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Messages - nargil66

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406
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 15 September 2022, 21:08:18 »
Ariadne v6.6 is uploaded to Nexus and Mega. Main changes since 6.5 are on the face + added new hair, more asian theme. Previews (nudity warning, need age confirmation):
https://imgur.com/a/AstDvEe

Links:
https://mega.nz/file/cWAgTYQB#OTi5XECSwTUqG4UJbLFkI_BSiESakLPAD8BqT_0FPSc
https://www.nexusmods.com/titanquestanniversaryedition/mods/12

407
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 15 September 2022, 13:16:31 »
I tried the latest Asian Heavenly pack and it looks good, but there is a graphical issue on the character screen. She is wearing a black skirt.
Did I miss something? I just copied the Creatures and Items folder to the game's Database folder.
That's a vanilla shader issue, that is still unfixed by the devs. I can't do much about it, unless "hiding" the skirt from being visible (but then skirted skins will look odd). Download the attached model below for the skirtless option.
The other way is just to play the game on DX9.

408
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 15 September 2022, 07:38:28 »
Update to previous skin pack:
- Tweaked all skins from previous version
- The skins replace default Greek dyes in-game
- Tan dye is changed to nude
- Latest Ariadne model (v6.5)
- Added new hairstyle - red long hair

Preview (nudity warning, you need to confirm your age):
https://imgur.com/a/4PKnLBF

Link:
https://mega.nz/file/xOJyxRBI#rZmsHBADi5TLbfbqmCm03OSC6N_tlkqLx2wNsboFoIE

409
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 13 September 2022, 16:38:22 »
Upcoming skin pack for Orient/EE - "Heavenly Outfit":

Spoiler for Hiden:
Edit - after some sleep, all dye colors are done. Here is the skin from different angles:

Spoiler for Hiden:


Expect the pack some time later.

Edit 2 - the pack is ready and uploaded:



Link:
https://mega.nz/file/VHJWTDKJ#DFaYnHZPrPDPgcaD6IhFH83Zyy2oXyAGtSAwBCGPQMM

Hair is included. Also this is the most current Ariadne (6.4).



410
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 12 September 2022, 19:55:13 »
Last night i started the long delayed rework of all NewSkins packs. Some of my old textures are of very low quality, and hardly are "worthy" of the improved model.
Here is a example preview of an improved Egyptian skin:

Spoiler for Hiden:
Old


New

This might take several days to finish, but i think it's worth it.

411
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 11 September 2022, 21:27:45 »
Next update on base Ariadne model is uploaded to Mega.

Ariadne Version 6.0 (censored nudity alert):

Spoiler for Hiden:

Link:
https://mega.nz/file/Qf5xHIhC#cvMSPxhLOpTJF6Obd_6xUls04HxuFex4b7rxbbs6Gac

Hair is included.

412
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 10 September 2022, 19:14:54 »
Next FG version is uploated to Nexus and Mega.

Fallen Gods Addon v0.9J



- fixed bug with the base invisible character meshes gliching sometimes
- rework of Daji and Inari models and textures
- added new model variant of Daji (long hanfu dress)

Links:
https://www.nexusmods.com/titanquestanniversaryedition/mods/12
https://mega.nz/folder/oaxn1C7R#GxPT2CRpxwrwFzoSS2ht3g

413
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 09 September 2022, 17:48:35 »
Reworking Daji (changed base body model, face shape, body and outfit textures, aura). Here is a preview:
Spoiler for Hiden:
Old


New


In-game:
Edit - Made alternative variant (long dress):
Spoiler for Hiden:

Edit2 - more rich looking:
Spoiler for Hiden:

414
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 07 September 2022, 19:11:52 »
Quick and dirty Thoth (Egyptian god of wisdom, hieroglyphs and scribing):
Spoiler for Hiden:

Link: https://mega.nz/file/BGpykAbD#d9Sb6Yzs7XeVWp4mHa2obqhYO0_TnAhtMAFht4oOyag

The mod installs the same way as Fallen Gods, but it is NOT compatible with it at the moment. Do not merge!

415
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 28 June 2022, 00:15:06 »
Ok, give me some time until tomorrow, i'll see what i can do. Just to finish Persephone first.

@brsamael Here is Strenght of the Nile replaced with Praxidikae:
Spoiler for Hiden:
See attachments for download.

