Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 341984 times)

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Offline wolpak

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #165 on: 17 October 2018, 23:22:29 »
Someone requested it on his steam page.  Honestly, I'd like to see more mobs and harder bosses (but just 1) if that is feasible. 

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #166 on: 18 October 2018, 02:24:59 »
Any chance you still plan on releasing a version with X more mobs but just 1 boss?

Yep, I will, after the demo of my mastery mod is ready.
Edit: how many X more you have in mind?
« Last Edit: 18 October 2018, 02:27:12 by nargil66 »

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Offline wolpak

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #167 on: 18 October 2018, 02:59:20 »
2-3 should fill up the world nicely.  I think the fast paced nature of burning your way through hordes of mobs is great to then have a slowed down battle royale with a boss.  Doubling boss HP and somehow cutting their damage by like 1/3rd would be an interesting tradeoff if feasible.

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Offline wolpak

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #168 on: 18 October 2018, 17:07:30 »
I can really give stuff to occupy your time if you want.

I don't know what your interest level is in updating the UI and HUD, but it would be an awesome addition.  I have always been a fan of health bar HUDs that are next to your character so I don't have to look down at the bottom of the screen so often.  Even something like BigBarsUI incorporated into your mod would be sweet.  Another, one would be putting the monster's HP bar right above their head on mouse over.  Leaving the name and level at the top is fine, but I'd like to be able to see his health as I am beating on him.

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #169 on: 18 October 2018, 21:56:28 »
I'm not sure how to make some of your ideas. Yes, I have considered before to remake the UI. Right now I have other priorities, but in future I'll try for sure.

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Offline Medea Fleecestealer

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #170 on: 19 October 2018, 07:32:22 »
According to Zantai over at GD editing the UI is pretty messy so don't know how easy it would be to make changes.  Guess it depends on what you want to change.

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Offline Kirschrose

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #171 on: 19 October 2018, 09:16:53 »
Hey @nargil66, just wanted to stop by and say thanks for this awesome Mod. I really appreciate your work!
The extra inventory space is a blessing, can’t imagine playing the game without it. I also like the optional music you put in.

What I noticed is that the modified Game.dll, for the expanded merchant window, doesn't work with my GOG version of the game. It says: "?SetAchievement@SteamAchievements@@QAE_NPBD@Z" could not be found.

Thats all from me, thanks again! :D

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Offline nhokgate211

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #172 on: 01 November 2018, 16:53:53 »
how to buy potion of healing



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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #173 on: 01 November 2018, 21:49:38 »
Spam posts removed, and change your resolution to buy the potion

Today i started working on the next update. For now 2 main things are done:
- First i reduced all the new skins from the skin pack to normal 512x512 resolution. The diference is not that big even with 4x, and they take alot less memory this way.
- Second thing is this :):

With the permission of WNG i implemented his awesome poison/vitality staves into the mod. Thanks alot!
Next i think to implement Endymion's fixes.
« Last Edit: 03 November 2018, 22:43:20 by nargil66 »

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Offline wolpak

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #174 on: 01 November 2018, 22:01:08 »
Very nice

Wanna put target dummies in Corinth?

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #175 on: 01 November 2018, 22:31:43 »
sure, if you know a way

Edit: Endymion's fixes are added. I renamed player characters meshes so they dont conflict with ragnarok humans when playing with monster mods. Added missing aggressive nad defensive controllers to spartan merc. Now im starting the final set of pack animals for the North - elks.
« Last Edit: 02 November 2018, 11:53:03 by nargil66 »

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #176 on: 02 November 2018, 12:01:54 »
Btw, i might as well add a new merc for the next update - Promethean Agent.
I'm not sure yet about the skills, if you have a suggestion or idea of a skill that will fit Order of Prometheus, please let me know :)

Edit: Made a new player HUD with toolbars removed for better screenshots (non-combat):
« Last Edit: 02 November 2018, 14:30:26 by nargil66 »

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #177 on: 03 November 2018, 09:15:19 »
Elks are made to pack animals and sold by North merchants. They have new sounds added, only the icons and tags remain.



Edit: I started implementing X Players mod (2 to 6 players), as many people requested on Steam. The German forum is a real golden mine for old stuff... new update is approaching. But first I'll include the latest additions by Endymion :D
Edit 2: I guess the yaks will be the next pack animals... and why not even include small mammoths, just for fun?
« Last Edit: 03 November 2018, 22:45:36 by nargil66 »

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #178 on: 04 November 2018, 11:02:49 »
New version is uploaded on Steam. I'll wait to see if there are any problems before uploading here.
Edit: There are some issues and missed things apparently. I'll upload a hotfix asap.
« Last Edit: 04 November 2018, 12:50:33 by nargil66 »

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #179 on: 05 November 2018, 16:00:10 »
New version uploaded on Mega.

v1.1s
- Fixed lowest rows of Transfer stash not unlocking
- All mod versions now use the same resource pack, to avoid the mod taking too much space. Please read the new description before you start playing.
- Implemented W.N.G's Poison/Vitality staves, as well as Endymion's fixes pack (from 3.11.2018). All credit goes to the mod's creators, and many thanks again!
- Base player's meshes are renamed to "...pc03.msh", to avoid conflicts with vanilla NPC's when using monster mods.
- All female skins are updated to latest skin pack and work both with skirted and skirtless mesh (no black gaps in texture). Face and skin are slightly different.
- Female Loincloths and Egyptian Outfits have new looks.
- Melinoe MI set has new looks.
- Fixed Spartan merc using only aggressive controller.
- Added new type of pack animal - Elk, available to buy in the North.
- Added X Player versions, from 2 to 6 players (increasing monster difficulty as if there is more than one player)
- Added a new Hud style, removing the skill bar for making screenshots (i advise you to not use in combat).
- Optional Mods: added new music to Spartan camp.
- Optional Mods: Included ETB's camera rotate tool (see ReadMe on how to use). All credit goes to the tool's creator.
- Optional Mods: added Elf/Half-elf creature mods (female only)

Download:
« Last Edit: 05 November 2018, 16:16:54 by nargil66 »

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