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Messages - WNG

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31
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 16 March 2020, 02:17:00 »
New update is live, v1.2 brings new items and improvements. I'll also try to aim for smaller but more frequent patches in the future.

https://mega.nz/#!tAtVGIqY!ivJaYewVvZg_Y-hFi0Wj4Fubudx7vYDJIOV_25iiTQY
https://gofile.io/?c=aGKHwg

32
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 11 March 2020, 00:02:44 »
Hi,
Could you upload the file elsewhere?
My friends and I want to play the mod, but Mega is awful....
Thank you  :)

Hi, sorry for the late reply.

Right now, I am working on the final details of the next update so it becomes available during the weekend; life has been slowing me down and I insist to release it as soon as I can.

I can upload the mod on another platform (why though) once I'm finished with the update.

33
Other Modifications / Re: Any way to change the accomplished hero ?
« on: 21 February 2020, 23:34:45 »
I don't know if it is possible, but I think that if it wasn't hardcoded, it could be modified in a quest (or quest reward) file, maybe.

And that might be the unpopular opinion : I don't think the Accomplished Hero feature should be changed. I already find that it saves a lot of time; arguably the most boring phases of the game. However, starting straight off to Legendary seems overtuned to me. There's two type of people here : people who have little time to spare for games and those veterans of the game who are too good to do anything else but end-game. Endgame, by definition, should be at the end; you should work for it. Every game should be long and offer a lot of content; getting straight to the end part basically shortens the game and reduces its replayability.

34
Modifications / Re: Set bonuses get corrupted/mixed up
« on: 20 February 2020, 00:42:11 »
I haven't noticed this kind of problem with Soulvizier. However, does this problem occurs :
- especially when using a bounce mod (either as the only mod or along with a hard mod) ?
- are the modifications of the set bonuses made in a bounce mod ?
- are the modified set bonuses in different dbr files than the vanilla ones ? Or it's the same dbr names with modified parameters ? In SV, vanilla set bonuses dbrs are not used at all (not called in any item file). Even if the mod uses the same bonuses, it comes from a duplicate dbr with a different name. Maybe this has been done to prevent bugs, I don't know.

I will try to make duplicates, as you said. This seems like the safest and most easy way to get around the issue. Thank you very much for the idea.

Check this topic https://titanquestfans.net/index.php?topic=1209.0

I have no idea about mobile versions of TQ, so I'm not sure how I can help even...

35
Modifications / Set bonuses get corrupted/mixed up
« on: 15 February 2020, 13:58:53 »
Hi, this question is aimed at other modders who have changed set bonuses in any their mods.

Have any of you noticed how they sometimes tend to switch for the Vanilla bonuses and sometimes are granted the modified bonuses? It's probalby not a multiplayer issue or a display issue, but it happens every few game sessions and that seems pretty worrying. It might also be another issue with Vanilla game, then again I have no idea of the source of the bug.

36
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 08 February 2020, 13:08:33 »
After this version v1.12, the next version will include more bugfixes, adjustments and a handful of new items. There will also be more progress done on Rogue Dungeons. It shouldn't be as big as the last version and should come earlier. More news about its release date soon.

37
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 01 February 2020, 23:51:01 »
It's with great pleasure that I announce that the patch will be made available tomorrow.

Looking forward to hear everyone's thoughts ^^

38
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 26 January 2020, 04:03:56 »
It's been a while since last update...

The next patch will come soon. It will contain a sheer amount of bugfixes and gameplay adjustments. We are currently making sure that everything works fine and adding the final bits to it. One can expect changes to all masteries, reworked MIs, reworked relics, bugfixes, pathing issues resolved and some improvements too.

Once this patch goes live, we will start focusing on adding more content : the promised Rogue Dungeons, more items, creating the uncompleted Atlantis artifacts, and some more goodies and surprises that I am sure you will enjoy.

So, in short : new patch will come soon. It is big, very big, but will greatly improve the mod. The changelog is a bit painful to look at @_@

39
After the patch got through, my Editor seems to work normally. No crashes when I load a map, select units, move items around, change pathing, build it and save the map. I made sure that my game was actually updated (frozen enemies are now visible, can't craft artifacts without reagents, etc.) I'll let you know if the situation changes, however.

With that said, I have absolutely no idea for a cause let alone a fix. I hope you can make enough noise to reach the developpers.

40
General Discussion / Re: A Fitting Offering Chance
« on: 13 January 2020, 03:50:05 »
You get Cold, Fire, Lightning or Poison (at random, chances seem even) at Normal and Epic.

At Legendary, you always get Elemental resistance.

You cannot get any other resistance. No pierce, no vitality, no physical.

41
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 10 January 2020, 19:05:47 »
Thanks to both of you for the kind words :)

Downloaded your mod today and my Maniac is in Tegea atm.
Good work! I like it!

Edit:

Found this, but don`t come in. Its at the end of the coast after megara...Can i ignore it?


It is the location of a future Rogue Dungeon. For now it's closed but will be reopened in a future update.

42
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 10 January 2020, 03:21:27 »
Hello!

In case some of you didn't heard about it, MrFae will realize a stream of SC this saturday, the 11th January. This stream will be special because a special giveaway will be organized to obtain an exclusive item, and only a few lucky people will be able to get it! For more information, look at his presentation video.


Also, a new update will arrive in some days. It will add several improvements and bugfixes that were discovered after the release, along with a handful of new items. I want to thank everyone who recently contributed and played the mod so far, too :)

The rogue dungeons will appear in a further update. More info about it when the time comes...

43
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 02 January 2020, 03:45:06 »
Version v1.012 : https://mega.nz/#!NIlHHQza!HX3TTe_pVOI2OecqUaFs2sI068FClEzTDtJ1ISPTdcc

Fixes some more bugs and removes difficulty variants until further notice for easier implementation of next patches.

44
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 31 December 2019, 04:54:23 »
It will be dropped in your DMs in a few moments.

45
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 31 December 2019, 04:05:08 »
Mine is too, I don't see the issue... should I upload it elsewhere? What would suit you best?

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