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Messages - CircularReason

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General Discussion / Re: Trickster, Transmutation, and stats
« on: 03 February 2018, 15:35:33 »
Yeah, so I downloaded tqvault and defiler. Got both working. Changed my son's mastery since he wasn't feeling it. Besides lots of error messages when opening it (defiler) up, it still worked fine.

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General Discussion / Re: Trickster, Transmutation, and stats
« on: 03 February 2018, 01:44:01 »
1) i like the int build more.. it's a glass cannon but there's a workaround

Why do you like this more? More damage?

4) the dual throwing range bug is still present..

I noticed this in some tests, it's actually really annoying

2) rune lacks tricks that earth or storm provide.. you will have problems against monsters that deal reflection (you'll eventually get there).. i can think of some workarounds but it's more fun if you discover things yourself

What tricks? And please enlighten me on your workaround ideas. Careful planning before going to battle is better than dying and resurrecting in battle : )

So in all this, if I want to make a knife throwing skill / knife throwing weapon person, you would recommend going dex / int with transmutation?


"TQDefiler doesn't work with the AE version except for editing your toons. "

So it does work for editing toons? (not sure why they are called toons, but that's another story) - My son is playing with me, and wants to change his mastery. He's 8, so I figured I would let him, as he doesn't do the research I do before jumping in : )

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General Discussion / Re: Trickster, Transmutation, and stats
« on: 02 February 2018, 00:50:38 »
But you have that ability in rune that cuts strength requirements in half, right? Also, as far as calculating pierce damage, I was unclear on what was meant by the line in the AE patch notes that said:

"Pirecing damage now depends less heavily on Strength and more on Dexterity".

but isn't pierce damage a percent of physical damage, and physical damage is raised by strength? So in what way is the above statement true?

Bote - I didn't really get any good artifacts through farming the queens for SBC. Just got one set of those.

Also, can someone give me idea of what kind of effects are 'carried over' onto the throwing knife ability? I read somewhere that there are certain things that do carry over, but I don't know the specifics...

Thanks again for all your insight everyone. I am eager to learn.

PS: I don't have TQVault, and hence, nothing in it. You recommend me getting it? if so, where is the latest version? Second, does TQ Defiler still work? I tried GDdefiler to test it, but it won't let me edit most things. Not that I really want to, as I like playing it straight, but kinda a just in case kinda thing...

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General Discussion / Re: Trickster, Transmutation, and stats
« on: 01 February 2018, 18:20:13 »
Just read through medeas' journal. That is the kind of trickster I want to build: a mix of throwing weapons and throwing knife skill, preferably with reckless offense, and also with thunderstorms. So it seems like you (medeas) are mixing the points as you go. You did take transmutation though. So I am assuming you would recommend that. Here is a question: transmutation only works when using the rune weapon skill, right? So could you use that for those creatures with resistance  pierce, and then calc strike for those without? Or are you doing the same idea but using the wing knife skill instead. Alas, that still leaves the issue of what to invest in, str or int.

As far as my level vs where I am at, yeah, I have been taking my time, farming some areas. Got the SB cuffs that bote recommended. Just started act 2 at level 25.  Spent only a few stat points, mainly in dex, cause I was originally  basing things on Bote's house of flying daggers build.
 
Just so you know guys, I am a complete noon at this game. This is actually my first time playing it. You all are experts, have multiple characters and playthroughs, hence why I am seeking to learn from your experience. I just happen to like theorycrafting in my first time through a game.

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General Discussion / Re: Trickster, Transmutation, and stats
« on: 31 January 2018, 21:57:47 »
Bote, you once wrote:

"str/dex - good phys/pierce damage.. it's also easy to get high +%pierce damage, Apollo's will for example gives +100%pierce.. dex also boosts poison and bleed

hybrid (concentrating on all three) - this could be cool but hybrids are not easy for beginners.. so this depends on your experience in the game

pure int - good elem damage but having RR is always advisable in legendary.. you might be a glass cannon and you lose the benefits of lethal strike and blade honing.. having dex won't increase pierce because you likely will aim for 99% elem conversion"

Can you give me some more thoughts on these? Which do you think best, and why. How would the hybrid work?

