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Messages - Hector

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121
Interesting and reasonable.. the only problem comes into my mind is the damage rate against non-living targets.. even with supposedly higher damage dealer spears (the physical part), undeads are not going down easily and require a lot of hits.. mind you, I have over 150% AS with my spear and shield procs going like crazy already and still they don't go down fast.. at least in my game this is the situation..

Wouldn't swords be even worse in this regard against them? I mean you're reducing your physical damage which is more effective against undead while focusing on piercing that much.. Sure, your sword may take living things down faster this way but undead and constructs are like 1/3 of the enemies in the game, aren't they?

122
Ahahahaha historical cultures eh? No denying, you got me there.. and that was a good laugh thanks ;D ;D

Gonna check your thread now..

Edit: Medea,

Would Onslaught make me overpowered since I'll have both Art of the Hunt and Shield procs with it? Would War Wind be a better choice compared to shield charge? How can I sustain dealing optimal amounts of bleeding damage throughout the game?

I guess these were my final questions.. If you say these things would make me overpowered, then I'm gonna abandon this idea once and for all.. 

123
Quote
And I've left out skills like Battle Standard and Colossus Form which would be useful and possibly Call of the Hunt and Study Prey.  So what are you going to drop?  Because several things will probably have to go.

Thank you for your suggestions, I'll look into them.. And yeah I actually thought about dropping the ones you mentioned as well.. maybe only keep Study Prey cause it feels like any good tactical fighter would probably observe his opponent before striking..

One little issue though...I think I couldn't explain it well before.. once you remove a mastery in defiler, those 32 points is added to your total spendable skill point pool and all those attribute points come with the mastery are taken back from you.. So there is no loss/advantage here.. I'll have enough skill points and just add them to fill up Warfare and I'll also keep the maxed Hunting skills with me.. Actually this is totally fair cause I won't have an extra 32 points for the third time so no unjust benefits in regards with attribute points..

Quote
You're making this harder than it has to be.

If you want a character that is not bound to one type of weapon, just pick a none-weapon specific class. I'm playing a melee Diviner, getting Psionic Touch as my LMB attack. I can use any melee weapon I'd like, and even bows. There're other classes like a Guardian that can pull it off too, but any melee character with Dream or Rune mastery and an int. based secondary is the easiest, since Dream and Rune both have a LMB melee skill that doesn't favour a particular weapon type.

Warden is by far the worst you could start out with  :-\

Sir, your claims are totally right..Warden is one of the worst ones if you want an all around good melee fighter..but the main focus is not supposed to be the mechanics of the game here.. it sounds illogical I know that, but I don't want any fantastic enchantments on his offense.. the only acceptable damage type besides physical and piercing is bleeding.. and even they were acceptable, how could a tiny amount of electrical burn or some ADCTH would help him, especially against undeads or constructs? Yes, if he was a Diviner, definitely.. but he is not..

Actually this topic was asked by someone else in the old forum and there were a lot of ideas in it.. sadly I don't remember the contents of that discussion and there is no way to read it again so here we are..

Which skills should stay, which ones should go? I'm not a good decision maker and I'm definitely sure I'll make stupid mistakes in the end.. okay let's add equipment choices into the question too..should +skill equipment always be the priority or resistance gear could be more crucial (especially once I reach Act III in epic).. maybe wear a suitable set gear through twinking and let its harmony cover all the aspects for me?

Edit: You know what? Unreasonable amounts of health regeneration can also be considered as a part of overly fantastic enhancement anyway.. I'm so lost.. this topic was a bad idea I guess  :(

124
Thanks, will do..

125
I have a Warden at the beginning of epic and I want him to be a true warrior who is not only expert at just one weapon type.. What I'm trying to say is, I want him to be both efficient at spears and swords equally, charging into fights with spear and changing to his sword depending on the situation.. You know, something like hero warriors do in movies.

