Author Topic: Pantheon Mod - Development  (Read 268898 times)

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Offline icefreeze

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Re: Deities Mod - Development Thread
« Reply #435 on: 17 November 2018, 20:08:10 »
The color of these skills look like are not the same mastery.
 ???

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #436 on: 18 November 2018, 13:39:48 »
The color of these skills look like are not the same mastery.
Yep, they need more work.

I'm stopping for a while. Have to do something else, or I'll burn out.

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Offline icefreeze

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Re: Deities Mod - Development Thread
« Reply #437 on: 18 November 2018, 14:40:32 »
The color of these skills look like are not the same mastery.
Yep, they need more work.

I'm stopping for a while. Have to do something else, or I'll burn out.

Can you make the mod like xmax or any other mod, like after chosing mod and launch, the next screen will let you choose character. Now when you chosing mod and stat, it stat with character from main menu.
And if you can make the mod work with create new accomplished Hero at act5 is great. Easy to test skill. The mod present can using accomplised hero that already created before and stat at the Helos, not Start of Act5( and of course lv is 40).

And increase numbers of monster group is more better ^^!
« Last Edit: 18 November 2018, 14:54:53 by icefreeze »

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #438 on: 18 November 2018, 16:04:14 »
You can do it yourself very easy. Download this empty Maps.arc and place it in the mod's Resources folder:
https://mega.nz/#!LnhA2YwZ!pD3Fl5Qz72fNMCVMdTH-180g4l1nHj5JeRPMB453bZE
It will redirect you to the main game.

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Offline icefreeze

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Re: Deities Mod - Development Thread
« Reply #439 on: 19 November 2018, 10:47:30 »
Thank, i will try it next time with your mod update :D

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #440 on: 20 November 2018, 06:56:03 »
Reworked many icons + new button and skill bar:


After this little break, im back on the mastery.


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Offline icefreeze

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Re: Deities Mod - Development Thread
« Reply #441 on: 20 November 2018, 11:39:42 »
Reworked many icons + new button and skill bar:


After this little break, im back on the mastery.
It's better, but still quite confuse. There are many color in one Mastery.
May be it will more better if just stay at 2 or 3 color tone.

Can you let me test Hecate Mastery first now? ^^!

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #442 on: 20 November 2018, 12:32:07 »
It's better, but still quite confuse. There are many color in one Mastery.
May be it will more better if just stay at 2 or 3 color tone.
It's maybe more colorful than Ares, but I like it this way and not changing it more.

When it is ready for testing, i'll announce it for everyone.
« Last Edit: 20 November 2018, 15:26:55 by nargil66 »

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Offline WNG

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Re: Deities Mod - Development Thread
« Reply #443 on: 20 November 2018, 13:34:00 »
I find the green a little off, but beside that I like the harmony of colors. Though, you're the creator, so you're the boss. ^^

Can't wait to try it out :p

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #444 on: 20 November 2018, 15:14:47 »
Thanks, WNG. I personally like the green, it kinda balance the other colors. Will think more about it.

Stygian Hound - ultimate summon for Hecate:



Actually a Hyena-Orthus hybrid ^^

Edit - All Hecate pets in their natural habitat:

« Last Edit: 20 November 2018, 16:47:38 by nargil66 »

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Re: Deities Mod - Development Thread
« Reply #445 on: 21 November 2018, 00:00:02 »
The final screenshot looks so damn cool!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline efko

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Re: Deities Mod - Development Thread
« Reply #446 on: 21 November 2018, 00:48:02 »
This one is serious candidate for forum banner, next year
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #447 on: 21 November 2018, 06:18:33 »
Early video preview of Hecate skills:



Some of the skills need new effects, also empusa and hound pets are still WIP.

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Offline icefreeze

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Re: Deities Mod - Development Thread
« Reply #448 on: 21 November 2018, 09:01:39 »
Early video preview of Hecate skills:



Some of the skills need new effects, also empusa and hound pets are still WIP.

Eh, i see you move camera direction in Hecate's skill preview video, its in can you send the the link to download it?( and how to install if needed).
Hope you increase number of enemies in Deities Mod and anything that make game better :D


P/S: The Skills are looking great :D
« Last Edit: 21 November 2018, 09:03:13 by icefreeze »

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #449 on: 21 November 2018, 13:48:11 »
Eh, i see you move camera direction in Hecate's skill preview video, its in can you send the the link to download it?( and how to install if needed).
Hope you increase number of enemies in Deities Mod and anything that make game better :D

Link to the Camera Mod:
Yes, i plan to make Deities more difficult with increased monster spawn.
About your question in the texture thread - someday i'll make a texture pack, but for now there are not enough skins.

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