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Quote from: Bumbleguppy on 04 December 2018, 02:25:18ANybody remember Munderbunny's mod Underlord?He had a special system where an aura appeared in boss locations in epic and legendary that nerfed your dodging and life leech and manaleech resistances. I spent a couple hours implementing that system today. -33% dodge in epic and -50% in legendary. -25% and -33% leech resistances.Ok, just registered to tell this one to you. Munderbunny implemented this system in TQ:IT to remove boss cheese through 100% dodge that was real in TQ:IT and was capped at 80% in TQ:AE. So I'll suggest not to remove the aura debuff but slightly nerf it for now. Also I'll hope you won't forget to increase aura ranges from standart ones. At this moment just going through old Legion of Champions, if I'll have any more suggestions I'll right them up here.
ANybody remember Munderbunny's mod Underlord?He had a special system where an aura appeared in boss locations in epic and legendary that nerfed your dodging and life leech and manaleech resistances. I spent a couple hours implementing that system today. -33% dodge in epic and -50% in legendary. -25% and -33% leech resistances.
Storm - Freezing blast - just useless in 99% time as it was in original game, IT, AE and Ragnarok. Summon Wisp - rename to Summon Storm Wisp.
Dream - Sands of Time + passive. Maybe need slight buff or decrease in point's needed to get maximum of it.
Spirit - Spirit Bane - nice effect, too situative to encourage point investment.
Enslave spirit - cool ability but has no use at all, maybe rework?
Warfare - Dodge atacks - no bonus for pets, maybe some of it?
Defense - Shield Charge - Maybe replace with batter and redo slightly batter passive bonus? Battle Awarness - combine with quick recovery or maybe made quick recovery passive like it was in 1.1? Disable - add bonuses to Shield Sling - the more the number of special atacks it's harder it get's to use them all as we can't contoll them in any way for being passives. Shield Clang - maybe reduce cooldown a little bit?
Nature - Call of the woods:Regrowth -needs new name, confusing. Refresh - maybe it's possible to make it as passive to prevent cheasing in some situations as it always been.
Runes - Sacred Rage and it's passive - nice touch but from my expirience in this game there's never a reason or chance to remain this skill active, in any time it's better to heal with potion, maybe full rework?
Hunting - Wood lore - no pet bonus? Herbal Remedy - maybe add a radius too.
Maybe change icon on Sneak Attack to that Letal Strike had previously?
Rouge - Maybe we can hope for return of Calculated Strike for LMB as it was in original game? It'll be nice I think.