0 Members and 1 Guest are viewing this topic.
i seem to remember that with maxed resilience (i mean ultimate max with +4), adrenaline triggers often enough..
if you're choosing between rune weapon and batter for your LMB, i vote rune weapon
First and foremost, it's really important whether you want to use Transmutation or not.
The bonus health regeneration is good, and so is the total speed from Defensive Reaction, but that's about it. Since you're barely dealing any physical damage, a percentile increase to that doesn't do much at all.
- Pulverize, Disable and Shield Smash: What are the respective triggers for these to proc? Getting hit, dealing out a hit, etc? These are mostly CC procs, and I have them all at or around maxed out. Wondering if they are worth the investment.
- Is Batter incompatible with Rune Weapon? In Grim Dawn, I avoided non-charging attacks if I had a charging attack bound to L mouse, on the theory that one less hit=one less charge. I'm concerned the every time I use Batter is one more second less of Rune Weapon charging. Plus, Batter doesn't seem to be very high damage overall, synergy included. Damage from my shield is slightly lower than my main hand weapon so I'm not really seeing the point.