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Topics - Billy_pilgrim

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So what do you guys think about non runemaster conversion builds? I always like to make quirky builds, whether they are the most optimal or not I don't mind, as long as they work, in the sense that they can beat legendary and not die an insane amount of times.

I've seen the thread for a sage using a bow and elemental conversion, which looks interesting to me, but not quirky enough: it's got to be melee.

To get 100% conversion there are a few options: 2x Eitr + galabentheim (spelling??) relic, but you could also go hersione's veil + relic. Or the new Atlantis armour (Fata morgana I think) which I don't have. I think there are some more armour's which give 50% physical to ele as well.

So you've got your 100% ele conversion, why would you want to do this in the first place?

Simply, stacking -res from multiple sources (which do stack) is much easier than doing so than for physical resist, the downside is, most enemies have much higher ele resists to begin with (especially on legendary). So we can limit ourselves to masteries which allow us to stack different RR sources (each class should have either %RR (does not stack with itself) or - flat RR (this does stack with itself).

Weapons:
For this build, we would primarily stack intelligence as it scales our damage. Which means we would like to avoid putting as many points into strength as possible. This leaves us with two clear weapon classes: Spears (very low strength requirement) and most "very fast" swords, which require at a maximum about 380 strength vs 208 for spears). As far as conversion goes, elemental happens before pierce, so if we convert 100% damage, there will be nothing left to convert to piercing so there is no conflict here for spears, and it automatically makes spears the most promising weapon I'd say.

Classes:
So this is where I'd be happy to see some more input, I think the strongest elemental mastery for any build trying this is likely storm. There are a lot of synergies with squall, it adds frost and lightning damage to attacks (which is 66% of your damage whereas fire would be 33% damage). And it has wisp which will buff us with 100% extra ele damage occasionally as well (super juicy!). Thinking of the spear as a primary weapon I think the obvious choice is hunting, so back to the sage: As hunting also has -resistances from study prey, some nice attack speed boost, anbd the lvl 40 ability can be left at lvl1 to reduce the % fear proc as we won't be doing physical damage to begin with.. The main problem with the melee sage will be what to do with the offhand? Probably equip a shitty shield like moondisc, which will still require 300 strength or so...

The other option is to go for Thane, and I am basing it on this MI item from Atlantis: Goldfang khopesh

- flat resistances and attack speed (it's pretty hard to find though)

To remove the shitty shield problem, you'd want to dual wield these leading me to my next thought:

Thane.

Fewer synergies between the two masteries here, however. There are still some nice benefits to warfare, onslaught scales all damage (at least that is what I understand from the description), but battle standard wouldn't be as good as it is in some other builds, but still good, and of course we'd have the whole dual wield tree to enjoy with very fast weapons. Always fun. Still, I'm a little more sceptical about this one, but somehow also it seems like it might be the most fun to play.

Some asides: Conversion applies to damage from shield so, defence is a viable mastery as well (and would allow us to reduce strength requirements for shields).

Dream has ToW which, as a melee character would be easy to apply, and it has some other nice little supporting characteristics (maybe a melee prophet: will have huge strength issues though...).

Well this is the reason for creating this thread, looking for any other fun suggestions or combinations I may have overlooked.

Cheers,

Billy.

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General Discussion / Some mechanics questions
« on: 16 July 2020, 09:10:00 »
Hey guys, recently tarted to get into the game again.

I'm playing on a fresh install and went with an EBD focussed Prophet. So I'm using squall to reduce resistances, but I'd like to add in another source from monkey kings trickery charms (hopefully I can farm an of the tinkerer for 4x). Now, my question is how to best apply the RR from these charms, as far as I understand I'd have to attack with my staff (or w/e weapon I am using) to apply it. But then I remembered a video where you could abuse the proc on flakes of mustleheim (spelling?) the throwing weapon, which procs a aoe flaming area on attack, but it procs on every instance of damage, so also on spell damage, like the DoT ticks from trans of wrath, squall, and shroud of flames. Leading to much hilarity and CPU burning, but, what I want to know is does RR from monkey kings apply through spells?

My second question is, and I'm going to guess this one is harder; does EBD retaliation damage (albina spider web) stack with "normal" EBD damage, from distortion wave for example? I know normal EBD damage from multiple sources does not stack (highest counts)...

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Anniversary Edition - General discussion / Albino spider web build
« on: 05 December 2019, 19:19:23 »
Basically I have some questions regarding the mechanics of this charm, because I'm playing around with a character idea: basically, to zip around with lightning dash and have my aura/wisp/ebd retaliation kill most things. So it would be Dream + Storm, and I was thinking about incorporating albino spider webs. From some of the testing I've done it seems like multiple instance of this retaliation stack, I'm about 90% certain of this. I tested by wearing one piece of equipment with a charm on it and now that we can see the damage counter, look at the total damnage from one instance of retaliation (410), and speed with which the monster loses hp, and compar it to wearing three pieces of armour with the charm.  In this case, the monsters hp goes down much faster, indicating multiple stacks, this is on a lvl 40 accomplished hero. Other than that I didn't find any way to scale my damage, of the base 300 EBD retaliation from the charm I was doing 410 so either intelligence is scaling the damage or just my level; this brings me to my question:  what other ways can you guys think of scaling this damage, does it scale with level or intelligence? and has anyone tried using these charms in a build successfully? (or not) The point is not for the fastest clearing build, but something that is more or less viable and fun throughout the game. I was thinking of using a Zeus's Ikon as well for some giggles.

