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Messages - tqrunner

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31
General Discussion / Re: Juggernaut - True Hybrid?
« on: 03 March 2019, 09:35:17 »
@botebote77 I actually didn't know about the existence of that thread  :-[  (I rarely visit the forum and usually end up just reading the newest posts advertised on the front page)

Yes, hybrids builds are my favorite. I don't usually take part in the forum discussions because I like to play the game without potions/scrolls and that makes my item builds completely irrelevant for the general public (even here, I've only limited my reply to the skill build). If anyone decides to play the game with the same kind of handicap, they're probably pretty experienced and don't need any guidance from anyone :)

The journal, however is something that I thought about recently. Doing it properly (i.e. with lots of screenshots and providing daily updates) would be very difficult for someone like me, but I could at least provide some limited coverage of my character's journey. Or I could just stream it and have the VOD's saved (they would still get deleted by Twitch after a couple of weeks, though).

But let's not hijack the thread and leave this for another time and place :)

EDIT: Actually, f**k it, I'm doing the damn journal! Just deleted my newest char (lvl 33, Cave of Whispers) so I can start fresh. You have her blood on your hands, @botebote77   O:-)

32
General Discussion / Re: Juggernaut - True Hybrid?
« on: 03 March 2019, 01:49:38 »
Hey there!

Juggernaut is probably my favorite class so I'll be happy to provide some input :)

I see that you've skipped Volcanic Orb and decided to invest in Eruption/Flame Surge instead. I'm fully behind this decision, because VO is a huge skill point sink and the crowd control it provides is not vital for a tanky class such as Juggernaut. Eruption is much cheaper in terms of skill point investment and provides a ton of damage, so it's a must have. Flame Surge is rather underwhelming in terms of damage, however the -% enemy defense debuff it provides can be extremely useful in the later portions of the game. You see, the Defense tree, as awesome as it is, has a bit of a problem when it comes to mustering up OA and hitting monsters in Legendary. I wouldn't bother investing more than a point in Flame Surge's upgrades. I couldn't care less about having 0 CD or lower energy cost - it's a skill that I would only use to soften up the monsters before smashing them with Shield Charge/Batter.

Stone Form is a great panic button, but there's no need to invest more than a single point in it (unless you plan to go heavy on the hp regen items, in which case the base regen that the skill provides could prove useful). The upgrade is worth investing a skill point too, since it adds 2 extra seconds to the duration.

You should never skip the adrenaline tree, on any Defense-based class. It's probably the best thing that this mastery has to offer. Max it out using the spare skill points from Stone Form/Flame Surge.

Rally is a great skill, but are you sure you want to max it? I doubt that your hero will have 10k hp to make full use of the heal. And if you take that away, there's really not much to be gained from maxing it - the duration and hp regen bonus have fixed values, and the armor bonus alone is not worth it. What I usually do is try to keep the skill at a level where it heals around 50-60% of my hp. This means that in Legendary (with +4 to all skills) it's more than enough to have 6 points invested in the base skill. Inspiration is definitely worth maxing out, and as for Defiance - I see it as more of a luxury skill. Definitely worth a point, but no reason to invest heavily in it until you've maxed out the more critical skills.

Ring of Fire is an extremely energy-intense skill. Even a single point in it, combined with a maxed out Soften Metal, would result in 10+ energy cost per second (depending on the +skill items you have). And if RoF itself is maxed, we're easily looking at 20+ energy cost per second. I wouldn't recommend investing more than 1 point in this skill until you have found some damn good energy regen/energy cost reduction items.

I would strongly recommend maxing out Shield Charge. The damage boost that it provides is invaluable.

Another skill that you should consider is Rend Armor. It was greatly buffed in Ragnarok and while most people are not very enthusiastic about armor reduction (why bother with that when you can reduce enemy resistances, right?), consider the following - Soften Metal also applies an armor debuff; the same holds true for the Blacksteel Executioner that you've set your eyes on. If you stack these 3 sources you can end up with a very significant armor debuff, which should not be underestimated.

