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Well, all the statues in Knossos are their own unique models and not just NPCs or Cyclops with stationary animations. There is the one that looked like a candidate, the single male warrior statue holding a spear, looks like the ones you fight before the Telkine.So I replaced the statues in the map with proxies for still statues that come to life if you get within 3 meters. Also added some to other parts of the maze.The mini map cleared up also when I compiled that area, so there's that.
This is cool stuff, I like how so many things in LoC are interactable and coming to life! An idea about the -% dmg from devices on Rogue - it can affect chest spell traps somehow, if it doesn't already.
You mean we could really die from a trap in a chest/sepulcher?I always felt like they were dealing ridiculously low damage and that it could be increased without any worries. But lethal? I don't know if I'd like an hardcore run ruined by a chest...
I decided to give the helmet and armband of each set +1 to each mastery instead of +to pet skills.I can add +to individual skills as a artifact creation completion bonus, though.So is it better/less OP have +1 to each mastery, or +1 to a single mastery and a +2 to a random skill in the other mastery?