I'm planning to multi-master by using tqdefiler.. it works on chars who don't touch act V and I just skipped it at the end of normal difficulty by using defiler for this reason.. to be able to pick Hunter + Defense + Warfare..

Now I'm gonna go ahead and remove Hunting but keep its suitable skills, then choose Warfare and become a slaying conqueror warden, or in other words, a true warrior.

Would this ruin my game? How can I make it work, make the necessary adjustments so he won't be an abomination? I'd like to hear your ideas on this..

Adrenaline... Battle Rage.. Battle Awareness plus Art of the Hunt.. it feels like one or maybe two of them has to go away..or should rally be one of them which will bite the dust? Herbal Remedy feels cheesy too for a real warrior.. Man I'm so clueless... ???

126
How good is Runesmith in epic difficulty? Is yours str based or int based with transmutation maxed?

I might make one soon..

127
Installation and Tools / Re: TQVault - AE and Ragnarok support
« on: 21 January 2018, 15:39:22 »
Thanks guys..at least I can still change completion bonuses on relics&charms and item seeds..and I'm grateful for that.
It could be worse, you know..

128
Guides AE / Re: Resistance Reduction Guide by apocalypse80
« on: 21 January 2018, 04:22:19 »
I just tried it at max level on epic Nessus and I think you are right. Equipment is also twinked.. tons of %pierce damage and its still not effective.
Time to bump up shield charge I guess.. :)

129
Installation and Tools / Re: TQVault - AE and Ragnarok support
« on: 21 January 2018, 04:08:02 »
Oh I see  :)

I'm on laptop.. 1366x768. I'll try lower resolutions then.

130
Installation and Tools / Re: TQVault - AE and Ragnarok support
« on: 20 January 2018, 21:37:40 »
Hello Spectre. It was your real nick,right?

It was originally on the desktop when I first downloaded it. Then the issue appeared and I moved it to the drive where the game installed (not the installation folder itself, just somewhere in : D) but the problem was still there.
Now I tried it in My Games folder and nothing has changed.

I believe the programme is trying to fit all the sections into the window so everything can be visible but fails to achieve that while moving the "equipped rings" part a few inches above so they could be seen. Because when I opened the programme for the first time, caravan tabs and buttons were there to be seen but the equipped rings of the character was hidden below the window border. Now rings are visible but buttons are concealed by the upper char part.

I hope I was able to explain it correctly.

131
General Discussion / Re: Which Mastery is your favourite?
« on: 20 January 2018, 20:38:10 »
If spirit was actually built as a necromancer class, it would have been definitely my top choice. Since its not the case, I think I'll go with Defense for melee, Storm for caster and Rogue for any radical DOT builds  :)

132
Installation and Tools / Re: TQVault - AE and Ragnarok support
« on: 20 January 2018, 20:27:59 »
What do you mean by "uninstall" ? There is no installer for the programme, you just download the folder and place it.
Anyway I deleted everything and put it again in the folder you mentioned but still no luck.
I guess I'll just have to use it like that. Thanks again.

133
Installation and Tools / Re: TQVault - AE and Ragnarok support
« on: 20 January 2018, 19:08:59 »
Doesn't make any difference, but thanks..

134
Installation and Tools / Re: TQVault - AE and Ragnarok support
« on: 20 January 2018, 18:44:53 »
No matter which version I try, there is always this bug after closing the vault once and opening again for the second time;



You see, on the upper right panel my char's inventory sticking on and thus hiding the caravan buttons tab. It becomes like this after the program warns me about a .dll issue and seemingly fixes itself by updating something in registry.

You have any ideas what causes this? I simply placed the folder in the same drive that the game is installed (if it makes any difference).

135
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 20 January 2018, 18:25:46 »
I tried the "Storm" main menu screen in Ragnarok but it didn't work. What am I doing wrong? I put the folder in database and renamed it as "Menu". Is there something else I should do?
The Ragnarok main menu is awful and I would be really happy if I can get rid of it.

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