Author Topic: Shadow Champions (Mastery Mod) - WNG  (Read 138542 times)

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Offline Torstein159

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #90 on: 21 June 2019, 17:10:03 »
Update time :>

We are glad to say, that all masteries have been reworked "on paper", including the 2 which haven't been fully revealed yet. That includes new skills, reworked and rebalanced skills, and flavour texts. That said, Necromancy and Geomancy have had their fixes and new stuff implemented, and are almost ready to be playtested. You can expect their mastery posts to get updated sometime next week (gifs of skills included).
Friendly reminder, that playtesting will begin quite soon, we are still looking for helpful hands.

I'll also take this opportunity to showcase a few of the new items:

Poison and cold based bow with high pierce ration and debuffs:
Spoiler for Hiden:
Intelligence-based shield with reflect, elemental damage and retaliation
Spoiler for Hiden:
Dex-based chest armor with versatile stats
Spoiler for Hiden:
Now for the Monster Legendaries:

Nixie circlet designed by yours truly:
Spoiler for Hiden:
And my personal favourite:
Spoiler for Hiden:

~ Tor & WNG

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Offline sauruz

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #91 on: 21 June 2019, 17:56:29 »
The itens looks very well done in terms of visuals and stats  ^-^

Kept it up !
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #92 on: 27 June 2019, 16:45:40 »
The first rework is now ready to be seen here, Necromancy! : Here

What to expect in the reworks :
  • New/deleted/moved skills with altered bonuses
  • Tier 7 skills
  • More skill modifiers
  • Increased number of synergies between other masteries

Multiple other reworks are nearly done and will be displayed here as well and have their posts updated. The next reworks to be posted here will be Geomancy and the two unrevealed masteries here.

On another note, Torstein began reworking the vanilla items to bring more balance into the game. By upgrading the weaker ones and nerfing the stronger ones, we hope to make every item interesting.

Lots of work is still ahead before the beta, but we are sure you will enjoy the result despite the wait :)

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Offline soa

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #93 on: 27 June 2019, 20:44:18 »
Intelligence-based shield with reflect, elemental damage and retaliation
Spoiler for Hiden:
What is Frost retaliation ? You also have Cold retaliation and Frostburn retaliation, just wondering. Maybe it's just a flat/% thing.
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Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #94 on: 27 June 2019, 21:35:22 »
Intelligence-based shield with reflect, elemental damage and retaliation
Spoiler for Hiden:
What is Frost retaliation ? You also have Cold retaliation and Frostburn retaliation, just wondering. Maybe it's just a flat/% thing.

Oh, Cold Retaliation. The modifier didn't had a text tag yet, I had made one and input "Frost" instead of "Cold". Silly mistake on my part.

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Offline botebote77

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #95 on: 27 June 2019, 21:38:23 »
i have a question also.. what is %retaliation? as far as i know, retaliation is flat damage.. so for %frostburn retaliation for example, % of what flat damage?
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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #96 on: 27 June 2019, 21:45:05 »
It's a % increase of retaliation damage. Not used in the vanilla game afaik.

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Offline botebote77

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #97 on: 27 June 2019, 22:01:31 »
Not used in the vanilla game afaik.
so you are planning on making a skill that grants flat frostburn retaliation? hmm interesting.. especially if it also slows
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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #98 on: 01 July 2019, 01:26:31 »
Geomancy rework completed! With a bit of luck, tommorow I might release Science's skilltree and reveal the last mastery.

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Offline sauruz

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #99 on: 01 July 2019, 16:49:23 »
I like Sharpstones Veil effect  8)

Geomancer looks like solid  tanky mastery option  ^-^

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #100 on: 02 July 2019, 01:17:20 »
Science mastery is now completed. Next and last mastery is now Witchcraft.

If we keep working at this pace, we will be able to begin the public beta earlier than we imagined.

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #101 on: 03 July 2019, 05:01:54 »
Witchcraft is now published. I'm very excited to see the mod progress so fast, I can't wait to begin the beta.

Also a small thanks to Torstein and her Shadowsonic for the very useful GIFs. ^_^

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #102 on: 05 July 2019, 02:59:56 »
Chaos is now fully reworked. Now that we are halfway done with the reworks, me and Torstein are slowly preparing for that playtesting. I hope to count you in :D

It's important to remember than while those reworks aim at improving the masteries, nothing is set in stone yet. As in a lot can change during and after the playtest beta.

Another thing we are working very hard on is the rework of the vanilla items. We want to rework many of them to put them all on a even playing field. Our goal is to implement half of our changes before the demo.

Next mastery to be reworked is Time. It will be published in the next few days here like the others.

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #103 on: 08 July 2019, 02:10:28 »
Time has been reworked. It has suffered the most changes, and it surely was a difficult, long rework. I'm glad to see it finally done. Make sure to check the visuals of the skills, I think they are my favorites. ^^

On the side, we have created our first rings and amulets MIs. Yes, you read this right. The goal behind it is to offer more options for those slots instead of the same legendary pieces and encourage farming on forgotten enemies of the world. Enemies like Harpies, Sprites, Scorpos and Jarnvidjas will now be worth farming.



As the beta becomes ready, we are finishing other details as the mastery affixes and swapping the bonus points on unique items to skills from the new masteries.

Next rework is Barbarism.
« Last Edit: 08 July 2019, 02:15:23 by WNG »

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Offline sauruz

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #104 on: 08 July 2019, 13:13:51 »
Time mastery looks sexy! The colour on mastery painel is litle to dark, might be hard to see the skill number points (in my opinion)

For once i tough The Feather talisman  was a upgraded monster charm, its cool to, more green options is always welcome than purples
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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