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Anyway, I am too tired to face the inevitable frustration, rage, disappointment and tears to test it today.And I switched shield sling to increasing piercing chance. The fragments are just too buggy.
Thanks to Endymion making a shield projectile mesh, I was finally able to create my dream shield skill: Shield Sling.It was really buggy at first. With the template skill_attackprojectile I added 1 projectile fragment and set it t the same projectile as the skill with min projectile amount set to 1 and max set to 1.So I tested it in game and it immediately shot 2 projectiles and fragments. Huh?So I set the template to skill_attackprojectileburst same thing.Set it to skill_attackprojectilefan with 0 rotation and 1 projectile and it works. <shrug>I don't know or care at this point, I'm just excited to finally be able to throw a shield. There isn't a template to throw your ACTUAL shield, that only works for arrows and throwing knives.But it does a nice amount of physical, always stuns and has a chance to shoot out 0 - 2 fragments randomly.Like I said, I set min/max fragments to 1 and it shoots out two. So I set min to 0 and max to 1 so it averages out to 1 in the end I guess.An, as I demonstrate in the video, it uses all damage. So juggys and paladins have some additional projectile damage now.EDIT: I'm going to remove the default arrow weapon trail and just leave the flight fx.Also, I am not sure I wouldn't rather it pierced than had fragments.
nice content ! its just me our the fungoids monsters are bit slow ?