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Runemaster AE / Berserker build guide
« on: 24 August 2018, 14:01:54 »
Hey guys,

I recently got into the game again. I enjoy trying to make quirky mastery combinations work, and although berserkers certainly aren't quirky I think its a hard class to build properly, and I do enjoy a challenge. Initially I posted this on reddit but I figure it might be more helpful here.

I wanted to make a throwing weapon based onslaught build (after using rune weapon line too many times on other builds I wanted something else), however I ended up melee. The main consideration in this class is going int or strength based. Because I wanted to use onslaught strength is the obivous choice, as well as letting me wear heavier armour in compensation for lacking a shield.

The main plan was to stack as many attack procs as possible and rely on adcth to sustain me. I just finished the game and it was pretty much a breeze up to the last part of A5 where the little demon archer things were very annoying. I played it mostly self found, I think the only thing I transferred was an amulet. If you spend the time to farm this build up I think its probably one of the best boss killers in the game on a par with conqueror or harbingers.

So these are our procs: All the dual weapon line, reckless offence, runeword:explode, battle and sacred rage. Combined with dropping a standard at bosses=chunked bosses.

For defense we rely on attack damage converted to health (adcth). As well as keeping our resists as close to capped as possible. Most important is physical resistance if we can get it, mostly from dionysus relics socketed in rings/amulet.

On to the build:

Early levelling:

Magical charge (yes I know this was supposed to be an onslaught build) it just carries too hard and makes the first difficulty almost trivial.

level 25 ish:

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc85a785a7rune067c.html?mastery=Berserker&master1=10&master2=3&sa=0&m1=4-1-0-1-16-1-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&m2=24-6-1-0-0-8-0-0-0-4-10-0-0-0-0-6-0-0-0-0-0

At the beginning of epic we go dual wield and onslaught (start putting pts in dual wield to prepare for the change at the end of normal).

level 40 more or less [start of epic] (went dual wield and onslaught):

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc85a785a7rune067c.html?mastery=Berserker&master1=10&master2=3&sa=0&m1=10-0-0-6-0-1-0-0-0-10-0-0-0-0-0-0-0-0-0-0-0-0-0&m2=32-6-1-2-6-8-6-0-6-4-10-0-6-3-0-6-0-0-4-6-0-0

level 65-ish:

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc85a785a7rune067c.html?mastery=Berserker&master1=10&master2=3&sa=0&m1=32-0-0-6-0-1-0-1-6-10-0-0-0-0-1-12-0-8-0-0-6-0-0&m2=32-6-1-8-6-8-6-0-6-4-10-1-6-3-0-6-0-0-4-6-0-0

After shock + standard is really strong.

Final build:

https://www.kirmiziperfect.com/titancalc-anniversary-edition/TitanCalc85a785a7rune067c.html?mastery=Berserker&master1=10&master2=3&sa=0&m1=32-0-0-6-0-1-0-1-6-10-0-0-0-0-1-12-0-8-0-0-6-0-0&m2=32-6-12-8-6-8-6-0-6-12-10-1-6-3-0-6-0-0-6-6-0-0

As far as skills go you could swap sacred rage for doom horn, for when your surrounded, I just like the automation of sacred rage when you get low.

Items:

For sustain the most important is having ADCTH on your weapons, as my artifact I used soul shiver a low level artifact which gives adcth through the whole game. I'm using two Phonoi monster infrequents from A4 which always have ADCTH as a mod on them, socketed with Achilles' relic. If you have attack speed from other relics you could swap them out for anubis' wrath or peng claws, whatever suits your need. As long as you can keep your attack speed capped at 200 its fine. Remember onslaught grants you some attack speed so if you hit something like 175 attack speed its enough. I also farmed stonebinder cuffs in legendary and I'm using a hallowed helm that dropped somewhere along the way as my head socket for a total +4 skills socketed with erebus crystal which rolled 20% all resist including secondary resists. Clearly there is a lot of room for improvement with my items but I had absolutely no problem breezing through the game.

Attribute points:
One of the weaknesses of this build is the low hp, rune gives 640 when maxed and warfare 1140. So it's very important to spend at least some points on health in this build. My distribution mostly looked like this:

3/2/1 str/dex/health, however, I put the points from my first levels into health as well as most of the bonus attribute points from quests. I also socketed one of my rings with dionysus relic with hp completion bonus (450 on legendary), I have 6k which I feel is enough.

You will find yourself chugging potions vs undead, for most of epic and legendary I just ran past undead mobs.

Enjoy!

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