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but you probably are dual wielding thrown weapons, right? cap is 141% attack speed? that's very easy to reach.. primal magma alone gives 35% attack speed.. but why Might of Hephaestus? aren't there better artifacts? i mean it's good but you won't benefit from iron fist because it's melee only right?
I mean the granted skills proces a lot and you don't need to assign the skill on LBM, it works automatically,
(about Iron Fist) why would you assign it to LBM? loose bowel movement? diarrhea works automatically? that's terrible
holy freeze mercenary.. damn right.. but i always preferred the lightning act 3 mercenary because it's the flashiest looking mercenary in the game
my joke went potatoes...
Might of Hephaestus @CrocMagnum i remember i completed this artifactbefore for testing purposes.. so i tested it again and:yep it doesn't work with ranged weaponsit doesn't work with bare handsit has 120sec cooldownyou are not forced to bind it to LMB.. it is not a proc skill anymore.. it is an active skill now which makes it less desirable.. cooldown of granted skills doesn't scale with cooldown reduction so you are forced to wait for 120 sec before it's ready again.. you can bind it to RMB or any number skill slot.. if you bind it to LMB, you have no control of when it triggers.. since it has high damage with long cooldown, it may be best used as an emergency skill against bosses
Not only imbalanced, but completely unfair as well.. just look at the flat poison damage bonus and tell me this is not some BS to force the player into an unnecessary, time consuming hard labor.. trying to catch one of the useful bonuses by creating the same artifact again and again..During this process, I mean by grinding (or farming, whatever the hell it is called), the player does something which is actually closer to cheating.. you over-level in the process, become stronger than you're supposed to be and ruin the challenge all together.. in most of the showcase videos that I watch, the only thing I see is a char with blinding speed and godly attacks, decimating anything in his/her path without breaking a sweat.. this sorta thing has never been and will never be my play style in this or any other game.. but everyone is entitled to their opinion in the end.. I'm just stating which I feel is true..In my belief, when I use TQ Vault in order to give a char the completion bonus he needs, I actually manage to keep the flow of challenge.. he doesn't become absurdly stronger, just gains something he needs in the right time in order to be able to move forward..