Titan Quest Fans Forum

Titan Quest - Anniversary Edition => Modifications => Topic started by: MatTQFan2006 on 17 March 2023, 18:40:40

Title: Mesh - .mif file not working
Post by: MatTQFan2006 on 17 March 2023, 18:40:40
Hey, I'm trying to put a staff in my druids hand. He's based on the "enchanter.msh" from "xpack2".
When giving it to him as an item, it just lays flat on the ground below him.
So I tried adding it to his weapon bone for the right arm via .mif I created with the "Viewer.exe" from the game directory.

I created the mesh with my textures and with the .mif via the Art Manager.
But it just won't work. The staff doesn't show up in the editor nor in the game.
See:
(https://i.gyazo.com/64134f1119518474a65dbdf7eaab3e03.png)


This is my .mif file:

Code: [Select]
AttachPoint
{
    name   = "Staff"
    parent = "Bone_R_Weapon"
    origin = (0.000000, 0.000000, 0.000000)
    xAxis  = (1.000000, 0.000000, 0.000000)
    yAxis  = (0.000000, 1.000000, 0.000000)
    zAxis  = (0.000000, 0.000000, 1.000000)
}
CreateEntity
{
    attach = "Staff"
    entity = "records\xpack2\item\equipmentweapons\staff\mi_e_nerthusshaman.dbr"
}

Thanks in advance for any help!
SimplePortal 2.3.7 © 2008-2026, SimplePortal