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Messages - Billy_pilgrim

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1
New Projects / Re: A Few Bug Fixes And Some More
« on: 05 August 2020, 08:37:34 »
It works great, thanks for this!

2
So what do you guys think about non runemaster conversion builds?

Do you exlude runemaster mastery or only the transmutation skill ?

Rune+Storm on the paper is smart for a melee char because of rune weapon skill which boosts intelligence pool greatly, and also reckless offense or runeword absorb.
Therefore even without points on transmutation a melee thunderer should shine with a very fast weapon like Hofud, as Bote mentioned.

Well, the challenge is to make something workable without Rune mastery. But it is very challenging, I made a accomplished hero and it was pretty terrible but I don't have any of the conversion gear as I'm playing on a fresh re-install. I think if you have the gear a sage is probably the strongest, or maybe a templar? Templar using ToW and a fast weapon, armour handling would let you equip some decent shields, like rings of the rhine and maybe Sojuns mantle... while not spending anything on strength..

3
I know squall and ToW don't stack :=) If I was to make a melee ele conversion prophet I'd take ToC I think, squiall is just too good. Thinking about some of the comments here I didn't consider hofud.. It's a pretty neat deal and frees up a lof equipment slots which would otherwise be needed for convertion. Is the elemental damage on it additative withthe base physical damage? In that case it really would be a no brainer for a Melee thane ele conversion build... I also think Paladin/Templar might be quite promising because of armour handling, and Paladin would get a bunch of procs, never considered a melee paladin before tbh, as I always end up using them as ice sharders...

I don't think spending big on dex is a problem at the end of the day - more DA is always welcome. I still think for pure damage Sage is a winner because you can stack squall and study prey and get a bunch of neat bonusses for your spear.... Itimization wise... Might be trickier...

4
So what do you guys think about non runemaster conversion builds? I always like to make quirky builds, whether they are the most optimal or not I don't mind, as long as they work, in the sense that they can beat legendary and not die an insane amount of times.

I've seen the thread for a sage using a bow and elemental conversion, which looks interesting to me, but not quirky enough: it's got to be melee.

To get 100% conversion there are a few options: 2x Eitr + galabentheim (spelling??) relic, but you could also go hersione's veil + relic. Or the new Atlantis armour (Fata morgana I think) which I don't have. I think there are some more armour's which give 50% physical to ele as well.

So you've got your 100% ele conversion, why would you want to do this in the first place?

Simply, stacking -res from multiple sources (which do stack) is much easier than doing so than for physical resist, the downside is, most enemies have much higher ele resists to begin with (especially on legendary). So we can limit ourselves to masteries which allow us to stack different RR sources (each class should have either %RR (does not stack with itself) or - flat RR (this does stack with itself).

Weapons:
For this build, we would primarily stack intelligence as it scales our damage. Which means we would like to avoid putting as many points into strength as possible. This leaves us with two clear weapon classes: Spears (very low strength requirement) and most "very fast" swords, which require at a maximum about 380 strength vs 208 for spears). As far as conversion goes, elemental happens before pierce, so if we convert 100% damage, there will be nothing left to convert to piercing so there is no conflict here for spears, and it automatically makes spears the most promising weapon I'd say.

Classes:
So this is where I'd be happy to see some more input, I think the strongest elemental mastery for any build trying this is likely storm. There are a lot of synergies with squall, it adds frost and lightning damage to attacks (which is 66% of your damage whereas fire would be 33% damage). And it has wisp which will buff us with 100% extra ele damage occasionally as well (super juicy!). Thinking of the spear as a primary weapon I think the obvious choice is hunting, so back to the sage: As hunting also has -resistances from study prey, some nice attack speed boost, anbd the lvl 40 ability can be left at lvl1 to reduce the % fear proc as we won't be doing physical damage to begin with.. The main problem with the melee sage will be what to do with the offhand? Probably equip a shitty shield like moondisc, which will still require 300 strength or so...

The other option is to go for Thane, and I am basing it on this MI item from Atlantis: Goldfang khopesh

- flat resistances and attack speed (it's pretty hard to find though)

To remove the shitty shield problem, you'd want to dual wield these leading me to my next thought:

Thane.

Fewer synergies between the two masteries here, however. There are still some nice benefits to warfare, onslaught scales all damage (at least that is what I understand from the description), but battle standard wouldn't be as good as it is in some other builds, but still good, and of course we'd have the whole dual wield tree to enjoy with very fast weapons. Always fun. Still, I'm a little more sceptical about this one, but somehow also it seems like it might be the most fun to play.

Some asides: Conversion applies to damage from shield so, defence is a viable mastery as well (and would allow us to reduce strength requirements for shields).

Dream has ToW which, as a melee character would be easy to apply, and it has some other nice little supporting characteristics (maybe a melee prophet: will have huge strength issues though...).

Well this is the reason for creating this thread, looking for any other fun suggestions or combinations I may have overlooked.

Cheers,

Billy.

5
General Discussion / Re: Some mechanics questions
« on: 17 July 2020, 08:38:03 »
Great,  thanks for that. Does Psionic beam apply RR? Seems like it should no?

6
General Discussion / Some mechanics questions
« on: 16 July 2020, 09:10:00 »
Hey guys, recently tarted to get into the game again.

