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Titan Quest - Anniversary Edition => Soulvizier AERA => General Gameplay SV AERA => Topic started by: soa on 20 April 2020, 14:55:23

Title: Soulvizier AERA - Elite groups
Post by: soa on 20 April 2020, 14:55:23
I create this topic for reference, to create a list of all Elite monsters in the mod.
You can contribute by sending pictures or videos of the monsters.

Elite monsters are tougher than normal, deal a lot more damage and have special skills and skin, with a green name.
Unlike champions (yellow name) or heroes (orange), elite monsters generally come in groups and that makes them more dangerous.
They can also have their own items : elite charms and MI.
Title: Re: Soulvizier AERA - Elite groups
Post by: soa on 20 April 2020, 14:55:30
Act I

Magneta Snappers
Description : Turtles with a purple glow, spitting balls of electricity.
Location : Found with other turtles.
Elite charm : Magneta Shell.

Pan Satyrs
Description : Satyrs with a purple glow, more powerful than regular satyrs. There are Pan's Guards (melee) and Pan's Voices (mages).
Location : Found with other satyrs.
Their torso armor can have the "of Pan's" suffix (gives a special aura).
Mages can drop an Ethereal Staff of the Magi (MI staff).

Dionysus Tricksters
Description : Maenad archers with a green glow, can teleport to allies and evade attacks.
Location : Found with other maenads.
MI : Trickster Bow.

Brass Boars
Description : Boars with a brass skin, a roar skill (slows, % Health reduction) and a shield that can absorb all types of damage.
Location : Found in Knossos, mainly the palace and Labyrinth.
Elite charm : Brass Hide.

Etherwalkers and Etherlords (Epic and Legendary only)
Description : Blue drowned sailors, with the ability to move unseen through the Ether. They have a special Energy Drain aura and hit very hard.
Location : Found with other undead throughout the act.
Title: Re: Soulvizier AERA - Elite groups
Post by: soa on 20 April 2020, 14:55:36
Act II

Corrupted Ones
Description : Mummies with a purple aura. Generally use sword + shield.
Location : Along with other undead throughout the act.
Can have special affixes on their swords (including "of the Corruptor" : dealing Vitality, Vitality Decay, slow)

Razorbirds
Description : Grey/black Vultures dealing pierce damage. They attack with throwing piercing feathers, and generate a burst of piercing projectiles when dying.
Location : Along with other Vultures.
Elite charm : Razor Plumage.

Monoliths
Description : Red Obelisk spawning skeletons.
Location : Along with other Dark Obelisks.
Elite charm : Monolith Shard.

Dune Fiends
Description : Green Ant Lion that spawns sandstorms, slowing you.
Location :  Along with other Ant Lions.
Elite charm : Fiend Carapace.

Storm Wraiths and Storm Archons (Epic and Legendary only)
Description : Blue/purple Sandwraiths with lightning attacks.
Location : Along with other Sandwraiths.
Elite charm : Lightning Dust.
Title: Re: Soulvizier AERA - Elite groups
Post by: soa on 20 April 2020, 14:55:42
Act III

Flameguard Slayers
Description : Huge fiery Dragonians attacking in melee, dealing high fire damage. Can cast a wave of fire.
Location : Found with other Dragonians.
MI : torso armor.

Borealic Warriors
Description : White tigermen attacking in melee, dealing high cold and frostburn damage. Can freeze themselves to regain Energy.
Location : Found with other tigermen.
Can have a "Boreal" prefix on their items (deals cold damage, has a chance to freeze, gives +% health regeneration, cold resistance, and +X to Ice Burst)

Myopic Disciples
Description : Flying green demons casting plague and dealing poison damage.
Location : Generally found with undead.
MI : amulet (improves poison damage).

Moss Elementals
Description : Moss green golems.
Location : Found with Jungle Creeps.
Elite charm : Glowing Moss (improves pierce resistance, health regeneration, can summon a Moss Elemental).

Vilefire Sprites (Epic and Legendary only)
Description : Green glowing sprites (like fire sprites).
Location : Found with other fire sprites.
Elite charm : Metamorphic Slab (torso charm ; reduces the strength requirement for armor, gives +% Dexterity)
Title: Re: Soulvizier AERA - Elite groups
Post by: soa on 20 April 2020, 14:55:54
Act IV

Ereban Brutes
Description : Dark grey Troglodytes, using a club, hitting hard in melee, can stun the player with an AOE spell.
Location : Found with other Troglodytes.
MI : club.

Blood Huntresses
Description : Lamias archers with pale skin, red glowing eyes, dealing bleeding damage.
Location : Found with other Lamias.
MI : bow.

Bone Dragons
Description : White Bone Dragons with special breaths dealing Life Leech/Health reduction, or Burn/Vitality/Vitality Decay damage. Can spawn other undead.
Location : Found with other undead throughout the act.
Elite charm : Frozen Heart.

