Author Topic: [MOD] Multi-Class Mastery Mod  (Read 13119 times)

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Offline nargil66

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[MOD] Multi-Class Mastery Mod
« on: 27 October 2020, 03:47:44 »
This small mod allows you to learn any skill from any Mastery without cheating. Requires Ragnarok, Atlantis and Eternal Embers - all 3 of them!

Installation
- Place folder "Multimaster" in "My Documents/My Games/Titan Quest - Immortal Throne/CustomMaps" as you do with any non-Steam mod.
- Launch the game and load the mod from Custom Quest menu.
- This method works for Steam as well.

Features and Info
- After you enter the mod and reach level 2, in the Mastery selection screen choose Rune Mastery.
- Put 2 points in the Mastery bar, which will unlock the skill "Multi-Master Level 1". This skill is required to unlock any tier 1 skill from any Mastery.
- At lvl 3 you will unlock your second Mastery. Put point(s) to a chosen tier 1 skill from a Mastery and press the "Undo Mastery Selection" button. This will return you back to the Mastery selection screen, but your new skill will be ready to use!
- To unlock all Multi-Master tiers and ultimately all skills, keep pumping the bar in Rune mastery untill it reaches lvl 80 (its level and stat bonuses are the average of two mastery bars)
- Enjoy your new build combos!

Previews:
Spoiler for Hiden:









Version 2.0
- The mod now works with Eternal Embers and Neidan mastery
- Some tweaks on UI and text
- Added an alt version where the player gets 4 skill points per level (in the same archive)

Version 3.0
- The mod is reworked from scratch, now compatible with Eternal Embers Update #6 and the latest mastery skill changes
- Tweaks on ingame text

Feel free to merge this mod with any other mod, just mention me in the credits if you do :)
If you came across a bug, let me know

Links:
https://mega.nz/file/EWhEiazK#ZUjgdPS0XRaUD-twHqShCzzW0YEAJtP5gOt8fynMMmE
https://www.nexusmods.com/titanquestanniversaryedition/mods/25
« Last Edit: 24 January 2023, 03:27:58 by nargil66 »

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Offline Morgul

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Re: [MOD] Multi-Class Mastery Mod
« Reply #1 on: 08 November 2020, 09:03:17 »
Played it a decent amount of time.
What can I say, I love it for most of the part, you've done a wonderful work.
The system works well and it's not that much unbalanced, as you can make skill combos as deadly even in vanilla, so not really a problem if you know what you're doing.
Plus, I started another run right off at Epic difficulty (using Defiler) with a level 40 Hero, so I had much more skill points and attributes to spend, but in the end it doesn't really make a difference, because as said earlier, if you know what you're doing and what build you're looking for, you can basically break the game even in vanilla.
My opinion is that this mod it's already in a fantastic state, and doesn't needs to include edits to difficulty to buff monsters or nerfing skills at all.
Very good mod, great idea, recommended to everyone basically.
Thank you Nargil
"The world began without knowledge, and without knowledge will it end."

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Offline Kress512

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Re: [MOD] Multi-Class Mastery Mod
« Reply #2 on: 11 November 2020, 21:26:18 »
It does not seem to be working for me. It shows up in the custommaps in game but there are no changes to the masteries. I am using steam, any idea what could have gone wrong?

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Offline sauruz

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Re: [MOD] Multi-Class Mastery Mod
« Reply #3 on: 12 November 2020, 14:06:28 »
It does not seem to be working for me. It shows up in the custommaps in game but there are no changes to the masteries. I am using steam, any idea what could have gone wrong?

On the description it says you need to select Rune mastery to unlock the free pick . Did you check that ?
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Kress512

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Re: [MOD] Multi-Class Mastery Mod
« Reply #4 on: 13 November 2020, 23:43:01 »
On the description it says you need to select Rune mastery to unlock the free pick . Did you check that ?

Windows didn't recognize the 7Zip format so I had to download a program for it and I was able to extraxt the files properly. That was the problem, thanks anyways!

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Offline nargil66

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Re: [MOD] Multi-Class Mastery Mod
« Reply #5 on: 12 December 2021, 05:17:51 »
« Last Rated on: 13 July 2022, 19:05:34 »
Updated for Eternal Embers (see first post).

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Offline nargil66

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Re: [MOD] Multi-Class Mastery Mod
« Reply #6 on: 24 January 2023, 03:29:45 »
The mod is now compatible with latest EE Update #6 (see first post).

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Offline Zephiel

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Re: [MOD] Multi-Class Mastery Mod
« Reply #7 on: 06 October 2023, 19:36:27 »
If you dont mind please tell in which file can i modify when the secondary mastery is unlocked. TY ;D

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Offline nargil66

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Re: [MOD] Multi-Class Mastery Mod
« Reply #8 on: 07 October 2023, 10:46:43 »
If you dont mind please tell in which file can i modify when the secondary mastery is unlocked. TY ;D
I don't understand the question, sorry.

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Offline Zephiel

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Re: [MOD] Multi-Class Mastery Mod
« Reply #9 on: 07 October 2023, 13:24:50 »
Sry, eng isnt my first language. I am asking if anyone knows where in the game files should i look to change when the second mastery is unlocked, to make it level 2 instead of level 8. I tried to go in ArtManager and change the MasteryIncreasementLevel in malepc01.dbr but it does nothing, so i try to find out where in database.arz should i look or if its somewhere else.. Ty for reply btw and sry again.

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Offline HekTo

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Re: [MOD] Multi-Class Mastery Mod
« Reply #10 on: 07 October 2023, 18:35:35 »
« Last Rated on: 09 October 2023, 11:08:01 »
I am asking if anyone knows where in the game files should i look to change when the second mastery is unlocked, to make it level 2 instead of level 8.
You can get the second mastery starting from lvl 3.
And yes, you need to change masteryIncreasementLevel in the file(s) femalepc01.dbr/malepc01.dbr along the path "records\xpack\creatures\pc\", and not in "records\creature\pc\" (if you set the value to 2, then You will still get the second mastery at level 3)
Spoiler for Video:

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Offline Zephiel

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Re: [MOD] Multi-Class Mastery Mod
« Reply #11 on: 09 October 2023, 11:17:06 »
I am asking if anyone knows where in the game files should i look to change when the second mastery is unlocked, to make it level 2 instead of level 8.
You can get the second mastery starting from lvl 3.
And yes, you need to change masteryIncreasementLevel in the file(s) femalepc01.dbr/malepc01.dbr along the path "records\xpack\creatures\pc\", and not in "records\creature\pc\" (if you set the value to 2, then You will still get the second mastery at level 3)
Spoiler for Video:

Hi HekTo, i really want to thank you for the help, idk how i never looked in xpacks, i always thought those are only expansions stuff.. ur amazing. I would have got a mod but those are too exaggerated.. i prefer to make small changes. AGAIN THANK YOU ALOT.

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