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Man Nargil, some extremely cool stuff!
Hmm, how about 90% cap? Um, by multiplicative, you mean like % over the base %? I don't know how to do it yet... need to change the formula somehow probably... Donno.Next update with the chariot - first animation (bow run) is done and doesnt look bad. BUT there is one big problem - the turning animations. The horses rotate with you when you turn, and if you rotate to 180 degrees, it looks ridiculous...I had an idea, which may work or may not. I'm not sure if im right, but i think every animation comes with it own set of attacment points. This means that maybe i can make new attach points for the turning animations. If it works, the charioteer will turn alone on the platform, without affecting the horses.The only other way I can think of is to greatly reduce the speed of turning animations. Will see.
dodge % is calculated in the same way, yes?