Shadesong Sirens
Description : Blue and purple Sirens with an Energy Burn ability (deals damage based on Energy Drained) and water-based attacks.
Location : Found with Karkinos.
MI : head armor (can give Mind Control).

Ashen Heretics, Ashen Betrayers
Description : Fiery wraiths and revenants. Can throw fire balls.
Location : Found with other undead throughout the act.


========================================================================================================
Other Gigantes classified as Elite : these are not truly "Elite groups". However, they have been given an Elite classification to underline their power or importance.
Dactyls
Description : Orange glowing Gigantes, that can deal very high Physical+Electrical Burn damage with different sort of waves.
Location : Found with other Gigantes.

Anapaest
Description : Purple Gigantes, that serve as Hades bodyguards. Hades is virtually unkillable while the Anapaests are alive.
Location : Found with Hades only.
Monster specific items. Their items are yellow (magical) but with innate properties.
Title: Re: Soulvizier AERA - Elite groups
Post by: soa on 20 April 2020, 14:56:01
Act V

Cernunnos Druids
Description : Shapeshifters with a ram lower body, a human torso, and a stag head. They are accompanied with human apprentices that can shapeshift before dying. They use a variety of spells, lightning bolts that can petrify, summon plants, snakes, wolves and Guardian stones.
Location : Found between Heuneburg and Glauberg, mainly.
Drop a special staff (no MI yet).

Dvergr Master Artificers and Alchemists
Description : Master artificers are canonners with frags on base attack and Volcanic orb fragments on a special powerful shot, and resist fire. Throw incendiary bombs.
Master alchemists throw toxic bombs or poison puddles. They slow more, and resist poison.
Location : Found with other Dvergrs (around the Dvergr Halls and Jotunheim).
MI : 2 complete sets for each type : Alchemist/Artificer. Includes a weapon orb, offhand "focus" - counts as a shield with no block but has magical properties, and four armor pieces.
(https://i.imgur.com/UBg2CCD.jpg)
Ljosalfar Blades
Description : Blademasters with sword + offhand or dual swords.
Location : Asgard, along with other Alfheim warriors.
Armor MI would be the existing Alfheim armor panoply. Sword + offhand would be new MI.


==============================================================================================

Planned, not yet released :

Runic Giants
Description : Elemental Giants with dual-throwing weapons.
Location : Jotunheim, along with other Giants.
Maybe MI, maybe an elite charm instead.

Other : Black Elves could turn as an Elite group.
Title: Re: Soulvizier AERA - Elite groups
Post by: soa on 20 April 2020, 14:56:16
Atlantis

None yet.
You can propose new ideas and concepts if you wish.
Here or here :
https://titanquestfans.net/index.php?topic=1282.0
Title: Re: Soulvizier AERA - Elite groups
Post by: soa on 20 April 2020, 16:35:56
Reserved.
Title: Re: Soulvizier AERA - Elite groups
Post by: InkyCricket on 29 April 2020, 00:38:22
(https://i.imgur.com/vR4JMIg.png)

The glowing moss from moss elementals.

The summoned elemental runs slower than the player.

The granted summon moss elemental skill has a couple hidden things about it

1: It casts briar ward, but has a long cooldown on it.
Standing in it gives the sanctuary buff, but it gives me +14 health regen.
Because of this, it seems to be the old sanctuary skill at skill level 3/8 instead of the new sanctuary that you see in nature mastery that gives % health regen instead of a flat bonus.
It does not have any points in stinging nettle because monsters attacking it don't get poisoned.
I don't know what level/how much health the briar ward itself has.

2: The moss elemental causes poison damage on it's attacks. It appears to be around 186 damage over 3 seconds.
Title: Re: Soulvizier AERA - Elite groups
Post by: soa on 29 April 2020, 01:10:34
The glowing moss from moss elementals.

The summoned elemental runs slower than the player.

The granted summon moss elemental skill has a couple hidden things about it

1: It casts briar ward, but has a long cooldown on it.
Standing in it gives the sanctuary buff, but it gives me +14 health regen.
Because of this, it seems to be the old sanctuary skill at skill level 3/8 instead of the new sanctuary that you see in nature mastery that gives % health regen instead of a flat bonus.
It does not have any points in stinging nettle because monsters attacking it don't get poisoned.
I don't know what level/how much health the briar ward itself has.

2: The moss elemental causes poison damage on it's attacks. It appears to be around 186 damage over 3 seconds.
I can increase movement speed.
Briar Ward should be 50% chance to cast every 12s, but he only tries when close to enemies.
Sanctuary is the vanilla +flat regen version (lvl 3/5/7 in N/E/L).
Stinging Nettle should work but seems to have a bug. The modifier is not placed as it should in the skill tree. Will fix that.
Poison damage is 189 ~3s / 294 ~3s / 399 ~3s in N/E/L. Will add a display for it in next patch.
I can also add the same for the fact he has 15/20/25% chance to avoid projectiles.
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