I'm playing on a fresh install and went with an EBD focussed Prophet. So I'm using squall to reduce resistances, but I'd like to add in another source from monkey kings trickery charms (hopefully I can farm an of the tinkerer for 4x). Now, my question is how to best apply the RR from these charms, as far as I understand I'd have to attack with my staff (or w/e weapon I am using) to apply it. But then I remembered a video where you could abuse the proc on flakes of mustleheim (spelling?) the throwing weapon, which procs a aoe flaming area on attack, but it procs on every instance of damage, so also on spell damage, like the DoT ticks from trans of wrath, squall, and shroud of flames. Leading to much hilarity and CPU burning, but, what I want to know is does RR from monkey kings apply through spells?

My second question is, and I'm going to guess this one is harder; does EBD retaliation damage (albina spider web) stack with "normal" EBD damage, from distortion wave for example? I know normal EBD damage from multiple sources does not stack (highest counts)...

7
New Projects / Re: A Few Bug Fixes And Some More
« on: 14 July 2020, 13:58:57 »
Love this mod, it's exactly what the game needs. Is there a way to modify the core game files with this, so I don't have to restart it as a bounce mod every time I play?

Thanks for doing the devs work!

8
@botebote77 I'm around level 54 with the Paladin, it's working out pretty well. Actually, the characters started because I wanted to play around with EBD from albino spider charms. I'm still wearing most of the gear with them attached, I'm not sure if I'll stick with them throughout legendary though. I've also re-rolled a Thane going 100% conversion, kinda figured it'd do better with the ele conversion, although playing it a bit I'm not so sure.. I'll make a post about that char at some point too. I'm just wondering how you guys make your screenshots, do you take a seperate screen shot of each item and then cut and paste? or what do I press to highlight all my items and screenshot it?

9
Storm AE / Re: What build makes the best Ice Sharder?
« on: 10 December 2019, 18:27:11 »
you could try Cerberus collar (+320 OA)
but is a sword really better? spear doesn't require any additional strength.. kthonian spear with anubis wrath?

I think a sword is better for this specific build, because you will trigger the shield procs from defense more often than if you were using spears. Unless you can cap attack speed with a spear, in which case that would be better ofc, but that's quite hard to do with a Paladin as they get no bonuses to attack speed from either tree.

10
Storm AE / Re: What build makes the best Ice Sharder?
« on: 10 December 2019, 14:10:42 »
tbh I'm not sure if OA is counted if your damage is 100% elemental, afaik you can't crit with elemental hits, but you can't miss either. Also, I go quite heavy into dex, almost all my builds do just for stonebinders cuffs, as well as for the DA. It's basically a universally good stat.

11
Storm AE / Re: What build makes the best Ice Sharder?
« on: 10 December 2019, 13:05:28 »
So I've been playing some TQ again recently, when I left off I was playing some ice shard builds. I think the strongest in my stable by a large margin is the thunderer, dual wielding Persephone's. It's a fairly simple build, Ice shard, menhir wall, squall, wisp and seal of fate with its add on. It melts everything (ehm frostburns everything)... The problem with this build is energy, as neither storm nor rune mastery provide any buffs to this. So you need to find some armour or socket some armour with golden fleece or the energy regen relic from A5. Now it's not a perfectly balanced build, I've been thinking about playing it as a druid and using some -req gear and go for Persephone's + svalinn because it looks badass, mostly.

Slightly off topic, I've also been playing a melee paladin using ele conversion from galabanthiem (spelling?) relic and golden aegris helmet for 100% conversion, using squall for - ele resist and just enough str to equip the fastest base sword, (usually some kind of  sabertooth), doesn't require much strength about 400 for the legendary one, and the rest of my points go into int. Monkey king relics and pulverize reduce resistances more, combined with squall, all in all very balanced well rounded character and it's been fun to play. 

12
Thanks that's very helpful. But I did test %total damage as well and it didn't seem to work on the EBD retaliation damage. If I remember correctly not all armour pieces have the same chance to be hit correct? The chest has a higher chance to be hit by an attack? Making it the most important to socket with a albino spider web?

13
Anniversary Edition - General discussion / Albino spider web build
« on: 05 December 2019, 19:19:23 »
Basically I have some questions regarding the mechanics of this charm, because I'm playing around with a character idea: basically, to zip around with lightning dash and have my aura/wisp/ebd retaliation kill most things. So it would be Dream + Storm, and I was thinking about incorporating albino spider webs. From some of the testing I've done it seems like multiple instance of this retaliation stack, I'm about 90% certain of this. I tested by wearing one piece of equipment with a charm on it and now that we can see the damage counter, look at the total damnage from one instance of retaliation (410), and speed with which the monster loses hp, and compar it to wearing three pieces of armour with the charm.  In this case, the monsters hp goes down much faster, indicating multiple stacks, this is on a lvl 40 accomplished hero. Other than that I didn't find any way to scale my damage, of the base 300 EBD retaliation from the charm I was doing 410 so either intelligence is scaling the damage or just my level; this brings me to my question:  what other ways can you guys think of scaling this damage, does it scale with level or intelligence? and has anyone tried using these charms in a build successfully? (or not) The point is not for the fastest clearing build, but something that is more or less viable and fun throughout the game. I was thinking of using a Zeus's Ikon as well for some giggles.

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Yep I mean the synergy of runeword explode, rw: explode works with melee, rw: burn doesn't!

15
Pretty sure that runeword explode doesn't proc with melee attacks, so you could spend thsoe points elsewhere. Other than that very cool build once again!

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