Last two days i'm a bit tired to work on more "serious" mods... and i know that i said that the last Ariadne is final, but... the truth is when i work on the model, it helps me recharge and relax. So i probably won't stop tweaking her in the future. And she improves by a little bit each time, so why stop? That model and the goal of making a pretty/sexy female chatacter for my favorite game was one of the main reasons i started learning 3ds max and Blender in the first place. Here is a link to the latest iteration:
Previews link (contains nudity, you have to confirm your age to see it):
I have pretty much reached my limits here, BUT there are still possible ways the model can be improved further:
1. I can try to contact someone with experience in 3d sculpting/knowledge in anatomy and ask for pointers or help.
2. Can also try to find someone who can weight paint the model (because i hit a "stone wall" each time i try).
3. Or search a way to weight paint it in Blender and then somehow export back to 3dsmax... (as for now I don't know how to do it properly). At this stage i think the model is looking too good to have those ugly deformations. Imagine all the awesome new goddesses that i can do with a fixed Ariadne as base...
Speaking of goddesses, found this nice outfit yesterday (from Sims 4 mod):
Now my hands are itching to make an alt variant of Persephone, i think it will fit great for her.
Edit - Here she is, almost ready to export:
I'm only not sure about the hair, may search for more epic one.