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Because only Gods and Titans can be immortal If I recall correctly, in Anniversary Edition, they changed the way blocking worked.
I never really liked the immortality gimmicks in the vanilla TQ:IT.This is a good thing. Being able to shrug off most attacks or mitigate most damage should be good enough. Expectations of leaving your toon AFK in a mob without getting damaged is something that needed changing anyway.
edit 2: i really feel DA has been nerfed ever since AE.. i feel 1500 DA isn't as effective in AE as it was in IT.. even 1000 DA.. but it's just personal observations from playing the game.. just speculations