Author Topic: Version 2 Development LOC  (Read 229876 times)

0 Members and 10 Guests are viewing this topic.

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #285 on: 11 October 2018, 01:12:54 »
BG, I tested the skill which increases weapon range and it preserves the projectile for thrown. The weapon enchantment/projectile files doesnt have prameters for thrown weapons, maybe thats the reason. Anyway, it works! :)

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Version 2 Development LOC
« Reply #286 on: 11 October 2018, 03:21:26 »
Wait, so it DOES increase the range for ranged one-handed weapons?

But...where is it getting the range value from then if it isn't replacing the projectile?!  :o

EDIT: Okay, I did something wrong, it's not affecting the range.

I made a buff self toggled, 22 levels.

Added 22 weapon enchantment effects.

Added 22 copies of arrowdefault01.dbr into the weapon enchantment projectile slot and changed the range values by 0.5 meters per level.

What did I miss?
« Last Edit: 11 October 2018, 03:58:06 by Bumbleguppy »

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #287 on: 11 October 2018, 09:16:04 »
Well, the projectile becomes invisible after it's original range, but it does hit the target. Sent you the files.

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Version 2 Development LOC
« Reply #288 on: 12 October 2018, 04:26:46 »
gonna stick with the marksmanship clone.

Today I created a couple more easter egg monsters that spawn from treasure chests. I also moved all the relevant files for the others to the new mod.

Ha ha, I made a wicked witch for act 4 and downloaded and imported some sounds from Wizard of Oz. She says "I'm melting" when she dies. :D

Added a new area in the Forest of the Ancients. I built up the river bottom so you can wade across to a miniboss.

Hooked up the geysers in styx and the stygian quillvine spawns. Hooked up the hades mushroom monsters that shoot clouds of poison spores.

Not Yet Rated!

Offline botebote77

  • mage boy
  • TQ Titans
  • Full Member
  • *
  • Posts: 1612
  • Country: 00
  • Karma: +14/-2
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #289 on: 12 October 2018, 08:57:28 »
Ha ha, I made a wicked witch for act 4 and downloaded and imported some sounds from Wizard of Oz. She says "I'm melting" when she dies. :D
oh f*** that's wonderful

and I'm guessing she's green too
i are TQ titans
i are many people

Not Yet Rated!

Offline Medea Fleecestealer

  • Administrator
  • Full Member
  • *
  • Posts: 2309
  • Country: ch
  • Karma: +24/-0
  • Gender: Female
    • View Profile
    • Awards
  • Time Zone: +1
Re: Version 2 Development LOC
« Reply #290 on: 12 October 2018, 09:36:57 »
One of the best lines in film EVER!  ;D

Not Yet Rated!

Offline botebote77

  • mage boy
  • TQ Titans
  • Full Member
  • *
  • Posts: 1612
  • Country: 00
  • Karma: +14/-2
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #291 on: 12 October 2018, 09:55:07 »
would be cooler if she has sleep skill then says "poppies, poppies"
i are TQ titans
i are many people

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #292 on: 12 October 2018, 11:15:05 »
wonderfull :D

i wonder if her minions ran in joy, when you kill her :D
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #293 on: 12 October 2018, 12:38:29 »
-1000% Water Resistance :)

Not Yet Rated!

Offline WNG

  • Forum Moderator
  • Full Member
  • *
  • Posts: 615
  • Country: ca
  • Karma: +10/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: -4
Re: Version 2 Development LOC
« Reply #294 on: 12 October 2018, 13:17:10 »

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Version 2 Development LOC
« Reply #295 on: 12 October 2018, 15:39:44 »
would be cooler if she has sleep skill then says "poppies, poppies"

I couldn't find that quote online. So she says the line about poison that is pleasing to the eye.

So she summons poppies that have a breath attack that causes sleep

EDIT: Using the ascocaphus death animation, also she says "How about a little fire, scarecrow?" when she casts a big fire spell.

In case you were wondering, she drops a Witch's Hat item.

EDIT: For the item skill, I repurposed the Monster Lure skill, and placed a bonfire effect on it. I dispensed with armor and life and just made it invincible with massive fire retaliation and gave it a timer of 20 seconds. When it spawns it says "How about a little fire Scarecrow?"
« Last Edit: 12 October 2018, 16:59:01 by Bumbleguppy »

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #296 on: 12 October 2018, 17:22:43 »
just epic BG :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Offline efko

  • Administrator
  • Full Member
  • *
  • Posts: 1040
  • Country: cs
  • Karma: +18/-1
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Version 2 Development LOC
« Reply #297 on: 13 October 2018, 01:26:01 »
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

Not Yet Rated!

Offline Typhon

  • Xul
  • TQ Titans
  • Full Member
  • *
  • Posts: 305
  • Country: us
  • Karma: +4/-1
  • Gender: Male
  • Sometimes you just gotta march on Mount Olympus.
    • View Profile
    • Awards
  • Time Zone: -6
Re: Version 2 Development LOC
« Reply #298 on: 13 October 2018, 01:31:24 »

Can't see it.
It's a gif of the Wicked Witch of the West from "The Wizard of Oz" The part where she has a bucket of water thrown on her.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Version 2 Development LOC
« Reply #299 on: 13 October 2018, 04:18:53 »
Found some time after work today to create sarcophagai for act 5.

I know it doesn't make sense to have them in a salt mine, but I don't care. :)

Added them to the salt mine, the barrows, the dveger area and scattered some in a few more places.

Had to create new trap levels and arrange the monster pools that spawn from trapped chests.

Have to make some for act 3 too. Should just be able to import from one of my abandoned projects.

Did some other chores that probably aren't interesting like importing textures for the easter egg equipment and updating the controllers...blah blah

ALso added traps to all act 5 treasure chests and bonpiles.

Tags:
 


SimplePortal 2.3.7 © 2008-2024, SimplePortal