Titan Quest Fans Forum

Titan Quest - Anniversary Edition => Anniversary Edition - General discussion => Topic started by: Jacko on 26 November 2017, 19:42:15

Title: TQAE+Rang - any mods / patches needed?
Post by: Jacko on 26 November 2017, 19:42:15
Hi guys,

its been ages...

I can see some of the old regulars from old tq fourms here... :)

cool.

Btw,  tqae + rang is playable out of the box or do i need to install some patches, like in the past community patch?

I wander how xmax work with rang and whatabout tqvault...i have a really nice collection of items there ...stashed away :)

Cheers :)
Title: Re: TQAE+Rang - any mods / patches needed?
Post by: sauruz on 26 November 2017, 19:48:54
you dont need to instal anything, the base game AE and expac have everthing you need.

About mods, i think xmax works, vault not sure

and welcome back :)
Title: Re: TQAE+Rang - any mods / patches needed?
Post by: Melari on 26 November 2017, 19:50:57
vault works, but it won't recognize the new stuff.
Title: Re: TQAE+Rang - any mods / patches needed?
Post by: oldage on 27 November 2017, 03:18:08
I tried the old vault with no luck.  Will try again
Title: Re: TQAE+Rang - any mods / patches needed?
Post by: Jacko on 27 November 2017, 14:31:15
Cool guys...

cannot wait to try it all out...

this friday its gonna be the day then...

i really wish vault worked with ae rang as i have a huge collection of stuff i had accumulated during the years of playing...
Title: Re: TQAE+Rang - any mods / patches needed?
Post by: Medea Fleecestealer on 27 November 2017, 19:26:20
You can find various mods/tools for the AE version of the game here oldage/Jacko.

https://www.kirmiziperfect.com/category/titan-quest-anniversary-edition/

The AE version of the vault doesn't recognise the expansion items, but you can still store them in there.  I put a whole load of "?'s" in my Vault the other day.  ;)  nargil66 is working on expanding the caravan space in the AE version so maybe he can try with the Vault in future.  Haven't tried the Xmax AE with the expansion yet to see if that works.  Will try and have a go with that tomorrow.
Title: Re: TQAE+Rang - any mods / patches needed?
Post by: Medea Fleecestealer on 28 November 2017, 11:18:21
Just checked the AE version of Xmax with the expansion and it certainly increases the mob size.  Don't know what it does with the bosses since this was just a quick check, but mobs are definitely increased the same as in the base game.

(https://i.imgur.com/szkR0GY.jpg)
Title: Re: TQAE+Rang - any mods / patches needed?
Post by: Jacko on 30 November 2017, 22:08:14
So i might be able to go for my zero cooldown eruption caster ;)

And what about old saves? Can i jys copy paste them?

I will be installing tomorrow or saturday hence me asking...
Title: Re: TQAE+Rang - any mods / patches needed?
Post by: Jacko on 01 December 2017, 07:21:48
And basically I will be able to move freely stuff between my old TQIT toons and TQAE RANG toons after copypasting old saves into TQAE?

Sorry for all this asking but unfortunately I will be installing on Saturday...tough luck...work and stuff... :'(

"sorry boss, no time, need to start my avenger.." - I dont think its gonna cut it, Im afraid  :'(

And I will start my TQAE Rang experience with...

...an Avenger  >:D  >:D  >:D

I used to have a orb / eruption summoner but now I want to try Avenger going for max CDR on Eruption and I like SP / FO better for res reduction then Plague...

While Nature was strong on HP, I guess Hunting will not be shanbby either...with Herbal Remedy /one res less to worry about/ and FC / TB in the AotH tree :)

@Medea...do you guys have any challenges? I will be going for Zero Death / Xmax on my Avenger (just in case) ...so maybe I could hop in ... O:-)
Title: Re: TQAE+Rang - any mods / patches needed?
Post by: gasconron on 01 December 2017, 14:16:38
anyway we can get the old Defiler mods to work on AE again?
- drop loot
- drop chance
- filter items
- no Zeus speech
- stacking pots
- show all damage
- show agro
Title: Re: TQAE+Rang - any mods / patches needed?
Post by: Medea Fleecestealer on 01 December 2017, 22:42:13
Jacko, yes no problem with moving toons over.

gasconron, honestly don't know.  Soulseekkor's combined GDDefiler covers all 3 games, but only for editing your characters at the moment.  I think his plan is to include some of the mods, but when that will happen is anyone's guess.  I would love to have my infinite potion stacking back and freeze time of day.
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