First of all, this properties set is specific to skills, these are defined in skill template. Do not try to associate it with similar terms like itemClassification, creatures(creature has type magical as well).
@MedeaFleecestealer @nargil66 first 9 are weapon classes and last 2 are conditions to which the skill can apply. I've checked the code where it reads the skill dbr files. These are classes and not classifications, so Magical = Yellow is out of the picture here.
Here are actual names of the weapon classes available in 1.56:
WeaponMelee_Axe
WeaponMelee_Mace
WeaponMelee_Sword
WeaponHunting_Bow
WeaponHunting_Spear
WeaponHunting_RangedOneHand (ROH are throwing weapons)
WeaponMagical_Staff
WeaponArmor_Shield
There is no Magical class. May be once was. If any one of you veterans have initial versions(1.0 or 1.1) of the game, please share database.arz.
Out of all the skills available in current version, none is enabled for Magical class. And there is no Magical class as well. I think these weapons don't exist.
Just a thought, if you look at the prefixes of the classes, it gives idea about further classification of the weapons. Like WeaponMelee, WeaponHunting, WeaponMagical. So Staff is in some kind of magical group. @WNG what do you think?