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Messages - nargil66

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1
The next MI set is on the making:

2
Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 26 March 2024, 23:10:02 »
@nargil66, ( ͡° ͜ʖ ͡°)
P.S. don't pay attention to the character's highlight... I simultaneously tested the highlighting of monsters with green/blue/purple items (yes, from another topic) and the test character was equipped with a green shield :D
Spoiler for Hiden:
Awesome! It's getting better and better!
I was just thinking to add another set to the mod. Can you send the new things in PM?
Also nice work with the highlight :D

3
I can't think of a way this could be possible TBH, unless you make a complete overhaul of monsters and loottables, which is a huge amount of work

4
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 25 March 2024, 20:05:57 »
A new version of NewSkins III has been uploaded to Nexus.

NewSkins III V0.6 Beta:

- Updated all BaseModel variants (Female, Male and Nymph) to their latest versions
- Added 1 Full dye pack for male (greek)
- Added 4 Full dye packs for female (1 adult, 1 asian, 1 hades, 1 loincloth)
- Added several new BaseSkin variants for male, female and nymph
- Added 4 new Deity models (Angel, Aphrodite (Adult), Dryope (Dryad) and Leanan Sidhe (Dark Fairy)
- Added 13 Asian, 2 Egyptian, 10 Greek and 2 Misc Hairstyles
- Added 2 Quest Addons, allowing you to get either all Greek dyes or all ingame dyes. To get them, do the following:
1. Make a new lvl 40 character (Accomplished Hero) to have empty inventory with all bags unlocked.
2. Inside the game world, press Esc to open the menu options and click on "Unlock Content".
3. In the text box, type code: 373624
4. A Francisca axe and a shield will drop. Pick up the axe to instantly obtain all dyes from Greece or all dyes from all acts, depending on the used addon. You can re-pick the same axe to get the dyes again once per a game session.
- Added Bulgarian Localization Patch (JSGME edition, only for my homies)
- Updated source files

Link: https://www.nexusmods.com/titanquestanniversaryedition/mods/12

5
Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 24 March 2024, 13:05:27 »
Ok, for the next version i'll open a dedicated topic then :)

6
Texture & Skin Modding / Re: Transmog Mod
« on: 24 March 2024, 10:51:24 »
@HekTo , the mod is now on Nexus:
https://www.nexusmods.com/titanquestanniversaryedition/mods/75

Maybe we should open a new topic about it.

7
Texture & Skin Modding / Transmog Mod
« on: 24 March 2024, 02:39:05 »
The new version of the mod is uploaded to Mega:

https://mega.nz/file/PxQziZaB#esMcwAY6FbUrmnzz2JZKHdKmQueCM2e5gyKzOvME8JA

- Added 2 new reworked MI sets (Gorgon Archer and Gorgon Melee, as well as their common variants)
- Added Ariadne as default female model + new default skin pack
- The mod now bounces to the main menu
- Various improvements

Video Preview:


8
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 22 March 2024, 12:40:51 »
Are you sure those words go together like that?
nargil: Oh, that's how Greek poets said it.
Oh, okay then
nargil: * wipes brow * whew!
Did you say something?
nargil: NO. I mean, *ahem * just uh, clearing my throat ha ha
Well, i woke up an it sounds terrible. So i'm returning the original text ;)

9
Legion of Champions AE / Re: LoC 2024 - Development Thread
« on: 22 March 2024, 00:34:53 »
Some progress from today - I used AI text to voice generator to add custom dialog for two LoC quests - Leimon quest in Tegea and the Low Priest quest in Memphis. Another thing - the tragic story of Pyramus and Thisbe (told by the actor outside of Corinth) is now in verse :) I wish i was a native English speaker so i can really refine it... but at least i consulted with @Bumbleguppy and @Amaryllis and they told me the text is not bad. Here is a preview:


10
Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 21 March 2024, 21:36:49 »
You did it! Awesome!

11
Forum News and Info / Re: Birthdays
« on: 20 March 2024, 22:46:16 »
Happy Birthday @sauruz! I wish you a great year!

12
Music / Re: What Music are You Listening to now?
« on: 20 March 2024, 13:32:06 »

13
Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 19 March 2024, 20:29:16 »
A very, very early version of the mod (for those who want to test):
https://mega.nz/file/LpR2GSxK#O0eKaUZ_Gf5-h5G2A0kjIjEoPJCXXk1M6Rm8CVY0zfo

Read the instructions before installing.

14
Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 17 March 2024, 21:13:00 »
Yes, I understand that this is a serious problem, but I still can’t come up with an “acceptable” option for implementing the save of illusions (and it’s not a fact that I will come up with one). The option that I am currently thinking about can greatly affect the performance of the game, so I am not seriously considering it.
A random idea - is it possible that illusions doesn't apply permanently because they give no bonus?

Edit - After testing with weapons, the illusion doesn't disappear after swapping. I think the mechanic works pretty well even at the moment. You can reuse any illusion unlimited times, so it's still great.

A new video:

15
Texture & Skin Modding / Re: 2-handed weapons posibilities
« on: 17 March 2024, 19:13:24 »
I checked it in multiplayer, as expected, it is visible only on my own, regardless of server or client. Did some tests with armor_clothing - no success so far.
Even if both players have the same mod?
I don't think its a big issue even if it doesnt work.
Maybe the only bigger problem is that the illusions doesn't apply permanently. Havent tested with weapons yet, but i assume the new look will disappear on swap.

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