Titan Quest Fans Forum

Titan Quest - Anniversary Edition => Anniversary Edition - General discussion => Topic started by: Jacko on 03 December 2017, 15:40:33

Title: cooldown reduction
Post by: Jacko on 03 December 2017, 15:40:33
Was cooldown reduction changed in AE?

I was testing stuff out and ...with -101% cooldown reduction I still don't get instsnt erucption or vo casts like i used to in regular tqit...

what the #%$* is this... ???  >:( >:( >:(
Title: Re: cooldown reduction
Post by: sauruz on 03 December 2017, 17:11:05
they changed it, i remenber seeing that aspect, isnt not like in old vanilla.
Title: Re: cooldown reduction
Post by: Jacko on 03 December 2017, 18:20:18
hmm...i cooled down...

they changed it and it changes a lot...my zero cooldown erution caster goes down the drain...  :'( :'( :'(

well...i will have to adapt I gues...maybe it is still viable... :-\ :-\ :-\
Title: Re: cooldown reduction
Post by: gasconron on 04 December 2017, 00:31:01
CDR dependent casters are still viable. but you just cant blindly go in now and nuke the s#@% out of everything.

pet pulling and CD management is now actually needed especially in modded games like xmax.
Title: Re: cooldown reduction
Post by: Malgardian on 04 December 2017, 10:53:15
CDR is capped at -80% IIRC. So, still viable, but not as OP as before.
Title: Re: cooldown reduction
Post by: Bumbleguppy on 04 December 2017, 19:31:14
2 things were reengineered for cooldown with AE:


1. Rather than use the CooldownReduction ability in skill modifiers like Lay Trap, they used the Modifiers/Cooldown Time ability.  For example in Lay Trap pre-AE the value was:

skillCooldownReduction,18.000000;27.000000;36.000000;44.000000;52.000000;60.000000;66.000000;72.000000;78.000000;85.000000;92.000000;99.000000,

In AE it's: skillCoolDownTime, -1.000000;-2.000000;-3.000000;-4.000000;-5.000000;-6.000000;-7.000000;-8.000000;-9.000000;-10.000000;-11.000000;-12.000000

2. In XPack/Game/gameengine.dbr the All Groups/Player Info/playerCooldownReductionCap was set to 80 instead of 100.

So yeah, the cap was set to 80% max, but the new way of modifying cooldown with negative values also affects cooldown  reduction as you don't stack %s
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