Author Topic: Hamunaptra Mod - Development  (Read 93435 times)

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Offline sauruz

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Re: Hamunaptra Mod - Development
« Reply #60 on: 10 July 2018, 22:25:03 »
I don't like idea with human pets. Makes game harder to find character in battles.

?? Human pets..  don't think I mentioned anything related to that?

i think efko think your party menbers are somekind of summons/pets

:P
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Offline efko

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Re: Hamunaptra Mod - Development
« Reply #61 on: 10 July 2018, 22:51:30 »
On Asylums or Destinies 1 mastery offers human melee and archer as pets, I think name of that mastery is Prophecy, but can't confirm atm.
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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #62 on: 12 July 2018, 09:55:13 »
How many hours of playtime do you intend to have at the end(ie. how much will it take us to finish the storyline)?
I don't have a set goal of playtime hours really, I'm just making content according to my own vision of the game which, among many things, includes being immersed in an ancient world for hours.  I know it's a bit of a vague answer but at this point it is difficult to say since the first release will be the 'First Chapter'.  Beyond this I'm intending the Second Chapter to basically take you to the final boss and the completion of the mod.  So there's a lot to cover haha. 

I'm still writing the main storyline but I'd say it'll take between 6-8hrs or so to complete.  Obviously the first chapter will only be part of this.

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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #63 on: 12 July 2018, 09:59:46 »
On Asylums or Destinies 1 mastery offers human melee and archer as pets, I think name of that mastery is Prophecy, but can't confirm atm.

You must be meaning mercenary hirelings right?  Imo they are a kool addition to gameplay but at the moment I don't have plans to add these  :P  As Sauruz mentioned, perhaps you mistook other players in the mod as summoned pets.
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Offline Tasim

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Re: Hamunaptra Mod - Development
« Reply #64 on: 12 July 2018, 14:48:10 »
I don't have a set goal of playtime hours really, I'm just making content according to my own vision of the game which, among many things, includes being immersed in an ancient world for hours.  I know it's a bit of a vague answer but at this point it is difficult to say since the first release will be the 'First Chapter'.  Beyond this I'm intending the Second Chapter to basically take you to the final boss and the completion of the mod.  So there's a lot to cover haha. 

I'm still writing the main storyline but I'd say it'll take between 6-8hrs or so to complete.  Obviously the first chapter will only be part of this.

Well yeah, sure, I didn't expect a definite answer, ideas come and ago, things obviously change as you go along. 6-8hrs is pretty nice, much more than I expected. Keep up the good work, looking forward to playing. :)

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Offline botebote77

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Re: Hamunaptra Mod - Development
« Reply #65 on: 13 July 2018, 13:09:00 »
not meant to put any pressure but do you have a rough timeline of when this will be released? i think i will be trying this.. personally, i wouldn't mind if it takes 10hrs to complete
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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #66 on: 15 July 2018, 11:43:29 »
Hey botebote77

Am aiming to release later this year after beta testing.  On that note, I'll likely invite some of you guys from the TQ community to take part in the beta  8)
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Offline botebote77

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Re: Hamunaptra Mod - Development
« Reply #67 on: 15 July 2018, 11:55:02 »
Hey botebote77

Am aiming to release later this year after beta testing.  On that note, I'll likely invite some of you guys from the TQ community to take part in the beta  8)
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Offline WNG

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Re: Hamunaptra Mod - Development
« Reply #68 on: 15 July 2018, 13:32:23 »
Hey botebote77

Am aiming to release later this year after beta testing.  On that note, I'll likely invite some of you guys from the TQ community to take part in the beta  8)

I'm also up to it.

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Online nargil66

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Re: Hamunaptra Mod - Development
« Reply #69 on: 17 July 2018, 06:58:46 »
Beta testing? Count me in

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Offline mvlad954

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Re: Hamunaptra Mod - Development
« Reply #70 on: 17 July 2018, 09:22:59 »
Just saw the message.Im also in for testing.

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Offline Medea Fleecestealer

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Re: Hamunaptra Mod - Development
« Reply #71 on: 17 July 2018, 09:48:19 »
Might be able to. Depends on what's going on with Crate Entertainment testing.  FG will go into testing at some point then I expect/hope Medierra will be ready to let us loose on his city builder.

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Offline sauruz

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Re: Hamunaptra Mod - Development
« Reply #72 on: 17 July 2018, 16:32:53 »
happy to hear the beta is close.

good luck on it :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Prosoro

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Re: Hamunaptra Mod - Development
« Reply #73 on: 18 July 2018, 11:25:21 »
Consider yourselves added to the list yo! ^^
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Offline Tasim

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Re: Hamunaptra Mod - Development
« Reply #74 on: 18 July 2018, 11:45:04 »
I'm down for the beta too :)

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