Titan Quest's game physics doesn't always show items as soon as they drop. With this mod you'll ALWAYS know when a Blue or Purple has dropped.
- IMMEDIATELY makes a loud "Gong" when Blue and Purples drop, even before the text box appears
- Monster Infrequents have a less pronounced gong sound
- Monster Infrequents affixes now visible
- MI's are sold at in Athens, Jade Palace, Valley of Kings, Medea's Grove, Jotunheimr, and Tartarus. Merchants that share these loottables will also sell MI's
- Added visual effect to make blue and purps easier to spot
- Items with "+ to skill" affixes are all now at least green
- Shrine activation area increased dramatically (about 20 times normal) and duration increased to 2 minutes for all shrine buffs (double for most). Useful for summoners and multiplayer
- "No Pets Allowed" deactivated in Tartarus (untested)
- Changed multiple affix tables that were applying affixes from easier difficulties (mainly Coral Guardian MI's)
- Increased camera zoom (but not too much)
- Decreased max camera pitch (so the camera isn't directly on top of your character)
- Potion stacks increased to 200
- Scroll stacks increased to 100
- Doubled shrine range yet again. Hopefully its big enough this time
- Batrachos greaves have had their defensive ability reverted back to its pre-AE version and is now actually worth getting
- Multiple other minor changes and tweaks
Download - Updated 18 July 2019
https://mega.nz/#F!G0VXTCTK!qzqikHdF9n1uGtfOiGKB6g
Link to Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=1783348088
Merging this mod with your base game
Make backups of everything!!!
1. Navigate to where this mod is installed. Mine is installed here: C:\Games\Steam\SteamApps\workshop\content\475150\1783348088\DropSounds
2. Copy the "DropSounds" folder to your TQIT working folder. Mine is here: C:\Users\[user name]\Documents\My Games\Titan Quest - Immortal Throne\Working\CustomMaps
ArtManager has to be setup correctly for this to work. you can find a guide here: https://titanquestfans.net/index.php?topic=935.0
Also, I recommend downloading artmanager 1.6 here: https://titanquestfans.net/index.php?topic=350.0
You should also download the Grim Dawn Archive tool at the above link. Create a folder in your TQ/AE folder to put these files into. Mine is here: C:\Games\Steam\SteamApps\common\Titan Quest Anniversary Edition\GDArchiveToolGUI_v1.0
Within this folder create 2 new folders named objecteffects and items. Within the objecteffects folder create another folder named itemeffects.
3. Open the dropsounds mod in artmanager and build. This will create the directory you need.
4. Navigate to your TQ/AE database folder and copy the database.arz file (make a backup!)
5. Paste the database.arz file in the newly created database directory. Mine is here: C:\Users\[user name]\Documents\My Games\Titan Quest - Immortal Throne\custommaps\dropsounds\database
6. Delete the DropSounds.arz file and name the newly pasted file DropSounds.arz
7. Go back to artmanager and open the mod again and build. When it asks if you want to delete unassociated resources click "no to all". Then copy the the database file it created DropSounds.arz (it should be about the size of your original database file ~53MB) back into your TQ/AE database folder and rename it database.arz.
Now we have to add the effects and sounds to the game.
8. Remember when I told you to copy the DropSounds folder in step 1? You need the Sounds.arc and Effects.arc files from the resources directory. Copy them and put them in your GDArchivetool directory (or somewhere equally convenient).
9. Open the Archive tool and drag and drop the sounds.arc file you just copied into the archive tool window (using the toolbar to find a file seems to not work for me). There should be 2 mp3's listed. Highlight both files and drag and drop them into your GDArchivetool directory. Those files should now be in your items directory.
10. Now do the same thing with the Effects.arc file. Those files should now be in the objecteffects/itemeffects folder.
Now it's time to combine those files into the game's original Effects.arc and Sounds.arc files.
11. Navigate to your game's resources directory and drag and drop the Effects.arc file (about 32MB) into the GDArchivetool window (make a backup first!). Find the objecteffects\itemeffects\itemsparkle_blue.pfx and objecteffects\itemeffects\itemsparkle_purple.pfx files within that archive and delete them.
12. Right click anywhere in the Archivetool window and select Add>Folder. Navigate to the objecteffects folder and click ok. Important: only navigate to the objecteffects folder. If you select the itemeffects folder or the files within, the folder structure will get messed up in the Effects.arc file and you'll have to redo it. Now save the file.
13. Do the same thing you just did with the Effects.arc file except now do it with the Sounds.arc file in your Audio directory (not the one in the Resources directory!) except the mp3's you are adding don't exist in the Sounds.arc file so you don't need to delete anything. The file should be about 278MB.
Make sure you make backups of everything!!! I can't stress this enough. When you start messing with the game files it gets very confusing as to which files contain what. I recommend adopting an organized way of naming your backup files so you don't forget which ones are the original game files and which ones contain modded files.
If anyone has ideas for changes/improvements I'll see what I can do.
Future plans:
- Remove/edit the gong sound when picking up and dropping items to/from inventory - Fixed 29 June
- Separate sounds for each rarity (30 June: MI's have a less pronounced gong sound)
- GUI to turn certain sounds on/off meh
- Add MI's to shops 27 July 2019
- 8 July: Act I Weapons and Armor MI's sold in Athens
- 10 July: Act II Weapons and Armor MI's sold in Valley of Kings
- 13 July 2019: Act III Weapons and Armor MI's sold in Jade Palace
- 14 July 2019: Act IV Weapons and Armor MI's sold at Plains of Judgment Jotunheimr (27 July 2019)
- 27 July 2019: Act V Weapons and Armor MI's sold at Tartarus
- Increase range of shrines 12 July 2019 Increased range of shrines further and doubled duration (27 July 2019)
- Increase range of multiplayer xp gain not possible without hex editing
- Replace healing shrines with something more awesomer