I forgot thet in Xpack 4 each item is in a separate folder. Just unpack the ARC and follow the pattern.

Btw, Persephone will be delayed, because the new accessories are too HD (have to reduce the poly count) and the dress is not properly skinwrapped.

416
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 27 June 2022, 22:52:09 »
Please tell me how to replace the model of one item with another? Specifically interested in EE staves. I unpacked Resources\XPack4\Item.arc, found the staff I needed, replaced it with file-by-file renaming to another one, from a folder nearby, adjusted it to Database. Changed the path - "XPack4/Item/equipmentweapon/..." and "Item/equipmentweapon/..." and "Items/equipmentweapon/...". But there are no changes.
Weird, what you did seems right... even the model is not changing? Which staff you want to replace? I can try do it and then send it to you, just as example.

---

After some sleep, finally found a hair that will fit more. It reminds me a bit of Arwen's hair from Lord of the Rings. I think it's perfect:
Spoiler for Hiden:


417
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 27 June 2022, 02:24:07 »
Last two days i'm a bit tired to work on more "serious" mods... and i know that i said that the last Ariadne is final, but... the truth is when i work on the model, it helps me recharge and relax. So i probably won't stop tweaking her in the future. And she improves by a little bit each time, so why stop? That model and the goal of making a pretty/sexy female chatacter for my favorite game was one of the main reasons i started learning 3ds max and Blender in the first place. Here is a link to the latest iteration:
Previews link (contains nudity, you have to confirm your age to see it):
Spoiler for Hiden:
I have pretty much reached my limits here, BUT there are still possible ways the model can be improved further:
1. I can try to contact someone with experience in 3d sculpting/knowledge in anatomy and ask for pointers or help.
2. Can also try to find someone who can weight paint the model (because i hit a "stone wall" each time i try).
3. Or search a way to weight paint it in Blender and then somehow export back to 3dsmax... (as for now I don't know how to do it properly). At this stage i think the model is looking too good to have those ugly deformations. Imagine all the awesome new goddesses that i can do with a fixed Ariadne as base...

Speaking of goddesses, found this nice outfit yesterday (from Sims 4 mod):
Spoiler for Hiden:

Now my hands are itching to make an alt variant of Persephone, i think it will fit great for her.

Edit - Here she is, almost ready to export:
Spoiler for Hiden:

I'm only not sure about the hair, may search for more epic one.

418
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 23 June 2022, 17:17:14 »
Today's progress - all sounds are fixed. Here is an early preview of the Pygmies:
Spoiler for Hiden:
Need to reduce their vox sound chance, because it's annoying right now.

Edit - Added warpaint, reduced sound frequency, increased their speed, slightly reduced size. They are now a type of greenskin (like Goblins) and of Beastman race.
Spoiler for Hiden:
Edit 2 - something I did last night:

419
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 22 June 2022, 02:27:23 »
Back on the exotic "witch doctor's" set from previous post - made a special enemy to carry it - Atlantean Pygmy:
Spoiler for Hiden:

In Greek mythology the Pygmies are a tribe of small humans that live in the farthest south part of the world, near the shores of world-encircling river Okeanos. They have a sworn enemy - the crane birds, and are constantly in war with them.
In this case i decided to add them to Atlantis, since it's a "lost world". I may add some more animalistic features to the model later (like sharp teeth) + war paint to make them more savage-looking. But they will be of Humankind race, since there are not enough humans in TQ.

Edit - almost ready to export:
Spoiler for Hiden:


Edit2 - The work on Pygmies continues... i ported them to the game, just to find out that their feet sink in the ground and their stance is "unstable". I used bones from child peasant NPC, thinking it was a good idea... but it wasn't. So i skinwrapped from Keres, because their animation fits best. This time it worked - no more sinking, no more floating. Now i face a second problem - some of their new sounds crash the game. I have to check them one by one to find which one is glitching. Damn it.

420
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 21 June 2022, 01:45:53 »
Tonight i'll do something more fun than animations. Here is a new set with more exotic looks (possibly can fit Atlantis):
Spoiler for Hiden:
People had requested Aztec/Mayan Act before... that's beyond my capabilities, but this is the least i can do :)

Modified Chimera to make Mushussu (Babylonian monster):


Need some fixes, retexturing and add horns, to make it look like this:
Spoiler for Hiden:

Edit - more finished:

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