Thank you for your kind words. I'll do my best to not dissapoint.
Just have in mind that many of the skills will work differently and won't be op like in the previews.
Today's progress - I started reworking some of the Artemis other skills. There will be 3 passive skills that activate on attack (im a lazy player and i love passives
). Also 1 activated on hit buff skill (Moon Blessing) - the Artemis version of Battle Rage. For now Gouge is removed, volley is lower tier and I'm working on Moon Blessing.
So far my ideas of passive skills (will work both with ranged and spear) :
Pin - 7-25% max chance to be used. Adds bleed, slows movement and immobilizes the target.
Puncture - 7-25% max chance to be used. Adds flat piercing damage, % health reduction and has 100% chance to pass through.
Volley - 7-25% chance to be used, same as vanilla.
Scatter - Volley modifier, adds fragments to volley's projectiles.
What this means is Maksmanship will be reworked too. Ranged hunters will not be overpowered as before, activating fragments on every hit. Everything will be more luck based, and hopefully a little more interesting. I think to return to my old idea of making Marksmanship a charge skill like Onslaught, with gradually increasing projectile speed, chance to pass, piercing and bleed damage.
To compensate, there will be Moon Blessing - a temporary buff that gives attack speed, projectile speed, chance to pass, and +% Dexterity. Also it will increase the maximum
range on level - after some browsing on the projectile templtes, I think i know how to achieve this.