And I've left out skills like Battle Standard and Colossus Form which would be useful and possibly Call of the Hunt and Study Prey. So what are you going to drop? Because several things will probably have to go.
Thank you for your suggestions, I'll look into them.. And yeah I actually thought about dropping the ones you mentioned as well.. maybe only keep Study Prey cause it feels like any good tactical fighter would probably observe his opponent before striking..
One little issue though...I think I couldn't explain it well before.. once you remove a mastery in defiler, those 32 points is added to your total spendable skill point pool and all those attribute points come with the mastery are taken back from you.. So there is no loss/advantage here.. I'll have enough skill points and just add them to fill up Warfare and I'll also keep the maxed Hunting skills with me.. Actually this is totally fair cause I won't have an extra 32 points for the third time so no unjust benefits in regards with attribute points..
You're making this harder than it has to be.
If you want a character that is not bound to one type of weapon, just pick a none-weapon specific class. I'm playing a melee Diviner, getting Psionic Touch as my LMB attack. I can use any melee weapon I'd like, and even bows. There're other classes like a Guardian that can pull it off too, but any melee character with Dream or Rune mastery and an int. based secondary is the easiest, since Dream and Rune both have a LMB melee skill that doesn't favour a particular weapon type.
Warden is by far the worst you could start out with
Sir, your claims are totally right..Warden is one of the worst ones if you want an all around good melee fighter..but the main focus is not supposed to be the mechanics of the game here.. it sounds illogical I know that, but I don't want any fantastic enchantments on his offense.. the only acceptable damage type besides physical and piercing is bleeding.. and even they were acceptable, how could a tiny amount of electrical burn or some ADCTH would help him, especially against undeads or constructs? Yes, if he was a Diviner, definitely.. but he is not..
Actually this topic was asked by someone else in the old forum and there were a lot of ideas in it.. sadly I don't remember the contents of that discussion and there is no way to read it again so here we are..
Which skills should stay, which ones should go? I'm not a good decision maker and I'm definitely sure I'll make stupid mistakes in the end.. okay let's add equipment choices into the question too..should +skill equipment always be the priority or resistance gear could be more crucial (especially once I reach Act III in epic).. maybe wear a suitable set gear through twinking and let its harmony cover all the aspects for me?
Edit: You know what? Unreasonable amounts of health regeneration can also be considered as a part of overly fantastic enhancement anyway.. I'm so lost.. this topic was a bad idea I guess