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Messages - Bumbleguppy

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1
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 22 March 2024, 15:17:43 »
I was just having some fun roleplaying.

Frankly, it's refreshing to see AI voice used for art instead of swindling money out of old folks with the voices of dead celebrities.

2
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 22 March 2024, 01:01:12 »
Are you sure those words go together like that?
nargil: Oh, that's how Greek poets said it.
Oh, okay then
nargil: * wipes brow * whew!
Did you say something?
nargil: NO. I mean, *ahem * just uh, clearing my throat ha ha

3
Forum News and Info / Re: Birthdays
« on: 20 March 2024, 23:15:19 »
Things change but you'll always be my favorite minotaur mod man lol

happy birthday!

4
Forum News and Info / Re: Birthdays
« on: 06 March 2024, 16:44:04 »
Happy Birthday to a great modder and all around great human being, my friend nargil :))

5
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 03 November 2023, 23:34:18 »
I love Irish mythology, it is so harsh and merciless...like the natural world. :)

6
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 20 October 2023, 22:46:20 »
Okay, I feel like their other healing skill is more redundant now? Anyway, I love it and yes, the tree needs a pruning lol

7
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 19 October 2023, 18:53:30 »
Ha  ha, she really looks rather plain now doesn't she :D

8
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 19 October 2023, 16:36:59 »
Wow, really great looking Nymphs...so many details I love it <3

9
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 17 October 2023, 18:36:49 »
You know, I used to view your work from the point of view of a modder myself but you've progressed so far beyond my abilities that I only see your work as a player now :)

So at least my amazement isn't muddled with an analysis on techniques and how it was done, I just really like 'em

10
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 16 October 2023, 02:38:43 »
Looking very Nature-y :D

11
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 25 September 2023, 23:32:54 »
My first reaction was "Oh, man! I wish I had these a couple of mods ago!" before I scrolled down to see what you said about seeing them in one of those alphas/betas lol

12
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 16 September 2023, 20:17:54 »
damn, son

13
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 14 September 2023, 19:59:39 »
I didn't know that the particleeffectName and AttachPoint in the player skill templates even worked. I guess I was so used to the idea that TQ is just so buggy that's why I never saw it used in the base game database files.

Besides, I never would have thought of it lol

nargil66: "Instead of dozens of separate player animation files, why not have the buff and projectile cast animations accept prop attach points and add an invisible prop with a particle effect to the skill file?"

soa: "How about adding PSEffect callbacks to the two cast animations and add the effect reference directly in the skill file, no need for props"

bumbleguppy: "I like pets"

14
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 14 September 2023, 16:15:42 »
Wow! That's a great idea! I never thought of that, now there can be all sorts of effects for cast animations, good news

15
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 12 September 2023, 19:59:37 »
Ha ha, no worries. I'm even slower than I was in the past getting anything done.

I'd gladly work well on multiple projects at the same time so just keep up the good work my friend.

I just get so annoyed with bugs and things I think are unbalanced I can't help myself lol

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