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Messages - nargil66

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31
Forum News and Info / Re: Birthdays
« on: 06 March 2024, 19:02:21 »
Thank you Bumble and Medea :D

32
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 06 March 2024, 18:13:08 »
Latest progress - i recompiled all records and resources for the fishing mod into a new ARC (took me one day to move everything). I plan to release it as a standalone mod too when it is ready. Other than that, i fixed fish floating above the water in water basins, added 25 new magical fish buffs (weaker) and tweaked some of the fish buff names and bonuses. You can even catch a tiny Kraken now, haha (those who visit the official TQ Discord may get the joke :D):

33
Forum News and Info / Re: Birthdays
« on: 06 March 2024, 03:54:44 »
Same to you @efko :) Your birthday is today also, if im not mistaken

34
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 04 March 2024, 13:53:16 »
What is it with fishing in games.   ;D  Seems to be an almost standard thing in some of them.  Hilarious.  Still we always need food don't we.
Fishing has become a staple to some ARPGs like Torchlight or Fate. I like fishing, it adds flavor, its relaxing and make you take things not too seriously :) Like : "I have to save the world, but ill do it a bit later. Right now i'll try my luck in catching Asclepian Viperfish" :D

35
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 04 March 2024, 13:02:49 »
Here is the latest progress:



- Fishing Pole is now turned to a skill prop (appears only while you use the Fishing skill), which allows you to fish regardless of your equipped weapons
- Added 25 random Fish Buffs (finally finished them)

36
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 03 March 2024, 00:30:23 »
I'll give my best to not disappoint, Medea :)

Second night working on the fish buffs... it's mostly slow and tedious, but it must be done. It's still early for previews, i'll just say that i reduced the amount of fish buffs drastically (to 25 total), but they are more useful now. Stay tuned!

37
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 02 March 2024, 00:45:15 »
Today's progress - rearranged/restored a few NPCs in Megara, and added custom dyes from the new ARC to vendors in Helos and Sparta. Also reworked a few old and ugly skin packs.
My plan for the future regarding dyes is the same as it was for EG mod - each settlement in the game to have its own set of dyes. You go in Sparta - you dress like a Spartan. Delphi or Athens will have different dress code. I think it's convincing enough, and gives much more variety than vanilla.
This night i'll focus more on fish buffs, as they were left unfinished. If i find a way to simplify them even more... idk, will see how it goes.

38
Music / Re: What Music are You Listening to now?
« on: 01 March 2024, 18:33:30 »

39
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 29 February 2024, 19:09:52 »
What i'm working on for the last 2 days - i found a way to make fish appear pretty much in every water basin in the game, without the need to rework the map. The trick - i turned all the invisible sound objects (shown as green cylinders in Editor) that are located inside rivers and in the shores of the sea into fish :D



To preserve their ambient sounds (for which they are used), i made each fish monster to equip invisible armor, to which the corresponding sound object is attached. When you kill a fish monster, it respawns itself, and gives you a scroll via a quest trigger, which is the actual fish item that you can use. This is basically how it works now. Here is a video showing the mechanic in action:


40
Music / Re: What Music are You Listening to now?
« on: 29 February 2024, 13:49:55 »

41
You can mod the game yourself you know.  There are guides on how to do it here on the forum.

Offering to pay for a mod is sort of breaking copyright law.
"Copyright law"? Then you're breaking the law by offering these "ILLEGAL" copyright breaking modifications for the game in your forum in the first place.
If you don't know what you're talking about just don't reply at all. You're embarrassing yourself in your dead little forum lol.
And yes I can mod the game by myself, I can also cook food by myself and not go to restaurant or sew my own clothes and not buy jeans or tshirts. You can do everything yourself.
What kind of moronic answer is this?
Jesus christ lol.
Thanks for nothing and enjoy your empty, lifeless website.
Why so offensive? She is telling the truth basically. Mods on here aren't "illegal" because they are made for no profit. Any mod made for profit is considered "selling a product" by the game owners and is therefore illegal.
The forum may be lifeless now but it had its good days. No reason to insult anyone here or the website.

42
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 28 February 2024, 10:14:32 »
Here she is, our sweet Pegaea :) :





On her head carrying a Hydria, a water jug. At first i wanted to use an Amphora, but then i saw that amphoras were used for wine and not for water. Then i was lucky enough to find a hydria model on Sketchfab :D

On to Megara!

Edit - Arrived at Megara, only to find that there are no unique NPCs there. The only 2 that are close to that have copies in Kencherai in Xpack2. But i'll try to think of something... in the meanwhile, the old fisherman in Megara has developed his own business, hehehe:


43
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 27 February 2024, 20:07:11 »
Ok, started working on LoC again... what is done in the last few days:

- Ported all the new dyes from NewSkins III to LoC, with help from @soa . They are usable, but not linked to any NPC currently.
- This got me to the next point, starting to utilize the unique non-speaking NPC records (vanilla) that i have tracked from before. Moved a couple of healers, restored some speaking NPCs for lore sake, also Mystics will have anew look. Preview:



I'm still not sure if i should move dyes to a new vendor type as soa did for SV, but that's definitely an option. Maybe it's time to start adding the long delayed Illusionists...
Another thing, the skyboxes attached to the character are slightly improved. I donno if they will stay in the final version, but i'll keep them for now.

Edit - While i was working on the NPCs in Tegea, i noticed that the quest giver NPC for Leimon quest had somewhat weird animation before you speak with him. Fixed now. And since the quest giver Nymph is also near, ima improve her looks a bit. Then i can move on to Megara...

44
Bulgaria / Re: [REL] Bulgarian Localization Patch
« on: 25 February 2024, 23:52:23 »
Първо отново искам да благодяря и второ за мен линкът на Мега не работи, изтеглих го от Nexus.
Мерси, сега би трябвало да работи.

45
Bulgaria / Re: [REL] Bulgarian Localization Patch
« on: 25 February 2024, 14:56:48 »
Преводът е обновен до последната версия на играта (АЕ 2.10 Upd 6). С това може да се смята за завършен. Може да има малки корекции в бъдеще, но засега го оставям така.

Прочетете отново инструкциите, има малки промени в инсталирането.
Първият пост е обновен с нов Мега линк.

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