did that but I'll try again!
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That was the problem! Thank you very much. Now I can add in all those free licensed roman furniture models...