Titan Quest Fans Forum

General => General Discussion => Topic started by: Badon444 on 27 June 2019, 23:54:53

Title: Weird sound in Ragnarok
Post by: Badon444 on 27 June 2019, 23:54:53
Did anyone else notice how weird some of the sound effects in Ragnarok sound? Specifically some of the Bandit and Dvergr sounds. It's like instead of originating from the monsters, they play like directly into you, if you get my meaning? They are too loud and don't seem to have any direction that they are coming from. Could this be fixed somehow, save for just deleting the sounds?
Title: Re: Weird sound in Ragnarok
Post by: sauruz on 28 June 2019, 00:58:51
yhea i know what you saying, bandits/trolls and Dverger monster sounds are mess up , they are to loud with minimus cooldown. The only way to correct this is open their files and reduce their volume and how often they use it.

You can send a request to the devs with Redime
https://redmine.thqnordic.com/projects/titan-quest-atlantis-community/issues/new
Title: Re: Weird sound in Ragnarok
Post by: Medea Fleecestealer on 28 June 2019, 07:10:18
I've been on about the bad sound balance in the game's expansions for a while now.  Most of the sounds are not even needed and many seem to come from nowhere and for no good reason.  Volume is also very mixed.  I've more or less given up playing my Dragon Hunter because if I have the game volume where I normally have it I then get blasted out of my chair by Thunder Strike.  I get that the devs want it to sound like thunder, but it really doesn't need to be that far out of whack with the rest of the sounds in the game.
Title: Re: Weird sound in Ragnarok
Post by: Badon444 on 28 June 2019, 10:50:25
The only way to correct this is open their files and reduce their volume and how often they use it.
Maybe I will give it a shot. Does this involve editing the .tex files of the said creatures, or something else? Can you tell me what editor should I look into for doing this?
Title: Re: Weird sound in Ragnarok
Post by: Billy_pilgrim on 28 June 2019, 11:17:28
I've been on about the bad sound balance in the game's expansions for a while now.  Most of the sounds are not even needed and many seem to come from nowhere and for no good reason.  Volume is also very mixed.  I've more or less given up playing my Dragon Hunter because if I have the game volume where I normally have it I then get blasted out of my chair by Thunder Strike.  I get that the devs want it to sound like thunder, but it really doesn't need to be that far out of whack with the rest of the sounds in the game.

yep, but I think thunderstrike isn't good for dragon hunter anyway :p Unless you get cast speed somewhere, it slows you down better just keep on machine gunning with dual throwing weapons. Unless you were building a bow using dragon hunter, in which case, R.I.P. ear drums.
Title: Re: Weird sound in Ragnarok
Post by: Medea Fleecestealer on 28 June 2019, 11:31:11
Yes, it's a bow user, never take anything else for my Hunting toons.  Thunder Strike is on the RMB so not too bad, but even so it could really do with being tuned down a lot.
Title: Re: Weird sound in Ragnarok
Post by: WNG on 28 June 2019, 14:19:23
The only way to correct this is open their files and reduce their volume and how often they use it.
Maybe I will give it a shot. Does this involve editing the .tex files of the said creatures, or something else? Can you tell me what editor should I look into for doing this?

.tex are texture files, so it should be unrelated with what you want to achieve.

By memory, you need to open the creature's .dbr (a troll, for example) and visit the tab "Sound Parameters"(?). Here there should be parameters you may want to edit, like chance of making a sound.

You can also check the soundpaks referenced in the creature file and edit the volume here.
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