I hope this was helpful  ;D

33
Guides AE / Re: All Masteries Guides updated to AE/R
« on: 02 February 2019, 09:42:55 »
Well, if people lack critical thinking and just take for granted the rating assigned to the skill, it's their own fault :P
I don't know why I even went for that (useless!) criticism. I think I'm just salty because I deleted another character yesterday and still haven't gotten over it. I should do something more constructive with my time  O:-)

34
Guides AE / Re: All Masteries Guides updated to AE/R
« on: 02 February 2019, 08:23:12 »
Yeah, I'm aware of that. Providing general info for beginners about certain skills and how they interact with other skills is nice! But giving skills a general rating and labeling them as good or bad out of context seems a bit misleading. People should have an open mind and be encouraged to explore things rather than instantly getting into the boxed type of thinking of "this is good and this is bad because XXX's guide said so".

And sorry for acting a bit like the Grinch here!  ;D

35
This is a bit off-topic, but why do the Valkyrie boots have the highest MS/Reg bonus on Normal difficulty (at least according to tq-db.com)? The screenshot above seems to be in line with that. Did a TQ dev miss his morning coffee at some point? :)) It really ruins the item for me because it bugs me as all hell!

36
Guides AE / Re: All Masteries Guides updated to AE/R
« on: 01 February 2019, 13:19:53 »
I'm not sure I understand the purpose of this thread... How do you assess the skills in a mastery on their own? It's the synergy they have/lack with other skill trees that makes them good or bad.

For example, I'd never pick up Eruption if I play an Avenger, because it immediately draws aggro from monsters and all the points spent in CD feel useless. Instead, I would invest heavily in VO for the crowd control that comes with it.

At the same time, when playing a (spell inclined) Juggernaut, I'd always take Eruption over VO, because it provides way more damage and requires lesser skill point investment.

So which one is good and which one is bad? I'm sorry, but I can neither stick a rating to any of those the way you do in your Rogue guide, nor just say that they're "both amazing and should be maxed out" the way Firebrand suggests in his Earth guide. You see, I like to play hybrid classes and those tend to be very skill point hungry, so maxing out everything just doesn't work =)

I might be a bit too harsh here, but to me topics like this seem like an exercise in futility, your time would be much better spent putting together a guide for a specific class.

37
I did have a peek at Green Dawn a long time ago, when it was still a work in progress. I found it rather "aesthetically unpleasing" at the time, so I never really gave it a try =)

38
Ah, Haruspex... yikes!

I try to steer away from the Dream mastery, as it seems too godly for my liking. It's just so damn good in combination with literally anything. Or maybe they nerfed it and it no longer is - to be honest, I wouldn't know as I crossed it from the hero table a long time ago. Perhaps I should reconsider picking it up :)

39
I'm new here so I don't know how long ago "old forum" refers to... Was it back when recharge wasn't capped? Also, was his toon tweaked? If he did the Xmax no potion challenge untweaked and without abusing -recharge gear, then mad props to this lad. But with those 2 things on the table, I can easily see a stacked Guardian, for example, making it through. If anything Xmax could play into your favor when Plague is on the table  ;D

Also, regarding my own version of the challenge - I've completed this once back in the days of TQIT with a Champion, wielding an Onager. Regeneration is buffed in Ragnarok, but on the other hand you've got Vitality/Bleeding resistance to worry about, so in a way, it might get much harder later on. I'm currently giving it a go with a Juggernaut (only Act II so nothing interesting to share yet) - I'll keep you updated on my progress  ;)

40
Almost forgot!

7) [only for real hardcore junkies] NO magic scrolls allowed (insert evil laughter)  ;D

41
Hi guys,

Not sure if this challenge has been suggested here before:

1) Untwinked hardcore, as the title suggests.
2) No health OR energy potions allowed.
3) -Recharge and "N% reduction to damage by X monster type" usage capped at 50% (this could be further lowered).
4) You are not obliged to complete all side quests, but you DO need to kill all special/secret bosses, including a Dactyl, in all 3 difficulties. Secret passage is not included, as I don't view it as part of the actual game, but more of an Easter egg/end-game content.
5) Strictly unmodded (no Xmax accelerated farming).
6) No Esc-Quits.

The challenge is not as extreme as naked hardcore, but it's still very fun and refreshing. Balancing your hero build between damage, resistances and health/energy regeneration can be quite tricky!


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