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General Discussion / Re: Trickster, Transmutation, and stats
« on: 31 January 2018, 21:34:33 »
I was waiting for you to chime in bote... Believe it or not I have been doing a ton of research on this... And everywhere I go - steam forums, reddit, random threads - you are on there giving information. I thought to myself, "this guy is bound to show up and give his advice", which I appreciate, because you clearly know a lot about this stuff. I do like your caster build, and have read through it several times via links from other sites. I do want to use  those knives too, but wanted some actual weapons  to compliment.

As far as warfare goes, the skills in rune just seem to appeal to me more, for all the reasons firebrand said. I considered hunting, but  seemed like just more bleed and pierce, which I have read can be ineffective against certain enemies. And with it just being mainly buffs and not many unique abilities, it felt boring. Hence  I am strongly leaning towards rune.
 
But I can't seem to get my head around this one aspect of the build (calc strike vs rune weapon, stat distribution). In fact, I read a post of yours on Reddit where you said

 "experiment on CS and rune weapon.. CS deals good damage and penetrates enemies every 4th hit.. rune weapon has %int and % total damage so it also boosts thunder strike and runeword explode more.. "

So what would be your view of these? And out of the stat options in that thread you listed, what do you think would work best (be most effective)?

And also, for "total damage" modifier, does that mean that if I have a knife with 20 physical, 20 poison, and 20 bleed, that with a "+100% total damage" modifier (like in reckless offense) that  would then do 40 physical, 40 posion, and 40 bleed?

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General Discussion / Re: Trickster, Transmutation, and stats
« on: 31 January 2018, 17:29:38 »
Firebrand, thanks for all the great info (i was especially curious about how rune weapon explode worked, what damage got spread, etc). I completely agree with you about going for rune over warfare, for all the reasons you listed. So I guess it comes down which to use: calculated strike  or rune weapon. Which is better? If going with caculated strike, then you would suggest putting points in dex and str, right? And if going for rune weapon, then you recommend going for dex and int? And would there be a third option of going for rune weapon without transmutation? Would the benefits of those first three skills outweigh calculated strike? And if so, you would do dex and str still or a mix of dex, str and int, as int would boost some of the other elemental skills?

Thanks again for the input. Sorry for all the questions, but I like thoroughly researching my builds before I invest in them, especially in the things you can't change (stat points).

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General Discussion / Re: Trickster, Transmutation, and stats
« on: 31 January 2018, 14:35:07 »
So I got that rune has dual wielding (which is one reason I like it) and the ability to lower strength requirements. I also know that int Increases elemental damage. What I am unclear on is what would be the best stat focus for a throwing weapon build.... Dex and str without transmutation, dex and int with transmutation, or all three with just Some levels of transmutation for a mix of damage, if that's possible...?

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General Discussion / Trickster, Transmutation, and stats
« on: 31 January 2018, 01:09:59 »
So I am a level 24 Rogue right now still in act 1 of Normal, and I am trying to pick another mastery. I want to make a character who uses throwing weapons (like throwing knives), perhaps even dual throwing knives. I like poison and bleed, but have read that many creatures have resists to these, so I wanted to throw in some elemental damage. I have currently been looking at the Rune mastery, and think it will make an interesting hybrid with my Rogue. However, after much reading, I am still confused about what to put my stat points into (have like 20 saved up). I know I want dex for the increase in poison and bleeding, but I am unsure if I then want strength, or intelligence. I'm guessing that the answer to that will depend on if I am using transmutation or not... but I am still a bit fuzzy on the details of how that all works. Any help would be appreciated. Thanks!


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